Re: [Audyssey] large print/braille/other media
Hi jeremy. I've started working on one now. I'll put it through a few draughts as I usually do and when I have something vaguely satisfactory I'll post to the list and people can see what they think, though it might take a day or two precisely because of the reason you mentioned that it will take careful writing. All the best, dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Jeremy Brown" To: "gamers" Sent: Saturday, June 20, 2015 12:08 AM Subject: Re: [Audyssey] large print/braille/other media Dark, If others are game, I'm totally game for trying this. I can't promise that our company can contribute a huge amount to the cost, but we'll do what we can if others are interested. I also can help with the writing/editing of any material: got to put this almost PH.D. in English to use somehow. One issue would be to figure out the best large general categories of play style for audio games to discuss, how to present the information in an ordered fashion, and how to economize the language to reach your goal of 1000 words or so. I think that's a good maximum length and it makes things as stripped down as possible. The next step, as I see it, is first see who of the currently connected developers would be interested in such a project. Find out if others, not connected, would be interested. Work out a central point for collecting funds (if a list member were embossing, I think the majority of the funds would be going for paper and shipping). Find out who would do the embossing since we've had several lines on that. Find out which organizations we would want to talk to, and figure out the best line of attack on each. I'm sure there are organizational, logistical, and administrative details that would have to be worked out all along this chain. I think Thomas' suggestion of talking to resellers is a good idea as well. Further, I know some of us are more familiar with one nation's organizations more so than others. We'd need to decide where and who we would be starting with. While it's easy to think in terms of home country, I've noticed from our own sales and from watching demographics on Alter Aeon and in other venues, that the composition of the audio game community is rapidly expanding, so we might run into the issue of possible translation necessities in future. It's way too early to go there, but it's something worth thinking about. In all honesty, it might be necessary to form some sort of organizational structure and create a separate forum to discuss this, or, at least, agree on a subject heading or name, so that people who are not interested in this line of discussion can avoid it in future:). Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] large print/braille/other media
Dark, If others are game, I'm totally game for trying this. I can't promise that our company can contribute a huge amount to the cost, but we'll do what we can if others are interested. I also can help with the writing/editing of any material: got to put this almost PH.D. in English to use somehow. One issue would be to figure out the best large general categories of play style for audio games to discuss, how to present the information in an ordered fashion, and how to economize the language to reach your goal of 1000 words or so. I think that's a good maximum length and it makes things as stripped down as possible. The next step, as I see it, is first see who of the currently connected developers would be interested in such a project. Find out if others, not connected, would be interested. Work out a central point for collecting funds (if a list member were embossing, I think the majority of the funds would be going for paper and shipping). Find out who would do the embossing since we've had several lines on that. Find out which organizations we would want to talk to, and figure out the best line of attack on each. I'm sure there are organizational, logistical, and administrative details that would have to be worked out all along this chain. I think Thomas' suggestion of talking to resellers is a good idea as well. Further, I know some of us are more familiar with one nation's organizations more so than others. We'd need to decide where and who we would be starting with. While it's easy to think in terms of home country, I've noticed from our own sales and from watching demographics on Alter Aeon and in other venues, that the composition of the audio game community is rapidly expanding, so we might run into the issue of possible translation necessities in future. It's way too early to go there, but it's something worth thinking about. In all honesty, it might be necessary to form some sort of organizational structure and create a separate forum to discuss this, or, at least, agree on a subject heading or name, so that people who are not interested in this line of discussion can avoid it in future:). Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] large print/braille/other media (was audio games, game engine)
Hi Jeremy. Well that is roughly what I was thinking, though I'd probably not use the term violent, particularly sinse there are now several first person adventure games as well (it's got it's own genre category on audiogames.net). Either way, I'm quite willing to write something up and am fairly sure I could come up with something that would give a good overview but not too over whelming, provided we could sort where to distribute. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Jeremy Brown" To: "gamers" Sent: Friday, June 19, 2015 7:55 PM Subject: Re: [Audyssey] large print/braille/other media (was audio games,game engine) Dark, I think we're actually meaning roughly the same concept, just coming at it differently. If I were to write such a beastie, I would want to be as large and inclusive as possible. First off, as you point out, different tastes run to different games. Also too, if I understood your original concept correctly, I wouldn't even get into genre of game, except where it is directly impacting the play experience: i.e. first person shooter games use audio to denote the location of enemies, movement through an environment, hazards and landmarks, and are most often used in action games centered around violent confrontation. I'm not contemplating something that would only sing the praises of the people who contributed. While that would help a few people in the short term, it would be less likely to be distributed, and it wouldn't serve the community as a whole. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] large print/braille/other media (was audio games, game engine)
Dark, I think we're actually meaning roughly the same concept, just coming at it differently. If I were to write such a beastie, I would want to be as large and inclusive as possible. First off, as you point out, different tastes run to different games. Also too, if I understood your original concept correctly, I wouldn't even get into genre of game, except where it is directly impacting the play experience: i.e. first person shooter games use audio to denote the location of enemies, movement through an environment, hazards and landmarks, and are most often used in action games centered around violent confrontation. I'm not contemplating something that would only sing the praises of the people who contributed. While that would help a few people in the short term, it would be less likely to be distributed, and it wouldn't serve the community as a whole. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] large print/braille/other media (was audio games, game engine)
Thomas, I see your point. It's a very good point as far as it goes. Perhaps, what is needed, would be a different approach to the problem. Many of the blindness organizations, as well as those that do work with the visually impaired, such as the Lions, and others, use email newsletters or web sites and the like. I wonder if it wouldn't be possible to somehow get some mention that way. Again, we run up against the business attitude versus an audio game as a frivolous activity issue. I'm not convinced that Dark's point isn't well taken. I know I had no idea audio games existed when I first started playing muds and interactive fiction games. I am not a member of any of the major blindness organizations, but unlike your projected isolated blind person, I was relatively in tune with the web and searching for things, I just hadn't ever thought to try searching with the idea of an audio game. In fact, it was through Audyssey that I encountered the idea of the audio game, and it took me a long while to warm to it. I might have gotten interested sooner if I had encountered some general informative info. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.