Re: [hlds] Different mods in install folder (srcds)

2007-04-13 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Dan the Man

Yep, that fixed it for +plugin_load in the command line startup, for CS
SRCDS you have to put: +plugin_load cstrike\addons\

And yes, Mani was one of the main offenders of plugins that say they are
unloaded, but in reality, they don't. Whether the fault is Mani or SRCDS, I
don't really care, cause I'd rather not be loading the stupid plugins in the
1st place.

On 4/13/07, Dan E <[EMAIL PROTECTED]> wrote:
>
> From what I remember, I used to have to put a rather large chunk of the
> path
> to the dll in order to get it to work.
>
> @Whisper, I had the same issue with unloading; parts of mani mod (like
> deathbeam, adverts, etc) were left enabled even though srcds showed it was
> gone.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
> Sent: Friday, April 13, 2007 1:48 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Different mods in install folder (srcds)
>
> -game hl2mp -console +plugin_load sourceop +map dm_overwatch +maxplayers
> 32
> +sv_lan 0 -allowdebug +log on
>
> And there is a dll called sourceop.dll placed in the srcds\bin folder.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, April 12, 2007 10:42 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Different mods in install folder (srcds)
>
> --
> [ Picked text/plain from multipart/alternative ]
> What does yr +plugin_load pluginname command line look like? Maybe it
> needs
> be in a certain part of the startup?
>
> On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> >
> > I use SRCDS for Windows and I have no VDFs and the +plugin_load
> pluginname
> > in the command line works just fine.
> >
> > -Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Thursday, April 12, 2007 10:24 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] Different mods in install folder (srcds)
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > But does "+plugin_load pluginname" cmd line startup option work with a
> > missing vdf file on SRCDS for Windows?
> >
> > I have not tried loading the plugin manually, since this doesn't really
> > acomplish anything.
> >
> > As for the unload, well, I agree that it says the plugin is unloaded,
> but
> > if
> > you are playing on the server and still seem some of the functionality
> of
> > the plugin still in place, even though you know you have unloaded the
> > plugin
> > and plugin_print says its all clear, what can you do? Maybe this issue
> has
> > been fixed, I don't know, but its not something I really want to revisit
> > any
> > time soon.
> >
> > On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> > >
> > > That seems strange. I load my plugin from the command line and it
> works
> > > just
> > > fine. I don't have any VDF files and the dll is placed in
> hl2server\bin.
> > > Then, when plugin_load NameOfDLL is executed, it loads with no
> problems.
> > > Also, I've never noticed the issue you mentioned with unload. If I run
> > > plugin_unload NameOfDLL a message is printed to the console saying
> that
> > it
> > > was unloaded and afterwards, plugin_print doesn't show anything
> loaded.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > > Sent: Thursday, April 12, 2007 8:43 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] Different mods in install folder (srcds)
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > So you are saying you can do a "+plugin_load pluginname" and you don't
> > > need
> > > the vdf file in the /addon dir and it will work?
> > >
> > > I have tested it and it does not appear to work if the vdf file is not
> > in
> > > the /addons dir.
> > >
> > > And yes I got the plugin name right, because if I put the vdf file
> back
> > > and
> > > leave the "+plugin_load pluginname"  in the commandline, I get 2
> > instances
> > > of the plugin running.
> > >
> > > plugin_unload is very tempremental as it doesn't use plugin names,
> > simply
> > > the plugin index and even if you do manage to shut the plugin 

RE: [hlds] Different mods in install folder (srcds)

2007-04-13 Thread Dan E
>From what I remember, I used to have to put a rather large chunk of the path
to the dll in order to get it to work.

@Whisper, I had the same issue with unloading; parts of mani mod (like
deathbeam, adverts, etc) were left enabled even though srcds showed it was
gone.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Friday, April 13, 2007 1:48 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Different mods in install folder (srcds)

-game hl2mp -console +plugin_load sourceop +map dm_overwatch +maxplayers 32
+sv_lan 0 -allowdebug +log on

And there is a dll called sourceop.dll placed in the srcds\bin folder.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 10:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
What does yr +plugin_load pluginname command line look like? Maybe it needs
be in a certain part of the startup?

On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> I use SRCDS for Windows and I have no VDFs and the +plugin_load pluginname
> in the command line works just fine.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, April 12, 2007 10:24 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Different mods in install folder (srcds)
>
> --
> [ Picked text/plain from multipart/alternative ]
> But does "+plugin_load pluginname" cmd line startup option work with a
> missing vdf file on SRCDS for Windows?
>
> I have not tried loading the plugin manually, since this doesn't really
> acomplish anything.
>
> As for the unload, well, I agree that it says the plugin is unloaded, but
> if
> you are playing on the server and still seem some of the functionality of
> the plugin still in place, even though you know you have unloaded the
> plugin
> and plugin_print says its all clear, what can you do? Maybe this issue has
> been fixed, I don't know, but its not something I really want to revisit
> any
> time soon.
>
> On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> >
> > That seems strange. I load my plugin from the command line and it works
> > just
> > fine. I don't have any VDF files and the dll is placed in hl2server\bin.
> > Then, when plugin_load NameOfDLL is executed, it loads with no problems.
> > Also, I've never noticed the issue you mentioned with unload. If I run
> > plugin_unload NameOfDLL a message is printed to the console saying that
> it
> > was unloaded and afterwards, plugin_print doesn't show anything loaded.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Thursday, April 12, 2007 8:43 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] Different mods in install folder (srcds)
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > So you are saying you can do a "+plugin_load pluginname" and you don't
> > need
> > the vdf file in the /addon dir and it will work?
> >
> > I have tested it and it does not appear to work if the vdf file is not
> in
> > the /addons dir.
> >
> > And yes I got the plugin name right, because if I put the vdf file back
> > and
> > leave the "+plugin_load pluginname"  in the commandline, I get 2
> instances
> > of the plugin running.
> >
> > plugin_unload is very tempremental as it doesn't use plugin names,
> simply
> > the plugin index and even if you do manage to shut the plugin down using
> > plugin_unload, my experience is that does not fully go away, bits of the
> > plugin features, still seems to hang around, thus making it an unviable
> > option.
> >
> > On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> > >
> > > You could do this, or put +plugin_load pluginname in the command line.
> > As
> > > long as the plugin is loaded prior to the map command being issued, it
> > > should work fine.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> > > Sent: Thursday, April 12, 2007 6:49 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] Different mods in install folder (srcds)
> > >
> > > You could remove the .vdfs and use plugin_load in your autoexec I
> > think...
> > > (not tested, just wondering if it would work).
> > >
> > > -Origi

RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
-game hl2mp -console +plugin_load sourceop +map dm_overwatch +maxplayers 32
+sv_lan 0 -allowdebug +log on

And there is a dll called sourceop.dll placed in the srcds\bin folder.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 10:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
What does yr +plugin_load pluginname command line look like? Maybe it needs
be in a certain part of the startup?

On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> I use SRCDS for Windows and I have no VDFs and the +plugin_load pluginname
> in the command line works just fine.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, April 12, 2007 10:24 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Different mods in install folder (srcds)
>
> --
> [ Picked text/plain from multipart/alternative ]
> But does "+plugin_load pluginname" cmd line startup option work with a
> missing vdf file on SRCDS for Windows?
>
> I have not tried loading the plugin manually, since this doesn't really
> acomplish anything.
>
> As for the unload, well, I agree that it says the plugin is unloaded, but
> if
> you are playing on the server and still seem some of the functionality of
> the plugin still in place, even though you know you have unloaded the
> plugin
> and plugin_print says its all clear, what can you do? Maybe this issue has
> been fixed, I don't know, but its not something I really want to revisit
> any
> time soon.
>
> On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> >
> > That seems strange. I load my plugin from the command line and it works
> > just
> > fine. I don't have any VDF files and the dll is placed in hl2server\bin.
> > Then, when plugin_load NameOfDLL is executed, it loads with no problems.
> > Also, I've never noticed the issue you mentioned with unload. If I run
> > plugin_unload NameOfDLL a message is printed to the console saying that
> it
> > was unloaded and afterwards, plugin_print doesn't show anything loaded.
> >
> > -Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Thursday, April 12, 2007 8:43 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] Different mods in install folder (srcds)
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > So you are saying you can do a "+plugin_load pluginname" and you don't
> > need
> > the vdf file in the /addon dir and it will work?
> >
> > I have tested it and it does not appear to work if the vdf file is not
> in
> > the /addons dir.
> >
> > And yes I got the plugin name right, because if I put the vdf file back
> > and
> > leave the "+plugin_load pluginname"  in the commandline, I get 2
> instances
> > of the plugin running.
> >
> > plugin_unload is very tempremental as it doesn't use plugin names,
> simply
> > the plugin index and even if you do manage to shut the plugin down using
> > plugin_unload, my experience is that does not fully go away, bits of the
> > plugin features, still seems to hang around, thus making it an unviable
> > option.
> >
> > On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> > >
> > > You could do this, or put +plugin_load pluginname in the command line.
> > As
> > > long as the plugin is loaded prior to the map command being issued, it
> > > should work fine.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> > > Sent: Thursday, April 12, 2007 6:49 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] Different mods in install folder (srcds)
> > >
> > > You could remove the .vdfs and use plugin_load in your autoexec I
> > think...
> > > (not tested, just wondering if it would work).
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > > Sent: Thursday, April 12, 2007 4:13 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] Different mods in install folder (srcds)
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Lol
> > >
> > > Been asking for this feature for years.
> > >
> > &

Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
What does yr +plugin_load pluginname command line look like? Maybe it needs
be in a certain part of the startup?

On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> I use SRCDS for Windows and I have no VDFs and the +plugin_load pluginname
> in the command line works just fine.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, April 12, 2007 10:24 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Different mods in install folder (srcds)
>
> --
> [ Picked text/plain from multipart/alternative ]
> But does "+plugin_load pluginname" cmd line startup option work with a
> missing vdf file on SRCDS for Windows?
>
> I have not tried loading the plugin manually, since this doesn't really
> acomplish anything.
>
> As for the unload, well, I agree that it says the plugin is unloaded, but
> if
> you are playing on the server and still seem some of the functionality of
> the plugin still in place, even though you know you have unloaded the
> plugin
> and plugin_print says its all clear, what can you do? Maybe this issue has
> been fixed, I don't know, but its not something I really want to revisit
> any
> time soon.
>
> On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> >
> > That seems strange. I load my plugin from the command line and it works
> > just
> > fine. I don't have any VDF files and the dll is placed in hl2server\bin.
> > Then, when plugin_load NameOfDLL is executed, it loads with no problems.
> > Also, I've never noticed the issue you mentioned with unload. If I run
> > plugin_unload NameOfDLL a message is printed to the console saying that
> it
> > was unloaded and afterwards, plugin_print doesn't show anything loaded.
> >
> > -Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Thursday, April 12, 2007 8:43 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] Different mods in install folder (srcds)
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > So you are saying you can do a "+plugin_load pluginname" and you don't
> > need
> > the vdf file in the /addon dir and it will work?
> >
> > I have tested it and it does not appear to work if the vdf file is not
> in
> > the /addons dir.
> >
> > And yes I got the plugin name right, because if I put the vdf file back
> > and
> > leave the "+plugin_load pluginname"  in the commandline, I get 2
> instances
> > of the plugin running.
> >
> > plugin_unload is very tempremental as it doesn't use plugin names,
> simply
> > the plugin index and even if you do manage to shut the plugin down using
> > plugin_unload, my experience is that does not fully go away, bits of the
> > plugin features, still seems to hang around, thus making it an unviable
> > option.
> >
> > On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> > >
> > > You could do this, or put +plugin_load pluginname in the command line.
> > As
> > > long as the plugin is loaded prior to the map command being issued, it
> > > should work fine.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> > > Sent: Thursday, April 12, 2007 6:49 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] Different mods in install folder (srcds)
> > >
> > > You could remove the .vdfs and use plugin_load in your autoexec I
> > think...
> > > (not tested, just wondering if it would work).
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > > Sent: Thursday, April 12, 2007 4:13 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] Different mods in install folder (srcds)
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Lol
> > >
> > > Been asking for this feature for years.
> > >
> > > It is the primary reason I prefer Metamod based plugins to stuff that
> is
> > > simply dumped into the \addons\ directory, since you can specify the
> > exact
> > > metamod.ini file that belongs to a particular SRCDS process and then
> > line
> > > by
> > > line add or remove metamod based plugins for a particular SRCDS
> process,
> > 

RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
I use SRCDS for Windows and I have no VDFs and the +plugin_load pluginname
in the command line works just fine.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 10:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
But does "+plugin_load pluginname" cmd line startup option work with a
missing vdf file on SRCDS for Windows?

I have not tried loading the plugin manually, since this doesn't really
acomplish anything.

As for the unload, well, I agree that it says the plugin is unloaded, but if
you are playing on the server and still seem some of the functionality of
the plugin still in place, even though you know you have unloaded the plugin
and plugin_print says its all clear, what can you do? Maybe this issue has
been fixed, I don't know, but its not something I really want to revisit any
time soon.

On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> That seems strange. I load my plugin from the command line and it works
> just
> fine. I don't have any VDF files and the dll is placed in hl2server\bin.
> Then, when plugin_load NameOfDLL is executed, it loads with no problems.
> Also, I've never noticed the issue you mentioned with unload. If I run
> plugin_unload NameOfDLL a message is printed to the console saying that it
> was unloaded and afterwards, plugin_print doesn't show anything loaded.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, April 12, 2007 8:43 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Different mods in install folder (srcds)
>
> --
> [ Picked text/plain from multipart/alternative ]
> So you are saying you can do a "+plugin_load pluginname" and you don't
> need
> the vdf file in the /addon dir and it will work?
>
> I have tested it and it does not appear to work if the vdf file is not in
> the /addons dir.
>
> And yes I got the plugin name right, because if I put the vdf file back
> and
> leave the "+plugin_load pluginname"  in the commandline, I get 2 instances
> of the plugin running.
>
> plugin_unload is very tempremental as it doesn't use plugin names, simply
> the plugin index and even if you do manage to shut the plugin down using
> plugin_unload, my experience is that does not fully go away, bits of the
> plugin features, still seems to hang around, thus making it an unviable
> option.
>
> On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> >
> > You could do this, or put +plugin_load pluginname in the command line.
> As
> > long as the plugin is loaded prior to the map command being issued, it
> > should work fine.
> >
> > -----Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> > Sent: Thursday, April 12, 2007 6:49 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] Different mods in install folder (srcds)
> >
> > You could remove the .vdfs and use plugin_load in your autoexec I
> think...
> > (not tested, just wondering if it would work).
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Thursday, April 12, 2007 4:13 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] Different mods in install folder (srcds)
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Lol
> >
> > Been asking for this feature for years.
> >
> > It is the primary reason I prefer Metamod based plugins to stuff that is
> > simply dumped into the \addons\ directory, since you can specify the
> exact
> > metamod.ini file that belongs to a particular SRCDS process and then
> line
> > by
> > line add or remove metamod based plugins for a particular SRCDS process,
> > whilst maintaining a single install directory.
> >
> > There is a working version of Mani for metamod, for which he is to be
> > applauded, but so far, just about every other major plugin creator (you
> > know
> > who you are and you all know who I'm talking about) refuses to make
> > metamod
> > compatible versions of their plugins, Detox & CS:S DM being other
> notable
> > exceptions that do run as Metamod plugins.
> >
> > It seems that when people do get dual quad core cpu blades, that plugin
> > creators are going to expect people to run 8 separate SRCDS installs
> just
> > to
> > satisfy the abomination that is the \addons\ directory.
> >
> > On 4/12/

Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
But does "+plugin_load pluginname" cmd line startup option work with a
missing vdf file on SRCDS for Windows?

I have not tried loading the plugin manually, since this doesn't really
acomplish anything.

As for the unload, well, I agree that it says the plugin is unloaded, but if
you are playing on the server and still seem some of the functionality of
the plugin still in place, even though you know you have unloaded the plugin
and plugin_print says its all clear, what can you do? Maybe this issue has
been fixed, I don't know, but its not something I really want to revisit any
time soon.

On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> That seems strange. I load my plugin from the command line and it works
> just
> fine. I don't have any VDF files and the dll is placed in hl2server\bin.
> Then, when plugin_load NameOfDLL is executed, it loads with no problems.
> Also, I've never noticed the issue you mentioned with unload. If I run
> plugin_unload NameOfDLL a message is printed to the console saying that it
> was unloaded and afterwards, plugin_print doesn't show anything loaded.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, April 12, 2007 8:43 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Different mods in install folder (srcds)
>
> --
> [ Picked text/plain from multipart/alternative ]
> So you are saying you can do a "+plugin_load pluginname" and you don't
> need
> the vdf file in the /addon dir and it will work?
>
> I have tested it and it does not appear to work if the vdf file is not in
> the /addons dir.
>
> And yes I got the plugin name right, because if I put the vdf file back
> and
> leave the "+plugin_load pluginname"  in the commandline, I get 2 instances
> of the plugin running.
>
> plugin_unload is very tempremental as it doesn't use plugin names, simply
> the plugin index and even if you do manage to shut the plugin down using
> plugin_unload, my experience is that does not fully go away, bits of the
> plugin features, still seems to hang around, thus making it an unviable
> option.
>
> On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> >
> > You could do this, or put +plugin_load pluginname in the command line.
> As
> > long as the plugin is loaded prior to the map command being issued, it
> > should work fine.
> >
> > -----Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> > Sent: Thursday, April 12, 2007 6:49 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] Different mods in install folder (srcds)
> >
> > You could remove the .vdfs and use plugin_load in your autoexec I
> think...
> > (not tested, just wondering if it would work).
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Thursday, April 12, 2007 4:13 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] Different mods in install folder (srcds)
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Lol
> >
> > Been asking for this feature for years.
> >
> > It is the primary reason I prefer Metamod based plugins to stuff that is
> > simply dumped into the \addons\ directory, since you can specify the
> exact
> > metamod.ini file that belongs to a particular SRCDS process and then
> line
> > by
> > line add or remove metamod based plugins for a particular SRCDS process,
> > whilst maintaining a single install directory.
> >
> > There is a working version of Mani for metamod, for which he is to be
> > applauded, but so far, just about every other major plugin creator (you
> > know
> > who you are and you all know who I'm talking about) refuses to make
> > metamod
> > compatible versions of their plugins, Detox & CS:S DM being other
> notable
> > exceptions that do run as Metamod plugins.
> >
> > It seems that when people do get dual quad core cpu blades, that plugin
> > creators are going to expect people to run 8 separate SRCDS installs
> just
> > to
> > satisfy the abomination that is the \addons\ directory.
> >
> > On 4/12/07, Ian mu <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Hiya, thanks for the replies. Not sure those would work (1st reply
> > would,
> > > but was hoping there was just a commandline rather than renaming), I
> &g

Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread John

Is there a way to have a different .cfg for the same plugin not just load?

On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:

That seems strange. I load my plugin from the command line and it works just
fine. I don't have any VDF files and the dll is placed in hl2server\bin.
Then, when plugin_load NameOfDLL is executed, it loads with no problems.
Also, I've never noticed the issue you mentioned with unload. If I run
plugin_unload NameOfDLL a message is printed to the console saying that it
was unloaded and afterwards, plugin_print doesn't show anything loaded.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 8:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
So you are saying you can do a "+plugin_load pluginname" and you don't need
the vdf file in the /addon dir and it will work?

I have tested it and it does not appear to work if the vdf file is not in
the /addons dir.

And yes I got the plugin name right, because if I put the vdf file back and
leave the "+plugin_load pluginname"  in the commandline, I get 2 instances
of the plugin running.

plugin_unload is very tempremental as it doesn't use plugin names, simply
the plugin index and even if you do manage to shut the plugin down using
plugin_unload, my experience is that does not fully go away, bits of the
plugin features, still seems to hang around, thus making it an unviable
option.

On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> You could do this, or put +plugin_load pluginname in the command line. As
> long as the plugin is loaded prior to the map command being issued, it
> should work fine.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> Sent: Thursday, April 12, 2007 6:49 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Different mods in install folder (srcds)
>
> You could remove the .vdfs and use plugin_load in your autoexec I think...
> (not tested, just wondering if it would work).
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, April 12, 2007 4:13 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Different mods in install folder (srcds)
>
> --
> [ Picked text/plain from multipart/alternative ]
> Lol
>
> Been asking for this feature for years.
>
> It is the primary reason I prefer Metamod based plugins to stuff that is
> simply dumped into the \addons\ directory, since you can specify the exact
> metamod.ini file that belongs to a particular SRCDS process and then line
> by
> line add or remove metamod based plugins for a particular SRCDS process,
> whilst maintaining a single install directory.
>
> There is a working version of Mani for metamod, for which he is to be
> applauded, but so far, just about every other major plugin creator (you
> know
> who you are and you all know who I'm talking about) refuses to make
> metamod
> compatible versions of their plugins, Detox & CS:S DM being other notable
> exceptions that do run as Metamod plugins.
>
> It seems that when people do get dual quad core cpu blades, that plugin
> creators are going to expect people to run 8 separate SRCDS installs just
> to
> satisfy the abomination that is the \addons\ directory.
>
> On 4/12/07, Ian mu <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hiya, thanks for the replies. Not sure those would work (1st reply
> would,
> > but was hoping there was just a commandline rather than renaming), I
> think
> > as the +servercfgfile would help for different config settings, but
> aren't
> > mods just loaded according to whats in the "addons" folder as such and
> no
> > way to specify which ones are ? So you couldn't turn mani off without
> > removing it (or having a diff addons folder), same for other bits like
> > zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
> > metamod source for example also).
> >
> > Thanks again, Ian
> >
> >
> > On 4/12/07, Adam Sando <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi Ian,
> > >
> > > Ludens posted a good summary of commandline switches that you need to
> > > use in order to load different configurations (with mods) from the
> same
> > > content source:
> > >
> > > "How to run two or more source dedicated servers from one folder:
> > >
> > > srcds -heapsize 262144 -tickrate 66 -console -game 

RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
That seems strange. I load my plugin from the command line and it works just
fine. I don't have any VDF files and the dll is placed in hl2server\bin.
Then, when plugin_load NameOfDLL is executed, it loads with no problems.
Also, I've never noticed the issue you mentioned with unload. If I run
plugin_unload NameOfDLL a message is printed to the console saying that it
was unloaded and afterwards, plugin_print doesn't show anything loaded.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 8:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
So you are saying you can do a "+plugin_load pluginname" and you don't need
the vdf file in the /addon dir and it will work?

I have tested it and it does not appear to work if the vdf file is not in
the /addons dir.

And yes I got the plugin name right, because if I put the vdf file back and
leave the "+plugin_load pluginname"  in the commandline, I get 2 instances
of the plugin running.

plugin_unload is very tempremental as it doesn't use plugin names, simply
the plugin index and even if you do manage to shut the plugin down using
plugin_unload, my experience is that does not fully go away, bits of the
plugin features, still seems to hang around, thus making it an unviable
option.

On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> You could do this, or put +plugin_load pluginname in the command line. As
> long as the plugin is loaded prior to the map command being issued, it
> should work fine.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> Sent: Thursday, April 12, 2007 6:49 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Different mods in install folder (srcds)
>
> You could remove the .vdfs and use plugin_load in your autoexec I think...
> (not tested, just wondering if it would work).
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, April 12, 2007 4:13 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Different mods in install folder (srcds)
>
> --
> [ Picked text/plain from multipart/alternative ]
> Lol
>
> Been asking for this feature for years.
>
> It is the primary reason I prefer Metamod based plugins to stuff that is
> simply dumped into the \addons\ directory, since you can specify the exact
> metamod.ini file that belongs to a particular SRCDS process and then line
> by
> line add or remove metamod based plugins for a particular SRCDS process,
> whilst maintaining a single install directory.
>
> There is a working version of Mani for metamod, for which he is to be
> applauded, but so far, just about every other major plugin creator (you
> know
> who you are and you all know who I'm talking about) refuses to make
> metamod
> compatible versions of their plugins, Detox & CS:S DM being other notable
> exceptions that do run as Metamod plugins.
>
> It seems that when people do get dual quad core cpu blades, that plugin
> creators are going to expect people to run 8 separate SRCDS installs just
> to
> satisfy the abomination that is the \addons\ directory.
>
> On 4/12/07, Ian mu <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hiya, thanks for the replies. Not sure those would work (1st reply
> would,
> > but was hoping there was just a commandline rather than renaming), I
> think
> > as the +servercfgfile would help for different config settings, but
> aren't
> > mods just loaded according to whats in the "addons" folder as such and
> no
> > way to specify which ones are ? So you couldn't turn mani off without
> > removing it (or having a diff addons folder), same for other bits like
> > zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
> > metamod source for example also).
> >
> > Thanks again, Ian
> >
> >
> > On 4/12/07, Adam Sando <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi Ian,
> > >
> > > Ludens posted a good summary of commandline switches that you need to
> > > use in order to load different configurations (with mods) from the
> same
> > > content source:
> > >
> > > "How to run two or more source dedicated servers from one folder:
> > >
> > > srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
> > > XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
> > > +rcon_password  +servercfgfi

Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
So you are saying you can do a "+plugin_load pluginname" and you don't need
the vdf file in the /addon dir and it will work?

I have tested it and it does not appear to work if the vdf file is not in
the /addons dir.

And yes I got the plugin name right, because if I put the vdf file back and
leave the "+plugin_load pluginname"  in the commandline, I get 2 instances
of the plugin running.

plugin_unload is very tempremental as it doesn't use plugin names, simply
the plugin index and even if you do manage to shut the plugin down using
plugin_unload, my experience is that does not fully go away, bits of the
plugin features, still seems to hang around, thus making it an unviable
option.

On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> You could do this, or put +plugin_load pluginname in the command line. As
> long as the plugin is loaded prior to the map command being issued, it
> should work fine.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> Sent: Thursday, April 12, 2007 6:49 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Different mods in install folder (srcds)
>
> You could remove the .vdfs and use plugin_load in your autoexec I think...
> (not tested, just wondering if it would work).
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, April 12, 2007 4:13 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Different mods in install folder (srcds)
>
> --
> [ Picked text/plain from multipart/alternative ]
> Lol
>
> Been asking for this feature for years.
>
> It is the primary reason I prefer Metamod based plugins to stuff that is
> simply dumped into the \addons\ directory, since you can specify the exact
> metamod.ini file that belongs to a particular SRCDS process and then line
> by
> line add or remove metamod based plugins for a particular SRCDS process,
> whilst maintaining a single install directory.
>
> There is a working version of Mani for metamod, for which he is to be
> applauded, but so far, just about every other major plugin creator (you
> know
> who you are and you all know who I'm talking about) refuses to make
> metamod
> compatible versions of their plugins, Detox & CS:S DM being other notable
> exceptions that do run as Metamod plugins.
>
> It seems that when people do get dual quad core cpu blades, that plugin
> creators are going to expect people to run 8 separate SRCDS installs just
> to
> satisfy the abomination that is the \addons\ directory.
>
> On 4/12/07, Ian mu <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hiya, thanks for the replies. Not sure those would work (1st reply
> would,
> > but was hoping there was just a commandline rather than renaming), I
> think
> > as the +servercfgfile would help for different config settings, but
> aren't
> > mods just loaded according to whats in the "addons" folder as such and
> no
> > way to specify which ones are ? So you couldn't turn mani off without
> > removing it (or having a diff addons folder), same for other bits like
> > zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
> > metamod source for example also).
> >
> > Thanks again, Ian
> >
> >
> > On 4/12/07, Adam Sando <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi Ian,
> > >
> > > Ludens posted a good summary of commandline switches that you need to
> > > use in order to load different configurations (with mods) from the
> same
> > > content source:
> > >
> > > "How to run two or more source dedicated servers from one folder:
> > >
> > > srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
> > > XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
> > > +rcon_password  +servercfgfile server_pub.cfg +motdfile
> motd_pub.txt
> > >
> > > +mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
> > > addons/metamod/metaplugins_pub.ini
> > >
> > > srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
> > > XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
> > > +rcon_password  +servercfgfile server_pro.cfg +motdfile
> motd_pro.txt
> > >
> > > +mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
> > > addons/metamod/metaplugins_pro.ini
> > >
> > > in the end of server_pub.cfg:
> >

RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
You could do this, or put +plugin_load pluginname in the command line. As
long as the plugin is loaded prior to the map command being issued, it
should work fine.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Thursday, April 12, 2007 6:49 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Different mods in install folder (srcds)

You could remove the .vdfs and use plugin_load in your autoexec I think...
(not tested, just wondering if it would work).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 4:13 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
Lol

Been asking for this feature for years.

It is the primary reason I prefer Metamod based plugins to stuff that is
simply dumped into the \addons\ directory, since you can specify the exact
metamod.ini file that belongs to a particular SRCDS process and then line by
line add or remove metamod based plugins for a particular SRCDS process,
whilst maintaining a single install directory.

There is a working version of Mani for metamod, for which he is to be
applauded, but so far, just about every other major plugin creator (you know
who you are and you all know who I'm talking about) refuses to make metamod
compatible versions of their plugins, Detox & CS:S DM being other notable
exceptions that do run as Metamod plugins.

It seems that when people do get dual quad core cpu blades, that plugin
creators are going to expect people to run 8 separate SRCDS installs just to
satisfy the abomination that is the \addons\ directory.

On 4/12/07, Ian mu <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hiya, thanks for the replies. Not sure those would work (1st reply would,
> but was hoping there was just a commandline rather than renaming), I think
> as the +servercfgfile would help for different config settings, but aren't
> mods just loaded according to whats in the "addons" folder as such and no
> way to specify which ones are ? So you couldn't turn mani off without
> removing it (or having a diff addons folder), same for other bits like
> zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
> metamod source for example also).
>
> Thanks again, Ian
>
>
> On 4/12/07, Adam Sando <[EMAIL PROTECTED]> wrote:
> >
> > Hi Ian,
> >
> > Ludens posted a good summary of commandline switches that you need to
> > use in order to load different configurations (with mods) from the same
> > content source:
> >
> > "How to run two or more source dedicated servers from one folder:
> >
> > srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
> > XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
> > +rcon_password  +servercfgfile server_pub.cfg +motdfile motd_pub.txt
> >
> > +mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
> > addons/metamod/metaplugins_pub.ini
> >
> > srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
> > XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
> > +rcon_password  +servercfgfile server_pro.cfg +motdfile motd_pro.txt
> >
> > +mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
> > addons/metamod/metaplugins_pro.ini
> >
> > in the end of server_pub.cfg:
> > exec mani_server_pub.cfg
> > (in mani_server_pub.cfg: mani_log_directory "mani_logs_pub")
> >
> > in the end of server_pro.cfg:
> > exec mani_server_pro.cfg
> > (in mani_server_pro.cfg: mani_log_directory "mani_logs_pro")"
> >
> > If you are running Mani, you will need to have a separate "mani_path"
> > setting for each instance. You might be able to get more info here:
> > http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_in
> > stall_config_maniservercfg.htm
> >
> >
> > I have not tried this myself, however I hope this helps you out.
> >
> > Regards,
> > Adam.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
> > Sent: Thursday, 12 April 2007 9:00 AM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] Different mods in install folder (srcds)
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Hiya, just wondered if
> > its possible to say have several different setups with different mods
> > with just the one install folder, or do you have to have a separate
> > srcds install folder for

RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Dan E
You could remove the .vdfs and use plugin_load in your autoexec I think...
(not tested, just wondering if it would work).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 4:13 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
Lol

Been asking for this feature for years.

It is the primary reason I prefer Metamod based plugins to stuff that is
simply dumped into the \addons\ directory, since you can specify the exact
metamod.ini file that belongs to a particular SRCDS process and then line by
line add or remove metamod based plugins for a particular SRCDS process,
whilst maintaining a single install directory.

There is a working version of Mani for metamod, for which he is to be
applauded, but so far, just about every other major plugin creator (you know
who you are and you all know who I'm talking about) refuses to make metamod
compatible versions of their plugins, Detox & CS:S DM being other notable
exceptions that do run as Metamod plugins.

It seems that when people do get dual quad core cpu blades, that plugin
creators are going to expect people to run 8 separate SRCDS installs just to
satisfy the abomination that is the \addons\ directory.

On 4/12/07, Ian mu <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hiya, thanks for the replies. Not sure those would work (1st reply would,
> but was hoping there was just a commandline rather than renaming), I think
> as the +servercfgfile would help for different config settings, but aren't
> mods just loaded according to whats in the "addons" folder as such and no
> way to specify which ones are ? So you couldn't turn mani off without
> removing it (or having a diff addons folder), same for other bits like
> zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
> metamod source for example also).
>
> Thanks again, Ian
>
>
> On 4/12/07, Adam Sando <[EMAIL PROTECTED]> wrote:
> >
> > Hi Ian,
> >
> > Ludens posted a good summary of commandline switches that you need to
> > use in order to load different configurations (with mods) from the same
> > content source:
> >
> > "How to run two or more source dedicated servers from one folder:
> >
> > srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
> > XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
> > +rcon_password  +servercfgfile server_pub.cfg +motdfile motd_pub.txt
> >
> > +mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
> > addons/metamod/metaplugins_pub.ini
> >
> > srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
> > XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
> > +rcon_password  +servercfgfile server_pro.cfg +motdfile motd_pro.txt
> >
> > +mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
> > addons/metamod/metaplugins_pro.ini
> >
> > in the end of server_pub.cfg:
> > exec mani_server_pub.cfg
> > (in mani_server_pub.cfg: mani_log_directory "mani_logs_pub")
> >
> > in the end of server_pro.cfg:
> > exec mani_server_pro.cfg
> > (in mani_server_pro.cfg: mani_log_directory "mani_logs_pro")"
> >
> > If you are running Mani, you will need to have a separate "mani_path"
> > setting for each instance. You might be able to get more info here:
> > http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_in
> > stall_config_maniservercfg.htm
> >
> >
> > I have not tried this myself, however I hope this helps you out.
> >
> > Regards,
> > Adam.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
> > Sent: Thursday, 12 April 2007 9:00 AM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] Different mods in install folder (srcds)
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Hiya, just wondered if
> > its possible to say have several different setups with different mods
> > with just the one install folder, or do you have to have a separate
> > srcds install folder for each (just trying to cut it down as only one
> > server will be up at a time, but may want to switch to a different mod
> > and settings). If not, no problem, will go with separate installs route,
> > just thought its something someone may have come accross.
> >
> > Thanks in advance.
> >
> > Ian
> > --
> >
> > ___

Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Lol

Been asking for this feature for years.

It is the primary reason I prefer Metamod based plugins to stuff that is
simply dumped into the \addons\ directory, since you can specify the exact
metamod.ini file that belongs to a particular SRCDS process and then line by
line add or remove metamod based plugins for a particular SRCDS process,
whilst maintaining a single install directory.

There is a working version of Mani for metamod, for which he is to be
applauded, but so far, just about every other major plugin creator (you know
who you are and you all know who I'm talking about) refuses to make metamod
compatible versions of their plugins, Detox & CS:S DM being other notable
exceptions that do run as Metamod plugins.

It seems that when people do get dual quad core cpu blades, that plugin
creators are going to expect people to run 8 separate SRCDS installs just to
satisfy the abomination that is the \addons\ directory.

On 4/12/07, Ian mu <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hiya, thanks for the replies. Not sure those would work (1st reply would,
> but was hoping there was just a commandline rather than renaming), I think
> as the +servercfgfile would help for different config settings, but aren't
> mods just loaded according to whats in the "addons" folder as such and no
> way to specify which ones are ? So you couldn't turn mani off without
> removing it (or having a diff addons folder), same for other bits like
> zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
> metamod source for example also).
>
> Thanks again, Ian
>
>
> On 4/12/07, Adam Sando <[EMAIL PROTECTED]> wrote:
> >
> > Hi Ian,
> >
> > Ludens posted a good summary of commandline switches that you need to
> > use in order to load different configurations (with mods) from the same
> > content source:
> >
> > "How to run two or more source dedicated servers from one folder:
> >
> > srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
> > XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
> > +rcon_password  +servercfgfile server_pub.cfg +motdfile motd_pub.txt
> >
> > +mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
> > addons/metamod/metaplugins_pub.ini
> >
> > srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
> > XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
> > +rcon_password  +servercfgfile server_pro.cfg +motdfile motd_pro.txt
> >
> > +mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
> > addons/metamod/metaplugins_pro.ini
> >
> > in the end of server_pub.cfg:
> > exec mani_server_pub.cfg
> > (in mani_server_pub.cfg: mani_log_directory "mani_logs_pub")
> >
> > in the end of server_pro.cfg:
> > exec mani_server_pro.cfg
> > (in mani_server_pro.cfg: mani_log_directory "mani_logs_pro")"
> >
> > If you are running Mani, you will need to have a separate "mani_path"
> > setting for each instance. You might be able to get more info here:
> > http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_in
> > stall_config_maniservercfg.htm
> >
> >
> > I have not tried this myself, however I hope this helps you out.
> >
> > Regards,
> > Adam.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
> > Sent: Thursday, 12 April 2007 9:00 AM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] Different mods in install folder (srcds)
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Hiya, just wondered if
> > its possible to say have several different setups with different mods
> > with just the one install folder, or do you have to have a separate
> > srcds install folder for each (just trying to cut it down as only one
> > server will be up at a time, but may want to switch to a different mod
> > and settings). If not, no problem, will go with separate installs route,
> > just thought its something someone may have come accross.
> >
> > Thanks in advance.
> >
> > Ian
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Hiya, thanks for the replies. Not sure those would work (1st reply would,
but was hoping there was just a commandline rather than renaming), I think
as the +servercfgfile would help for different config settings, but aren't
mods just loaded according to whats in the "addons" folder as such and no
way to specify which ones are ? So you couldn't turn mani off without
removing it (or having a diff addons folder), same for other bits like
zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
metamod source for example also).

Thanks again, Ian


On 4/12/07, Adam Sando <[EMAIL PROTECTED]> wrote:
>
> Hi Ian,
>
> Ludens posted a good summary of commandline switches that you need to
> use in order to load different configurations (with mods) from the same
> content source:
>
> "How to run two or more source dedicated servers from one folder:
>
> srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
> XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
> +rcon_password  +servercfgfile server_pub.cfg +motdfile motd_pub.txt
>
> +mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
> addons/metamod/metaplugins_pub.ini
>
> srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
> XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
> +rcon_password  +servercfgfile server_pro.cfg +motdfile motd_pro.txt
>
> +mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
> addons/metamod/metaplugins_pro.ini
>
> in the end of server_pub.cfg:
> exec mani_server_pub.cfg
> (in mani_server_pub.cfg: mani_log_directory "mani_logs_pub")
>
> in the end of server_pro.cfg:
> exec mani_server_pro.cfg
> (in mani_server_pro.cfg: mani_log_directory "mani_logs_pro")"
>
> If you are running Mani, you will need to have a separate "mani_path"
> setting for each instance. You might be able to get more info here:
> http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_in
> stall_config_maniservercfg.htm
>
>
> I have not tried this myself, however I hope this helps you out.
>
> Regards,
> Adam.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
> Sent: Thursday, 12 April 2007 9:00 AM
> To: [EMAIL PROTECTED]
> Subject: [hlds] Different mods in install folder (srcds)
>
> --
> [ Picked text/plain from multipart/alternative ] Hiya, just wondered if
> its possible to say have several different setups with different mods
> with just the one install folder, or do you have to have a separate
> srcds install folder for each (just trying to cut it down as only one
> server will be up at a time, but may want to switch to a different mod
> and settings). If not, no problem, will go with separate installs route,
> just thought its something someone may have come accross.
>
> Thanks in advance.
>
> Ian
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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RE: [hlds] Different mods in install folder (srcds)

2007-04-11 Thread Adam Sando
Hi Ian,

Ludens posted a good summary of commandline switches that you need to
use in order to load different configurations (with mods) from the same
content source:

"How to run two or more source dedicated servers from one folder:

srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
+rcon_password  +servercfgfile server_pub.cfg +motdfile motd_pub.txt

+mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
addons/metamod/metaplugins_pub.ini

srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
+rcon_password  +servercfgfile server_pro.cfg +motdfile motd_pro.txt

+mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
addons/metamod/metaplugins_pro.ini

in the end of server_pub.cfg:
exec mani_server_pub.cfg
(in mani_server_pub.cfg: mani_log_directory "mani_logs_pub")

in the end of server_pro.cfg:
exec mani_server_pro.cfg
(in mani_server_pro.cfg: mani_log_directory "mani_logs_pro")"

If you are running Mani, you will need to have a separate "mani_path"
setting for each instance. You might be able to get more info here:
http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_in
stall_config_maniservercfg.htm


I have not tried this myself, however I hope this helps you out.

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Thursday, 12 April 2007 9:00 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ] Hiya, just wondered if
its possible to say have several different setups with different mods
with just the one install folder, or do you have to have a separate
srcds install folder for each (just trying to cut it down as only one
server will be up at a time, but may want to switch to a different mod
and settings). If not, no problem, will go with separate installs route,
just thought its something someone may have come accross.

Thanks in advance.

Ian
--

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please visit:
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RE: [hlds] Different mods in install folder (srcds)

2007-04-11 Thread Affordablegameservers.com
what about just having multiple cfg and addons folders.
then just rename the one you dont want running and rename the ones you do.
dex

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ian mu
Sent: Wednesday, April 11, 2007 7:30 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Different mods in install folder (srcds)


--
[ Picked text/plain from multipart/alternative ]
Hiya, just wondered if its possible to say have several different setups
with different mods with just the one install folder, or do you have to have
a separate srcds install folder for each (just trying to cut it down as only
one server will be up at a time, but may want to switch to a different mod
and settings). If not, no problem, will go with separate installs route,
just thought its something someone may have come accross.

Thanks in advance.

Ian
--

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please visit:
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