Re: [hlds] Hard locks since last update.
Is this a random crash or a DOS? How many players where on the server at the time of the crash? On Wed, May 27, 2009 at 8:25 AM, Cc2iscooL cc2isc...@gmail.com wrote: My servers keep hard locking (no crash, no dialog, just 100% CPU usage) since this last update. Here's the messages I'm getting. Has anyone else noticed this? L 05/27/2009 - 05:10:04: Flak288STEAM_0:0:5022294Red changed role to sniper Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. This here is where the server just hung and now it's using 100% CPU. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hard locks since last update.
We've been running vanilla win2k3x64 tf2's since the 5/21 update and stability wise things have been ok, each servers crashed only once since that time. I didn't bother reporting anything knowing bug fixes were on the way. From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 27, 2009 8:25:43 AM Subject: [hlds] Hard locks since last update. My servers keep hard locking (no crash, no dialog, just 100% CPU usage) since this last update. Here's the messages I'm getting. Has anyone else noticed this? L 05/27/2009 - 05:10:04: Flak288STEAM_0:0:5022294Red changed role to sniper Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. This here is where the server just hung and now it's using 100% CPU. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dDos attacs
visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live helps you keep up with all your friends, in one place. http://go.microsoft.com/?linkid=9660826 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4107 (20090527) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4107 (20090527) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dDos attacs
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live helps you keep up with all your friends, in one place. http://go.microsoft.com/?linkid=9660826 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4107 (20090527) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4107 (20090527) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
I am starting to go crazy. I've looked at all possibilities and now looking for some guidance/ideas on what to try next. After playing a few minutes, all the players in the server get a red WARNING: Connection problem Auto-disconnect in 30 seconds in the top right corner. During the first few seconds, if you try a retry in console it won't connect, but eventually it goes through before the 30 seconds. If you don't retry and just wait, you time out. So it's possible to reconnect before the 30 seconds is over.. but it won't reconnect on its own. While this happens, I can still ping the server from a command line, but the game server itself is not responding. I've done a fresh new srcds install. There are no plugins. I've tried with no config (!) and with a league config to be safe on the values.. Computer: OS: Windows 2003 Web Ed Ram : 2 GB - 1GB free CPU: Intel Dual Core 2.8 GHZ I then installed the server on a seperate machine with identical specs, and I am getting the same issue. Both were fresh downloads off hldsupdatetool. I didn't copy any files over. What haven't I ruled out? Now if I can add, I am running some ventrilo servers on the same machines, and none of them show any form of lag or disconnection at any point. The connection error message is random, it can be while multiple users are in the server, or a single user. It will also happen even if I'm just sitting in the server, specating before picking a team...! In the client console, it shows only this: Server connection timed out. The server log is empty. It creates a new log at the time of crash with this: L 05/27/2009 - 11:35:04: Log file started (file logs\L0527028.log) (game C:\somefolder\orangebox\tf) (version 3847) L 05/27/2009 - 11:35:04: server_cvar: mp_maxrounds 2 L 05/27/2009 - 11:35:04: server_cvar: mp_tournament 1 L 05/27/2009 - 11:35:04: server_cvar: tv_enable 1 L 05/27/2009 - 11:35:04: server_cvar: tf_damage_disablespread 1 L 05/27/2009 - 11:35:04: server_cvar: tf_weapon_criticals 0 L 05/27/2009 - 11:35:04: server_cvar: mp_autoteambalance 0 L 05/27/2009 - 11:35:04: server_cvar: mp_respawnwavetime 10 L 05/27/2009 - 11:35:04: server_cvar: mp_teams_unbalance_limit 0 L 05/27/2009 - 11:35:04: Log file closed looks like it only restarts the map? I can't make any sense out of this... please help! Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hat Drops
New clue - I had someone reporting that a bunch of people got multiple hats as the server lost connection to steam and then reconnected. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hat Drops
I've just seen this too, some players on our servers got a burst of hat unlocks. Definitely legit, as they then demonstrated them. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: 27 May 2009 18:59 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Hat Drops New clue - I had someone reporting that a bunch of people got multiple hats as the server lost connection to steam and then reconnected. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hat Drops
I actualy just got all but 2 hats in this fashion On Wed, May 27, 2009 at 2:02 PM, K Jarrett k...@kingj.net wrote: I've just seen this too, some players on our servers got a burst of hat unlocks. Definitely legit, as they then demonstrated them. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: 27 May 2009 18:59 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Hat Drops New clue - I had someone reporting that a bunch of people got multiple hats as the server lost connection to steam and then reconnected. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
is this a vanila server ? im also getting the same problem with the latest metamod installed, steambans plugin sourcemod both servers are on the same machine but both are running different versions of sourcemod. 1 is running the latest release and the other is running the latest 1.2.1 dev. im also not 100% sure but i think both time out at the same time also i will keep a eye on this to verify it but it cant be the box its running on as the cs:s servers aint affected at all. 2009/5/27 Steve rui...@konspiracy.org: I am starting to go crazy. I've looked at all possibilities and now looking for some guidance/ideas on what to try next. After playing a few minutes, all the players in the server get a red WARNING: Connection problem Auto-disconnect in 30 seconds in the top right corner. During the first few seconds, if you try a retry in console it won't connect, but eventually it goes through before the 30 seconds. If you don't retry and just wait, you time out. So it's possible to reconnect before the 30 seconds is over.. but it won't reconnect on its own. While this happens, I can still ping the server from a command line, but the game server itself is not responding. I've done a fresh new srcds install. There are no plugins. I've tried with no config (!) and with a league config to be safe on the values.. Computer: OS: Windows 2003 Web Ed Ram : 2 GB - 1GB free CPU: Intel Dual Core 2.8 GHZ I then installed the server on a seperate machine with identical specs, and I am getting the same issue. Both were fresh downloads off hldsupdatetool. I didn't copy any files over. What haven't I ruled out? Now if I can add, I am running some ventrilo servers on the same machines, and none of them show any form of lag or disconnection at any point. The connection error message is random, it can be while multiple users are in the server, or a single user. It will also happen even if I'm just sitting in the server, specating before picking a team...! In the client console, it shows only this: Server connection timed out. The server log is empty. It creates a new log at the time of crash with this: L 05/27/2009 - 11:35:04: Log file started (file logs\L0527028.log) (game C:\somefolder\orangebox\tf) (version 3847) L 05/27/2009 - 11:35:04: server_cvar: mp_maxrounds 2 L 05/27/2009 - 11:35:04: server_cvar: mp_tournament 1 L 05/27/2009 - 11:35:04: server_cvar: tv_enable 1 L 05/27/2009 - 11:35:04: server_cvar: tf_damage_disablespread 1 L 05/27/2009 - 11:35:04: server_cvar: tf_weapon_criticals 0 L 05/27/2009 - 11:35:04: server_cvar: mp_autoteambalance 0 L 05/27/2009 - 11:35:04: server_cvar: mp_respawnwavetime 10 L 05/27/2009 - 11:35:04: server_cvar: mp_teams_unbalance_limit 0 L 05/27/2009 - 11:35:04: Log file closed looks like it only restarts the map? I can't make any sense out of this... please help! Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
There are no plugins installed, which puzzles me even more. Now I did a few more tests later, and I don't get this problem when running the server directly instead of running it as a service, or at least it didn't crash in 40 minutes while when running as a service it crashes constantly every few minutes. I just can't pinpoint the problem.. =( My servers are ran from TCAdmin. I have not ran any TF2 servers in a long time, and while nothing was changed on the server, a few months ago I could run them with no problem. On Wed, May 27, 2009 at 2:26 PM, Craig Collinson craig.collinso...@googlemail.com wrote: is this a vanila server ? im also getting the same problem with the latest metamod installed, steambans plugin sourcemod both servers are on the same machine but both are running different versions of sourcemod. 1 is running the latest release and the other is running the latest 1.2.1 dev. im also not 100% sure but i think both time out at the same time also i will keep a eye on this to verify it but it cant be the box its running on as the cs:s servers aint affected at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
