[Audyssey] Video games' new frontier: The visually impaired -

2007-09-05 Thread Phil Vlasak
Hi Folks
I think this article is important enough for the blind community to post it 
in full:
Video games' new frontier: The visually impaired -
from CNN.com
By Steve Mollman
September 4, 2007

. Story Highlights
. New interactive music video game developed for visually impaired
. Nintendo Wii's Wiimote controller or keyboard used to play
. Developers hope game will also be played online by mainstream players

Forget shoot-em-up addicts -- video games are reaching out to the rest of 
us.

The greatest symbol of this is the Wii console from Nintendo. Its innovative 
wireless control -- the Wiimote -- has even non-gamers excited as they swing
it through the air to control, say, a tennis racket on the screen.

Wii's Wiimote may play a pivotal role in bringing the visually impaired into 
the electronic gaming fold.

But not quite everyone has been reached. One group is still largely ignored 
by video game makers: the blind.

With that in mind, a team of researchers at the Singapore-MIT GAMBIT Game 
Lab in Massachusetts set out this summer to make a music-based video game 
that's
designed for mainstream players and also accessible to the blind.

Appropriately, perhaps, they incorporated the Wiimote into the game-play, 
though it's optional.

The resulting DJ game, designed for the PC, is called AudiOdyssey. In it, 
players try to lay down different tracks in a song by swinging and waving 
the
Wiimote in time with the beats. Or they can just use keyboard controls.

The game reminded this writer of my lack of any rhythm whatsoever. I used 
the keyboard version, where you're instructed to follow the beat by hitting 
an
arrow key. Miss a beat and you get an ugly sound. Things sounded pretty 
ugly. But I did start to get a little better after 15 minutes and was 
awarded occasionally
by crowd cheers. It's a fun game. And I got a kick out of it.

So did 41-year-old Alicia Verlager. For her, though, the fun is a bit more 
significant. She's visually impaired.

"Play is one of the ways in which people build relationships," she notes. 
"It's fun to take on the challenge of a game and take turns encouraging and 
laughing
at each other's sillier mistakes. That's the experience I am really craving 
in a game -- the social aspects."

AudiOdyssey is presently single-player only, and there's no scoring system. 
But a multiplayer online version will be released in a few months. 
Intriguingly,
players in this version won't necessarily know whether their opponent is 
blind -- and it won't make a difference in the game.

"Ideally, they shouldn't even know that it is designed with the visually 
impaired in mind, since we want to make a 'mainstream' game," says Eitan 
Glinert,
a 25-year-old grad student at GAMBIT and the lead researcher on AudiOdyssey, 
which is his thesis.

That said, "after they find out that the game is designed to be accessible, 
it increases awareness," he adds.

Though using the Wiimote isn't necessary, Glinert believes it's a more fun 
and expressive option. From a development standpoint, getting the Wiimote to
work with a PC game (it's meant to be used only with Nintendo's Wii) was a 
considerable engineering challenge.

And players who want to use the device will have to do a little extra work, 
as well, including linking a Wiimote to a PC wirelessly via Bluetooth signal
(instructions on how to do this are included with the game).

Verlager believes AudiOdyssey's use of the Wiimote makes it unique among 
accessible games. It's also, as far as she knows, the first accessible music 
game
for blind players. A startup called All inPlay offers online games, 
including poker, designed to allow play between blind and sighted users.

For Verlager, it's important that games be mainstream and inclusive --  
rather than "special" and for blind players.

"I really get frustrated with the way blind people are portrayed as if they 
live in isolation from the rest of the world and have no sighted family or 
friends,"
she says.

Media, which includes video games, "is something people share and 
participate in together, a way of building relationships and exploring 
feelings and attitudes
about real life," she says.

For now, AudiOdyssey is an "early concept prototype," says Glinert. But 
"ultimately, we'd love to bring the game to consoles," he adds. "If we get 
the chance
we'll definitely move quickly on that."

The current version of AudiOdyssey is available for free at the GAMBIT Game 
Lab Web site.
http://gambit.mit.edu/loadgame/
Here is the game direct download link:
http://gambit.mit.edu/loadgame/summer2007/AudiOdysseyinstall.exe
It is 120 MB in size.


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Re: [Audyssey] Video games' new frontier: The visually impaired -

2007-09-05 Thread ian and riggs
grate i am going to take a look at this this is grate that some is thinking 
of us.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Thursday, September 06, 2007 3:11 AM
Subject: [Audyssey] Video games' new frontier: The visually impaired -


> Hi Folks
> I think this article is important enough for the blind community to post 
> it
> in full:
> Video games' new frontier: The visually impaired -
> from CNN.com
> By Steve Mollman
> September 4, 2007
>
> . Story Highlights
> . New interactive music video game developed for visually impaired
> . Nintendo Wii's Wiimote controller or keyboard used to play
> . Developers hope game will also be played online by mainstream players
>
> Forget shoot-em-up addicts -- video games are reaching out to the rest of
> us.
>
> The greatest symbol of this is the Wii console from Nintendo. Its 
> innovative
> wireless control -- the Wiimote -- has even non-gamers excited as they 
> swing
> it through the air to control, say, a tennis racket on the screen.
>
> Wii's Wiimote may play a pivotal role in bringing the visually impaired 
> into
> the electronic gaming fold.
>
> But not quite everyone has been reached. One group is still largely 
> ignored
> by video game makers: the blind.
>
> With that in mind, a team of researchers at the Singapore-MIT GAMBIT Game
> Lab in Massachusetts set out this summer to make a music-based video game
> that's
> designed for mainstream players and also accessible to the blind.
>
> Appropriately, perhaps, they incorporated the Wiimote into the game-play,
> though it's optional.
>
> The resulting DJ game, designed for the PC, is called AudiOdyssey. In it,
> players try to lay down different tracks in a song by swinging and waving
> the
> Wiimote in time with the beats. Or they can just use keyboard controls.
>
> The game reminded this writer of my lack of any rhythm whatsoever. I used
> the keyboard version, where you're instructed to follow the beat by 
> hitting
> an
> arrow key. Miss a beat and you get an ugly sound. Things sounded pretty
> ugly. But I did start to get a little better after 15 minutes and was
> awarded occasionally
> by crowd cheers. It's a fun game. And I got a kick out of it.
>
> So did 41-year-old Alicia Verlager. For her, though, the fun is a bit more
> significant. She's visually impaired.
>
> "Play is one of the ways in which people build relationships," she notes.
> "It's fun to take on the challenge of a game and take turns encouraging 
> and
> laughing
> at each other's sillier mistakes. That's the experience I am really 
> craving
> in a game -- the social aspects."
>
> AudiOdyssey is presently single-player only, and there's no scoring 
> system.
> But a multiplayer online version will be released in a few months.
> Intriguingly,
> players in this version won't necessarily know whether their opponent is
> blind -- and it won't make a difference in the game.
>
> "Ideally, they shouldn't even know that it is designed with the visually
> impaired in mind, since we want to make a 'mainstream' game," says Eitan
> Glinert,
> a 25-year-old grad student at GAMBIT and the lead researcher on 
> AudiOdyssey,
> which is his thesis.
>
> That said, "after they find out that the game is designed to be 
> accessible,
> it increases awareness," he adds.
>
> Though using the Wiimote isn't necessary, Glinert believes it's a more fun
> and expressive option. From a development standpoint, getting the Wiimote 
> to
> work with a PC game (it's meant to be used only with Nintendo's Wii) was a
> considerable engineering challenge.
>
> And players who want to use the device will have to do a little extra 
> work,
> as well, including linking a Wiimote to a PC wirelessly via Bluetooth 
> signal
> (instructions on how to do this are included with the game).
>
> Verlager believes AudiOdyssey's use of the Wiimote makes it unique among
> accessible games. It's also, as far as she knows, the first accessible 
> music
> game
> for blind players. A startup called All inPlay offers online games,
> including poker, designed to allow play between blind and sighted users.
>
> For Verlager, it's important that games be mainstream and inclusive --
> rather than "special" and for blind players.
>
> "I really get frustrated with the way blind people are portrayed as if 
> they
> live in isolation from the rest of the world and have no sighted fami

