Re: [hlcoders] Does anyone have any tips on testing multi-player mods

2007-03-03 Thread James Smith
--
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Could I use VMware and run another WinXP image? Or is the VMware video
driver not going to be able to run HL2?

On 3/3/07, Stephen Swires <[EMAIL PROTECTED]> wrote:
>
> You can only run a single instance of the Source engine on a single
> machine, even if they're running different mods.
>
> James Smith wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I was just wondering if there's any easy ways to run multiple instances
> of
> > you HL2mod on one machine? Also I just want to know what kind of
> techniques
> > people use to test their game thoroughly.
> > --
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> >
> >
> >
>
>
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[hlcoders] Does anyone have any tips on testing multi-player mods

2007-03-03 Thread James Smith
--
[ Picked text/plain from multipart/alternative ]
I was just wondering if there's any easy ways to run multiple instances of
you HL2mod on one machine? Also I just want to know what kind of techniques
people use to test their game thoroughly.
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Re: [hlcoders] Compiling Source SDK with MinGW

2007-01-10 Thread James Smith
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Not the ideal alternative, but I guess I might have to use it. Can I still
build the sdk from the command line with this Express version? I really
detest the IDE itself.

Thanks,
Sunblaze

On 1/9/07, Jed <[EMAIL PROTECTED]> wrote:
>
> Use the free Visual Studio Express 2005 if you want a cost free way of
> compiling.
>
> Assuming thats why your using MINGW
>
> - Jed
>
> On 10/01/07, James Smith <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Thanks for the quick reply. Hmm. So what's the alternative? Write the
> client
> > and server dll's from scratch? Can that even be done?
> >
> > On 1/9/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> > >
> > > James Smith wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I've been playing around with the source sdk and have been trying to
> > > compile
> > > > it with MinGW and MSYS. Most of the compile errors I encounter are
> from
> > > the
> > > > pre-processor directives identifying that _WIN32 must mean I'm
> compiling
> > > > with an MS compiler, which I have to modify and add a smarter check
> to.
> > > > Although I think those problems are just the tip of the iceberg. So
> I
> > > was
> > > > wondering if other's have looked into building a release that's a
> bit
> > > more
> > > > compatible MinGW and other alternative compilers and
> ultimately(IDEs).
> > > I'm
> > > > pretty new to the scene so I don't know if I'm asking a question
> other's
> > > > have already answered or not.
> > >
> > > You will have more problems during linking than you did during
> > > compiling.  The compiled game code that you create must link against
> > > libraries that you don't have the source code to (for example the
> VGUI2
> > > library).  These libraries use Microsoft C++ name mangling for
> exporting
> > > function names and unfortunetly, this name mangling isn't compatible
> > > with any other compiler/linker.  You can not convert the MSVC
> libraries
> > > easily to COFF format (or any other linker format) without having
> access
> > > to the source code to rebuild the libraries.
> > >
> > > Even if you can get everything to compile, you won't be able to link
> > > everything to generate the final DLL(s).  Good luck!  :)
> > >
> > > --
> > > Jeffrey "botman" Broome
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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Re: [hlcoders] Compiling Source SDK with MinGW

2007-01-09 Thread James Smith
--
[ Picked text/plain from multipart/alternative ]
Thanks for the quick reply. Hmm. So what's the alternative? Write the client
and server dll's from scratch? Can that even be done?

On 1/9/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
>
> James Smith wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I've been playing around with the source sdk and have been trying to
> compile
> > it with MinGW and MSYS. Most of the compile errors I encounter are from
> the
> > pre-processor directives identifying that _WIN32 must mean I'm compiling
> > with an MS compiler, which I have to modify and add a smarter check to.
> > Although I think those problems are just the tip of the iceberg. So I
> was
> > wondering if other's have looked into building a release that's a bit
> more
> > compatible MinGW and other alternative compilers and ultimately(IDEs).
> I'm
> > pretty new to the scene so I don't know if I'm asking a question other's
> > have already answered or not.
>
> You will have more problems during linking than you did during
> compiling.  The compiled game code that you create must link against
> libraries that you don't have the source code to (for example the VGUI2
> library).  These libraries use Microsoft C++ name mangling for exporting
> function names and unfortunetly, this name mangling isn't compatible
> with any other compiler/linker.  You can not convert the MSVC libraries
> easily to COFF format (or any other linker format) without having access
> to the source code to rebuild the libraries.
>
> Even if you can get everything to compile, you won't be able to link
> everything to generate the final DLL(s).  Good luck!  :)
>
> --
> Jeffrey "botman" Broome
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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[hlcoders] Compiling Source SDK with MinGW

2007-01-09 Thread James Smith
--
[ Picked text/plain from multipart/alternative ]
I've been playing around with the source sdk and have been trying to compile
it with MinGW and MSYS. Most of the compile errors I encounter are from the
pre-processor directives identifying that _WIN32 must mean I'm compiling
with an MS compiler, which I have to modify and add a smarter check to.
Although I think those problems are just the tip of the iceberg. So I was
wondering if other's have looked into building a release that's a bit more
compatible MinGW and other alternative compilers and ultimately(IDEs). I'm
pretty new to the scene so I don't know if I'm asking a question other's
have already answered or not.

Thanks,
Sunblaze
--

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