Re: [hlcoders] November SDK - Final

2006-11-08 Thread Ratman2000
Hello,

i currently have an Problem with the new memoverride.cpp...

I have included it in my compile allready but now after the update i get
lots of errors like...:

memoverride.cpp:812: Error: _CRT_ALLOC_HOOK isnt an type (translated)
or
line 781:
_heap_alloc  undeclared (first use this function)

i have 17 errors in this file...
All beginns at line 781... The new included source...
So whats wrong with it?

i compile with:
gcc 3.4.2 20041017 (Red Hat 3.4.2-6.fc3)

I hope you can help me!

Sorry for the bad english! i am from germany :)

With friendly reguards

Ratman2000

- Original Message -
From: "Jeremy Swigart" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, November 09, 2006 3:50 AM
Subject: Re: [hlcoders] November SDK - Final


> --
> [ Picked text/plain from multipart/alternative ]
> Your point? I'm happy for you that you are among the people that hate
bots,
> though I'm not sure why you would share that here, your personal bot
> preferences have no bearing on the subject of fixes that have been put off
> for years.
>
> J
>
> On 11/8/06, Nick <[EMAIL PROTECTED]> wrote:
> >
> > I never liked the idea of bots. Mostly because they are just that
> > "robots".  I haven't yet seen a robot that could learn, and if I did I
> > don't know if I would want to play against one anyway.
> >
> > On 11/8/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Could we please bias some bugs on their age? We've been waiting on
those
> > bot
> > > fixes for several years now, and there still isn't and end in sight to
> > it.
> > > There are a number of bot coders(and users no doubt) that would
> > absolutely
> > > love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2
mods
> > with
> > > the server plugin interface that has been forever lacking in
> > functionality.
> > > Even if it was an incremental fix, adding the most important missing
> > parts
> > > to begin with, and the rest later it would be greatly appreciated. I'm
> > doing
> > > bots for Fortress Forever, using the SDK due to the server plugin
> > > shortfalls, so I have a good amount of experience with bots if you
need
> > help
> > > or info.
> > >
> > > Jeremy
> > >
> > > On 11/8/06, Nick <[EMAIL PROTECTED]> wrote:
> > > >
> > > > I will try to vote later tonight on some of the bugs. I don't
remember
> > > > if I created a account for bugzilla yet or not, I have too many
> > > > accounts to remember, and waay too many passwords.
> > > >
> > > > Thanks Mike again for releasing the update. These updates help us
> > > > coders a great deal.
> > > >
> > > >
> > > >
> > > > On 11/8/06, Mike Durand <[EMAIL PROTECTED]> wrote:
> > > > > Then I will be able to effectively prioritize... none of them. :)
> > > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of John
> > Sheu
> > > > > Sent: Wednesday, November 08, 2006 4:42 PM
> > > > > To: hlcoders@list.valvesoftware.com
> > > > > Subject: Re: [hlcoders] November SDK - Final
> > > > >
> > > > > On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
> > > > > > Speaking of Bugzilla: make sure that you guys vote for the bugs
> > that
> > > > > > you really care about. Only 5 of the 62 current bugs have any
> > votes at
> > > > > all!
> > > > >
> > > > > I vote for... all of them.
> > > > >
> > > > > -John Sheu
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
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>



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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
Your point? I'm happy for you that you are among the people that hate bots,
though I'm not sure why you would share that here, your personal bot
preferences have no bearing on the subject of fixes that have been put off
for years.