Re: [Audyssey] Video games' new frontier: The visually impaired -

2007-09-05 Thread shaun everiss
good article phill.
So the blind are able to play video games.
Looks like normal people are taking interest, sooner or later its 
going to be the big gaming companies.
NOt yet but soon enough.
Before I doubted if anyone would bother outside the blind circles or 
other disabled things.
Its good a mainstream device has multipul uses.
At 02:11 p.m. 6/09/2007, you wrote:

>Hi Folks
>I think this article is important enough for the blind community to post it
>in full:
>Video games' new frontier: The visually impaired -
>from CNN.com
>By Steve Mollman
>September 4, 2007
>
>. Story Highlights
>. New interactive music video game developed for visually impaired
>. Nintendo Wii's Wiimote controller or keyboard used to play
>. Developers hope game will also be played online by mainstream players
>
>Forget shoot-em-up addicts -- video games are reaching out to the rest of
>us.
>
>The greatest symbol of this is the Wii console from Nintendo. Its innovative
>wireless control -- the Wiimote -- has even non-gamers excited as they swing
>it through the air to control, say, a tennis racket on the screen.
>
>Wii's Wiimote may play a pivotal role in bringing the visually impaired into
>the electronic gaming fold.
>
>But not quite everyone has been reached. One group is still largely ignored
>by video game makers: the blind.
>
>With that in mind, a team of researchers at the Singapore-MIT GAMBIT Game
>Lab in Massachusetts set out this summer to make a music-based video game
>that's
>designed for mainstream players and also accessible to the blind.
>
>Appropriately, perhaps, they incorporated the Wiimote into the game-play,
>though it's optional.
>
>The resulting DJ game, designed for the PC, is called AudiOdyssey. In it,
>players try to lay down different tracks in a song by swinging and waving
>the
>Wiimote in time with the beats. Or they can just use keyboard controls.
>
>The game reminded this writer of my lack of any rhythm whatsoever. I used
>the keyboard version, where you're instructed to follow the beat by hitting
>an
>arrow key. Miss a beat and you get an ugly sound. Things sounded pretty
>ugly. But I did start to get a little better after 15 minutes and was
>awarded occasionally
>by crowd cheers. It's a fun game. And I got a kick out of it.
>
>So did 41-year-old Alicia Verlager. For her, though, the fun is a bit more
>significant. She's visually impaired.
>
>"Play is one of the ways in which people build relationships," she notes.
>"It's fun to take on the challenge of a game and take turns encouraging and
>laughing
>at each other's sillier mistakes. That's the experience I am really craving
>in a game -- the social aspects."
>
>AudiOdyssey is presently single-player only, and there's no scoring system.
>But a multiplayer online version will be released in a few months.
>Intriguingly,
>players in this version won't necessarily know whether their opponent is
>blind -- and it won't make a difference in the game.
>
>"Ideally, they shouldn't even know that it is designed with the visually
>impaired in mind, since we want to make a 'mainstream' game," says Eitan
>Glinert,
>a 25-year-old grad student at GAMBIT and the lead researcher on AudiOdyssey,
>which is his thesis.
>
>That said, "after they find out that the game is designed to be accessible,
>it increases awareness," he adds.
>
>Though using the Wiimote isn't necessary, Glinert believes it's a more fun
>and expressive option. From a development standpoint, getting the Wiimote to
>work with a PC game (it's meant to be used only with Nintendo's Wii) was a
>considerable engineering challenge.
>
>And players who want to use the device will have to do a little extra work,
>as well, including linking a Wiimote to a PC wirelessly via Bluetooth signal
>(instructions on how to do this are included with the game).
>
>Verlager believes AudiOdyssey's use of the Wiimote makes it unique among
>accessible games. It's also, as far as she knows, the first accessible music
>game
>for blind players. A startup called All inPlay offers online games,
>including poker, designed to allow play between blind and sighted users.
>
>For Verlager, it's important that games be mainstream and inclusive --
>rather than "special" and for blind players.
>
>"I really get frustrated with the way blind people are portrayed as if they
>live in isolation from the rest of the world and have no sighted family or
>friends,"
>she says.
>
>Media, which includes video games, "is something people share and
>participate in together, a way of building relationships and exploring
>feelings and attitudes
>about real life," she says.
>
>For now, AudiOdyssey is an "early concept prototype," says Glinert. But
>"ultimately, we'd love to bring the game to consoles," he adds. "If we get
>the chance
>we'll definitely move quickly on that."
>
>The current version of AudiOdyssey is available for free at the GAMBIT Game
>Lab Web site.
>http://gambit.mit.edu/loadgame/
>Here is the game direct download link:
>http://gambit.mit.

Re: [Audyssey] Video games' new frontier: The visually impaired -

2007-09-06 Thread Ken the Crazy
I'm downloading it right now.  Is this related to the other game we tested 
recently, with the two styles of music?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "ian and riggs" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 05, 2007 10:18 PM
Subject: Re: [Audyssey] Video games' new frontier: The visually impaired -


> grate i am going to take a look at this this is grate that some is 
> thinking
> of us.
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Thursday, September 06, 2007 3:11 AM
> Subject: [Audyssey] Video games' new frontier: The visually impaired -
>
>
>> Hi Folks
>> I think this article is important enough for the blind community to post
>> it
>> in full:
>> Video games' new frontier: The visually impaired -
>> from CNN.com
>> By Steve Mollman
>> September 4, 2007
>>
>> . Story Highlights
>> . New interactive music video game developed for visually impaired
>> . Nintendo Wii's Wiimote controller or keyboard used to play
>> . Developers hope game will also be played online by mainstream players
>>
>> Forget shoot-em-up addicts -- video games are reaching out to the rest of
>> us.
>>
>> The greatest symbol of this is the Wii console from Nintendo. Its
>> innovative
>> wireless control -- the Wiimote -- has even non-gamers excited as they
>> swing
>> it through the air to control, say, a tennis racket on the screen.
>>
>> Wii's Wiimote may play a pivotal role in bringing the visually impaired
>> into
>> the electronic gaming fold.
>>
>> But not quite everyone has been reached. One group is still largely
>> ignored
>> by video game makers: the blind.
>>
>> With that in mind, a team of researchers at the Singapore-MIT GAMBIT Game
>> Lab in Massachusetts set out this summer to make a music-based video game
>> that's
>> designed for mainstream players and also accessible to the blind.
>>
>> Appropriately, perhaps, they incorporated the Wiimote into the game-play,
>> though it's optional.
>>
>> The resulting DJ game, designed for the PC, is called AudiOdyssey. In it,
>> players try to lay down different tracks in a song by swinging and waving
>> the
>> Wiimote in time with the beats. Or they can just use keyboard controls.
>>
>> The game reminded this writer of my lack of any rhythm whatsoever. I used
>> the keyboard version, where you're instructed to follow the beat by
>> hitting
>> an
>> arrow key. Miss a beat and you get an ugly sound. Things sounded pretty
>> ugly. But I did start to get a little better after 15 minutes and was
>> awarded occasionally
>> by crowd cheers. It's a fun game. And I got a kick out of it.
>>
>> So did 41-year-old Alicia Verlager. For her, though, the fun is a bit 
>> more
>> significant. She's visually impaired.
>>
>> "Play is one of the ways in which people build relationships," she notes.
>> "It's fun to take on the challenge of a game and take turns encouraging
>> and
>> laughing
>> at each other's sillier mistakes. That's the experience I am really
>> craving
>> in a game -- the social aspects."
>>
>> AudiOdyssey is presently single-player only, and there's no scoring
>> system.
>> But a multiplayer online version will be released in a few months.
>> Intriguingly,
>> players in this version won't necessarily know whether their opponent is
>> blind -- and it won't make a difference in the game.
>>
>> "Ideally, they shouldn't even know that it is designed with the visually
>> impaired in mind, since we want to make a 'mainstream' game," says Eitan
>> Glinert,
>> a 25-year-old grad student at GAMBIT and the lead researcher on
>> AudiOdyssey,
>> which is his thesis.
>>
>> That said, "after they find out that the game is designed to be
>> accessible,
>> it increases awareness," he adds.
>>
>> Though using the Wiimote isn't necessary, Glinert believes it's a more 
>> fun
>> and expressive option. From a development standpoint, getting the Wiimote
>> to
>> work with a PC game (it's meant to be used only with Nintendo's Wii) was 
>> a
>> considerable e

