Re: [hlds] TF2 update coming this afternoon
Calvin and Hobbes references, in MY mailing list? More likely than you think. On Jul 28, 2011 5:18 p.m., "Fletcher Dunn" wrote: > We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. > > This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. > > Further bulletins as events warrant. > > Your humble servant, > Fletch > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
Is there any update on why item drop/trade notifications no longer show in a servers chat and if it may be resolved in the near future (assuming it was not deliberately removed)? Kind Regards, Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
This sounds like good news for garrysmod, too! Thanks Valve guys! :D 2011/7/28 Fletcher Dunn : > It was not a gcc bug, it was just gcc behaving differently (properly?) from > VC on some very iffy code. This caused bad damage calculations. We believe > that this then resulted in bad forces being calculated, and then physics > code exploding the stack, a type of crash that is notorious for leaving > little or misleading forensic evidence behind, and preventing all the usual > error reporting from working. Plus, the code worked as intended on VC. We > also fixed a problem at a global level to prevent NaNs or any numbers way > out of expected range getting into the physics engine to begin with. I am > hopeful, but not 100% confident, that this same issue was affecting the Dr. > G weapons. > > > > - Fletch > > > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison > Sent: Thursday, July 28, 2011 1:15 PM > > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 update coming this afternoon > > > > Good job all glad you fixed the problem. > > What was the GCC error by the way? It'd be interesting to share with us > developers! > > On Thursday, 28 July 2011, Fletcher Dunn > wrote: >> We have fixed the crash related to the mantreads. (We also found a >> problem with the damage calculation.) The problem was gcc-specific and thus >> only affected Linux servers. We are mostly sure (though not 100% sure) that >> a similar problem was happening with the Dr. G weapons. >> >> >> >> This update will probably be an optional update, since it isn't critical >> for clients. But of course all the server operators will want to make sure >> and get it. >> >> >> >> Further bulletins as events warrant. >> >> >> >> Your humble servant, >> >> Fletch >> >> > > -- > > > > > > Kind regards, > > Saul Rennison > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
Thanks for all your hard work on this. On Thu, 28 Jul 2011 20:29:27 +, Fletcher Dunn wrote: > It was not a gcc bug, it was just gcc behaving differently (properly?) > from VC on some very iffy code. This caused bad damage calculations. We > believe that this then resulted in bad forces being calculated, and then > physics code exploding the stack, a type of crash that is notorious for > leaving little or misleading forensic evidence behind, and preventing all > the usual error reporting from working. Plus, the code worked as intended > on VC. We also fixed a problem at a global level to prevent NaNs or any > numbers way out of expected range getting into the physics engine to > begin with. I am hopeful, but not 100% confident, that this same issue > was affecting the Dr. G weapons. > > - Fletch > > FROM: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF Saul Rennison > SENT: Thursday, July 28, 2011 1:15 PM > TO: Half-Life dedicated Win32 server mailing list > SUBJECT: Re: [hlds] TF2 update coming this afternoon > > Good job all glad you fixed the problem. > > What was the GCC error by the way? It'd be interesting to share with us > developers! > > On Thursday, 28 July 2011, Fletcher Dunn wrote: >> We have fixed the crash related to the mantreads. (We also found a > problem with the damage calculation.) The problem was gcc-specific and > thus only affected Linux servers. We are mostly sure (though not 100% > sure) that a similar problem was happening with the Dr. G weapons. >> >> >> >> This update will probably be an optional update, since it isn't > critical for clients. But of course all the server operators will want to > make sure and get it. >> >> >> >> Further bulletins as events warrant. >> >> >> >> Your humble servant, >> >> Fletch >> >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
It was not a gcc bug, it was just gcc behaving differently (properly?) from VC on some very iffy code. This caused bad damage calculations. We believe that this then resulted in bad forces being calculated, and then physics code exploding the stack, a type of crash that is notorious for leaving little or misleading forensic evidence behind, and preventing all the usual error reporting from working. Plus, the code worked as intended on VC. We also fixed a problem at a global level to prevent NaNs or any numbers way out of expected range getting into the physics engine to begin with. I am hopeful, but not 100% confident, that this same issue was affecting the Dr. G weapons. - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Thursday, July 28, 2011 1:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 update coming this afternoon Good job all glad you fixed the problem. What was the GCC error by the way? It'd be interesting to share with us developers! On Thursday, 28 July 2011, Fletcher Dunn mailto:fletch...@valvesoftware.com>> wrote: > We have fixed the crash related to the mantreads. (We also found a problem > with the damage calculation.) The problem was gcc-specific and thus only > affected Linux servers. We are mostly sure (though not 100% sure) that a > similar problem was happening with the Dr. G weapons. > > > > This update will probably be an optional update, since it isn't critical for > clients. But of course all the server operators will want to make sure and > get it. > > > > Further bulletins as events warrant. > > > > Your humble servant, > > Fletch > > -- Kind regards, Saul Rennison ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
Good job all glad you fixed the problem. What was the GCC error by the way? It'd be interesting to share with us developers! On Thursday, 28 July 2011, Fletcher Dunn wrote: > We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. > > > > This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. > > > > Further bulletins as events warrant. > > > > Your humble servant, > > Fletch > > -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
Let's save the back-handed compliments until AFTER we confirm that this release did, in fact, fix all the bugs we think it fixed. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of LordVader! Sent: Thursday, July 28, 2011 12:50 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 update coming this afternoon "something right for once" I'm sure that makes him feel so much better now. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jay Singh Sent: Thursday, July 28, 2011 2:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 update coming this afternoon I'd like to thank Valve for doing something right for once ;). From: fletch...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Date: Thu, 28 Jul 2011 15:55:45 + Subject: [hlds] TF2 update coming this afternoon We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
"something right for once" I'm sure that makes him feel so much better now. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jay Singh Sent: Thursday, July 28, 2011 2:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 update coming this afternoon I'd like to thank Valve for doing something right for once ;). _ From: fletch...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Date: Thu, 28 Jul 2011 15:55:45 + Subject: [hlds] TF2 update coming this afternoon We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
I'd like to thank Valve for doing something right for once ;). From: fletch...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Date: Thu, 28 Jul 2011 15:55:45 + Subject: [hlds] TF2 update coming this afternoon We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant,Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
<3 Kind Regards annarack From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 28 July 2011 16:55 To: hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com' Subject: [hlds] TF2 update coming this afternoon We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds