Re: [hlds_linux] DoD: Up the model limit or fix the maps...
On Wednesday 31 December 2003 21:38, Brian A. Stumm wrote: > I was told if you ripent a map and dont rename it then players can't join > because the map differs. ??? i guess you were lied to. i use ripent all the time to add/delete random models -mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD: Up the model limit or fix the maps...
Brian A. Stumm wrote: glider doesn't crash but uses 70% cpu of a 2500+ XP. With how many concurrent users? And what other mods are you running? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] DoD: Up the model limit or fix the maps...
If u dont want to use stripper2, use ripent, Its way more complicated, but effectively does the same job, But without a metamod plugin. U can delete or alter existing entities of a map. A connecting player does NOT have to download anything! Even though the map is different. ~ m -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm Sent: Thursday, January 01, 2004 2:31 To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] DoD: Up the model limit or fix the maps... will prolly do that in the mean time but twould be nice to have a professional solution to the problem... On Thu, 1 Jan 2004 [EMAIL PROTECTED] wrote: > U can still use stripper2 metamod plugin to remove certain or all > models out of a map. > > ~ m > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. > Stumm > Sent: Thursday, January 01, 2004 1:50 > To: [EMAIL PROTECTED] > Subject: [hlds_linux] DoD: Up the model limit or fix the maps... > > > > This is stupid. Can you please up the model limit in DoD or reduce the > number of models in the maps? Your right on the dang edge which means > admins can't run any addons or most maps start crashing. With nothing > but sturmbot installed I had to remove a couple stock maps. Now I want > to run monster_mod and i'm getting more problem maps... > > PLEASE! > > --- from logs--- > Reduce the number of brush models and/or regular models in the map to > correct this. L 12/31/2003 - 16:35:15: FATAL ERROR (shutting down): > Host_Error: > PF_precache_model_I: Model 'models/mapmodels/flo_grass2.mdl' failed to > precache because the item count is over the 512 limit. Reduce the > number of brush models and/or regular models in the map to correct > this. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] DoD: Up the model limit or fix the maps...
U can still use stripper2 metamod plugin to remove certain or all models out of a map. ~ m -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm Sent: Thursday, January 01, 2004 1:50 To: [EMAIL PROTECTED] Subject: [hlds_linux] DoD: Up the model limit or fix the maps... This is stupid. Can you please up the model limit in DoD or reduce the number of models in the maps? Your right on the dang edge which means admins can't run any addons or most maps start crashing. With nothing but sturmbot installed I had to remove a couple stock maps. Now I want to run monster_mod and i'm getting more problem maps... PLEASE! --- from logs--- Reduce the number of brush models and/or regular models in the map to correct this. L 12/31/2003 - 16:35:15: FATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'models/mapmodels/flo_grass2.mdl' failed to precache because the item count is over the 512 limit. Reduce the number of brush models and/or regular models in the map to correct this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Round Time Problems
I've been having a lot of problems lately with round times running up on my CS server. It's pretty routine for me to check the times and they be 90 minutes or so for no reason. They also don't seem to be resetting after map changes. I'm running the latest AMX mod and Logmod and that's about it. I suspect the problem stems from AMX but I can't prove it so I thought I would post here and see if anyone has any suggestions about how to fix this problem. What I've tried so far is: Making a config file for each map and setting the time limit in it. Putting the time limit in the startup line In each map cfg file, trying to get the server to exec server.cfg on every map change. So far none of these have really helped. Has anyone else experienced this problem and if so, how did you fix it? Even if you haven't, any ideas how to fix it would be welcome. Thanks Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Man, cheating has never been so bad for my server. VAC, are you still there?
On Wednesday 31 December 2003 10:08, DaiTengu wrote: > And that Anti-Cheat software would be? > > And what would you be doing once WON went down? perhaps he's refering to hlguard ... and as for WON going down, thats not really too much of a possibility right now (per reading other threads on this list) and considering steam seems to be lacking horribly in some areas compared to 311x ... -mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux