Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
*chuckles*

Maybe in a few years.

On 11/17/06, Knuts - jolt.co.uk [EMAIL PROTECTED] wrote:

 Don't forget the 64 bit and dual core support!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ghost
 Sent: 17 November 2006 23:12
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
 Released

 Valve - instead of ignoring us, can  you give us some insight?  Can you
 say something?  Why are you always so silent?

 Specifically, I would like to hear your thoughts on:

 - Is this update _really_  worth breaking so many mods and server add-ons?
 - Why is CS:S not considered good enough for the CPL?
 - Why are you adding features that the community did not ask for instead
 of fixing long-time bugs?
 - Why do you think that CS:S is played less then CS1.6 even though 1.6
 is much older?
 - Why are you ignoring the community instead of using them to your
 advantage? (testing, betas, ideas, sales, etc.)
 - If the community is not important to you what is?
 - What are your long term plans for CS:S?
 - Why do you think your solutions are the best ones?

 I am not trolling for Valve bashing answers from the court.  These are
 honest questions that I have for Valve.

 I run 3 public servers that together get 60,000+ connection attempts per
 month and a CS:S community with a website that gets 350,000+ hits per
 month.

 My communities users spend money by renting servers (game, web, vent),
 buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.

 Yes we are just a small voice but the point I am trying to make is that
 we are part of the overall community. We are your end users.

 I will not try and hide my disappointment in the last update but this
 really sucks.  The add-ons provided by Mani make my servers fun. They
 add choice and switch up the same old thing. Now that is gone (by
 default).

 For the first time I actually started thinking about either just giving
 up and shutting everything down or migrating to a new game. My decision
 has not been made yet, I'm still thinking.

 I guess I just don't understand and am hoping for some honest
 enlightenment from Valve themselves.

 Am I asking for too much?

 Fred Harju
 aka: Ghost++;
 aka: very frustrated, disappointed and confused



 Jason Ruymen wrote:
  Updates to Counter-Strike: Source and the Source Engine have been
  released.  Release run hldsupdatetool to receive these updates.  The
  changes are:
 
  ...
  Jason
 
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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Since we aren't going to give up zBlock or CVAR-X our server have now been
empty two days. If this keeps up we'll close shop.
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[hlds_linux] Errors

2006-11-18 Thread Andrey Egorov
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi.
Server changing level. Log here:
**
CHANGE LEVEL: de_piranesi

Error: Material maps/de_piranesi/liquids/water_pretty1_368_1436_184 : proxy 
AnimatedTexture not found!

Error: Material maps/de_piranesi/liquids/water_pretty1_368_1436_184 : proxy 
TextureScroll not found!

Error: Material maps/de_piranesi/liquids/water_pretty1_368_1436_184 : proxy 
WaterLOD not found!

Error: Material maps/de_piranesi/liquids/water_pretty1_140_340_-12 : proxy 
AnimatedTexture not found!

Error: Material maps/de_piranesi/liquids/water_pretty1_140_340_-12 : proxy 
TextureScroll not found!

Error: Material maps/de_piranesi/liquids/water_pretty1_140_340_-12 : proxy 
WaterLOD not found!

Error: Material maps/de_piranesi/liquids/water_pretty1_2007_1748_111 : proxy 
AnimatedTexture not found!

Error: Material maps/de_piranesi/liquids/water_pretty1_2007_1748_111 : proxy 
TextureScroll not found!

Error: Material maps/de_piranesi/liquids/water_pretty1_2007_1748_111 : proxy 
WaterLOD not found!

Error: Material dev/dev_waterbeneath2 : proxy AnimatedTexture not found!

Error: Material dev/dev_waterbeneath2 : proxy TextureScroll not found!

Error: Material dev/dev_waterbeneath2 : proxy WaterLOD not found!

Error: Material 
maps/de_piranesi/maps/de_piranesi/liquids/water_pretty1_2007_1748_111_depth_70
 : proxy AnimatedTexture not found!

Error: Material 
maps/de_piranesi/maps/de_piranesi/liquids/water_pretty1_2007_1748_111_depth_70
 : proxy TextureScroll not found!

Error: Material 
maps/de_piranesi/maps/de_piranesi/liquids/water_pretty1_2007_1748_111_depth_70
 : proxy WaterLOD not found!

Executing dedicated server config file

Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)

Unknown command //

Executing server.cfg complete.

***

Why the program gives out so much messages about errors?

Andrey.

WWW: http://games.cotec.ru
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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread William Warren

is this only for source?  It doesn't affect 1.6?

Jani Tiira wrote:

--
[ Picked text/plain from multipart/alternative ]
Since we aren't going to give up zBlock or CVAR-X our server have now been
empty two days. If this keeps up we'll close shop.
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--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] Half-Life 1 Dedicated server update

2006-11-18 Thread Vincent H.

Alfred,

I've asked the technical support where our server is hosting. All is
configured correctly.

It also says to me that there is perhaps a problem with Amxx or a module.


With Amxx :

pipes.cpp (484) : Assertion Failed: bRet
pipes.cpp (536) : Assertion Failed: bRet
steamclient.cpp (371) : Assertion Failed:
pClientPipe-BWriteAndReadResult( buf, bufRet )
steamclient.cpp (373) : Assertion Failed: bufRet.TellPut() == (
sizeof(HSteamUser) + sizeof(uint )

without Amxx :

...

- Amxx 1.76a/b = VAC crash = FATAL ERROR (shutting down):
SeamGetEncryptionKeyToSendToNewClient: Returned NULL!
- Amxx 1.76 = No VAC crash. All is running fine.


I've posted in Amxx forum and it says to me  :

Once again, it can't be AMXX since it just plain can't do anything
to/with VAC.


So, what I am supposed to do ?
Once again, our server worked fine before this hl1 engine update. So i
don't understand what the trouble exactly.


Thanks for you help Alfred.



Alfred Reynolds a écrit :

You need to run the server from the directory it is installed into, i.e the command line should be 
./hlds_run -game X  You CANNOT run /path/to/hlds_run -game X 

- Alfred

Vincent H. wrote:


Alfred,

Any ideas please ? :-)


Vincent H. a écrit :


Hello Alfred,

So, for explain the situation since the start, this problem is
appear from this update.

We are at a hoster of game server. We have no acces to ssh or others.

Since this update, when the server crash, the VAC does not restart,
and the server crash indefinitely with this following error: FATAL
ERROR (shutting down):  SteamGetEncryptionKeyToSendToNewClient:
Returned NULL!.

MetaMod 1.19p28 and AMX MOD X 1.76b are installed. Before this
update, we had any problem.

For restore all in running, we are obliged of:

- Deactivate AMXX in plugins.ini file of metamod
- Delete the .steam/ClientRegistry.blob
- Shut down and restart the server
   = NB : VAC is also loaded without Amxx
- Reactivate AMXX in plugins.ini file of metamod
- Do a change map

And after this the VAC and Amxx are loading fine. But we are obliged
to do this manipulation many time per day.

What let us must do Alfred ? This is the first time we have this
problem.

Thanks in advance.


Vincent H.


Alfred Reynolds a écrit :


You need to start the server from the servers install dir. The
command line starting the server MUST be ./hlds_run params,
doing /full/path/hlds_run won't work.

- Alfred

Vincent H. wrote:



Any ideas, please !?



Vincent H. a écrit :



Alfred Reynolds a écrit :



We have released an update to the Half-Life 1 dedicated server
(for all mods). Run the hldsupdatetool to get this update.

This update fixes win32 server staying on the first CPU of a
multi-core machine and fixes some timing problems with Steam3
login on Linux.

- Alfred

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Hi,

We are a cs 1.6 server at a game hosting. Actually server is
crashing every minutes with this error :

FATAL ERROR (shutting down):
SteamGetEncryptionKeyToSendToNewClient: Returned NULL!

Server is running on linux. It's all that I know.

What am I supposed to do now ?  :-(

Thanks.



ps : i'm french, so sorry fo my bad english.

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[hlds_linux] How does DWP work?

2006-11-18 Thread john @ GamersCoalition
--
[ Picked text/plain from multipart/alternative ]
Hi Alfred,

We're currently trying our best to support and endorse the dynamic weapon
price feature on our active pubs. The clients are getting restless, and our
just give it time stance isn't gaining us much more ground. In order to
argue for this new system, I find it essential to know the following about
the algorithm:

- does the market include all srcds servers, or only servers with
mp_dynamicpricing 1?
- does the market include all srcds servers regardless of mp_startmoney?

And if at all possible, could you please suggest that the discussion link
posted on the algorithm page link directly to an official topic/thread.
The string DWP is too short to search with, and dynamic weapon pric only
yields 4 topics. I'd love to see an actual conversation among server admins
that ARE endorsing this feature and see if we can help improve.

Thanks,

[Mmmm]stuttering.john .gc
Together we spawn.
[EMAIL PROTECTED]
http://www.gamerscoalition.com
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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread Cc2iscooL
--
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This is only for source.

Jani, I don't think that telling Valve that you're going to shut down your
servers is going to convince them to revert the changesplus 3/4 of
people will set the restrict value to 0 anyway, which would effectively
fix your server.

Just put in huge letters in the motd...

SET CL_RESTRICTetc TO ZERO!

That should get most people's attention. That's what one of my customers has
done and his server stays about as full as it used to be.

Also, make it an advert so people that don't read the motd might read the
advert.

On 11/18/06, Jani Tiira [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Since we aren't going to give up zBlock or CVAR-X our server have now been
 empty two days. If this keeps up we'll close shop.
 --

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Re: [hlds_linux] Half-Life 1 Dedicated server update

2006-11-18 Thread David Anderson

I didn't quite get that last bit.  What happens without Amxx?

Out of curiosity, could you paste the output of amxx modules and amxx
plugins from your server console?

   ~dvander
   http://www.bailopan.net/

Vincent H. wrote:

Alfred,

I've asked the technical support where our server is hosting. All is
configured correctly.

It also says to me that there is perhaps a problem with Amxx or a module.


With Amxx :

pipes.cpp (484) : Assertion Failed: bRet
pipes.cpp (536) : Assertion Failed: bRet
steamclient.cpp (371) : Assertion Failed:
pClientPipe-BWriteAndReadResult( buf, bufRet )
steamclient.cpp (373) : Assertion Failed: bufRet.TellPut() == (
sizeof(HSteamUser) + sizeof(uint )

without Amxx :

...

- Amxx 1.76a/b = VAC crash = FATAL ERROR (shutting down):
SeamGetEncryptionKeyToSendToNewClient: Returned NULL!
- Amxx 1.76 = No VAC crash. All is running fine.


I've posted in Amxx forum and it says to me  :

Once again, it can't be AMXX since it just plain can't do anything
to/with VAC.


So, what I am supposed to do ?
Once again, our server worked fine before this hl1 engine update. So i
don't understand what the trouble exactly.


Thanks for you help Alfred.



Alfred Reynolds a écrit :

You need to run the server from the directory it is installed into,
i.e the command line should be ./hlds_run -game X  You CANNOT
run /path/to/hlds_run -game X 

- Alfred

Vincent H. wrote:


Alfred,

Any ideas please ? :-)


Vincent H. a écrit :


Hello Alfred,

So, for explain the situation since the start, this problem is
appear from this update.

We are at a hoster of game server. We have no acces to ssh or others.

Since this update, when the server crash, the VAC does not restart,
and the server crash indefinitely with this following error: FATAL
ERROR (shutting down):  SteamGetEncryptionKeyToSendToNewClient:
Returned NULL!.

MetaMod 1.19p28 and AMX MOD X 1.76b are installed. Before this
update, we had any problem.

For restore all in running, we are obliged of:

- Deactivate AMXX in plugins.ini file of metamod
- Delete the .steam/ClientRegistry.blob
- Shut down and restart the server
   = NB : VAC is also loaded without Amxx
- Reactivate AMXX in plugins.ini file of metamod
- Do a change map

And after this the VAC and Amxx are loading fine. But we are obliged
to do this manipulation many time per day.

What let us must do Alfred ? This is the first time we have this
problem.

Thanks in advance.


Vincent H.


Alfred Reynolds a écrit :


You need to start the server from the servers install dir. The
command line starting the server MUST be ./hlds_run params,
doing /full/path/hlds_run won't work.

- Alfred

Vincent H. wrote:



Any ideas, please !?



Vincent H. a écrit :



Alfred Reynolds a écrit :



We have released an update to the Half-Life 1 dedicated server
(for all mods). Run the hldsupdatetool to get this update.

This update fixes win32 server staying on the first CPU of a
multi-core machine and fixes some timing problems with Steam3
login on Linux.

- Alfred

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Hi,

We are a cs 1.6 server at a game hosting. Actually server is
crashing every minutes with this error :

FATAL ERROR (shutting down):
SteamGetEncryptionKeyToSendToNewClient: Returned NULL!

Server is running on linux. It's all that I know.

What am I supposed to do now ?  :-(

Thanks.



ps : i'm french, so sorry fo my bad english.

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