Re: [hlcoders] Can't move when in spectator move.
-- [ Picked text/plain from multipart/alternative ] When you die you don't become a spectator. That is to say, you don't join the spectator's team. You're just dead. The whole spectator modes/menu stuff only kicks in if you're on TEAM_SPECTATOR. On 4/26/06, Nick <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I still can't understand why spectator isn't fully implimented in the > sdk... > > On 4/25/06, Skillet <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I don't think it's a problem of the dead flags (though I have had issues > > working with them in the past), but simply that spectator is not fully > > implemented in the SDK. > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can't move when in spectator move.
I fixed this prior to creating http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List so I never posted a good patch for it, but yea you had to set the spectator to alive or it couldn't move. At 2006/04/25 06:24 PM, Nick wrote: >-- >[ Picked text/plain from multipart/alternative ] >I still can't understand why spectator isn't fully implimented in the sdk... > >On 4/25/06, Skillet <[EMAIL PROTECTED]> wrote: >> >> -- >> [ Picked text/plain from multipart/alternative ] >> I don't think it's a problem of the dead flags (though I have had issues >> working with them in the past), but simply that spectator is not fully >> implemented in the SDK. >> >> >-- > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can't move when in spectator move.
-- [ Picked text/plain from multipart/alternative ] I still can't understand why spectator isn't fully implimented in the sdk... On 4/25/06, Skillet <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I don't think it's a problem of the dead flags (though I have had issues > working with them in the past), but simply that spectator is not fully > implemented in the SDK. > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can't move when in spectator move.
-- [ Picked text/plain from multipart/alternative ] I don't think it's a problem of the dead flags (though I have had issues working with them in the past), but simply that spectator is not fully implemented in the SDK. On 4/25/06, Vicent Marti <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > The facts: Spectator mode when I join the spectator team works flawlessly, > but when I start playing my mod and die, the spectator camera gets stuck > on > my corpse and won't let me move at all. I can change spectator mode, even > to > first person view, but the camera doesn't move from that place. > > My first guess was that the problem is caused by one of the dead/alive > flags > that the game sets (mainly m_iLifeState and pl.deadflag), but I have tried > debugging _everything_ involving those two variables ( specially the > IsDead() function in CGameMovement and the CanAccelerate() one ) and it > still won't work. > > Does anybody have any ideas on what might be wrong? More specifically, > what > are the dead flags that must be set so spectator mode works flawlessly? Or > that doesn't matter at all and I'm just heading the wrong way? > > Any input is welcome, thanks in advance. > > -- > Vincent "Tanoku" Martà > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Can't move when in spectator move.
-- [ Picked text/plain from multipart/alternative ] The facts: Spectator mode when I join the spectator team works flawlessly, but when I start playing my mod and die, the spectator camera gets stuck on my corpse and won't let me move at all. I can change spectator mode, even to first person view, but the camera doesn't move from that place. My first guess was that the problem is caused by one of the dead/alive flags that the game sets (mainly m_iLifeState and pl.deadflag), but I have tried debugging _everything_ involving those two variables ( specially the IsDead() function in CGameMovement and the CanAccelerate() one ) and it still won't work. Does anybody have any ideas on what might be wrong? More specifically, what are the dead flags that must be set so spectator mode works flawlessly? Or that doesn't matter at all and I'm just heading the wrong way? Any input is welcome, thanks in advance. -- Vincent "Tanoku" Martà -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders