Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
This mainly comes up with the highest-end configurations. Linux/*BSD 
dedicated servers need to be tweaked in a number of ways to be able to 
obtain similar performance to higher-FPS offerings from top-tier hosts, and 
to fully match the very highest hosts they would need extra proprietary 
kernel code (or server binary modifications) on top of that.

More generally, major GSPs also have more resources at their disposal in the 
form of monitoring systems, load balancers, additional machines, and likely 
faster machines, allowing them to automatically and manually move servers 
around to maximize each server's performance. That's not something that all 
GSPs take advantage of, but the higher-end ones will.

Dedicated server owners can often come very close to or match the 
performance of trims less than the top ones, though. Comparing a Windows 
dedicated server with low load running a 500fps CS:S server to the same 
Windows-hosted server from a GSP, for instance, performance could easily be 
the same (assuming the same bandwidth).

-John

- Original Message - 
From: "Dustin Wyatt" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, May 26, 2009 10:28 AM
Subject: Re: [hlds] Anyone use Sigma servers


>I don't have a dog in this race, but I'm wondering why you say a dedicated
> server doesn't provide as good as performance as a rented game server
>
>
>
> On Tue, May 26, 2009 at 3:08 AM, John 
> wrote:
>
>> , but only if you have the time to set everything
>> up yourself, don't need the extra freebies and support that a game server
>> would offer, have the extra money and need for multiple servers, and 
>> don't
>> need quite as good of performance.
>>
>>
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Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
I stand corrected.

I also must correct something I said in my last email. I said that CS 1.6 
and CS:S servers are difficult to fill up and keep going because of a high 
player to server ratio. I got that backwards; what I meant was that there is 
a high server to player ratio. And more than just the ratio, there is just a 
ton of servers -- that server list takes awhile to load.

-John

- Original Message - 
From: "1nsane" <1nsane...@gmail.com>
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, May 26, 2009 10:03 AM
Subject: Re: [hlds] Anyone use Sigma servers


>A server plugin can easily increase the FPS for L4D servers to 1000 on any
> Windows OS. (2003, 2008 etc).
>
> Can be even higher on Linux.
>
> On Tue, May 26, 2009 at 4:08 AM, John 
> wrote:
>
>>
>> We were talking about L4D. L4D is limited to 30fps and that is the most
>> that
>> anyone can offer.
>>
>>
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Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread Dustin Wyatt
I don't have a dog in this race, but I'm wondering why you say a dedicated
server doesn't provide as good as performance as a rented game server



On Tue, May 26, 2009 at 3:08 AM, John wrote:

> , but only if you have the time to set everything
> up yourself, don't need the extra freebies and support that a game server
> would offer, have the extra money and need for multiple servers, and don't
> need quite as good of performance.
>
>
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Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
>>Professional teams swear by
>>high-tickrate/high-FPS servers, so it's not entirely hype.
>
> Mostly a placebo, but you can justify it either way. Hype, placebo, same
> thing. There's a point where more FPS actually doesn't change anything.
> .. Let's do some science!

We talked about this before, and I said that the more exacting standards 
required to maintain a higher FPS do lead to measurably higher performance 
(at least at the highest quality hosts). This is still true. A rock-solid 
1000fps server will not perform exactly the same as a server that's 
frequently fluctuating between something like 250 and 500fps all the time, 
for instance. The latter is a common occurrence with large servers that are 
not given enough CPU resources and don't have the proper timing tweaks. It's 
easy to see this in graphs.

> there's nothing in my personal experience that I've *ever* noticed that 
> changes anything as long
> as the server's FPS is at least tickrate or better...

I must give more weight to the opinion of professional players than I do to 
yours. I'm not talking about random people on forums here, but top teams 
with thousands of dollars on the line, who have to be very exacting. 
Examining the quality of their servers is something they do full-time, and 
it's not something you do full-time.

> ... if they don't make a profit, how do they stay in business?

Saint K answered this one.

> I understand the meaning "you get what you pay for." Unfortunately it
> doesn't always apply.

In the general case it may not, but I believe in the case of many GSPs it 
does apply.

It's all about the renter's needs. If he doesn't need the highest uptime, 
performance, service, and so on, he can choose a lower-end company. If he 
needs or wants these things (maybe he's a professional gamer, or he has a 
good amount of money to dedicate to his hobby), he'll be well-served by 
going with a quality provider.

You have been talking as though higher-end providers only have one 
offering -- 1000fps+ servers -- but that's not true at all. If someone still 
wants the effects of higher-quality service, bandwidth, systems, and so on, 
but doesn't need the highest tier of performance, that person can just buy a 
lower trim server from the company, such as a 250fps or 500fps server, and 
pocket the extra money. To circle back around to L4D (what this thread was 
started about), you get the same FPS everywhere, so the other factors are 
all that need to be considered.

> ... I do agree
> that the services they offer are nice, but they certainly aren't unique to
> NFO. They also charge a lot more for the extras than other providers.

NFO has similar prices to other top-tier providers. I'm not sure what extras 
you are referring to, but webhosting, a Ventrilo server, and HLTV normally 
come free.

> There are different
> expectation levels for different payments as well, with NFO you'd expect 
> to
> get a server that runs 100% all the time, whereas a host at $1 a slot 
> you'd
> expect to have some issues.

That is a realistic expectation, yes.

> In my experience,
> even with weeks of advance notice and advertising on the MOTD and in-game,
> you still lose people switching IP addresses, so once you're hooked up 
> with
> a specific provider it's hard to move away ..

We were discussing L4D servers, which don't have this problem. We were then 
talking about 1000fps+ servers, which are mainly used for private matches, 
and don't have this problem either. The performance and service of these 
servers can easily be tested over just a few days, although the reliability 
can't be; a single month month of rental could show that, however.

> Virtually every server I've seen on NFO doesn't last more
> than a few months...

Most public servers in general don't last more than a few months, and it has 
nothing to do with cost -- it's just because new public servers for old 
games like CS 1.6 and CS:S are very difficult to fill up and keep going. The 
very high player to server ratio for these games is a major factor in this.

There are dozens or hundreds of easy examples of NFO servers that have stood 
the test of time.

> I've heard complaints about service in the past.

Yep, and I've heard complaints about service from every company out there. 
When a company is in business for 7+ years, some customers are naturally 
going to be dissatisfied, for any number of possible reasons.

> Probably goes hand-in-hand with the cost factor. People who pay
> that much expect that their servers not have any problem whatsoever, and
> it's not the truth.

The base prices at high-quality hosts really aren't that insane. We're not 
talking an extra $1000 a month here, but something maybe closer to $10 or 
$20 (a L4D server is $25 compared to $10 at the cheapest places). To many 
serious gamers, that amount is not a lot of money.

(You'd be surprised to hear that many people demand the same things from 
very inexpensive servers as well. It's kind of funny, ac

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread 1nsane
A server plugin can easily increase the FPS for L4D servers to 1000 on any
Windows OS. (2003, 2008 etc).

Can be even higher on Linux.

On Tue, May 26, 2009 at 4:08 AM, John wrote:

>
> We were talking about L4D. L4D is limited to 30fps and that is the most
> that
> anyone can offer.
>
>
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Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread Saint K.
FYI: A non profit organization makes no profit because every dime they
earn is either invested in salary or other activities the company has,
in this case bandwidth, hardware etc etc. It basically means in the end
of the day your balance is always 0 more or less and its owners make no
extra money besides their monthly salary.

I am with NFO on this one. Slightly higher prices are often from
companies with much better equipment, tools and support.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: dinsdag 26 mei 2009 11:04
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Anyone use Sigma servers

>NFO does not even make a profit, so overcharging doesn't come into play
>here.
If they're not making a profit, then how do they afford to pay for
anything
new or afford to do anything? That doesn't make any sense.

>We were talking about L4D. L4D is limited to 30fps and that is the most
that
>anyone can offer.

>If you want to talk about Orangebox/Source/GoldSrc games, then we can
do
>that too, although you and I already did in a prior exchange. In the
case
of
>those engines, there are plenty of providers that offer 1000fps servers
and
>it's mainly a case of supply and demand. Professional teams swear by
>high-tickrate/high-FPS servers, so it's not entirely hype.

Mostly a placebo, but you can justify it either way. Hype, placebo, same
thing. There's a point where more FPS actually doesn't change anything.
I've
still yet to see any proven tests that state that players get better
registration or anything on a 2000 FPS server versus a 200 FPS server.
Let's
do some science! I'm willing to be proved wrong, but there's nothing in
my
personal experience that I've *ever* noticed that changes anything as
long
as the server's FPS is at least tickrate or better. Obviously overhead
is
always good, but I still have to say I've never noticed the difference
between 2000 FPS and 200 in all my time playing Source games. It usually
just ends up being the "well my fps is better than yours" which is the
usual
ego fight. I'd like to see an actual report on where extra FPS becomes
useless, as it would definitely enlighten me.

>I don't want to compare to specific providers, but NFO uses some of the
most
>expensive bandwidth out there and has a very strong focus on
performance
and
>service. These factors have costs associated with them. Other providers
that
>use different bandwidth, load machines differently, and have different
>service levels will have different prices as a result. Some providers
may
>over- or under-charge for the service, but as I mentioned before,
>Nuclearfallout does not make a profit.

Again, if they don't make a profit, how do they stay in business? If you
break even you lose money. If the owner is spending 40 hours a week
maintaining servers and expanding and they're breaking even it means
he's
not making any money for himself. Doesn't make sense. I realize
bandwidth is
expensive, and if you're right on the backbone it's more expensive, but
if
you're not making money then you're wasting time. I don't think NFO has
been
breaking even for years, otherwise they'd have shut down long ago.

>I'm not arguing that the high-end hosts are right for everyone, but
they
are
>not as overpriced as you have indicated. There is oftentimes quite a
bit of
>value found in buying a slightly more expensive service.

I understand the meaning "you get what you pay for." Unfortunately it
doesn't always apply. It would be nice if paying more always gave you
better, but you and I both know that's not true. If it were, LayeredTech
would be the best dedicated server company ever. :)

>Naturally you can save quite a bit of money by renting a dedicated
server.
>(although I'm not sure what type of server you're talking about here).
Many
>hosts, including NFO, offer these side by side with game servers and
they
>are typically a good value, but only if you have the time to set
everything
>up yourself, don't need the extra freebies and support that a game
server
>would offer, have the extra money and need for multiple servers, and
don't
>need quite as good of performance.

Don't need quite as good performance? You must be joking. There are
standards for everything these days when it comes to players. I do agree
that the services they offer are nice, but they certainly aren't unique
to
NFO. They also charge a lot more for the extras than other providers.

>I think you have learned, and know now, a lot more than you realize.
That
>reflects well upon you. The better GSPs will have your level of
knowledge
>and more, and they will have already applied it to t

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread Cc2iscooL
>NFO does not even make a profit, so overcharging doesn't come into play
>here.
If they're not making a profit, then how do they afford to pay for anything
new or afford to do anything? That doesn't make any sense.

>We were talking about L4D. L4D is limited to 30fps and that is the most
that
>anyone can offer.

>If you want to talk about Orangebox/Source/GoldSrc games, then we can do
>that too, although you and I already did in a prior exchange. In the case
of
>those engines, there are plenty of providers that offer 1000fps servers and
>it's mainly a case of supply and demand. Professional teams swear by
>high-tickrate/high-FPS servers, so it's not entirely hype.

Mostly a placebo, but you can justify it either way. Hype, placebo, same
thing. There's a point where more FPS actually doesn't change anything. I've
still yet to see any proven tests that state that players get better
registration or anything on a 2000 FPS server versus a 200 FPS server. Let's
do some science! I'm willing to be proved wrong, but there's nothing in my
personal experience that I've *ever* noticed that changes anything as long
as the server's FPS is at least tickrate or better. Obviously overhead is
always good, but I still have to say I've never noticed the difference
between 2000 FPS and 200 in all my time playing Source games. It usually
just ends up being the "well my fps is better than yours" which is the usual
ego fight. I'd like to see an actual report on where extra FPS becomes
useless, as it would definitely enlighten me.

>I don't want to compare to specific providers, but NFO uses some of the
most
>expensive bandwidth out there and has a very strong focus on performance
and
>service. These factors have costs associated with them. Other providers
that
>use different bandwidth, load machines differently, and have different
>service levels will have different prices as a result. Some providers may
>over- or under-charge for the service, but as I mentioned before,
>Nuclearfallout does not make a profit.

Again, if they don't make a profit, how do they stay in business? If you
break even you lose money. If the owner is spending 40 hours a week
maintaining servers and expanding and they're breaking even it means he's
not making any money for himself. Doesn't make sense. I realize bandwidth is
expensive, and if you're right on the backbone it's more expensive, but if
you're not making money then you're wasting time. I don't think NFO has been
breaking even for years, otherwise they'd have shut down long ago.

>I'm not arguing that the high-end hosts are right for everyone, but they
are
>not as overpriced as you have indicated. There is oftentimes quite a bit of
>value found in buying a slightly more expensive service.

I understand the meaning "you get what you pay for." Unfortunately it
doesn't always apply. It would be nice if paying more always gave you
better, but you and I both know that's not true. If it were, LayeredTech
would be the best dedicated server company ever. :)

>Naturally you can save quite a bit of money by renting a dedicated server.
>(although I'm not sure what type of server you're talking about here). Many
>hosts, including NFO, offer these side by side with game servers and they
>are typically a good value, but only if you have the time to set everything
>up yourself, don't need the extra freebies and support that a game server
>would offer, have the extra money and need for multiple servers, and don't
>need quite as good of performance.

Don't need quite as good performance? You must be joking. There are
standards for everything these days when it comes to players. I do agree
that the services they offer are nice, but they certainly aren't unique to
NFO. They also charge a lot more for the extras than other providers.

>I think you have learned, and know now, a lot more than you realize. That
>reflects well upon you. The better GSPs will have your level of knowledge
>and more, and they will have already applied it to their machine
>configurations, fully automatic systems, and so on. That also means
>customers can talk to live support staffmembers who know what they're doing
>and are willing to quickly walk them through all sorts of issues that crop
>up.

Of course.

>There's a lot to be said for starting off with a well-established,
>quality-oriented host that has a good reputation -- then potentially going
>from there to a dedicated server or a lower-end host. And there's no harm
in
>taking advantage of the free trials that many GSPs offer, to see if the
>performance is all it's cracked up to be.

The only problem with their "free trials" is that unless your group is
already fully established, it'll be hard to get a full load of people in
there to actually test the durability of the server. There are different
expectation levels for different payments as well, with NFO you'd expect to
get a server that runs 100% all the time, whereas a host at $1 a slot you'd
expect to have some issues. The problem i

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
> Yes, but there's a difference between a quality cost and overcharging for
> the same service,

NFO does not even make a profit, so overcharging doesn't come into play 
here.

> and over-hyping something that doesn't even matter
> (anything more than 1000 fps serverside, hell, even 500 fps is pushing 
> it.)

We were talking about L4D. L4D is limited to 30fps and that is the most that 
anyone can offer.

If you want to talk about Orangebox/Source/GoldSrc games, then we can do 
that too, although you and I already did in a prior exchange. In the case of 
those engines, there are plenty of providers that offer 1000fps servers and 
it's mainly a case of supply and demand. Professional teams swear by 
high-tickrate/high-FPS servers, so it's not entirely hype.

> To be honest a lot of times the smaller companies will give you better
> support if you pay a few dollars extra for those services over a large
> business. For instance, Branzone. They're not huge right now, but they're
> not tiny either. You pay a couple extra bucks for the same thing, I get a
> response to tickets usually within 10-20 minutes, but you also don't 
> overpay
> for the same service.

I don't want to compare to specific providers, but NFO uses some of the most 
expensive bandwidth out there and has a very strong focus on performance and 
service. These factors have costs associated with them. Other providers that 
use different bandwidth, load machines differently, and have different 
service levels will have different prices as a result. Some providers may 
over- or under-charge for the service, but as I mentioned before, 
Nuclearfallout does not make a profit.

> Is any host perfect? No. Is it worth it, in my
> opinion, to pay the extra bucks for a NFO server? Absolutely not.

I'm not arguing that the high-end hosts are right for everyone, but they are 
not as overpriced as you have indicated. There is oftentimes quite a bit of 
value found in buying a slightly more expensive service.

> For the
> same price as a dedicated server (where I can run 3-4 of the same server
> mentioned) it costs the same as 1.8 servers through NFO.

Naturally you can save quite a bit of money by renting a dedicated server 
(although I'm not sure what type of server you're talking about here). Many 
hosts, including NFO, offer these side by side with game servers and they 
are typically a good value, but only if you have the time to set everything 
up yourself, don't need the extra freebies and support that a game server 
would offer, have the extra money and need for multiple servers, and don't 
need quite as good of performance.

> While I do
> understand the support aspect, game servers are *really* not that hard to
> run yourself. I taught myself how to do it with a bit of google searching
> and toiling. That was over three years ago, I'm still learning,

I think you have learned, and know now, a lot more than you realize. That 
reflects well upon you. The better GSPs will have your level of knowledge 
and more, and they will have already applied it to their machine 
configurations, fully automatic systems, and so on. That also means 
customers can talk to live support staffmembers who know what they're doing 
and are willing to quickly walk them through all sorts of issues that crop 
up.

> I don't mean to make this a fight, but seriously, it's overrated. Some
> things you do have to learn first-hand though. :)

There's a lot to be said for starting off with a well-established, 
quality-oriented host that has a good reputation -- then potentially going 
from there to a dedicated server or a lower-end host. And there's no harm in 
taking advantage of the free trials that many GSPs offer, to see if the 
performance is all it's cracked up to be.

-John 


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Re: [hlds] Anyone use Sigma servers

2009-05-25 Thread Cc2iscooL
Yes, but there's a difference between a quality cost and overcharging for
the same service, and over-hyping something that doesn't even matter
(anything more than 1000 fps serverside, hell, even 500 fps is pushing it.)
To be honest a lot of times the smaller companies will give you better
support if you pay a few dollars extra for those services over a large
business. For instance, Branzone. They're not huge right now, but they're
not tiny either. You pay a couple extra bucks for the same thing, I get a
response to tickets usually within 10-20 minutes, but you also don't overpay
for the same service. Is any host perfect? No. Is it worth it, in my
opinion, to pay the extra bucks for a NFO server? Absolutely not. For the
same price as a dedicated server (where I can run 3-4 of the same server
mentioned) it costs the same as 1.8 servers through NFO. While I do
understand the support aspect, game servers are *really* not that hard to
run yourself. I taught myself how to do it with a bit of google searching
and toiling. That was over three years ago, I'm still learning, and I did
actually start off with a NFO server way back in the day because everyone
thought they were awesome. Ended up cancelling when I found the same quality
server for half the price per month, though, and eventually went on to
create my own servers myself because I was limited too much by providers.

I don't mean to make this a fight, but seriously, it's overrated. Some
things you do have to learn first-hand though. :)

--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com


On Tue, May 26, 2009 at 12:32 AM, John wrote:

> Cc2, quality servers have real costs associated with them, and you will
> find
> higher prices at higher-quality GSPs than at others. It actually does cost
> more to run reliable servers using high-end bandwidth, on underloaded
> machines, with excellent support, etc.
>
> L4D servers also cost less than the range you gave, so what you said was a
> bit misleading..
>
> -John
>
> - Original Message -
> From: "Cc2iscooL" 
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Monday, May 25, 2009 10:00 PM
> Subject: Re: [hlds] Anyone use Sigma servers
>
>
> Only $3.50-5.00 a slot!
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
>
>
> On Mon, May 25, 2009 at 11:33 PM, Matt Stanton <
> inflatablesoulm...@brothersofchaos.com> wrote:
>
> > Never really heard of them, but if you're looking for a Chicago-based
> > server, nuclearfallout has always done us right.
> >
> > Steve Kovack Sr. wrote:
> > > Just wondering if anyone uses or has used this provider, and their
> > opinions on them.
> > >
> > > http://www.sigmaservers.com/
> > >
> > > I have a club member who wants to start a L4D server and seems to want
> > > to
> > use them.  Thanks for any input.
> > >
> > > _
> > > Hotmail® has ever-growing storage! Don’t worry about storage limits.
> > >
> >
> http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009
> > > ___
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> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> >
> > ___
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Re: [hlds] Anyone use Sigma servers

2009-05-25 Thread DontWannaName!
I only buy servers from companies with nice websites. I dont know if that
would pass the bar...

On Mon, May 25, 2009 at 10:32 PM, John wrote:

> Cc2, quality servers have real costs associated with them, and you will
> find
> higher prices at higher-quality GSPs than at others. It actually does cost
> more to run reliable servers using high-end bandwidth, on underloaded
> machines, with excellent support, etc.
>
> L4D servers also cost less than the range you gave, so what you said was a
> bit misleading..
>
> -John
>
> - Original Message -
> From: "Cc2iscooL" 
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Monday, May 25, 2009 10:00 PM
> Subject: Re: [hlds] Anyone use Sigma servers
>
>
> Only $3.50-5.00 a slot!
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
>
>
> On Mon, May 25, 2009 at 11:33 PM, Matt Stanton <
> inflatablesoulm...@brothersofchaos.com> wrote:
>
> > Never really heard of them, but if you're looking for a Chicago-based
> > server, nuclearfallout has always done us right.
> >
> > Steve Kovack Sr. wrote:
> > > Just wondering if anyone uses or has used this provider, and their
> > opinions on them.
> > >
> > > http://www.sigmaservers.com/
> > >
> > > I have a club member who wants to start a L4D server and seems to want
> > > to
> > use them.  Thanks for any input.
> > >
> > > _
> > > Hotmail® has ever-growing storage! Don’t worry about storage limits.
> > >
> >
> http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Anyone use Sigma servers

2009-05-25 Thread John
Cc2, quality servers have real costs associated with them, and you will find 
higher prices at higher-quality GSPs than at others. It actually does cost 
more to run reliable servers using high-end bandwidth, on underloaded 
machines, with excellent support, etc.

L4D servers also cost less than the range you gave, so what you said was a 
bit misleading..

-John

- Original Message - 
From: "Cc2iscooL" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Monday, May 25, 2009 10:00 PM
Subject: Re: [hlds] Anyone use Sigma servers


Only $3.50-5.00 a slot!

--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com


On Mon, May 25, 2009 at 11:33 PM, Matt Stanton <
inflatablesoulm...@brothersofchaos.com> wrote:

> Never really heard of them, but if you're looking for a Chicago-based
> server, nuclearfallout has always done us right.
>
> Steve Kovack Sr. wrote:
> > Just wondering if anyone uses or has used this provider, and their
> opinions on them.
> >
> > http://www.sigmaservers.com/
> >
> > I have a club member who wants to start a L4D server and seems to want 
> > to
> use them.  Thanks for any input.
> >
> > _
> > Hotmail® has ever-growing storage! Don’t worry about storage limits.
> >
> http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Anyone use Sigma servers

2009-05-25 Thread Cc2iscooL
Only $3.50-5.00 a slot!

--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com


On Mon, May 25, 2009 at 11:33 PM, Matt Stanton <
inflatablesoulm...@brothersofchaos.com> wrote:

> Never really heard of them, but if you're looking for a Chicago-based
> server, nuclearfallout has always done us right.
>
> Steve Kovack Sr. wrote:
> > Just wondering if anyone uses or has used this provider, and their
> opinions on them.
> >
> > http://www.sigmaservers.com/
> >
> > I have a club member who wants to start a L4D server and seems to want to
> use them.  Thanks for any input.
> >
> > _
> > Hotmail® has ever-growing storage! Don’t worry about storage limits.
> >
> http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Anyone use Sigma servers

2009-05-25 Thread Matt Stanton
Never really heard of them, but if you're looking for a Chicago-based 
server, nuclearfallout has always done us right.

Steve Kovack Sr. wrote:
> Just wondering if anyone uses or has used this provider, and their opinions 
> on them.
>
> http://www.sigmaservers.com/
>
> I have a club member who wants to start a L4D server and seems to want to use 
> them.  Thanks for any input.
>
> _
> Hotmail® has ever-growing storage! Don’t worry about storage limits.
> http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   


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[hlds] Anyone use Sigma servers

2009-05-25 Thread Steve Kovack Sr .

Just wondering if anyone uses or has used this provider, and their opinions on 
them.

http://www.sigmaservers.com/

I have a club member who wants to start a L4D server and seems to want to use 
them.  Thanks for any input.

_
Hotmail® has ever-growing storage! Don’t worry about storage limits.
http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009
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