Re: [Audyssey] Rale racer impressions

2007-06-27 Thread jason
Josh I wil probably buy some games after paying cell phone off and getting 
use to my new singular bill.
I went with singular and I get full service everywhere accept a few places 
and also I have the nilkia n75 and it is very accessible with talks software 
so you should consider it doesn't read with verizon however and the nice 
thing about eh nilkia n75 you can create contacts, read text messages, and 
go on thent and check your battory life and much more so that's what I have 
been doing and plus I got my general license.
so email when you get a chance ok your friend
Jason MIlyo
- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 20, 2007 8:09 AM
Subject: Re: [Audyssey] Rale racer impressions


> Jason, are you gunna buy it? then me and you can race each other.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> - Original Message - 
> From: "jason" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, June 20, 2007 5:41 AM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>> Hello all it's Jason I just wanted to let you know that I like the game
>> too.
>> great work with it I hope we have more versions of this game in the 
>> future
>> maybe you can make another wild west game wher you have old western towns
>> where  you can gamble, dance, and just do that western thing.  I also 
>> want
>> games in the western game as well for instance gun slinging contests,
>> horse
>> racing, and a game called cowboys versus indieans if possible I think it
>> would be cool.
>> Any wayh keep up the good work Che and all I had to do everyone is
>> download
>> the latest version of direct x and the game works perfect and che your
>> instructions were explaniatory so for those out there who don't 
>> understand
>> his instructions read them and follow them carefully, they are not
>> conplicated.
>> anyway that's all for now.
>> your friend,
>> Jason
>> - Original Message - 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, June 14, 2007 11:37 AM
>> Subject: Re: [Audyssey] Rale racer impressions
>>
>>
>>>  Hi Dark,
>>>  Thanks much for that mini review of the demo, I'm really glad you like
>>> it.
>>>  I feel a bit like Sally Field now.
>>>  Smiley sticker to anyone that gets that joke.
>>>  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe
>>> I
>>> could add a combo box to the track editor where people could select from
>>> different settings for their tracks with appropriate sounds playing
>>> depending on what they choose, I'll look into that.
>>>  You are the first person that has reported opening the bonus track,
>>> congratulations, did you have to install extra ports to do it, or just
>>> the
>>> default single port?  Also, I'm curious what kind of course time you are
>>> getting, I'll have to race it again myself and see what I'm pulling.  As
>>> stated before, in the full version if you have web posting turned on,
>>> your
>>> times will be posted to the web.
>>>  Regarding the mouse, stick with it man, I know it takes some practice,
>>> but
>>> it will pay off in the long run.  Although some beta testers can turn
>>> blistering track times with the keyboard such as Karl, I really think 
>>> the
>>> mouse is a superior input device for the game, especially when you get 
>>> to
>>> the truly difficult tracks.  If you think the bonus track is hard, you
>>> haven't seen anything yet, the beta testers can attest to the chalenge 
>>> of
>>> some of the higher class tracks.
>>>  You may want to adjust the sensitivity of your mouse, and be very
>>> careful
>>> not to pull back on the mouse in the curves, otherwise you will
>>> decelerate
>>> after leaving the curve.  To be safe, you may want to push up slightly 
>>> as
>>> you exit curves.   It is importnt to get used to picking up the mouse 
>>> and
>>> moving it so it can be reset without affecting game play.
>>>  I am considering doing a q and ay on vip Conduit dot com for anyone 
>>> that
>>> has questions about Rail Racer in the next few days, so if you want to

Re: [Audyssey] Rale racer impressions

2007-06-20 Thread Josh
or you could replace it with a plane sound and you got a plane raceing game?

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 20, 2007 7:07 AM
Subject: Re: [Audyssey] Rale racer impressions


> Hi Jason,
> Just replace the currentengine1.wav
> with the sound of horse hoofs with the same file name and you got a horse
> racing game!
> Of course you got to do it with  AIEngine1.wav too.
> Great game Che!
> Or what we should call you the big cheese!
>
> phil
>
> - Original Message - 
> From: "jason" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, June 20, 2007 5:41 AM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>> Hello all it's Jason I just wanted to let you know that I like the game
>> too.
>> great work with it I hope we have more versions of this game in the 
>> future
>> maybe you can make another wild west game wher you have old western towns
>> where  you can gamble, dance, and just do that western thing.  I also 
>> want
>> games in the western game as well for instance gun slinging contests,
>> horse
>> racing, and a game called cowboys versus indieans if possible I think it
>> would be cool.
>> Any wayh keep up the good work Che and all I had to do everyone is
>> download
>> the latest version of direct x and the game works perfect and che your
>> instructions were explaniatory so for those out there who don't 
>> understand
>> his instructions read them and follow them carefully, they are not
>> conplicated.
>> anyway that's all for now.
>> your friend,
>> Jason
>> - Original Message - 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, June 14, 2007 11:37 AM
>> Subject: Re: [Audyssey] Rale racer impressions
>>
>>
>>>  Hi Dark,
>>>  Thanks much for that mini review of the demo, I'm really glad you like
>>> it.
>>>  I feel a bit like Sally Field now.
>>>  Smiley sticker to anyone that gets that joke.
>>>  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe
>>> I
>>> could add a combo box to the track editor where people could select from
>>> different settings for their tracks with appropriate sounds playing
>>> depending on what they choose, I'll look into that.
>>>  You are the first person that has reported opening the bonus track,
>>> congratulations, did you have to install extra ports to do it, or just
>>> the
>>> default single port?  Also, I'm curious what kind of course time you are
>>> getting, I'll have to race it again myself and see what I'm pulling.  As
>>> stated before, in the full version if you have web posting turned on,
>>> your
>>> times will be posted to the web.
>>>  Regarding the mouse, stick with it man, I know it takes some practice,
>>> but
>>> it will pay off in the long run.  Although some beta testers can turn
>>> blistering track times with the keyboard such as Karl, I really think 
>>> the
>>> mouse is a superior input device for the game, especially when you get 
>>> to
>>> the truly difficult tracks.  If you think the bonus track is hard, you
>>> haven't seen anything yet, the beta testers can attest to the chalenge 
>>> of
>>> some of the higher class tracks.
>>>  You may want to adjust the sensitivity of your mouse, and be very
>>> careful
>>> not to pull back on the mouse in the curves, otherwise you will
>>> decelerate
>>> after leaving the curve.  To be safe, you may want to push up slightly 
>>> as
>>> you exit curves.   It is importnt to get used to picking up the mouse 
>>> and
>>> moving it so it can be reset without affecting game play.
>>>  I am considering doing a q and ay on vip Conduit dot com for anyone 
>>> that
>>> has questions about Rail Racer in the next few days, so if you want to
>>> participate, head over to www.vipConduit.com and get a free membership
>>> and
>>> download their voice chat software, which is the best out there in my
>>> opinion, and it is custom made for the blind.
>>> Anyhow, I'm off to put the final touches on the full release so we can
>

Re: [Audyssey] Rale racer impressions

2007-06-20 Thread Josh
Jason, are you gunna buy it? then me and you can race each other.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 20, 2007 5:41 AM
Subject: Re: [Audyssey] Rale racer impressions


> Hello all it's Jason I just wanted to let you know that I like the game 
> too.
> great work with it I hope we have more versions of this game in the future
> maybe you can make another wild west game wher you have old western towns
> where  you can gamble, dance, and just do that western thing.  I also want
> games in the western game as well for instance gun slinging contests, 
> horse
> racing, and a game called cowboys versus indieans if possible I think it
> would be cool.
> Any wayh keep up the good work Che and all I had to do everyone is 
> download
> the latest version of direct x and the game works perfect and che your
> instructions were explaniatory so for those out there who don't understand
> his instructions read them and follow them carefully, they are not
> conplicated.
> anyway that's all for now.
> your friend,
> Jason
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, June 14, 2007 11:37 AM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>>  Hi Dark,
>>  Thanks much for that mini review of the demo, I'm really glad you like
>> it.
>>  I feel a bit like Sally Field now.
>>  Smiley sticker to anyone that gets that joke.
>>  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe 
>> I
>> could add a combo box to the track editor where people could select from
>> different settings for their tracks with appropriate sounds playing
>> depending on what they choose, I'll look into that.
>>  You are the first person that has reported opening the bonus track,
>> congratulations, did you have to install extra ports to do it, or just 
>> the
>> default single port?  Also, I'm curious what kind of course time you are
>> getting, I'll have to race it again myself and see what I'm pulling.  As
>> stated before, in the full version if you have web posting turned on, 
>> your
>> times will be posted to the web.
>>  Regarding the mouse, stick with it man, I know it takes some practice,
>> but
>> it will pay off in the long run.  Although some beta testers can turn
>> blistering track times with the keyboard such as Karl, I really think the
>> mouse is a superior input device for the game, especially when you get to
>> the truly difficult tracks.  If you think the bonus track is hard, you
>> haven't seen anything yet, the beta testers can attest to the chalenge of
>> some of the higher class tracks.
>>  You may want to adjust the sensitivity of your mouse, and be very 
>> careful
>> not to pull back on the mouse in the curves, otherwise you will 
>> decelerate
>> after leaving the curve.  To be safe, you may want to push up slightly as
>> you exit curves.   It is importnt to get used to picking up the mouse and
>> moving it so it can be reset without affecting game play.
>>  I am considering doing a q and ay on vip Conduit dot com for anyone that
>> has questions about Rail Racer in the next few days, so if you want to
>> participate, head over to www.vipConduit.com and get a free membership 
>> and
>> download their voice chat software, which is the best out there in my
>> opinion, and it is custom made for the blind.
>> Anyhow, I'm off to put the final touches on the full release so we can 
>> all
>> race against each other, this is gonna be a blast gang, and from the
>> sounds
>> of it, you better watch out for mister Dark, he's trouble.
>>  Later,
>>  Che
>> Blind Adrenaline Simulations
>> Games by one of us, for all of us
>> www.blindAdrenaline.com
>> email: [EMAIL PROTECTED]
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Rale racer impressions

2007-06-20 Thread Phil Vlasak
Hi Jason,
Just replace the currentengine1.wav
with the sound of horse hoofs with the same file name and you got a horse 
racing game!
Of course you got to do it with  AIEngine1.wav too.
Great game Che!
Or what we should call you the big cheese!

phil

- Original Message - 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 20, 2007 5:41 AM
Subject: Re: [Audyssey] Rale racer impressions


> Hello all it's Jason I just wanted to let you know that I like the game 
> too.
> great work with it I hope we have more versions of this game in the future
> maybe you can make another wild west game wher you have old western towns
> where  you can gamble, dance, and just do that western thing.  I also want
> games in the western game as well for instance gun slinging contests, 
> horse
> racing, and a game called cowboys versus indieans if possible I think it
> would be cool.
> Any wayh keep up the good work Che and all I had to do everyone is 
> download
> the latest version of direct x and the game works perfect and che your
> instructions were explaniatory so for those out there who don't understand
> his instructions read them and follow them carefully, they are not
> conplicated.
> anyway that's all for now.
> your friend,
> Jason
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, June 14, 2007 11:37 AM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>>  Hi Dark,
>>  Thanks much for that mini review of the demo, I'm really glad you like
>> it.
>>  I feel a bit like Sally Field now.
>>  Smiley sticker to anyone that gets that joke.
>>  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe 
>> I
>> could add a combo box to the track editor where people could select from
>> different settings for their tracks with appropriate sounds playing
>> depending on what they choose, I'll look into that.
>>  You are the first person that has reported opening the bonus track,
>> congratulations, did you have to install extra ports to do it, or just 
>> the
>> default single port?  Also, I'm curious what kind of course time you are
>> getting, I'll have to race it again myself and see what I'm pulling.  As
>> stated before, in the full version if you have web posting turned on, 
>> your
>> times will be posted to the web.
>>  Regarding the mouse, stick with it man, I know it takes some practice,
>> but
>> it will pay off in the long run.  Although some beta testers can turn
>> blistering track times with the keyboard such as Karl, I really think the
>> mouse is a superior input device for the game, especially when you get to
>> the truly difficult tracks.  If you think the bonus track is hard, you
>> haven't seen anything yet, the beta testers can attest to the chalenge of
>> some of the higher class tracks.
>>  You may want to adjust the sensitivity of your mouse, and be very 
>> careful
>> not to pull back on the mouse in the curves, otherwise you will 
>> decelerate
>> after leaving the curve.  To be safe, you may want to push up slightly as
>> you exit curves.   It is importnt to get used to picking up the mouse and
>> moving it so it can be reset without affecting game play.
>>  I am considering doing a q and ay on vip Conduit dot com for anyone that
>> has questions about Rail Racer in the next few days, so if you want to
>> participate, head over to www.vipConduit.com and get a free membership 
>> and
>> download their voice chat software, which is the best out there in my
>> opinion, and it is custom made for the blind.
>> Anyhow, I'm off to put the final touches on the full release so we can 
>> all
>> race against each other, this is gonna be a blast gang, and from the
>> sounds
>> of it, you better watch out for mister Dark, he's trouble.
>>  Later,
>>  Che
>> Blind Adrenaline Simulations
>> Games by one of us, for all of us
>> www.blindAdrenaline.com
>> email: [EMAIL PROTECTED]
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Rale racer impressions

2007-06-20 Thread jason
Hello all it's Jason I just wanted to let you know that I like the game too. 
great work with it I hope we have more versions of this game in the future 
maybe you can make another wild west game wher you have old western towns 
where  you can gamble, dance, and just do that western thing.  I also want 
games in the western game as well for instance gun slinging contests, horse 
racing, and a game called cowboys versus indieans if possible I think it 
would be cool.
Any wayh keep up the good work Che and all I had to do everyone is download 
the latest version of direct x and the game works perfect and che your 
instructions were explaniatory so for those out there who don't understand 
his instructions read them and follow them carefully, they are not 
conplicated.
anyway that's all for now.
your friend,
Jason
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 14, 2007 11:37 AM
Subject: Re: [Audyssey] Rale racer impressions


>  Hi Dark,
>  Thanks much for that mini review of the demo, I'm really glad you like 
> it.
>  I feel a bit like Sally Field now.
>  Smiley sticker to anyone that gets that joke.
>  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe I
> could add a combo box to the track editor where people could select from
> different settings for their tracks with appropriate sounds playing
> depending on what they choose, I'll look into that.
>  You are the first person that has reported opening the bonus track,
> congratulations, did you have to install extra ports to do it, or just the
> default single port?  Also, I'm curious what kind of course time you are
> getting, I'll have to race it again myself and see what I'm pulling.  As
> stated before, in the full version if you have web posting turned on, your
> times will be posted to the web.
>  Regarding the mouse, stick with it man, I know it takes some practice, 
> but
> it will pay off in the long run.  Although some beta testers can turn
> blistering track times with the keyboard such as Karl, I really think the
> mouse is a superior input device for the game, especially when you get to
> the truly difficult tracks.  If you think the bonus track is hard, you
> haven't seen anything yet, the beta testers can attest to the chalenge of
> some of the higher class tracks.
>  You may want to adjust the sensitivity of your mouse, and be very careful
> not to pull back on the mouse in the curves, otherwise you will decelerate
> after leaving the curve.  To be safe, you may want to push up slightly as
> you exit curves.   It is importnt to get used to picking up the mouse and
> moving it so it can be reset without affecting game play.
>  I am considering doing a q and ay on vip Conduit dot com for anyone that
> has questions about Rail Racer in the next few days, so if you want to
> participate, head over to www.vipConduit.com and get a free membership and
> download their voice chat software, which is the best out there in my
> opinion, and it is custom made for the blind.
> Anyhow, I'm off to put the final touches on the full release so we can all
> race against each other, this is gonna be a blast gang, and from the 
> sounds
> of it, you better watch out for mister Dark, he's trouble.
>  Later,
>  Che
> Blind Adrenaline Simulations
> Games by one of us, for all of us
> www.blindAdrenaline.com
> email: [EMAIL PROTECTED]
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Rale racer impressions

2007-06-19 Thread Everett Elam
Hey dark!
For practice I usually put it on the easaiest dif level and go to work. It's 
a good time to practice judging your jumps, how tite you can take curves, 
etc. YOu probably already knew this *smile*, just letting you know that if 
you've beate pro, it's almost impossible to get beaten by art on easy. Man 
is the sound in this game not awesome? Everything is so clear and in it's 
place! When did you beat pro?
!!!
Everett
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 14, 2007 8:33 AM
Subject: [Audyssey] Rale racer impressions


> Well.
>
> I've now played rale racer for a good few races, fed art my dust at Rale 
> racer pro level, (the bonus track is one nasty piece of work), and so can 
> probably give an honest opinion about the game.
>
> Firstly, I must admit racing games aren't my favourite genre, I've been 
> interested in the developement of rale racer because it seemed to involve 
> a lot of new things that hadn't been tried before in audio games, but I 
> wasn't certain whether the game would appeal to me or not, but it 
> certainly does! I love the way everything can be done intuatively just 
> using the sfx without too much calculating numbers. a great job there, 
> especially given the complexity of the game.
>
> One thing though, at the start of the game I did find that things took a 
> bit of getting used to. The tutorials are extremely good, but obviously 
> hereing someone else do something and doing it yourself are slightly 
> different things. Also, I noticed that despite me getting used to the 
> original demo track, the bonus track is stil fairly hard, - especially 
> at first.
>
> therefore, i wondered if you'd considdered adding a practice option, where 
> people could race the various tracks without interference from Art, 
> neither winning nor losing money. This would let first time players get 
> accustomed to things, and make sure that new tracks didn't always equal 
> losses (it might also be good for trying out the mouse control).
>
> I also like the customization aspects, particularly as regards gear ratio 
> changing, - usually as I understand in driving games the differences 
> in top speed, acceleration and handling are controled by variation in car 
> types, but having them set  by the player adds a good deal of stratogy to 
> the game.
>
> the nitros and gravity puller are also nice additions, - it was using 
> a nitro that let me do for art at Pro level, with longer tracks, I'll also 
> be interested to see how fuel management figures into the equation.
>
> Perhaps in a future version you might also considder adding atmospheric 
> sounds for the various tracks to emphasise the theme and location, just to 
> add a bit of realism and variety to the soundscape. You could for example 
> have an alpine track with snow and wind sfx in the background, with the 
> track containing many sharp curves and jumps, - a long desert themed 
> track with some long streights, - or even some tracks from the Uk with 
> appropriate sounds of driving rain (smile!). If this is something that 
> would be a pest to program I appologise, it just struck me as something 
> that might add to the feeling of the game.
>
> finally, i have a question. thus far I've been playing the game on 
> keyboard (and fun it is). I did try the mouse but I found it rather 
> difficult to keep up a constant accelleration, sinse when the mouse got to 
> the back of my desk and I had to pick it up and move it I'd lose a lot of 
> speed, -- any suggestions?
>
> all in all it's a great game, and I'll look forward to getting the full 
> version.
>
> appologies for the long and rambling mail.
>
> Beware the Grue!
>
> Dark
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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Ron Schamerhorn
Hi Che

  Okay after a bit of fiddling around with the game I'm really liking it! 
Takes a bit of getting used to but great fun!  Still having trouble getting 
shifting right but that wil  come in time.  Super job and waiting for the 
full game.

Ron 


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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Phil Vlasak
Hi Che,
I heard his engine on the right side then switched to the left.
So that is the sound of me passing him!
I did win the race and after my engine stopped, heard his engine to the 
left.
I was talking about playing the Art's engine file AIEngine1.wav
It is in stereo and the engine sounds from both channels.
I assumed the file would be in mono.
 Phil

- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 15, 2007 10:55 PM
Subject: Re: [Audyssey] Rale racer impressions


>   Hmm, no he shouldn't be in both channels, if he is ahead he will be on
> your right, and vice versa.  That is mighty odd there.
>
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 15, 2007 9:10 PM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>> Hi Che,That was a joke about Art's engine, since if he had a  YuGo engine
>> it
>> would be a 2 cylinder or something very slow like a lawn mower.
>> I do wonder why his engine is in both channels since I imagine Art in the
>> rail to your left or right.
>> Maybe I have not gotten close enough to hear it in a race!
>> Phil
>>
>> ----- Original Message - 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 15, 2007 9:56 PM
>> Subject: Re: [Audyssey] Rale racer impressions
>>
>>
>>>  Yah, I'm still tinkering with the land easy and hard, I was hoping to
>>> have
>>> it set so if you used the gravity puller you would have to put in a 
>>> touch
>>> of
>>> jump jets at the very end of your fall to keep from taking damage, but 
>>> it
>>> doesn't look like that feature is going to make it for this release.
>>> Glad to see you are using the mouse, I'm confident it makes for better
>>> lap
>>> times in the long run, though some of my testers would disagree.
>>>  I struggled a bit with the sound of Art's engine, it needed to be
>>> distinct
>>> but not overbearing if it was a close race, this is the best I've come 
>>> up
>>> with so far, but one reason I left the sounds open is so people can
>>> experiment and hopefully come up with better sounds for some of this
>>> stuff
>>> if they want.
>>> I hope to have the full version ready for the list members on Sunday or
>>> Monday if testing goes well, so keep your fingers crossed.
>>>  Later,
>>>  Che
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 15, 2007 8:26 PM
>>> Subject: Re: [Audyssey] Rale racer impressions
>>>
>>>
>>>> Hi Che,
>>>> Love playing the demo of Rail Racer.
>>>> Just one problem I'm gripping the mouse too hard and it squeaks. Plus 
>>>> my
>>>> hand is getting tired holding it so tight.
>>>> I'm getting better at the turns and jumps but I've been just taking a
>>>> break
>>>> on the loops.
>>>> I'll probably work on getting better at them next.
>>>> I noticed two sounds in your folder,
>>>> landHard.wav and landEasy.wav
>>>> They happen to be the same sound.
>>>> Is a different hard sound  something you're saving for the full game?
>>>> My only complaint is the sound of Art's engine.
>>>> It should sound something like a model T Ford!
>>>> Or how about the sound of a Yugo?
>>>> smiles,
>>>> Phil
>>>>
>>
>>
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>> any subscription changes via the web.
>>
>
>
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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Che
   Hmm, no he shouldn't be in both channels, if he is ahead he will be on 
your right, and vice versa.  That is mighty odd there.

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 15, 2007 9:10 PM
Subject: Re: [Audyssey] Rale racer impressions


> Hi Che,That was a joke about Art's engine, since if he had a  YuGo engine 
> it
> would be a 2 cylinder or something very slow like a lawn mower.
> I do wonder why his engine is in both channels since I imagine Art in the
> rail to your left or right.
> Maybe I have not gotten close enough to hear it in a race!
> Phil
>
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 15, 2007 9:56 PM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>>  Yah, I'm still tinkering with the land easy and hard, I was hoping to
>> have
>> it set so if you used the gravity puller you would have to put in a touch
>> of
>> jump jets at the very end of your fall to keep from taking damage, but it
>> doesn't look like that feature is going to make it for this release.
>> Glad to see you are using the mouse, I'm confident it makes for better 
>> lap
>> times in the long run, though some of my testers would disagree.
>>  I struggled a bit with the sound of Art's engine, it needed to be
>> distinct
>> but not overbearing if it was a close race, this is the best I've come up
>> with so far, but one reason I left the sounds open is so people can
>> experiment and hopefully come up with better sounds for some of this 
>> stuff
>> if they want.
>> I hope to have the full version ready for the list members on Sunday or
>> Monday if testing goes well, so keep your fingers crossed.
>>  Later,
>>  Che
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 15, 2007 8:26 PM
>> Subject: Re: [Audyssey] Rale racer impressions
>>
>>
>>> Hi Che,
>>> Love playing the demo of Rail Racer.
>>> Just one problem I'm gripping the mouse too hard and it squeaks. Plus my
>>> hand is getting tired holding it so tight.
>>> I'm getting better at the turns and jumps but I've been just taking a
>>> break
>>> on the loops.
>>> I'll probably work on getting better at them next.
>>> I noticed two sounds in your folder,
>>> landHard.wav and landEasy.wav
>>> They happen to be the same sound.
>>> Is a different hard sound  something you're saving for the full game?
>>> My only complaint is the sound of Art's engine.
>>> It should sound something like a model T Ford!
>>> Or how about the sound of a Yugo?
>>> smiles,
>>> Phil
>>>
>
>
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> 


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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Che
  Ken wrote:
I've noticed that in the beginning he sounds like he's to the right, then 
when I pass his butt he shifts over to the left for some reason.
end quote
  Yah, that is something I neglected to mention in the docs.  If you are 
ahead of Art, he is on your left, if you are behind, he is on your right. 
This really helps you tell who is ahead when you are very close to him.
  If you think that track is bad, wait until you see some of the monsters 
I've created for class 4 and higher in the full version.
  The track named hanging force has a jump and a force field right in the 
middle of a loop for example.  Mooahahaaa.
  What kind of times are you guys pulling on the first track btw?  I'm 
curious who has the fastest times so far.  Fortunately in the full version 
you can check everyone's times on the web, which leads to some pretty heated 
competitions.  In the last tournament we had the diffference on two tracks 
was down to the hundreth of a second, now that is some tight racing right 
there.
  Later,
  Che 


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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Ken the Crazy
I've noticed that in the beginning he sounds like he's to the right, then 
when I pass his butt he shifts over to the left for some reason.  By the 
way, I opened up the pro track last night and Dark's right--that is a nasty 
piece of work.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 15, 2007 10:10 PM
Subject: Re: [Audyssey] Rale racer impressions


> Hi Che,That was a joke about Art's engine, since if he had a  YuGo engine 
> it
> would be a 2 cylinder or something very slow like a lawn mower.
> I do wonder why his engine is in both channels since I imagine Art in the
> rail to your left or right.
> Maybe I have not gotten close enough to hear it in a race!
> Phil
>
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 15, 2007 9:56 PM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>>  Yah, I'm still tinkering with the land easy and hard, I was hoping to
>> have
>> it set so if you used the gravity puller you would have to put in a touch
>> of
>> jump jets at the very end of your fall to keep from taking damage, but it
>> doesn't look like that feature is going to make it for this release.
>> Glad to see you are using the mouse, I'm confident it makes for better 
>> lap
>> times in the long run, though some of my testers would disagree.
>>  I struggled a bit with the sound of Art's engine, it needed to be
>> distinct
>> but not overbearing if it was a close race, this is the best I've come up
>> with so far, but one reason I left the sounds open is so people can
>> experiment and hopefully come up with better sounds for some of this 
>> stuff
>> if they want.
>> I hope to have the full version ready for the list members on Sunday or
>> Monday if testing goes well, so keep your fingers crossed.
>>  Later,
>>  Che
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 15, 2007 8:26 PM
>> Subject: Re: [Audyssey] Rale racer impressions
>>
>>
>>> Hi Che,
>>> Love playing the demo of Rail Racer.
>>> Just one problem I'm gripping the mouse too hard and it squeaks. Plus my
>>> hand is getting tired holding it so tight.
>>> I'm getting better at the turns and jumps but I've been just taking a
>>> break
>>> on the loops.
>>> I'll probably work on getting better at them next.
>>> I noticed two sounds in your folder,
>>> landHard.wav and landEasy.wav
>>> They happen to be the same sound.
>>> Is a different hard sound  something you're saving for the full game?
>>> My only complaint is the sound of Art's engine.
>>> It should sound something like a model T Ford!
>>> Or how about the sound of a Yugo?
>>> smiles,
>>> Phil
>>>
>
>
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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Phil Vlasak
Hi Che,That was a joke about Art's engine, since if he had a  YuGo engine it 
would be a 2 cylinder or something very slow like a lawn mower.
I do wonder why his engine is in both channels since I imagine Art in the 
rail to your left or right.
Maybe I have not gotten close enough to hear it in a race!
Phil

- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 15, 2007 9:56 PM
Subject: Re: [Audyssey] Rale racer impressions


>  Yah, I'm still tinkering with the land easy and hard, I was hoping to 
> have
> it set so if you used the gravity puller you would have to put in a touch 
> of
> jump jets at the very end of your fall to keep from taking damage, but it
> doesn't look like that feature is going to make it for this release.
> Glad to see you are using the mouse, I'm confident it makes for better lap
> times in the long run, though some of my testers would disagree.
>  I struggled a bit with the sound of Art's engine, it needed to be 
> distinct
> but not overbearing if it was a close race, this is the best I've come up
> with so far, but one reason I left the sounds open is so people can
> experiment and hopefully come up with better sounds for some of this stuff
> if they want.
> I hope to have the full version ready for the list members on Sunday or
> Monday if testing goes well, so keep your fingers crossed.
>  Later,
>  Che
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 15, 2007 8:26 PM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>> Hi Che,
>> Love playing the demo of Rail Racer.
>> Just one problem I'm gripping the mouse too hard and it squeaks. Plus my
>> hand is getting tired holding it so tight.
>> I'm getting better at the turns and jumps but I've been just taking a
>> break
>> on the loops.
>> I'll probably work on getting better at them next.
>> I noticed two sounds in your folder,
>> landHard.wav and landEasy.wav
>> They happen to be the same sound.
>> Is a different hard sound  something you're saving for the full game?
>> My only complaint is the sound of Art's engine.
>> It should sound something like a model T Ford!
>> Or how about the sound of a Yugo?
>> smiles,
>> Phil
>> 


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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Che
  Yah, I'm still tinkering with the land easy and hard, I was hoping to have 
it set so if you used the gravity puller you would have to put in a touch of 
jump jets at the very end of your fall to keep from taking damage, but it 
doesn't look like that feature is going to make it for this release.
 Glad to see you are using the mouse, I'm confident it makes for better lap 
times in the long run, though some of my testers would disagree.
  I struggled a bit with the sound of Art's engine, it needed to be distinct 
but not overbearing if it was a close race, this is the best I've come up 
with so far, but one reason I left the sounds open is so people can 
experiment and hopefully come up with better sounds for some of this stuff 
if they want.
I hope to have the full version ready for the list members on Sunday or 
Monday if testing goes well, so keep your fingers crossed.
  Later,
  Che
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 15, 2007 8:26 PM
Subject: Re: [Audyssey] Rale racer impressions


> Hi Che,
> Love playing the demo of Rail Racer.
> Just one problem I'm gripping the mouse too hard and it squeaks. Plus my
> hand is getting tired holding it so tight.
> I'm getting better at the turns and jumps but I've been just taking a 
> break
> on the loops.
> I'll probably work on getting better at them next.
> I noticed two sounds in your folder,
> landHard.wav and landEasy.wav
> They happen to be the same sound.
> Is a different hard sound  something you're saving for the full game?
> My only complaint is the sound of Art's engine.
> It should sound something like a model T Ford!
> Or how about the sound of a Yugo?
> smiles,
> Phil
>
>
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Phil Vlasak
Hi Che,
Love playing the demo of Rail Racer.
Just one problem I'm gripping the mouse too hard and it squeaks. Plus my 
hand is getting tired holding it so tight.
I'm getting better at the turns and jumps but I've been just taking a break 
on the loops.
I'll probably work on getting better at them next.
I noticed two sounds in your folder,
landHard.wav and landEasy.wav
They happen to be the same sound.
Is a different hard sound  something you're saving for the full game?
My only complaint is the sound of Art's engine.
It should sound something like a model T Ford!
Or how about the sound of a Yugo?
smiles,
Phil 


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Che
  Hi Ken,
  Sorry I'm not  following you here, what exactly do you mean?
  Thanks,
  Che

- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 14, 2007 8:20 PM
Subject: Re: [Audyssey] Rale racer impressions


> Yes, being able to turn the brake between mouse controlled and keyboard 
> controlled would be very good as I lost lots of speed too--or maybe the 
> brake could be spinning the scroll wheel on the mouse?
> Ken Downey


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Ken the Crazy
Yes, being able to turn the brake between mouse controlled and keyboard 
controlled would be very good as I lost lots of speed too--or maybe the 
brake could be spinning the scroll wheel on the mouse?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 14, 2007 10:33 AM
Subject: [Audyssey] Rale racer impressions


> Well.
>
> I've now played rale racer for a good few races, fed art my dust at Rale 
> racer pro level, (the bonus track is one nasty piece of work), and so can 
> probably give an honest opinion about the game.
>
> Firstly, I must admit racing games aren't my favourite genre, I've been 
> interested in the developement of rale racer because it seemed to involve 
> a lot of new things that hadn't been tried before in audio games, but I 
> wasn't certain whether the game would appeal to me or not, but it 
> certainly does! I love the way everything can be done intuatively just 
> using the sfx without too much calculating numbers. a great job there, 
> especially given the complexity of the game.
>
> One thing though, at the start of the game I did find that things took a 
> bit of getting used to. The tutorials are extremely good, but obviously 
> hereing someone else do something and doing it yourself are slightly 
> different things. Also, I noticed that despite me getting used to the 
> original demo track, the bonus track is stil fairly hard, - especially 
> at first.
>
> therefore, i wondered if you'd considdered adding a practice option, where 
> people could race the various tracks without interference from Art, 
> neither winning nor losing money. This would let first time players get 
> accustomed to things, and make sure that new tracks didn't always equal 
> losses (it might also be good for trying out the mouse control).
>
> I also like the customization aspects, particularly as regards gear ratio 
> changing, - usually as I understand in driving games the differences 
> in top speed, acceleration and handling are controled by variation in car 
> types, but having them set  by the player adds a good deal of stratogy to 
> the game.
>
> the nitros and gravity puller are also nice additions, - it was using 
> a nitro that let me do for art at Pro level, with longer tracks, I'll also 
> be interested to see how fuel management figures into the equation.
>
> Perhaps in a future version you might also considder adding atmospheric 
> sounds for the various tracks to emphasise the theme and location, just to 
> add a bit of realism and variety to the soundscape. You could for example 
> have an alpine track with snow and wind sfx in the background, with the 
> track containing many sharp curves and jumps, - a long desert themed 
> track with some long streights, - or even some tracks from the Uk with 
> appropriate sounds of driving rain (smile!). If this is something that 
> would be a pest to program I appologise, it just struck me as something 
> that might add to the feeling of the game.
>
> finally, i have a question. thus far I've been playing the game on 
> keyboard (and fun it is). I did try the mouse but I found it rather 
> difficult to keep up a constant accelleration, sinse when the mouse got to 
> the back of my desk and I had to pick it up and move it I'd lose a lot of 
> speed, -- any suggestions?
>
> all in all it's a great game, and I'll look forward to getting the full 
> version.
>
> appologies for the long and rambling mail.
>
> Beware the Grue!
>
> Dark
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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Bryan Peterson
I seem to be getting the hang of jumps. I'll just keep trying.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 14, 2007 2:49 PM
Subject: Re: [Audyssey] Rale racer impressions


>  Hi Bryan, are you sure you were around a mile back from Art?  You should
> be within at least a tenth of a mile to have a chance of catching him at 
> the
> end.
>  Also note you can change the way distance reporting is done from time to
> miles in the options if that helps.
>  One more thing, you have probably already done this, but be sure and 
> check
> your altitude when you are getting used to the jumps, you shouldn't be 
> much
> over 35 feet up when you clear, anything more and you are burning time, 
> and
> of course use your gravity puller after the jump.
>  HTH,
>  Che
>
> - Original Message - 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, June 14, 2007 1:54 PM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>>I average about thirty seconds per lap. I almost managed to open the bonus
>> track but I'm going to try installing my sixth port before I try it. I
>> lost
>> last time but I think I was fairly close. IWAS GENERALLY LESSTHAN ONE 
>> MILE
>> BEHIND Art.
>> Bryan and Jennie, the Engaged Audio Gamers.
>> - Original Message - 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, June 14, 2007 9:37 AM
>> Subject: Re: [Audyssey] Rale racer impressions
>>
>>
>>>  Hi Dark,
>>>  Thanks much for that mini review of the demo, I'm really glad you like
>>> it.
>>>  I feel a bit like Sally Field now.
>>>  Smiley sticker to anyone that gets that joke.
>>>  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe
>>> I
>>> could add a combo box to the track editor where people could select from
>>> different settings for their tracks with appropriate sounds playing
>>> depending on what they choose, I'll look into that.
>>>  You are the first person that has reported opening the bonus track,
>>> congratulations, did you have to install extra ports to do it, or just
>>> the
>>> default single port?  Also, I'm curious what kind of course time you are
>>> getting, I'll have to race it again myself and see what I'm pulling.  As
>>> stated before, in the full version if you have web posting turned on,
>>> your
>>> times will be posted to the web.
>>>  Regarding the mouse, stick with it man, I know it takes some practice,
>>> but
>>> it will pay off in the long run.  Although some beta testers can turn
>>> blistering track times with the keyboard such as Karl, I really think 
>>> the
>>> mouse is a superior input device for the game, especially when you get 
>>> to
>>> the truly difficult tracks.  If you think the bonus track is hard, you
>>> haven't seen anything yet, the beta testers can attest to the chalenge 
>>> of
>>> some of the higher class tracks.
>>>  You may want to adjust the sensitivity of your mouse, and be very
>>> careful
>>> not to pull back on the mouse in the curves, otherwise you will
>>> decelerate
>>> after leaving the curve.  To be safe, you may want to push up slightly 
>>> as
>>> you exit curves.   It is importnt to get used to picking up the mouse 
>>> and
>>> moving it so it can be reset without affecting game play.
>>>  I am considering doing a q and ay on vip Conduit dot com for anyone 
>>> that
>>> has questions about Rail Racer in the next few days, so if you want to
>>> participate, head over to www.vipConduit.com and get a free membership
>>> and
>>> download their voice chat software, which is the best out there in my
>>> opinion, and it is custom made for the blind.
>>> Anyhow, I'm off to put the final touches on the full release so we can
>>> all
>>> race against each other, this is gonna be a blast gang, and from the
>>> sounds
>>> of it, you better watch out for mister Dark, he's trouble.
>>>  Later,
>>>  Che
>>> Blind Adrenaline Simulations
>>> Games by one of us, for all of us
>>> www.blindAdrenaline.com
>>> email: [EMAIL PROTECTED]
>>>
>>>
>>>
>>> ___

Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Che
  Hi Bryan, are you sure you were around a mile back from Art?  You should 
be within at least a tenth of a mile to have a chance of catching him at the 
end.
  Also note you can change the way distance reporting is done from time to 
miles in the options if that helps.
  One more thing, you have probably already done this, but be sure and check 
your altitude when you are getting used to the jumps, you shouldn't be much 
over 35 feet up when you clear, anything more and you are burning time, and 
of course use your gravity puller after the jump.
  HTH,
  Che

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 14, 2007 1:54 PM
Subject: Re: [Audyssey] Rale racer impressions


>I average about thirty seconds per lap. I almost managed to open the bonus
> track but I'm going to try installing my sixth port before I try it. I 
> lost
> last time but I think I was fairly close. IWAS GENERALLY LESSTHAN ONE MILE
> BEHIND Art.
> Bryan and Jennie, the Engaged Audio Gamers.
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, June 14, 2007 9:37 AM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>>  Hi Dark,
>>  Thanks much for that mini review of the demo, I'm really glad you like
>> it.
>>  I feel a bit like Sally Field now.
>>  Smiley sticker to anyone that gets that joke.
>>  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe 
>> I
>> could add a combo box to the track editor where people could select from
>> different settings for their tracks with appropriate sounds playing
>> depending on what they choose, I'll look into that.
>>  You are the first person that has reported opening the bonus track,
>> congratulations, did you have to install extra ports to do it, or just 
>> the
>> default single port?  Also, I'm curious what kind of course time you are
>> getting, I'll have to race it again myself and see what I'm pulling.  As
>> stated before, in the full version if you have web posting turned on, 
>> your
>> times will be posted to the web.
>>  Regarding the mouse, stick with it man, I know it takes some practice,
>> but
>> it will pay off in the long run.  Although some beta testers can turn
>> blistering track times with the keyboard such as Karl, I really think the
>> mouse is a superior input device for the game, especially when you get to
>> the truly difficult tracks.  If you think the bonus track is hard, you
>> haven't seen anything yet, the beta testers can attest to the chalenge of
>> some of the higher class tracks.
>>  You may want to adjust the sensitivity of your mouse, and be very 
>> careful
>> not to pull back on the mouse in the curves, otherwise you will 
>> decelerate
>> after leaving the curve.  To be safe, you may want to push up slightly as
>> you exit curves.   It is importnt to get used to picking up the mouse and
>> moving it so it can be reset without affecting game play.
>>  I am considering doing a q and ay on vip Conduit dot com for anyone that
>> has questions about Rail Racer in the next few days, so if you want to
>> participate, head over to www.vipConduit.com and get a free membership 
>> and
>> download their voice chat software, which is the best out there in my
>> opinion, and it is custom made for the blind.
>> Anyhow, I'm off to put the final touches on the full release so we can 
>> all
>> race against each other, this is gonna be a blast gang, and from the
>> sounds
>> of it, you better watch out for mister Dark, he's trouble.
>>  Later,
>>  Che
>> Blind Adrenaline Simulations
>> Games by one of us, for all of us
>> www.blindAdrenaline.com
>> email: [EMAIL PROTECTED]
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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> 


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Bryan Peterson
How are you going to handle payment? Will you use PayPal?
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 14, 2007 12:32 PM
Subject: Re: [Audyssey] Rale racer impressions


> hey, can you race against the computer? and hey, $33 or so? not bad price
> for a game...not bad at all. I'm surely gunna buy it. well, let me check 
> out
> the demo here first. I've been reading and reading about it here on the 
> list
> and it sounds great but I gotta check it out for yself first.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, June 14, 2007 11:37 AM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>>  Hi Dark,
>>  Thanks much for that mini review of the demo, I'm really glad you like
>> it.
>>  I feel a bit like Sally Field now.
>>  Smiley sticker to anyone that gets that joke.
>>  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe 
>> I
>> could add a combo box to the track editor where people could select from
>> different settings for their tracks with appropriate sounds playing
>> depending on what they choose, I'll look into that.
>>  You are the first person that has reported opening the bonus track,
>> congratulations, did you have to install extra ports to do it, or just 
>> the
>> default single port?  Also, I'm curious what kind of course time you are
>> getting, I'll have to race it again myself and see what I'm pulling.  As
>> stated before, in the full version if you have web posting turned on, 
>> your
>> times will be posted to the web.
>>  Regarding the mouse, stick with it man, I know it takes some practice,
>> but
>> it will pay off in the long run.  Although some beta testers can turn
>> blistering track times with the keyboard such as Karl, I really think the
>> mouse is a superior input device for the game, especially when you get to
>> the truly difficult tracks.  If you think the bonus track is hard, you
>> haven't seen anything yet, the beta testers can attest to the chalenge of
>> some of the higher class tracks.
>>  You may want to adjust the sensitivity of your mouse, and be very 
>> careful
>> not to pull back on the mouse in the curves, otherwise you will 
>> decelerate
>> after leaving the curve.  To be safe, you may want to push up slightly as
>> you exit curves.   It is importnt to get used to picking up the mouse and
>> moving it so it can be reset without affecting game play.
>>  I am considering doing a q and ay on vip Conduit dot com for anyone that
>> has questions about Rail Racer in the next few days, so if you want to
>> participate, head over to www.vipConduit.com and get a free membership 
>> and
>> download their voice chat software, which is the best out there in my
>> opinion, and it is custom made for the blind.
>> Anyhow, I'm off to put the final touches on the full release so we can 
>> all
>> race against each other, this is gonna be a blast gang, and from the
>> sounds
>> of it, you better watch out for mister Dark, he's trouble.
>>  Later,
>>  Che
>> Blind Adrenaline Simulations
>> Games by one of us, for all of us
>> www.blindAdrenaline.com
>> email: [EMAIL PROTECTED]
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Bryan Peterson
I average about thirty seconds per lap. I almost managed to open the bonus 
track but I'm going to try installing my sixth port before I try it. I lost 
last time but I think I was fairly close. IWAS GENERALLY LESSTHAN ONE MILE 
BEHIND Art.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 14, 2007 9:37 AM
Subject: Re: [Audyssey] Rale racer impressions


>  Hi Dark,
>  Thanks much for that mini review of the demo, I'm really glad you like 
> it.
>  I feel a bit like Sally Field now.
>  Smiley sticker to anyone that gets that joke.
>  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe I
> could add a combo box to the track editor where people could select from
> different settings for their tracks with appropriate sounds playing
> depending on what they choose, I'll look into that.
>  You are the first person that has reported opening the bonus track,
> congratulations, did you have to install extra ports to do it, or just the
> default single port?  Also, I'm curious what kind of course time you are
> getting, I'll have to race it again myself and see what I'm pulling.  As
> stated before, in the full version if you have web posting turned on, your
> times will be posted to the web.
>  Regarding the mouse, stick with it man, I know it takes some practice, 
> but
> it will pay off in the long run.  Although some beta testers can turn
> blistering track times with the keyboard such as Karl, I really think the
> mouse is a superior input device for the game, especially when you get to
> the truly difficult tracks.  If you think the bonus track is hard, you
> haven't seen anything yet, the beta testers can attest to the chalenge of
> some of the higher class tracks.
>  You may want to adjust the sensitivity of your mouse, and be very careful
> not to pull back on the mouse in the curves, otherwise you will decelerate
> after leaving the curve.  To be safe, you may want to push up slightly as
> you exit curves.   It is importnt to get used to picking up the mouse and
> moving it so it can be reset without affecting game play.
>  I am considering doing a q and ay on vip Conduit dot com for anyone that
> has questions about Rail Racer in the next few days, so if you want to
> participate, head over to www.vipConduit.com and get a free membership and
> download their voice chat software, which is the best out there in my
> opinion, and it is custom made for the blind.
> Anyhow, I'm off to put the final touches on the full release so we can all
> race against each other, this is gonna be a blast gang, and from the 
> sounds
> of it, you better watch out for mister Dark, he's trouble.
>  Later,
>  Che
> Blind Adrenaline Simulations
> Games by one of us, for all of us
> www.blindAdrenaline.com
> email: [EMAIL PROTECTED]
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Josh
hey, can you race against the computer? and hey, $33 or so? not bad price 
for a game...not bad at all. I'm surely gunna buy it. well, let me check out 
the demo here first. I've been reading and reading about it here on the list 
and it sounds great but I gotta check it out for yself first.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 14, 2007 11:37 AM
Subject: Re: [Audyssey] Rale racer impressions


>  Hi Dark,
>  Thanks much for that mini review of the demo, I'm really glad you like 
> it.
>  I feel a bit like Sally Field now.
>  Smiley sticker to anyone that gets that joke.
>  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe I
> could add a combo box to the track editor where people could select from
> different settings for their tracks with appropriate sounds playing
> depending on what they choose, I'll look into that.
>  You are the first person that has reported opening the bonus track,
> congratulations, did you have to install extra ports to do it, or just the
> default single port?  Also, I'm curious what kind of course time you are
> getting, I'll have to race it again myself and see what I'm pulling.  As
> stated before, in the full version if you have web posting turned on, your
> times will be posted to the web.
>  Regarding the mouse, stick with it man, I know it takes some practice, 
> but
> it will pay off in the long run.  Although some beta testers can turn
> blistering track times with the keyboard such as Karl, I really think the
> mouse is a superior input device for the game, especially when you get to
> the truly difficult tracks.  If you think the bonus track is hard, you
> haven't seen anything yet, the beta testers can attest to the chalenge of
> some of the higher class tracks.
>  You may want to adjust the sensitivity of your mouse, and be very careful
> not to pull back on the mouse in the curves, otherwise you will decelerate
> after leaving the curve.  To be safe, you may want to push up slightly as
> you exit curves.   It is importnt to get used to picking up the mouse and
> moving it so it can be reset without affecting game play.
>  I am considering doing a q and ay on vip Conduit dot com for anyone that
> has questions about Rail Racer in the next few days, so if you want to
> participate, head over to www.vipConduit.com and get a free membership and
> download their voice chat software, which is the best out there in my
> opinion, and it is custom made for the blind.
> Anyhow, I'm off to put the final touches on the full release so we can all
> race against each other, this is gonna be a blast gang, and from the 
> sounds
> of it, you better watch out for mister Dark, he's trouble.
>  Later,
>  Che
> Blind Adrenaline Simulations
> Games by one of us, for all of us
> www.blindAdrenaline.com
> email: [EMAIL PROTECTED]
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Dark
Hi Che.

glad I could say something vaguely useful. I think perhaps I am pushing down 
slightly on the mouse, which obviously isn't a good thing, but I'll 
certainly try it again.

Because I actually needed to go off and do some work, I only got a few goes 
at the bonus track so my times there were pretty appauling (I beat Art at 
the easiest difficulty, but that's not saying too much). On the demo track 
my best lap thus far has been around 30 seconds, and my best course time 
around the three minutes 6 seconds mark, but most often i get times of three 
minutes 8 or 9.

When I beat Art at pro level I had two nitro ports, and used both of them, 
one towards the beginning of the race and one at the end, but I stil only 
won by just over 1 second, so there's deffinately room for improvement 
there.

As to the atmospheric thing, assuming it wouldn't be trouble to put in it 
might be a nice extra feature. there are a fair few different atmospheric 
environments you could have, city, country, sea sure, desert, snow, rain, 
jungle, industrial area, - and probably a load more assuming the sound 
files are available of course.

I'll certainly be looking forward to all those tracks in the full 
version, - I can see that Rr is a game that's just going to keep getting 
harder and I'm going to have to practice.

Beware the Grue!

Dark. 


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Che
  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe I 
could add a combo box to the track editor where people could select from 
different settings for their tracks with appropriate sounds playing 
depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track, 
congratulations, did you have to install extra ports to do it, or just the 
default single port?  Also, I'm curious what kind of course time you are 
getting, I'll have to race it again myself and see what I'm pulling.  As 
stated before, in the full version if you have web posting turned on, your 
times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice, but 
it will pay off in the long run.  Although some beta testers can turn 
blistering track times with the keyboard such as Karl, I really think the 
mouse is a superior input device for the game, especially when you get to 
the truly difficult tracks.  If you think the bonus track is hard, you 
haven't seen anything yet, the beta testers can attest to the chalenge of 
some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very careful 
not to pull back on the mouse in the curves, otherwise you will decelerate 
after leaving the curve.  To be safe, you may want to push up slightly as 
you exit curves.   It is importnt to get used to picking up the mouse and 
moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that 
has questions about Rail Racer in the next few days, so if you want to 
participate, head over to www.vipConduit.com and get a free membership and 
download their voice chat software, which is the best out there in my 
opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can all 
race against each other, this is gonna be a blast gang, and from the sounds 
of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us
www.blindAdrenaline.com
email: [EMAIL PROTECTED]
 


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[Audyssey] Rale racer impressions

2007-06-14 Thread Dark
Well. 

I've now played rale racer for a good few races, fed art my dust at Rale racer 
pro level, (the bonus track is one nasty piece of work), and so can probably 
give an honest opinion about the game. 

Firstly, I must admit racing games aren't my favourite genre, I've been 
interested in the developement of rale racer because it seemed to involve a lot 
of new things that hadn't been tried before in audio games, but I wasn't 
certain whether the game would appeal to me or not, but it certainly does! I 
love the way everything can be done intuatively just using the sfx without too 
much calculating numbers. a great job there, especially given the complexity of 
the game. 

One thing though, at the start of the game I did find that things took a bit of 
getting used to. The tutorials are extremely good, but obviously hereing 
someone else do something and doing it yourself are slightly different things. 
Also, I noticed that despite me getting used to the original demo track, the 
bonus track is stil fairly hard, - especially at first. 

therefore, i wondered if you'd considdered adding a practice option, where 
people could race the various tracks without interference from Art, neither 
winning nor losing money. This would let first time players get accustomed to 
things, and make sure that new tracks didn't always equal losses (it might also 
be good for trying out the mouse control).

I also like the customization aspects, particularly as regards gear ratio 
changing, - usually as I understand in driving games the differences in top 
speed, acceleration and handling are controled by variation in car types, but 
having them set  by the player adds a good deal of stratogy to the game. 

the nitros and gravity puller are also nice additions, - it was using a 
nitro that let me do for art at Pro level, with longer tracks, I'll also be 
interested to see how fuel management figures into the equation. 

Perhaps in a future version you might also considder adding atmospheric sounds 
for the various tracks to emphasise the theme and location, just to add a bit 
of realism and variety to the soundscape. You could for example have an alpine 
track with snow and wind sfx in the background, with the track containing many 
sharp curves and jumps, - a long desert themed track with some long 
streights, - or even some tracks from the Uk with appropriate sounds of 
driving rain (smile!). If this is something that would be a pest to program I 
appologise, it just struck me as something that might add to the feeling of the 
game. 

finally, i have a question. thus far I've been playing the game on keyboard 
(and fun it is). I did try the mouse but I found it rather difficult to keep up 
a constant accelleration, sinse when the mouse got to the back of my desk and I 
had to pick it up and move it I'd lose a lot of speed, -- any suggestions? 

all in all it's a great game, and I'll look forward to getting the full 
version. 

appologies for the long and rambling mail. 

Beware the Grue! 

Dark 
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