Re: [hlds] High ping times with TF2 Server?

2007-10-21 Thread Dan E
--
[ Picked text/plain from multipart/alternative ]
Holy christ I mis-read the OP.  I though he said there was a LAN server with 
public people joining.  Sorry about that.

That does sound like a bandwidth issue to me.  Right now my connection is pure 
crap: drops down to 1mbit during peak hours.  When I play streaming music and 
play, and the connection starts to get down there, I notice it by my ping 
increasing almost 10fold.  I cut the music, it goes down to normal.

Wouldn't hurt to try another router, but it's probably bandwidth.

Ook [EMAIL PROTECTED] wrote: 24 people on the LAN - not 24 people coming down 
from the Internet. I'm
guessing the lan is 100mbps - if not gigabit. Even if it was an ancient
10mbps lan, it would still handle 24 people without exceeding 10% of the
lan's capacity. It sounds to me like the players are coming in from the
Internet, and he doesn't have the bandwidth for 7 players. 256k upload would
do exactly that. Maybe he doesn't have the bandwidth he thinks he has? Maybe
TF2 is a bandwidth hog, and/or he has his settings such that it really can't
support more then 6 players with 512k up?

I would monitor the bandwidth that is actually being concumed. DuMeter is an
excellent tool for doing that, windows also has a tool for monitoring
bandwidth consumption. Once you know how much upload 6 or 7 players are
actually using, you can test to see how much upload you really have.


- Original Message -
From: Dan E
To:
Sent: Saturday, October 20, 2007 7:50 PM
Subject: Re: [hlds] High ping times with TF2 Server?


--
[ Picked text/plain from multipart/alternative ]
24 people at 500 kiloBIT?  Maybe byte, not bit.  Honestly, that may be your
limiting factor: bandwidth.  Say you had 3 people on WAN, 3 people on LAN.
When you add one more person, you have a slight increase in bandwidth to the
WAN players (they need the extra person's updates too).  That could be what
pushes the connection over the limit.  Try reducing the maxrate when this
happens to see if it has any effect on ping.

Ook  wrote: 6 people = 50ms, 7 people = 300ms. Most
limiting factors cause a gradual
increase of latency, not a sharp rise like this. This sounds like a resource
that has it's limit at somewhere between 6 and 7 people - works great with
6, barfs with 7. If you don't have as much bandwidth as you think you do,
that would cause something like this. What happens if you have 8, 9, or
more?

How many of the 7 people are on the LAN, how many are coming in from the
Internet? You should be able to pack 24 people into the map on a LAN and not
have any bandwidth related issues.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of John Marszalek
 Sent: Saturday, October 20, 2007 12:45 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] High ping times with TF2 Server?

 --
 [ Picked text/plain from multipart/alternative ]
 Question for everyone...

 We are having a LAN party, and when we get about 7 people connected to a
 public server, we see our ping times jump up from 50ms up to over 300ms.
 But once that 7th person drops off, the ping times go back down.  On the
 internet connection we are using, we are getting an average download speed
 of about 3Mbps, and a upload speed of about 500Kbps.

 Does anyone have any ideas why it would be doing this, and is there a way
 we
 can get around this?  Thanks@
 --

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[hlds] High ping times with TF2 Server?

2007-10-20 Thread John Marszalek
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[ Picked text/plain from multipart/alternative ]
Question for everyone...

We are having a LAN party, and when we get about 7 people connected to a
public server, we see our ping times jump up from 50ms up to over 300ms.
But once that 7th person drops off, the ping times go back down.  On the
internet connection we are using, we are getting an average download speed
of about 3Mbps, and a upload speed of about 500Kbps.

Does anyone have any ideas why it would be doing this, and is there a way we
can get around this?  Thanks@
--

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RE: [hlds] High ping times with TF2 Server?

2007-10-20 Thread Jason O. Washburn
Sounds like it maybe the router or your upload bandwidth.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Marszalek
Sent: Saturday, October 20, 2007 2:45 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] High ping times with TF2 Server?


--
[ Picked text/plain from multipart/alternative ]
Question for everyone...

We are having a LAN party, and when we get about 7 people connected to a
public server, we see our ping times jump up from 50ms up to over 300ms. But
once that 7th person drops off, the ping times go back down.  On the
internet connection we are using, we are getting an average download speed
of about 3Mbps, and a upload speed of about 500Kbps.

Does anyone have any ideas why it would be doing this, and is there a way we
can get around this?  Thanks@
--

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Re: [hlds] High ping times with TF2 Server?

2007-10-20 Thread Anders Justesen
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Try lowering your rates (cl_cmd/updaterate, rate)..

But post stuff like this in forums please ;)

- Original Message 
From: John Marszalek [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, October 20, 2007 9:44:49 PM
Subject: [hlds] High ping times with TF2 Server?

--
[ Picked text/plain from multipart/alternative ]
Question for everyone...

We are having a LAN party, and when we get about 7 people connected to
 a
public server, we see our ping times jump up from 50ms up to over
 300ms.
But once that 7th person drops off, the ping times go back down.  On
 the
internet connection we are using, we are getting an average download
 speed
of about 3Mbps, and a upload speed of about 500Kbps.

Does anyone have any ideas why it would be doing this, and is there a
 way we
can get around this?  Thanks@
--

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RE: [hlds] High ping times with TF2 Server?

2007-10-20 Thread taytrrs
I had a router (zyxel 334) that caused that exactly.  I've since replaced it
with an linux-computer-based router/firewall (ipcop.org).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Marszalek
Sent: Saturday, October 20, 2007 12:45 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] High ping times with TF2 Server?

--
[ Picked text/plain from multipart/alternative ]
Question for everyone...

We are having a LAN party, and when we get about 7 people connected to a
public server, we see our ping times jump up from 50ms up to over 300ms.
But once that 7th person drops off, the ping times go back down.  On the
internet connection we are using, we are getting an average download speed
of about 3Mbps, and a upload speed of about 500Kbps.

Does anyone have any ideas why it would be doing this, and is there a way we
can get around this?  Thanks@
--

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Re: [hlds] High ping times with TF2 Server?

2007-10-20 Thread Ook

6 people = 50ms, 7 people = 300ms. Most limiting factors cause a gradual
increase of latency, not a sharp rise like this. This sounds like a resource
that has it's limit at somewhere between 6 and 7 people - works great with
6, barfs with 7. If you don't have as much bandwidth as you think you do,
that would cause something like this. What happens if you have 8, 9, or
more?

How many of the 7 people are on the LAN, how many are coming in from the
Internet? You should be able to pack 24 people into the map on a LAN and not
have any bandwidth related issues.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Marszalek
Sent: Saturday, October 20, 2007 12:45 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] High ping times with TF2 Server?

--
[ Picked text/plain from multipart/alternative ]
Question for everyone...

We are having a LAN party, and when we get about 7 people connected to a
public server, we see our ping times jump up from 50ms up to over 300ms.
But once that 7th person drops off, the ping times go back down.  On the
internet connection we are using, we are getting an average download speed
of about 3Mbps, and a upload speed of about 500Kbps.

Does anyone have any ideas why it would be doing this, and is there a way
we
can get around this?  Thanks@
--

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Re: [hlds] High ping times with TF2 Server?

2007-10-20 Thread Dan E
--
[ Picked text/plain from multipart/alternative ]
24 people at 500 kiloBIT?  Maybe byte, not bit.  Honestly, that may be your 
limiting factor: bandwidth.  Say you had 3 people on WAN, 3 people on LAN.  
When you add one more person, you have a slight increase in bandwidth to the 
WAN players (they need the extra person's updates too).  That could be what 
pushes the connection over the limit.  Try reducing the maxrate when this 
happens to see if it has any effect on ping.

Ook [EMAIL PROTECTED] wrote: 6 people = 50ms, 7 people = 300ms. Most limiting 
factors cause a gradual
increase of latency, not a sharp rise like this. This sounds like a resource
that has it's limit at somewhere between 6 and 7 people - works great with
6, barfs with 7. If you don't have as much bandwidth as you think you do,
that would cause something like this. What happens if you have 8, 9, or
more?

How many of the 7 people are on the LAN, how many are coming in from the
Internet? You should be able to pack 24 people into the map on a LAN and not
have any bandwidth related issues.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of John Marszalek
 Sent: Saturday, October 20, 2007 12:45 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] High ping times with TF2 Server?

 --
 [ Picked text/plain from multipart/alternative ]
 Question for everyone...

 We are having a LAN party, and when we get about 7 people connected to a
 public server, we see our ping times jump up from 50ms up to over 300ms.
 But once that 7th person drops off, the ping times go back down.  On the
 internet connection we are using, we are getting an average download speed
 of about 3Mbps, and a upload speed of about 500Kbps.

 Does anyone have any ideas why it would be doing this, and is there a way
 we
 can get around this?  Thanks@
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] High ping times with TF2 Server?

2007-10-20 Thread Ook

24 people on the LAN - not 24 people coming down from the Internet. I'm
guessing the lan is 100mbps - if not gigabit. Even if it was an ancient
10mbps lan, it would still handle 24 people without exceeding 10% of the
lan's capacity. It sounds to me like the players are coming in from the
Internet, and he doesn't have the bandwidth for 7 players. 256k upload would
do exactly that. Maybe he doesn't have the bandwidth he thinks he has? Maybe
TF2 is a bandwidth hog, and/or he has his settings such that it really can't
support more then 6 players with 512k up?

I would monitor the bandwidth that is actually being concumed. DuMeter is an
excellent tool for doing that, windows also has a tool for monitoring
bandwidth consumption. Once you know how much upload 6 or 7 players are
actually using, you can test to see how much upload you really have.


- Original Message -
From: Dan E [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, October 20, 2007 7:50 PM
Subject: Re: [hlds] High ping times with TF2 Server?


--
[ Picked text/plain from multipart/alternative ]
24 people at 500 kiloBIT?  Maybe byte, not bit.  Honestly, that may be your
limiting factor: bandwidth.  Say you had 3 people on WAN, 3 people on LAN.
When you add one more person, you have a slight increase in bandwidth to the
WAN players (they need the extra person's updates too).  That could be what
pushes the connection over the limit.  Try reducing the maxrate when this
happens to see if it has any effect on ping.

Ook [EMAIL PROTECTED] wrote: 6 people = 50ms, 7 people = 300ms. Most
limiting factors cause a gradual
increase of latency, not a sharp rise like this. This sounds like a resource
that has it's limit at somewhere between 6 and 7 people - works great with
6, barfs with 7. If you don't have as much bandwidth as you think you do,
that would cause something like this. What happens if you have 8, 9, or
more?

How many of the 7 people are on the LAN, how many are coming in from the
Internet? You should be able to pack 24 people into the map on a LAN and not
have any bandwidth related issues.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Marszalek
Sent: Saturday, October 20, 2007 12:45 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] High ping times with TF2 Server?

--
[ Picked text/plain from multipart/alternative ]
Question for everyone...

We are having a LAN party, and when we get about 7 people connected to a
public server, we see our ping times jump up from 50ms up to over 300ms.
But once that 7th person drops off, the ping times go back down.  On the
internet connection we are using, we are getting an average download speed
of about 3Mbps, and a upload speed of about 500Kbps.

Does anyone have any ideas why it would be doing this, and is there a way
we
can get around this?  Thanks@
--

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