I've noticed this on servers when I forget to set them to the same priority as the other tf2 servers. As of the last few updates it seems to affect other servers on the box if they're not the same priority. On 5/27/09, Steve rui...@konspiracy.org wrote: There are no plugins installed, which puzzles me even more. Now I did a few more tests later, and I don't get this problem when running the server directly instead of running it as a service, or at least it didn't crash in 40 minutes while when running as a service it crashes constantly every few minutes. I just can't pinpoint the problem.. =( My servers are ran from TCAdmin. I have not ran any TF2 servers in a long time, and while nothing was changed on the server, a few months ago I could run them with no problem. On Wed, May 27, 2009 at 2:26 PM, Craig Collinson craig.collinso...@googlemail.com wrote: is this a vanila server ? im also getting the same problem with the latest metamod installed, steambans plugin sourcemod both servers are on the same machine but both are running different versions of sourcemod. 1 is running the latest release and the other is running the latest 1.2.1 dev. im also not 100% sure but i think both time out at the same time also i will keep a eye on this to verify it but it cant be the box its running on as the cs:s servers aint affected at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I'm still getting crashes with Jarate I think. I watched it happen on someone who was Jarate'd and someone was also critting on them. Which raises another question, when someone is Jarate'd, they can't be normal critted even when they should (Backburner, Axetinguisher, etc.) effectively decreasing the usefulness of those weapons. On Tue, 2009-05-26 at 16:43 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early - Fixed Spy disguise menu not being visible in HUD minimal mode - Server log improvements: - Added player_extinguish event for servers to log when a Pyro extinguishes flame with the airburst - Fixed kill descriptions for Force-A-Nature Sandman, so server logs can distinguish them - Identified feign deaths in the events sent to server logs - Fixed server crash related to the Jarate Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
That is the only game server running on the box for me, so this doesn't apply. I've tried to run the service as normal, abovenormal and high, and all 3 will show this random 'disconnect' issue when running as a service. Again, when i start the game server normally from the console, it won't show this behavior.. I just can't make sense out of this. =( On Wed, May 27, 2009 at 2:57 PM, Cc2iscooL cc2isc...@gmail.com wrote: I've noticed this on servers when I forget to set them to the same priority as the other tf2 servers. As of the last few updates it seems to affect other servers on the box if they're not the same priority. On 5/27/09, Steve rui...@konspiracy.org wrote: There are no plugins installed, which puzzles me even more. Now I did a few more tests later, and I don't get this problem when running the server directly instead of running it as a service, or at least it didn't crash in 40 minutes while when running as a service it crashes constantly every few minutes. I just can't pinpoint the problem.. =( My servers are ran from TCAdmin. I have not ran any TF2 servers in a long time, and while nothing was changed on the server, a few months ago I could run them with no problem. On Wed, May 27, 2009 at 2:26 PM, Craig Collinson craig.collinso...@googlemail.com wrote: is this a vanila server ? im also getting the same problem with the latest metamod installed, steambans plugin sourcemod both servers are on the same machine but both are running different versions of sourcemod. 1 is running the latest release and the other is running the latest 1.2.1 dev. im also not 100% sure but i think both time out at the same time also i will keep a eye on this to verify it but it cant be the box its running on as the cs:s servers aint affected at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hard locks since last update.
Cool, I'm gearing up to load Sourcemod v1.2.1 -hg2696 now that the dust has settled and I have a baseline. Good luck... BTW: Sourcemod v1.2.1 -hg2666 had been running fine prior to the 5/21 update From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 27, 2009 9:15:10 AM Subject: Re: [hlds] Hard locks since last update. Maybe it's just time to bump up to sourcemod 1.2.1 then. On 5/27/09, Robert Whelan mrrjwhe...@yahoo.com wrote: We've been running vanilla win2k3x64 tf2's since the 5/21 update and stability wise things have been ok, each servers crashed only once since that time. I didn't bother reporting anything knowing bug fixes were on the way. From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 27, 2009 8:25:43 AM Subject: [hlds] Hard locks since last update. My servers keep hard locking (no crash, no dialog, just 100% CPU usage) since this last update. Here's the messages I'm getting. Has anyone else noticed this? L 05/27/2009 - 05:10:04: Flak288STEAM_0:0:5022294Red changed role to sniper Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. This here is where the server just hung and now it's using 100% CPU. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Or rather serves as a fantastic griefing aid when you feel like following pyros around. On Wed, May 27, 2009 at 9:08 PM, msleeper mslee...@cyberwurx.com wrote: I'm still getting crashes with Jarate I think. I watched it happen on someone who was Jarate'd and someone was also critting on them. Which raises another question, when someone is Jarate'd, they can't be normal critted even when they should (Backburner, Axetinguisher, etc.) effectively decreasing the usefulness of those weapons. On Tue, 2009-05-26 at 16:43 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early - Fixed Spy disguise menu not being visible in HUD minimal mode - Server log improvements: - Added player_extinguish event for servers to log when a Pyro extinguishes flame with the airburst - Fixed kill descriptions for Force-A-Nature Sandman, so server logs can distinguish them - Identified feign deaths in the events sent to server logs - Fixed server crash related to the Jarate Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
well wet stuff is harder to burn the dry stuff =P matan nov wrote: Or rather serves as a fantastic griefing aid when you feel like following pyros around. On Wed, May 27, 2009 at 9:08 PM, msleeper mslee...@cyberwurx.com wrote: I'm still getting crashes with Jarate I think. I watched it happen on someone who was Jarate'd and someone was also critting on them. Which raises another question, when someone is Jarate'd, they can't be normal critted even when they should (Backburner, Axetinguisher, etc.) effectively decreasing the usefulness of those weapons. On Tue, 2009-05-26 at 16:43 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early - Fixed Spy disguise menu not being visible in HUD minimal mode - Server log improvements: - Added player_extinguish event for servers to log when a Pyro extinguishes flame with the airburst - Fixed kill descriptions for Force-A-Nature Sandman, so server logs can distinguish them - Identified feign deaths in the events sent to server logs - Fixed server crash related to the Jarate Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
That doesn't change that the Backburner is supposed to (full) crit 100% of the time from behind, the Axetinguisher is supposed to (full) crit 100% of the time if they are on fire, and other weapons like the Ambassador and Sniper Rifle do consistent crits. I'm not at my gaming PC to test but I'm sure if a Medic with the Kritzkrieg ubered someone and they shot at someone currently Jarate'd, they'd only get the half crits too. My point is that the half crits are taking precedence over full crits, which devalues some of the weapons. On Wed, 2009-05-27 at 15:47 -0400, SakeFox wrote: well wet stuff is harder to burn the dry stuff =P matan nov wrote: Or rather serves as a fantastic griefing aid when you feel like following pyros around. On Wed, May 27, 2009 at 9:08 PM, msleeper mslee...@cyberwurx.com wrote: I'm still getting crashes with Jarate I think. I watched it happen on someone who was Jarate'd and someone was also critting on them. Which raises another question, when someone is Jarate'd, they can't be normal critted even when they should (Backburner, Axetinguisher, etc.) effectively decreasing the usefulness of those weapons. On Tue, 2009-05-26 at 16:43 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early - Fixed Spy disguise menu not being visible in HUD minimal mode - Server log improvements: - Added player_extinguish event for servers to log when a Pyro extinguishes flame with the airburst - Fixed kill descriptions for Force-A-Nature Sandman, so server logs can distinguish them - Identified feign deaths in the events sent to server logs - Fixed server crash related to the Jarate Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Nope, water boils and causes more burns than just regular fire.Well, before you catch on fire, if this were realistic, then simply being close to a fire while soaked would do you some serious damage. On Wed, May 27, 2009 at 9:47 PM, SakeFox sake...@kingdomsend.com wrote: well wet stuff is harder to burn the dry stuff =P matan nov wrote: Or rather serves as a fantastic griefing aid when you feel like following pyros around. On Wed, May 27, 2009 at 9:08 PM, msleeper mslee...@cyberwurx.com wrote: I'm still getting crashes with Jarate I think. I watched it happen on someone who was Jarate'd and someone was also critting on them. Which raises another question, when someone is Jarate'd, they can't be normal critted even when they should (Backburner, Axetinguisher, etc.) effectively decreasing the usefulness of those weapons. On Tue, 2009-05-26 at 16:43 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early - Fixed Spy disguise menu not being visible in HUD minimal mode - Server log improvements: - Added player_extinguish event for servers to log when a Pyro extinguishes flame with the airburst - Fixed kill descriptions for Force-A-Nature Sandman, so server logs can distinguish them - Identified feign deaths in the events sent to server logs - Fixed server crash related to the Jarate Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
might be related, but one of my servers seems to like to now get stuck at 10 fps for maybe 10 seconds, then jump back up to normal for a while, then dip down to 10 again. causes terrible lag in-game i have unloaded metamod, so this is now a pure vanalla server. valve fucked something up. started happening right after tuesday update. On Wed, May 27, 2009 at 1:14 PM, Steve rui...@konspiracy.org wrote: That is the only game server running on the box for me, so this doesn't apply. I've tried to run the service as normal, abovenormal and high, and all 3 will show this random 'disconnect' issue when running as a service. Again, when i start the game server normally from the console, it won't show this behavior.. I just can't make sense out of this. =( On Wed, May 27, 2009 at 2:57 PM, Cc2iscooL cc2isc...@gmail.com wrote: I've noticed this on servers when I forget to set them to the same priority as the other tf2 servers. As of the last few updates it seems to affect other servers on the box if they're not the same priority. On 5/27/09, Steve rui...@konspiracy.org wrote: There are no plugins installed, which puzzles me even more. Now I did a few more tests later, and I don't get this problem when running the server directly instead of running it as a service, or at least it didn't crash in 40 minutes while when running as a service it crashes constantly every few minutes. I just can't pinpoint the problem.. =( My servers are ran from TCAdmin. I have not ran any TF2 servers in a long time, and while nothing was changed on the server, a few months ago I could run them with no problem. On Wed, May 27, 2009 at 2:26 PM, Craig Collinson craig.collinso...@googlemail.com wrote: is this a vanila server ? im also getting the same problem with the latest metamod installed, steambans plugin sourcemod both servers are on the same machine but both are running different versions of sourcemod. 1 is running the latest release and the other is running the latest 1.2.1 dev. im also not 100% sure but i think both time out at the same time also i will keep a eye on this to verify it but it cant be the box its running on as the cs:s servers aint affected at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
See if there is someway to casue a disconnection to steam, IVe heard and have seen when this happens that it will spew out unlocks before disconnecting. When I saw it happen this red connection warning message was comming out quite alot On Wed, May 27, 2009 at 4:21 PM, FPSB | Goerge brutalgoerge...@gmail.comwrote: might be related, but one of my servers seems to like to now get stuck at 10 fps for maybe 10 seconds, then jump back up to normal for a while, then dip down to 10 again. causes terrible lag in-game i have unloaded metamod, so this is now a pure vanalla server. valve fucked something up. started happening right after tuesday update. On Wed, May 27, 2009 at 1:14 PM, Steve rui...@konspiracy.org wrote: That is the only game server running on the box for me, so this doesn't apply. I've tried to run the service as normal, abovenormal and high, and all 3 will show this random 'disconnect' issue when running as a service. Again, when i start the game server normally from the console, it won't show this behavior.. I just can't make sense out of this. =( On Wed, May 27, 2009 at 2:57 PM, Cc2iscooL cc2isc...@gmail.com wrote: I've noticed this on servers when I forget to set them to the same priority as the other tf2 servers. As of the last few updates it seems to affect other servers on the box if they're not the same priority. On 5/27/09, Steve rui...@konspiracy.org wrote: There are no plugins installed, which puzzles me even more. Now I did a few more tests later, and I don't get this problem when running the server directly instead of running it as a service, or at least it didn't crash in 40 minutes while when running as a service it crashes constantly every few minutes. I just can't pinpoint the problem.. =( My servers are ran from TCAdmin. I have not ran any TF2 servers in a long time, and while nothing was changed on the server, a few months ago I could run them with no problem. On Wed, May 27, 2009 at 2:26 PM, Craig Collinson craig.collinso...@googlemail.com wrote: is this a vanila server ? im also getting the same problem with the latest metamod installed, steambans plugin sourcemod both servers are on the same machine but both are running different versions of sourcemod. 1 is running the latest release and the other is running the latest 1.2.1 dev. im also not 100% sure but i think both time out at the same time also i will keep a eye on this to verify it but it cant be the box its running on as the cs:s servers aint affected at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Problems running multiple servers
Hello, I am trying to run multiple srcds servers on a dedicated server. I was running tf2 and css successfully and with no problems. The css was running on 27015 and it had an ip option in command line, and the tf2 ran on 27016 and didn't have an ip option in command line. Now I tried running the another css server from it's own folder and when I started it I got Couldn't allocate SourceTV UDP port. OK so the source tv ports are the same for some of the 2 servers, so I tried -tv_port on all of the servers, same problem, I tried -nohltv and I got a new error in my console. It was WARNING: NNET_OpenSocket: bind: WSAEINVAL followed by the Network: IP myinternalip, mode mP, dedicated Yes, ports 27017 SV / -1 CL . Then I ran TCPView and noticed that the TF2 server was running on 27020 (sourceTV) as well as was the css one. But after examining the situation more closely I noticed that css one was running on myinternalip:27020 and the tf2 was running on localhost:27020 for sourceTV but the servers were still running on separate ports (27015 and 27016). After that I tried adding the ip switch to the tf2 command line or removing from the css command line and now I can only run one of the servers at a time. The way the servers have been set up is through TCAdmin but just to check it wasn't sth that TCAdmin did I tried setting one manually, still no difference. Now without another ip I can't run another server and that is really slowing my GSP launch down. I also tried making a bigger difference between ports used by the servers but no difference, the CL port stays -1 and the SourceTV still conflicts. Please help me resolve this, Thank you in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
Ok, I've actually fixed my problem. TCAdmin Server Compatibility was not set properly, I had it configured as Source instead of Halflife2, so TCadmin thought the server was down and was restarting it... Thanks everyone. On Wed, May 27, 2009 at 4:35 PM, Clyde cide thedrunkenbraw...@gmail.comwrote: See if there is someway to casue a disconnection to steam, IVe heard and have seen when this happens that it will spew out unlocks before disconnecting. When I saw it happen this red connection warning message was comming out quite alot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hard locks since last update.
I've also noticed that clients keep randomly timing out (like a lot) since the last update. Doubleyew teee eff. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Wed, May 27, 2009 at 2:34 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Cool, I'm gearing up to load Sourcemod v1.2.1 -hg2696 now that the dust has settled and I have a baseline. Good luck... BTW: Sourcemod v1.2.1 -hg2666 had been running fine prior to the 5/21 update From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 27, 2009 9:15:10 AM Subject: Re: [hlds] Hard locks since last update. Maybe it's just time to bump up to sourcemod 1.2.1 then. On 5/27/09, Robert Whelan mrrjwhe...@yahoo.com wrote: We've been running vanilla win2k3x64 tf2's since the 5/21 update and stability wise things have been ok, each servers crashed only once since that time. I didn't bother reporting anything knowing bug fixes were on the way. From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 27, 2009 8:25:43 AM Subject: [hlds] Hard locks since last update. My servers keep hard locking (no crash, no dialog, just 100% CPU usage) since this last update. Here's the messages I'm getting. Has anyone else noticed this? L 05/27/2009 - 05:10:04: Flak288STEAM_0:0:5022294Red changed role to sniper Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. This here is where the server just hung and now it's using 100% CPU. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems running multiple servers
I could be completely wrong, but iirc the source servers reserve the port you specify +10, so make sure you aren't running 27010/27020, 27011/27021 as servers/hltv, if you get my meaning. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Mišo Žmirić wrote: Hello, I am trying to run multiple srcds servers on a dedicated server. I was running tf2 and css successfully and with no problems. The css was running on 27015 and it had an ip option in command line, and the tf2 ran on 27016 and didn't have an ip option in command line. Now I tried running the another css server from it's own folder and when I started it I got Couldn't allocate SourceTV UDP port. OK so the source tv ports are the same for some of the 2 servers, so I tried -tv_port on all of the servers, same problem, I tried -nohltv and I got a new error in my console. It was WARNING: NNET_OpenSocket: bind: WSAEINVAL followed by the Network: IP myinternalip, mode mP, dedicated Yes, ports 27017 SV / -1 CL . Then I ran TCPView and noticed that the TF2 server was running on 27020 (sourceTV) as well as was the css one. But after examining the situation more closely I noticed that css one was running on myinternalip:27020 and the tf2 was running on localhost:27020 for sourceTV but the servers were still running on separate ports (27015 and 27016). After that I tried adding the ip switch to the tf2 command line or removing from the css command line and now I can only run one of the servers at a time. The way the servers have been set up is through TCAdmin but just to check it wasn't sth that TCAdmin did I tried setting one manually, still no difference. Now without another ip I can't run another server and that is really slowing my GSP launch down. I also tried making a bigger difference between ports used by the servers but no difference, the CL port stays -1 and the SourceTV still conflicts. Please help me resolve this, Thank you in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems running multiple servers
Mišo Žmirić wrote: Hello, I am trying to run multiple srcds servers on a dedicated server. I was running tf2 and css successfully and with no problems. The css was running on 27015 and it had an ip option in command line, and the tf2 ran on 27016 and didn't have an ip option in command line. Now I tried running the another css server from it's own folder and when I started it I got Couldn't allocate SourceTV UDP port. OK so the source tv ports are the same for some of the 2 servers, so I tried -tv_port on all of the servers, same problem, I tried -nohltv and I got a new error in my console. It was WARNING: NNET_OpenSocket: bind: WSAEINVAL followed by the Network: IP myinternalip, mode mP, dedicated Yes, ports 27017 SV / -1 CL . Then I ran TCPView and noticed that the TF2 server was running on 27020 (sourceTV) as well as was the css one. But after examining the situation more closely I noticed that css one was running on myinternalip:27020 and the tf2 was running on localhost:27020 for sourceTV but the servers were still running on separate ports (27015 and 27016). After that I tried adding the ip switch to the tf2 command line or removing from the css command line and now I can only run one of the servers at a time. The way the servers have been set up is through TCAdmin but just to check it wasn't sth that TCAdmin did I tried setting one manually, still no difference. Now without another ip I can't run another server and that is really slowing my GSP launch down. I also tried making a bigger difference between ports used by the servers but no difference, the CL port stays -1 and the SourceTV still conflicts. Please help me resolve this, Thank you in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This can be solved with each server having the following command line options (- but with different ports): -port 27015 +tv_port 27020 +clientport 27025 This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds