[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-06 Thread Goswin von Brederlow

Follow-up Comment #2, bug #16809 (project freeciv):

But what if I want weak barbarians and mean pirates?


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[Freeciv-Dev] [bug #16812] Cities report should show revenue from trade routes

2010-10-06 Thread Goswin von Brederlow

Follow-up Comment #1, bug #16812 (project freeciv):

To be clear currently it shows just 4 when a city has 4 trade routes. I
want that to show 4 (+10) when the 4 trade routes produce 10 extra tade. So
only a minor change.


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-06 Thread pepeto

Follow-up Comment #3, bug #16809 (project freeciv):


/easy player-name

?

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[Freeciv-Dev] [bug #16798] Client crash in advance_name_translation()

2010-10-06 Thread pepeto

Update of bug #16798 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1992] Miscellaneous cleanup in reports

2010-10-06 Thread pepeto

Update of patch #1992 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16439] [Metaticket] Remove unnecessary report redraws

2010-10-06 Thread pepeto

Update of bug #16439 (project freeciv):

  Status: In Progress = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-06 Thread Matthias Pfafferodt

Follow-up Comment #6, bug #16775 (project freeciv):

I got the following core dump after applying the patch; savegame attached. It
crashs in turn 306.


#0  0x7f5c8f5eb645 in raise () from /lib64/libc.so.6
No symbol table info available.
#1  0x0058513f in fc_assert_fail (file=0x5f7f18 combat.c,
function=0x5f801d get_defender,
line=662, assertion=value optimized out,
message=0x5f7f90 get_defender bug: %s %s vs %s %s (total %d units) on
\%s\ at (%d, %d).)
at log.c:476
level = LOG_FATAL
#2  0x004e8711 in get_defender (attacker=0x1f508e0, ptile=0x21da8f0)
at combat.c:651
bestdef = (struct unit *) 0x0
bestvalue = -99
best_cost = 0
rating_of_best = 0
__FUNCTION__ = get_defender
#3  0x004aeb59 in unit_move_handling (punit=0x1f508e0,
pdesttile=0x21da8f0, igzoc=false,
move_diplomat_city=false) at unithand.c:1412
victim = value optimized out
pplayer = (struct player *) 0x1fb6df0
pcity = (struct city *) 0x1fb0c30
__FUNCTION__ = unit_move_handling
#4  0x0043190a in ai_unit_attack (punit=0x1f508e0, ptile=0x21da8f0)
at aitools.c:928
bodyguard = (struct unit *) 0x0
sanity = 249
alive = value optimized out
__FUNCTION__ = ai_unit_attack
#5  0x0043d9ba in adv_unit_execute_path (punit=0x1f508e0,
path=0x1f49620) at advgoto.c:100
plr = value optimized out
ptile = (struct tile *) 0x21da8f0
id = 249
is_ai = true
i = 4
__FUNCTION__ = adv_unit_execute_path
#6  0x0043dd50 in adv_follow_path (punit=0x1f508e0, path=0x1f49620,
ptile=value optimized out)
at advgoto.c:57
old_tile = (struct tile *) 0x21da8f0
activity = ACTIVITY_IDLE
alive = true
#7  0x00428b90 in ai_amphibious_goto_constrained (ferry=0x1f508e0,
passenger=0x1f4b660,
ptile=0x21da8f0, parameter=0x7fffd8945ed0) at aiferry.c:577
alive = value optimized out
pplayer = value optimized out
pfm = (struct pf_map *) 0x1f6c980
path = value optimized out
__FUNCTION__ = ai_amphibious_goto_constrained
#8  0x00428f80 in aiferry_goto_amphibious (ferry=0x1f508e0,
passenger=0x1f4b660, ptile=0x21da8f0)
at aiferry.c:646
parameter = {land = {start_tile = 0x21e08d8, moves_left_initially =
3, fuel_left_initially = 1,
move_rate = 3, fuel = 1, owner = 0x1fb6df0, uclass = 0xa397e0, unit_flags
= {
  vec = \000\b\000\000\000\001\000}, omniscience = true, get_MC =
0x59d6a0 normal_move_unit,
unknown_MC = 6, get_TB = 0x59cbd0 no_intermediate_fights, get_EC =
0x4320f0 prefer_short_stacks,
can_invade_tile = 0x574940 player_can_invade_tile, get_zoc = 0x582180
is_my_zoc,
is_pos_dangerous = 0, get_moves_left_req = 0, get_costs = 0, data =
0x7fffd8946090}, sea = {
start_tile = 0x21e08d8, moves_left_initially = 15, fuel_left_initially =
1, move_rate = 15,
fuel = 1, owner = 0x1fb6df0, uclass = 0xa398a0, unit_flags = {vec =
\000\000\000\000\b\001\000},
omniscience = true, get_MC = 0x59d5c0 sea_overlap_move, unknown_MC =
6,
get_TB = 0x59cc30 no_fights, get_EC = 0x4320f0 prefer_short_stacks,
can_invade_tile = 0x574940 player_can_invade_tile, get_zoc = 0,
is_pos_dangerous = 0,
get_moves_left_req = 0, get_costs = 0, data = 0x7fffd8946070}, land_scale
= 15, sea_scale = 3,
  combined = {start_tile = 0x21e08d8, moves_left_initially = 45,
fuel_left_initially = 1,
move_rate = 45, fuel = 1, owner = 0x1fb6df0, uclass = 0xa398a0,
unit_flags = {
  vec = \000\000\000\000\000\000\000}, omniscience = true, get_MC =
0x59c220 amphibious_move,
unknown_MC = 6, get_TB = 0x59c170 amphibious_behaviour, get_EC =
0x59c0b0 amphibious_extra_cost,
can_invade_tile = 0x574940 player_can_invade_tile, get_zoc = 0,
is_pos_dangerous = 0x59c010 amphibious_is_pos_dangerous,
get_moves_left_req = 0, get_costs = 0,
data = 0x7fffd8945ed0}}
land_risk_cost = {base_value = 60, fearfulness = 1820.3,
enemy_zoc_cost = 1310720}
sea_risk_cost = {base_value = 50, fearfulness = 364.08889,
enemy_zoc_cost = 1310720}
#9  0x0042ae1a in aiferry_gobyboat (pplayer=0x1fb6df0,
punit=0x1f4b660, dest_tile=0x21da8f0)
at aiferry.c:771
bodyguard = (struct unit *) 0x0
ferryboat = (struct unit *) 0x1f508e0
__FUNCTION__ = aiferry_gobyboat
#10 0x0043319b in ai_gothere (pplayer=0x1fb6df0, punit=0x1f4b660,
dest_tile=0x21da8f0)
at aitools.c:285
__FUNCTION__ = ai_gothere
#11 0x004b7337 in ai_military_attack (pplayer=0x1fb6df0,
punit=0x1f4b660) at aiunit.c:1820
dest_tile = (struct tile *) 0x21da8f0
id = 7104
ct = 10
pcity = value optimized out
start_tile = (struct tile *) 0x21e08d8
__FUNCTION__ = ai_military_attack
#12 0x004b8bb7 in ai_manage_military (pplayer=0x1fb6df0,
punit=0x1f4b660) at aiunit.c:2145
id = 7104

[Freeciv-Dev] [bug #16787] Mali Empire and Malian Republic

2010-10-06 Thread J.M. Maalderink

Update of bug #16787 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-06 Thread George Koehler

Follow-up Comment #4, bug #13557 (project freeciv):

ai_manage_buildings() of ai/aicity.c is the function that chooses the wonder
city.



This is the server for Freeciv version 2.2.3+
You can learn a lot about Freeciv at http://www.freeciv.org/
2: Loading rulesets

Breakpoint 1, ai_manage_buildings (pplayer=0x1b06780) at
../../ai/aicity.c:1293
1293  struct ai_data *ai = ai_data_get(pplayer);
(gdb) print player_name(pplayer)
$1 = 0x1b06781 Philippe le Hardi
(gdb) bt
#0  ai_manage_buildings (pplayer=0x1b06780) at ../../ai/aicity.c:1293
#1  0x0187924c in game_load_internal (file=0xfffd8bf0)
at ../../server/savegame.c:5148
#2  0x01877bfc in game_load (file=0x1b06780) at ../../server/savegame.c:4218
#3  0x01812f64 in load_command (caller=0x20, filename=0xfffd8bf0 (¬¥À, 
check=32) at ../../server/stdinhand.c:3355
#4  0x0180ae04 in srv_prepare () at ../../server/srv_main.c:2159
#5  0x0180b7c8 in srv_main () at ../../server/srv_main.c:2424
#6  0x01803b04 in main (argc=3, argv=0xfffdad74)
at ../../server/civserver.c:359
(gdb) cont
Continuing.
2: Philippe le Hardi choosing new wonder city (cause 1).
2: Philippe le Hardi chose no city as wonder city.

Breakpoint 1, ai_manage_buildings (pplayer=0x1b07368) at
../../ai/aicity.c:1293
1293  struct ai_data *ai = ai_data_get(pplayer);
(gdb) 



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[Freeciv-Dev] [patch #2001] Salvadoran nation

2010-10-06 Thread J.M. Maalderink

Update of patch #2001 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2007] Honduran nation

2010-10-06 Thread J.M. Maalderink

Update of patch #2007 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2008] Tongan nation

2010-10-06 Thread J.M. Maalderink

Update of patch #2008 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16788] Missing errno mapping for Winsock error #10060.

2010-10-06 Thread anonymous

Follow-up Comment #2, bug #16788 (project freeciv):


If the configuration error is a longturn one then the notification of this
error is a freeciv one.

I attach a screen of the error as reported on the freeciv status bar.

The error message reported earlier is the one is stderr.txt 

(file #10639)
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[Freeciv-Dev] [patch #2009] Sammarinese nation

2010-10-06 Thread J.M. Maalderink

Update of patch #2009 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2010] Monegasque nation

2010-10-06 Thread J.M. Maalderink

Update of patch #2010 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2011] Sikkimese nation

2010-10-06 Thread J.M. Maalderink

Update of patch #2011 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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