J

On 11/8/06, Nick <[EMAIL PROTECTED]> wrote:
>
> I never liked the idea of bots. Mostly because they are just that
> "robots".  I haven't yet seen a robot that could learn, and if I did I
> don't know if I would want to play against one anyway.
>
> On 11/8/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Could we please bias some bugs on their age? We've been waiting on those
> bot
> > fixes for several years now, and there still isn't and end in sight to
> it.
> > There are a number of bot coders(and users no doubt) that would
> absolutely
> > love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods
> with
> > the server plugin interface that has been forever lacking in
> functionality.
> > Even if it was an incremental fix, adding the most important missing
> parts
> > to begin with, and the rest later it would be greatly appreciated. I'm
> doing
> > bots for Fortress Forever, using the SDK due to the server plugin
> > shortfalls, so I have a good amount of experience with bots if you need
> help
> > or info.
> >
> > Jeremy
> >
> > On 11/8/06, Nick <[EMAIL PROTECTED]> wrote:
> > >
> > > I will try to vote later tonight on some of the bugs. I don't remember
> > > if I created a account for bugzilla yet or not, I have too many
> > > accounts to remember, and waay too many passwords.
> > >
> > > Thanks Mike again for releasing the update. These updates help us
> > > coders a great deal.
> > >
> > >
> > >
> > > On 11/8/06, Mike Durand <[EMAIL PROTECTED]> wrote:
> > > > Then I will be able to effectively prioritize... none of them. :)
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of John
> Sheu
> > > > Sent: Wednesday, November 08, 2006 4:42 PM
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: Re: [hlcoders] November SDK - Final
> > > >
> > > > On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
> > > > > Speaking of Bugzilla: make sure that you guys vote for the bugs
> that
> > > > > you really care about. Only 5 of the 62 current bugs have any
> votes at
> > > > all!
> > > >
> > > > I vote for... all of them.
> > > >
> > > > -John Sheu
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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[hlcoders] Re: I'm DOA. Does the SDK work better on Windows XP?

2006-11-08 Thread Adam Donovan

comon game  programming is one of the most dynamic areas in science...vista
will be out soon and 2000 is so outa date i cant imagine what your trying to
do...you have to move like water in a fast stream to even begin to imagine
whats going on here..forget 2000 move on...I mean take a doctor for
example..he/she cant begin to practice medicine as a whole..they have to
select a area of specialty..how do you think you can keep up with such an
old platform..with games one day and the universe changes...

_
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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Nick

I never liked the idea of bots. Mostly because they are just that
"robots".  I haven't yet seen a robot that could learn, and if I did I
don't know if I would want to play against one anyway.

On 11/8/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Could we please bias some bugs on their age? We've been waiting on those bot
fixes for several years now, and there still isn't and end in sight to it.
There are a number of bot coders(and users no doubt) that would absolutely
love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with
the server plugin interface that has been forever lacking in functionality.
Even if it was an incremental fix, adding the most important missing parts
to begin with, and the rest later it would be greatly appreciated. I'm doing
bots for Fortress Forever, using the SDK due to the server plugin
shortfalls, so I have a good amount of experience with bots if you need help
or info.

Jeremy

On 11/8/06, Nick <[EMAIL PROTECTED]> wrote:
>
> I will try to vote later tonight on some of the bugs. I don't remember
> if I created a account for bugzilla yet or not, I have too many
> accounts to remember, and waay too many passwords.
>
> Thanks Mike again for releasing the update. These updates help us
> coders a great deal.
>
>
>
> On 11/8/06, Mike Durand <[EMAIL PROTECTED]> wrote:
> > Then I will be able to effectively prioritize... none of them. :)
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
> > Sent: Wednesday, November 08, 2006 4:42 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] November SDK - Final
> >
> > On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
> > > Speaking of Bugzilla: make sure that you guys vote for the bugs that
> > > you really care about. Only 5 of the 62 current bugs have any votes at
> > all!
> >
> > I vote for... all of them.
> >
> > -John Sheu
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
Could we please bias some bugs on their age? We've been waiting on those bot
fixes for several years now, and there still isn't and end in sight to it.
There are a number of bot coders(and users no doubt) that would absolutely
love to be able to make bots for CS:S, DOD:S, HL2DM, and other hl2 mods with
the server plugin interface that has been forever lacking in functionality.
Even if it was an incremental fix, adding the most important missing parts
to begin with, and the rest later it would be greatly appreciated. I'm doing
bots for Fortress Forever, using the SDK due to the server plugin
shortfalls, so I have a good amount of experience with bots if you need help
or info.

Jeremy

On 11/8/06, Nick <[EMAIL PROTECTED]> wrote:
>
> I will try to vote later tonight on some of the bugs. I don't remember
> if I created a account for bugzilla yet or not, I have too many
> accounts to remember, and waay too many passwords.
>
> Thanks Mike again for releasing the update. These updates help us
> coders a great deal.
>
>
>
> On 11/8/06, Mike Durand <[EMAIL PROTECTED]> wrote:
> > Then I will be able to effectively prioritize... none of them. :)
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
> > Sent: Wednesday, November 08, 2006 4:42 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] November SDK - Final
> >
> > On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
> > > Speaking of Bugzilla: make sure that you guys vote for the bugs that
> > > you really care about. Only 5 of the 62 current bugs have any votes at
> > all!
> >
> > I vote for... all of them.
> >
> > -John Sheu
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Nick

I will try to vote later tonight on some of the bugs. I don't remember
if I created a account for bugzilla yet or not, I have too many
accounts to remember, and waay too many passwords.

Thanks Mike again for releasing the update. These updates help us
coders a great deal.



On 11/8/06, Mike Durand <[EMAIL PROTECTED]> wrote:

Then I will be able to effectively prioritize... none of them. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
Sent: Wednesday, November 08, 2006 4:42 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] November SDK - Final

On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
> Speaking of Bugzilla: make sure that you guys vote for the bugs that
> you really care about. Only 5 of the 62 current bugs have any votes at
all!

I vote for... all of them.

-John Sheu

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RE: [hlcoders] November SDK - Final

2006-11-08 Thread Mike Durand
Then I will be able to effectively prioritize... none of them. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
Sent: Wednesday, November 08, 2006 4:42 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] November SDK - Final

On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
> Speaking of Bugzilla: make sure that you guys vote for the bugs that
> you really care about. Only 5 of the 62 current bugs have any votes at
all!

I vote for... all of them.

-John Sheu

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Re: [hlcoders] November SDK - Final

2006-11-08 Thread John Sheu
On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote:
> Speaking of Bugzilla: make sure that you guys vote for the bugs that you
> really care about. Only 5 of the 62 current bugs have any votes at all!

I vote for... all of them.

-John Sheu

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RE: [hlcoders] November SDK - Final

2006-11-08 Thread Mike Durand
Hi All-

No bug fixes. The release SDK is pretty much the same as the beta
version.

The bugs that showed up in Bugzilla either seemed minor or were not
related to anything new in this SDK drop so I haven't addressed them
yet. It seemed that most people had no trouble getting it to work with
VS 2005 - which was the main new feature.

Speaking of Bugzilla: make sure that you guys vote for the bugs that you
really care about. Only 5 of the 62 current bugs have any votes at all!

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
"amckern" Mckern
Sent: Wednesday, November 08, 2006 3:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] November SDK - Final

Well, you never know - there might have been something that Mike was
sent via off list that we don't know about.

I did not find anything - other then i need to change the CST BSP
version to 20 (and then thats my own code).

So yeah, I am just wondering if there is any changes that have been made
from -beta 1031?

Adam

--- Nick <[EMAIL PROTECTED]> wrote:

> What bugs?
>
> On 11/8/06, Adam amckern Mckern <[EMAIL PROTECTED]>
> wrote:
> > Hey
> >
> > Looks like the nov sdk is final - did all the bugs
> get
> > fixed mike?
> >
> > 
> > Nigredo Studios http://www.nigredostudios.com
> >
> >
> >
> >
> >
>


> > Want to start your own business?
> > Learn how on Yahoo! Small Business.
> > http://smallbusiness.yahoo.com/r-index
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list archives, please visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Adam \"amckern\" Mckern
Well, you never know - there might have been something
that Mike was sent via off list that we don't know
about.

I did not find anything - other then i need to change
the CST BSP version to 20 (and then thats my own
code).

So yeah, I am just wondering if there is any changes
that have been made from -beta 1031?

Adam

--- Nick <[EMAIL PROTECTED]> wrote:

> What bugs?
>
> On 11/8/06, Adam amckern Mckern <[EMAIL PROTECTED]>
> wrote:
> > Hey
> >
> > Looks like the nov sdk is final - did all the bugs
> get
> > fixed mike?
> >
> > 
> > Nigredo Studios http://www.nigredostudios.com
> >
> >
> >
> >
> >
>

> > Want to start your own business?
> > Learn how on Yahoo! Small Business.
> > http://smallbusiness.yahoo.com/r-index
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list archives, please visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
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Re: [hlcoders] November SDK - Final

2006-11-08 Thread Nick

What bugs?

On 11/8/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:

Hey

Looks like the nov sdk is final - did all the bugs get
fixed mike?


Nigredo Studios http://www.nigredostudios.com





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[hlcoders] November SDK - Final

2006-11-08 Thread Adam "amckern" Mckern
Hey

Looks like the nov sdk is final - did all the bugs get
fixed mike?


Nigredo Studios http://www.nigredostudios.com





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Re: [hlcoders] Still need this assert?

2006-11-08 Thread Nick

When I find any asserts i just comment them out.

On 11/8/06, Skillet <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
It happens for me every time the duck key is released as well.  There's a
nearby comment that says it should rarely or never happen.  I assume
something changed (or something that was supposed to change didn't) between
when the assert was added and now.

Anyway, I doubt there's any harm in removing it.

On 11/7/06, Eric Van Huss <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
> This is for the recently released sdk update. I'm new and playing around
> with
> the sdk so I'll probably sound as such. I'm using 2005 Express.
>
> At the end of CGameMovement::Duck there's a "hack" check to make sure the
> viewoffset z value is correct. In the comments about this check it says it
> might not be needed but it's there to make sure people know if a certain
> bug
> is happening.
> I'm getting this assert after letting go of duck almost every time. If I
> comment
> out 'SetDuckedEyeOffset(0.0f)' ,at the end of the assert check, the code
> still
> works and the player's viewoffset z value gets changed to the correct
> value on
> it's own(64.0).
>
> In case anyone wants to know...! FinishUnDuck() sets the player's
> viewoffset(z
> = 64.0). It then goes back to engine.dll(which is a pain to debug :) ).
> Engine.dll
> calls CHLClient::FrameStageNotify -> OnRenderStart(), which down the line
> calls C_BaseEntity::Interp_Interpolate(). The for loop in this method
> changes
> the z value of the player's viewoffset. Then Duck() gets called again and
> the
> assert happens. I guess this check/assert is not letting interpolation run
> its
> course?
>
> So do we still need this check/assert. Or maybe a better conditional
> check?
>
> Thanks,
> EJ
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> please visit:
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Re: [hlcoders] Still need this assert?

2006-11-08 Thread Skillet
--
[ Picked text/plain from multipart/alternative ]
It happens for me every time the duck key is released as well.  There's a
nearby comment that says it should rarely or never happen.  I assume
something changed (or something that was supposed to change didn't) between
when the assert was added and now.

Anyway, I doubt there's any harm in removing it.

On 11/7/06, Eric Van Huss <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
> This is for the recently released sdk update. I'm new and playing around
> with
> the sdk so I'll probably sound as such. I'm using 2005 Express.
>
> At the end of CGameMovement::Duck there's a "hack" check to make sure the
> viewoffset z value is correct. In the comments about this check it says it
> might not be needed but it's there to make sure people know if a certain
> bug
> is happening.
> I'm getting this assert after letting go of duck almost every time. If I
> comment
> out 'SetDuckedEyeOffset(0.0f)' ,at the end of the assert check, the code
> still
> works and the player's viewoffset z value gets changed to the correct
> value on
> it's own(64.0).
>
> In case anyone wants to know...! FinishUnDuck() sets the player's
> viewoffset(z
> = 64.0). It then goes back to engine.dll(which is a pain to debug :) ).
> Engine.dll
> calls CHLClient::FrameStageNotify -> OnRenderStart(), which down the line
> calls C_BaseEntity::Interp_Interpolate(). The for loop in this method
> changes
> the z value of the player's viewoffset. Then Duck() gets called again and
> the
> assert happens. I guess this check/assert is not letting interpolation run
> its
> course?
>
> So do we still need this check/assert. Or maybe a better conditional
> check?
>
> Thanks,
> EJ
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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>
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Re: [hlcoders] I'm DOA. Does the SDK work better on Windows XP?

2006-11-08 Thread Jochen Werner
I'm using hammer + compile tools, vtex, everything on win 2k, no problems so
far.

Octi

- Original Message -
From: "Robert Oschler" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 07, 2006 11:41 PM
Subject: [hlcoders] I'm DOA. Does the SDK work better on Windows XP?


> --
> [ Picked text/plain from multipart/alternative ]
> I'm assuming that since no one has any solutions to my last thread about
> Hammer being unusable that I"m a dead duck, at least on my current
> platform.  I'm currently running on Windows 2000 sp 5.
>
> Does the Source SDK + Steam work better on Windows XP?  I also was one of
> those people that on Windows 2000 is having really bad audio stuttering at
> odd times when playing HL2.
>
> If Windows XP is better, is there a document that will tell me the most
> painless way to migrate my Source SDK + Steam install on Windows 2000 to
> Windows XP?  It's a dual boot system if that makes a difference.
>
> Thanks.
> --
>
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