Re: [Audyssey] Video games' new frontier: The visually impaired -

2007-09-06 Thread Tristan
Hi,
Yes. Kind a simular, but its cool because I have bluetooth, and a Wiimote! I 
wanna try this thing out!


Regards,
Tristan Bussiere

Owner, ACE Games
http://www.acegamesonline.net
Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 06, 2007 3:16 AM
Subject: Re: [Audyssey] Video games' new frontier: The visually impaired -


> I'm downloading it right now.  Is this related to the other game we tested
> recently, with the two styles of music?
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> - Original Message - 
> From: "ian and riggs" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, September 05, 2007 10:18 PM
> Subject: Re: [Audyssey] Video games' new frontier: The visually impaired -
>
>
>> grate i am going to take a look at this this is grate that some is
>> thinking
>> of us.
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Thursday, September 06, 2007 3:11 AM
>> Subject: [Audyssey] Video games' new frontier: The visually impaired -
>>
>>
>>> Hi Folks
>>> I think this article is important enough for the blind community to post
>>> it
>>> in full:
>>> Video games' new frontier: The visually impaired -
>>> from CNN.com
>>> By Steve Mollman
>>> September 4, 2007
>>>
>>> . Story Highlights
>>> . New interactive music video game developed for visually impaired
>>> . Nintendo Wii's Wiimote controller or keyboard used to play
>>> . Developers hope game will also be played online by mainstream players
>>>
>>> Forget shoot-em-up addicts -- video games are reaching out to the rest 
>>> of
>>> us.
>>>
>>> The greatest symbol of this is the Wii console from Nintendo. Its
>>> innovative
>>> wireless control -- the Wiimote -- has even non-gamers excited as they
>>> swing
>>> it through the air to control, say, a tennis racket on the screen.
>>>
>>> Wii's Wiimote may play a pivotal role in bringing the visually impaired
>>> into
>>> the electronic gaming fold.
>>>
>>> But not quite everyone has been reached. One group is still largely
>>> ignored
>>> by video game makers: the blind.
>>>
>>> With that in mind, a team of researchers at the Singapore-MIT GAMBIT 
>>> Game
>>> Lab in Massachusetts set out this summer to make a music-based video 
>>> game
>>> that's
>>> designed for mainstream players and also accessible to the blind.
>>>
>>> Appropriately, perhaps, they incorporated the Wiimote into the 
>>> game-play,
>>> though it's optional.
>>>
>>> The resulting DJ game, designed for the PC, is called AudiOdyssey. In 
>>> it,
>>> players try to lay down different tracks in a song by swinging and 
>>> waving
>>> the
>>> Wiimote in time with the beats. Or they can just use keyboard controls.
>>>
>>> The game reminded this writer of my lack of any rhythm whatsoever. I 
>>> used
>>> the keyboard version, where you're instructed to follow the beat by
>>> hitting
>>> an
>>> arrow key. Miss a beat and you get an ugly sound. Things sounded pretty
>>> ugly. But I did start to get a little better after 15 minutes and was
>>> awarded occasionally
>>> by crowd cheers. It's a fun game. And I got a kick out of it.
>>>
>>> So did 41-year-old Alicia Verlager. For her, though, the fun is a bit
>>> more
>>> significant. She's visually impaired.
>>>
>>> "Play is one of the ways in which people build relationships," she 
>>> notes.
>>> "It's fun to take on the challenge of a game and take turns encouraging
>>> and
>>> laughing
>>> at each other's sillier mistakes. That's the experience I am really
>>> craving
>>> in a game -- the social aspects."
>>>
>>> AudiOdyssey is presently single-player only, and there's no scoring
>>> system.
>>> But a multiplayer online version will be released in a few months.
>>