Re: [hlcoders] Noesis Interactive wants to meet you at GDC 2008!!

2008-02-11 Thread Maarten De Meyer
Not sure, I'm attending (first time woohoo), but I'm not too sure about
this. I feel they're commercialising the experience you should build
yourself. The whole point of modding is to learn everything yourself; and
while ymmv, I learn better when I have to figure stuff out myself. Not to
mention they're selling tutorials on topics on which there's a wealth of
free information available.

just my 2c,

-- Maarten

> Even though I wont be attending this year, it sounds
> interesting.
>
> Adam
>
>
> --- Ben Mears <[EMAIL PROTECTED]> wrote:
>
>> Are you a member of a successful Mod Team? Are you
>> going to be at the
>> Game Developers Conference in San Francisco this
>> year? If you answered
>> yes to both of these questions then Noesis
>> Interactive wants to meet
>> with you! Noesis Interactive works with industry
>> giants such as Valve,
>> IGN, Softimage, and Autodesk to expand knowledge
>> regarding game modding
>> and development through easy to follow video
>> modules. We’re interested
>> in speaking with modders and developers about their
>> roles and
>> experiences in order to lend insight to the rest of
>> the Mod community.
>> This is a great opportunity to promote both your Mod
>> and your team. So,
>> if you’re going to be at GDC and are interested in
>> being involved,
>> please respond to this message or email
>> [EMAIL PROTECTED]
>>  for more
>> details. We hope to see you
>> there!
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view
>> the list archives, please visit:
>>
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> 
> Owner Nigredo Studios http://www.nigredostudios.com
>
>
>   
> 
> Never miss a thing.  Make Yahoo your home page.
> http://www.yahoo.com/r/hs
>
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Re: [hlcoders] Noesis Interactive wants to meet you at GDC 2008!!

2008-02-11 Thread Adam "amckern" McKern
Even though I wont be attending this year, it sounds
interesting.

Adam


--- Ben Mears <[EMAIL PROTECTED]> wrote:

> Are you a member of a successful Mod Team? Are you
> going to be at the
> Game Developers Conference in San Francisco this
> year? If you answered
> yes to both of these questions then Noesis
> Interactive wants to meet
> with you! Noesis Interactive works with industry
> giants such as Valve,
> IGN, Softimage, and Autodesk to expand knowledge
> regarding game modding
> and development through easy to follow video
> modules. We’re interested
> in speaking with modders and developers about their
> roles and
> experiences in order to lend insight to the rest of
> the Mod community.
> This is a great opportunity to promote both your Mod
> and your team. So,
> if you’re going to be at GDC and are interested in
> being involved,
> please respond to this message or email
> [EMAIL PROTECTED]
>  for more
> details. We hope to see you
> there!
>
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



Owner Nigredo Studios http://www.nigredostudios.com


  

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http://www.yahoo.com/r/hs

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Re: [hlcoders] Disconnect : Client timed out in debug mode

2008-02-11 Thread Janek
--
[ Picked text/plain from multipart/alternative ]
Garry, it works absolutely great. Thank you very much. You make my day.

[EMAIL PROTECTED]


2008/2/11, Garry Newman <[EMAIL PROTECTED]>:
>
> Try adding -insecure to the command line
>
> garry
>
> On Mon, Feb 11, 2008 at 6:19 PM, Janek <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi all,
> >
> > I have this message after 20 seconds making it impossible to debug. Do
> you
> > know what can cause this problem ?
> >
> > Thank you in advance for your help.
> >
> > --
> > ---
> > [EMAIL PROTECTED]
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>


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RE: [hlcoders] Get Map Name on Server that works for listen and dedicated!

2008-02-11 Thread Christopher Harris
Sweet thanks!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Ritchie
Sent: Monday, February 11, 2008 3:29 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Get Map Name on Server that works for listen and
dedicated!

--
[ Picked text/plain from multipart/alternative ]
Is gpGlobals->mapname is what you're looking for?
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[hlcoders] Noesis Interactive wants to meet you at GDC 2008!!

2008-02-11 Thread Ben Mears

Are you a member of a successful Mod Team? Are you going to be at the
Game Developers Conference in San Francisco this year? If you answered
yes to both of these questions then Noesis Interactive wants to meet
with you! Noesis Interactive works with industry giants such as Valve,
IGN, Softimage, and Autodesk to expand knowledge regarding game modding
and development through easy to follow video modules. We’re interested
in speaking with modders and developers about their roles and
experiences in order to lend insight to the rest of the Mod community.
This is a great opportunity to promote both your Mod and your team. So,
if you’re going to be at GDC and are interested in being involved,
please respond to this message or email [EMAIL PROTECTED]
 for more details. We hope to see you
there!


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Re: [hlcoders] Re: Beta SourceSDK does not start

2008-02-11 Thread Janek
--
[ Picked text/plain from multipart/alternative ]
OK Mike. It makes more sense saying it is a bug than saying that OB is
absolutely required after saying that 218 is the engine 2 and all what you
said about ability for non OB owners to play mode using OB.

I won't search anymore till bug is fixed. Ty


2008/2/11, Mike Durand <[EMAIL PROTECTED]>:
>
> It's a bug.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Janek
> Sent: Monday, February 11, 2008 8:58 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Re: Beta SourceSDK does not start
>
> --
> [ Picked text/plain from multipart/alternative ]
> I really don't understand why we need OB to start Source SDK 2007.
> Sounds
> really weird to me.
>
> 2008/2/11, Tobias Kammersgaard <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Using the AppID 218 gives you a Source SDK Base that uses the Source
> 2007
> > binaries.
> > There's no going to be two copies o SrcSDK Base in the Tools tab :)
> >
> > /ProZak
> >
> >
> > On 11/02/2008, Stephen Micheals <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > for now as it is it will not work correctly unless you have a Orange
> box
> > > based game and have your mod use that game as its base..
> > >
> > > with some time soon valve is going to update the rest of the valve
> > catalog
> > > (hl2 and hl2dm etc) to use the orange box engine and a source SDK
> Base
> > > that
> > > uses the orange box engine as well, then everything will be more
> simple.
> > >
> > > On Feb 9, 2008 1:00 PM, Janek <[EMAIL PROTECTED]> wrote:
> > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I thought that as I was able to dl OB source SDK which is
> downloading
> > > hl2
> > > > for OB and source base SDK 2 (appID=218 even if it is not working
> > atm),
> > > I
> > > > would have at least ability to start SourceSDK normally including
> the
> > > > select
> > > > box for OB or Ep1.
> > > >
> > > > Sounds really weird to me. I thought it was not required to have
> OB to
> > > > start
> > > > new SourceSDK. I'm really surprised.
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ---
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> --
>
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RE: [hlcoders] Re: Beta SourceSDK does not start

2008-02-11 Thread Mike Durand
It's a bug.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Janek
Sent: Monday, February 11, 2008 8:58 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: Beta SourceSDK does not start

--
[ Picked text/plain from multipart/alternative ]
I really don't understand why we need OB to start Source SDK 2007.
Sounds
really weird to me.

2008/2/11, Tobias Kammersgaard <[EMAIL PROTECTED]>:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Using the AppID 218 gives you a Source SDK Base that uses the Source
2007
> binaries.
> There's no going to be two copies o SrcSDK Base in the Tools tab :)
>
> /ProZak
>
>
> On 11/02/2008, Stephen Micheals <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > for now as it is it will not work correctly unless you have a Orange
box
> > based game and have your mod use that game as its base..
> >
> > with some time soon valve is going to update the rest of the valve
> catalog
> > (hl2 and hl2dm etc) to use the orange box engine and a source SDK
Base
> > that
> > uses the orange box engine as well, then everything will be more
simple.
> >
> > On Feb 9, 2008 1:00 PM, Janek <[EMAIL PROTECTED]> wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I thought that as I was able to dl OB source SDK which is
downloading
> > hl2
> > > for OB and source base SDK 2 (appID=218 even if it is not working
> atm),
> > I
> > > would have at least ability to start SourceSDK normally including
the
> > > select
> > > box for OB or Ep1.
> > >
> > > Sounds really weird to me. I thought it was not required to have
OB to
> > > start
> > > new SourceSDK. I'm really surprised.
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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Re: [hlcoders] Disconnect : Client timed out in debug mode

2008-02-11 Thread Garry Newman
Try adding -insecure to the command line

garry

On Mon, Feb 11, 2008 at 6:19 PM, Janek <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hi all,
>
> I have this message after 20 seconds making it impossible to debug. Do you
> know what can cause this problem ?
>
> Thank you in advance for your help.
>
> --
> ---
> [EMAIL PROTECTED]
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
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[hlcoders] Disconnect : Client timed out in debug mode

2008-02-11 Thread Janek
--
[ Picked text/plain from multipart/alternative ]
Hi all,

I have this message after 20 seconds making it impossible to debug. Do you
know what can cause this problem ?

Thank you in advance for your help.

--
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Re: [hlcoders] Re: Beta SourceSDK does not start

2008-02-11 Thread Tom Leighton

But that doesn't currently work :P

Tobias Kammersgaard wrote:

--
[ Picked text/plain from multipart/alternative ]
Using the AppID 218 gives you a Source SDK Base that uses the Source 2007
binaries.
There's no going to be two copies o SrcSDK Base in the Tools tab :)

/ProZak


On 11/02/2008, Stephen Micheals <[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]
for now as it is it will not work correctly unless you have a Orange box
based game and have your mod use that game as its base..

with some time soon valve is going to update the rest of the valve catalog
(hl2 and hl2dm etc) to use the orange box engine and a source SDK Base
that
uses the orange box engine as well, then everything will be more simple.

On Feb 9, 2008 1:00 PM, Janek <[EMAIL PROTECTED]> wrote:



--
[ Picked text/plain from multipart/alternative ]
I thought that as I was able to dl OB source SDK which is downloading


hl2


for OB and source base SDK 2 (appID=218 even if it is not working atm),


I


would have at least ability to start SourceSDK normally including the
select
box for OB or Ep1.

Sounds really weird to me. I thought it was not required to have OB to
start
new SourceSDK. I'm really surprised.


--

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Re: [hlcoders] Re: Beta SourceSDK does not start

2008-02-11 Thread Janek
--
[ Picked text/plain from multipart/alternative ]
I really don't understand why we need OB to start Source SDK 2007. Sounds
really weird to me.

2008/2/11, Tobias Kammersgaard <[EMAIL PROTECTED]>:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Using the AppID 218 gives you a Source SDK Base that uses the Source 2007
> binaries.
> There's no going to be two copies o SrcSDK Base in the Tools tab :)
>
> /ProZak
>
>
> On 11/02/2008, Stephen Micheals <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > for now as it is it will not work correctly unless you have a Orange box
> > based game and have your mod use that game as its base..
> >
> > with some time soon valve is going to update the rest of the valve
> catalog
> > (hl2 and hl2dm etc) to use the orange box engine and a source SDK Base
> > that
> > uses the orange box engine as well, then everything will be more simple.
> >
> > On Feb 9, 2008 1:00 PM, Janek <[EMAIL PROTECTED]> wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I thought that as I was able to dl OB source SDK which is downloading
> > hl2
> > > for OB and source base SDK 2 (appID=218 even if it is not working
> atm),
> > I
> > > would have at least ability to start SourceSDK normally including the
> > > select
> > > box for OB or Ep1.
> > >
> > > Sounds really weird to me. I thought it was not required to have OB to
> > > start
> > > new SourceSDK. I'm really surprised.
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


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Re: [hlcoders] Re: Beta SourceSDK does not start

2008-02-11 Thread Tobias Kammersgaard
--
[ Picked text/plain from multipart/alternative ]
Using the AppID 218 gives you a Source SDK Base that uses the Source 2007
binaries.
There's no going to be two copies o SrcSDK Base in the Tools tab :)

/ProZak


On 11/02/2008, Stephen Micheals <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> for now as it is it will not work correctly unless you have a Orange box
> based game and have your mod use that game as its base..
>
> with some time soon valve is going to update the rest of the valve catalog
> (hl2 and hl2dm etc) to use the orange box engine and a source SDK Base
> that
> uses the orange box engine as well, then everything will be more simple.
>
> On Feb 9, 2008 1:00 PM, Janek <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I thought that as I was able to dl OB source SDK which is downloading
> hl2
> > for OB and source base SDK 2 (appID=218 even if it is not working atm),
> I
> > would have at least ability to start SourceSDK normally including the
> > select
> > box for OB or Ep1.
> >
> > Sounds really weird to me. I thought it was not required to have OB to
> > start
> > new SourceSDK. I'm really surprised.
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
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Re: [hlcoders] CS:S source code?

2008-02-11 Thread Emiel Regis

I've been also thinking of implementation of this for my mod's Team
Assault gametype. From what I heard from my mappers, most of the objective
scripting needs to be done in hammer, I would just have to code a trigger
entity that fulfills the objective list. Do you think this is correct?

Emiel Regis



--
[ Picked text/plain from multipart/alternative ]
Is there anything in particular feature you need assistance with?

On Feb 10, 2008 9:36 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]
Just re-code it yourself...

On Feb 11, 2008 1:12 PM, Tom Leighton <[EMAIL PROTECTED]>
wrote:

> Yes they are moving CSS to the EP2 engine.
>
> No there have been no hints.
>
> Joe Motz wrote:
> > Have there been any hints or even speculation as to whether or not
this
> > may happen one day? And lastly, does anyone know if they are moving
> > cs:s to the ep2 engine?
> >
> > Tobias Kammersgaard wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> No, it is not.
> >>
> >> /ProZak
> >>
> >>
> >> On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:
> >>
> >>> Forgive me in advance if this a stupid question...
> >>>
> >>> Is it possible to edit the cs:s code and create a standalone mod
using
> >>> it's base code / gameplay to build upon?
> >>>
> >>> Regards,
> >>> Joe
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
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> > please visit:
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> >
> >
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Re: [hlcoders] Re: Beta SourceSDK does not start

2008-02-11 Thread Stephen Micheals
--
[ Picked text/plain from multipart/alternative ]
for now as it is it will not work correctly unless you have a Orange box
based game and have your mod use that game as its base..

with some time soon valve is going to update the rest of the valve catalog
(hl2 and hl2dm etc) to use the orange box engine and a source SDK Base that
uses the orange box engine as well, then everything will be more simple.

On Feb 9, 2008 1:00 PM, Janek <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> I thought that as I was able to dl OB source SDK which is downloading hl2
> for OB and source base SDK 2 (appID=218 even if it is not working atm), I
> would have at least ability to start SourceSDK normally including the
> select
> box for OB or Ep1.
>
> Sounds really weird to me. I thought it was not required to have OB to
> start
> new SourceSDK. I'm really surprised.
--

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Re: [hlcoders] CS:S source code?

2008-02-11 Thread Joe Motz

At this point no, but thanks .for asking.

I guess coding would be the only option then... I'd just rather have
time spend coding new gameplay aspects and building on the look and feel
css offers then trying to mimic the core feel of it. Seems like a lot of
work just to get to a baseline to build off of... But then again, Rome
wasn't built in a day ;-)

cheers!

Mack Corl wrote:

--
[ Picked text/plain from multipart/alternative ]
Is there anything in particular feature you need assistance with?

On Feb 10, 2008 9:36 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:



--
[ Picked text/plain from multipart/alternative ]
Just re-code it yourself...

On Feb 11, 2008 1:12 PM, Tom Leighton <[EMAIL PROTECTED]> wrote:



Yes they are moving CSS to the EP2 engine.

No there have been no hints.

Joe Motz wrote:


Have there been any hints or even speculation as to whether or not


this


may happen one day? And lastly, does anyone know if they are moving
cs:s to the ep2 engine?

Tobias Kammersgaard wrote:


--
[ Picked text/plain from multipart/alternative ]
No, it is not.

/ProZak


On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:



Forgive me in advance if this a stupid question...

Is it possible to edit the cs:s code and create a standalone mod


using


it's base code / gameplay to build upon?

Regards,
Joe

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Re: [hlcoders] Get Map Name on Server that works for listen and dedicated!

2008-02-11 Thread Andrew Ritchie
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Is gpGlobals->mapname is what you're looking for?
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