Re: [hlds_linux] Source Engine Update Available
3137 clients have no problem connecting to 3140 servers. - Original Message - From: "David Chua" <[EMAIL PROTECTED]> To: Sent: Thursday, June 14, 2007 10:15 PM Subject: RE: [hlds_linux] Source Engine Update Available Hello, I'm curious, how is your old hl2dm client able to enter a server without being updated? Regards, David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Friday, June 15, 2007 11:44 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine Update Available HL2DM clients can see server chat messages only, they can't see other player's chat text or their own. I have a client that hasn't been updated yet (3137) and it can see everything. Here is the problem specifically: ] version Protocol version 7 Exe version 1.0.0.12 (hl2dm) Exe build: 12:32:29 Jun 13 2007 (3140) L 06/14/2007 - 20:37:23: "qUiCkSiLvEr<2>" say "hello" CUserMessages::DispatchUserMessage: Bogus msg type 24 (max == 24) Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Fragment transmission aborted at 1/1. CSS, DODS and HLDMS clients don't appear to have a problem with this so only HL2DM clients. This doesn't appear to be related to linux or win32 servers. - Original Message - From: "L Jones" To: Sent: Thursday, June 14, 2007 6:28 PM Subject: Re: [hlds_linux] Source Engine Update Available Yep my hl2dm server, chat doesnt work also another bad update eh lol - Original Message - From: "Keeper" To: Sent: Friday, June 15, 2007 1:48 AM Subject: RE: [hlds_linux] Source Engine Update Available Have you updated your client today after the latest release? It worked with yesterday's release. It might be a HL2DM thing ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: Thursday, June 14, 2007 8:34 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine Update Available Chat works in my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update Available
I guess that the problem isnt the previus server-update - that was tested by alot of server owners. The problem is that they relesed a client update to .. not tested with the new server Peter - Original Message - From: "David Chua" <[EMAIL PROTECTED]> To: Sent: Friday, June 15, 2007 7:15 AM Subject: RE: [hlds_linux] Source Engine Update Available Hello, I'm curious, how is your old hl2dm client able to enter a server without being updated? Regards, David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Friday, June 15, 2007 11:44 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine Update Available HL2DM clients can see server chat messages only, they can't see other player's chat text or their own. I have a client that hasn't been updated yet (3137) and it can see everything. Here is the problem specifically: ] version Protocol version 7 Exe version 1.0.0.12 (hl2dm) Exe build: 12:32:29 Jun 13 2007 (3140) L 06/14/2007 - 20:37:23: "qUiCkSiLvEr<2>" say "hello" CUserMessages::DispatchUserMessage: Bogus msg type 24 (max == 24) Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Fragment transmission aborted at 1/1. CSS, DODS and HLDMS clients don't appear to have a problem with this so only HL2DM clients. This doesn't appear to be related to linux or win32 servers. - Original Message - From: "L Jones" To: Sent: Thursday, June 14, 2007 6:28 PM Subject: Re: [hlds_linux] Source Engine Update Available Yep my hl2dm server, chat doesnt work also another bad update eh lol - Original Message - From: "Keeper" To: Sent: Friday, June 15, 2007 1:48 AM Subject: RE: [hlds_linux] Source Engine Update Available Have you updated your client today after the latest release? It worked with yesterday's release. It might be a HL2DM thing ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: Thursday, June 14, 2007 8:34 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine Update Available Chat works in my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Update Available
Hello, I'm curious, how is your old hl2dm client able to enter a server without being updated? Regards, David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Friday, June 15, 2007 11:44 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine Update Available HL2DM clients can see server chat messages only, they can't see other player's chat text or their own. I have a client that hasn't been updated yet (3137) and it can see everything. Here is the problem specifically: ] version Protocol version 7 Exe version 1.0.0.12 (hl2dm) Exe build: 12:32:29 Jun 13 2007 (3140) L 06/14/2007 - 20:37:23: "qUiCkSiLvEr<2>" say "hello" CUserMessages::DispatchUserMessage: Bogus msg type 24 (max == 24) Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Fragment transmission aborted at 1/1. CSS, DODS and HLDMS clients don't appear to have a problem with this so only HL2DM clients. This doesn't appear to be related to linux or win32 servers. - Original Message - From: "L Jones" To: Sent: Thursday, June 14, 2007 6:28 PM Subject: Re: [hlds_linux] Source Engine Update Available > Yep my hl2dm server, chat doesnt work also > > another bad update eh lol > - Original Message - > From: "Keeper" To: > Sent: Friday, June 15, 2007 1:48 AM > Subject: RE: [hlds_linux] Source Engine Update Available > > >> Have you updated your client today after the latest release? It worked >> with >> yesterday's release. It might be a HL2DM thing ... >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan >> Veltidi >> Sent: Thursday, June 14, 2007 8:34 PM >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] Source Engine Update Available >> >> Chat works in my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update Available
HL2DM clients can see server chat messages only, they can't see other player's chat text or their own. I have a client that hasn't been updated yet (3137) and it can see everything. Here is the problem specifically: ] version Protocol version 7 Exe version 1.0.0.12 (hl2dm) Exe build: 12:32:29 Jun 13 2007 (3140) L 06/14/2007 - 20:37:23: "qUiCkSiLvEr<2>" say "hello" CUserMessages::DispatchUserMessage: Bogus msg type 24 (max == 24) Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Fragment transmission aborted at 1/1. CSS, DODS and HLDMS clients don't appear to have a problem with this so only HL2DM clients. This doesn't appear to be related to linux or win32 servers. - Original Message - From: "L Jones" To: Sent: Thursday, June 14, 2007 6:28 PM Subject: Re: [hlds_linux] Source Engine Update Available Yep my hl2dm server, chat doesnt work also another bad update eh lol - Original Message - From: "Keeper" To: Sent: Friday, June 15, 2007 1:48 AM Subject: RE: [hlds_linux] Source Engine Update Available Have you updated your client today after the latest release? It worked with yesterday's release. It might be a HL2DM thing ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: Thursday, June 14, 2007 8:34 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine Update Available Chat works in my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update Available
Yep my hl2dm server, chat doesnt work also another bad update eh lol - Original Message - From: "Keeper" <[EMAIL PROTECTED]> To: Sent: Friday, June 15, 2007 1:48 AM Subject: RE: [hlds_linux] Source Engine Update Available Have you updated your client today after the latest release? It worked with yesterday's release. It might be a HL2DM thing ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: Thursday, June 14, 2007 8:34 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine Update Available Chat works in my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Update Available
Have you updated your client today after the latest release? It worked with yesterday's release. It might be a HL2DM thing ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: Thursday, June 14, 2007 8:34 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine Update Available Chat works in my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update Available
Chat works in my server. On 6/14/07, Keeper <[EMAIL PROTECTED]> wrote: Chat is broken ... window shows up and you type but nothing shows at all... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, June 14, 2007 6:27 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] Source Engine Update Available Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in "soundlist" command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed "Has Users Playing" checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Update Available
Chat is broken ... window shows up and you type but nothing shows at all... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, June 14, 2007 6:27 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] Source Engine Update Available Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in "soundlist" command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed "Has Users Playing" checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] Jason Will the version numbers change, and if so, what to? Thanks On 6/15/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > Updates to the Source Engine are now available. Previously this was in > Beta, behind src0613. Please run hldsupdatetool to receive this update. > The specific changes include: > > - Fixed a client crash > - Fixed sv_allow_wait_commands restricting the server using wait > - Fixed a crash in "soundlist" command > - Reallowed fps_max value of 0 (= unrestricted fps) > - Fixed exploit that showed spectator radar when not a spectator > - Fixed a crash playing back demo files recorded with the > previously-released engine > - Client forwards server commands it doesn't understand back to the > server > - Allow servers to execute chooseteam in Counter-Strike: Source > - Allow servers to execute retry > - sv_pure 1 now allows custom spray decals by default > - Fixed "Has Users Playing" checkbox not using the new change where we > only display human players in the players tab, so you'd see servers with > 0 players (they actually had only bots) listed > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source Engine Update Available
Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in "soundlist" command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed "Has Users Playing" checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: RE: [hlds_linux] lags at round end since update June 12,2007
Hi Alfred, net_queued_packet_thread 0 definitely solved our problem!!! thanks :) regards Gonz Subject: RE: [hlds_linux] lags at round end since update June 12,2007 Date: Wed, 13 Jun 2007 14:53:24 -0700 From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Reply-To: hlds_linux@list.valvesoftware.com Set "net_queued_packet_thread 0" in your server.cfg and see if this helps. - Alfred [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since the update June 12, 2007 our Server lags at round end. Seems like clients get frozen for x seconds like a timeout. Players miss the beginning of next round, the next they see is that the round is in progress for e.g. 5 seconds It starts lagging if server has approximately 12 users playing, more player = longer lags We have disabled all plugins like mani admin mod, etc... still the same We havent seen any problems like this until the update came out CPU load is normally between 30 % to 50 %, in case of the lagging the cpu load jumps up to 70 percent Tick 100 Server / 22 maxplayers version : 1.0.0.34/7 3128 secure Linux Debian etch 4.0 debian31lamp:~# cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 47 model name : AMD Athlon(tm) 64 Processor 3800+ stepping: 2 cpu MHz : 2400.122 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow pni bogomips: 4734.97 I'm protected by SpamBrave http://www.spambrave.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end since update June 12,2007
for me, net_queued_packet_thread *0* helped removing the 5 seconds lag on the end of the round. BUT, as you already said, it adds even worse lags to the gameplay. i just don't understand that some servers are running without any problems and our server... well... i'm really looking forward to a bugfix for this... regards, alex aka ch4os - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Thursday, June 14, 2007 7:06 PM Subject: Re: [hlds_linux] lags at round end since update June 12,2007 This makes the lag even worse for the server at hand. If i set this 0 on another server, it brings round start lag and 2 seconds are gone instantly from the timer before round starts. If i set this to back 1, lag is gone on the other server. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end since update June 12,2007
"net_queued_packet_thread" = "1" - Use a high priority thread to send queued packets out instead of sending them each frame. This make 0 = send packets each frame. and 1 = send queued packets out. I really dont know witch would be best, but if the server must send out packets at once at start to all - then it might lag .. but on the other hand - it might be better to get rid of what has do be done right away .. ? Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Thursday, June 14, 2007 7:06 PM Subject: Re: [hlds_linux] lags at round end since update June 12,2007 This makes the lag even worse for the server at hand. If i set this 0 on another server, it brings round start lag and 2 seconds are gone instantly from the timer before round starts. If i set this to back 1, lag is gone on the other server. -ics Alfred Reynolds kirjoitti: Set "net_queued_packet_thread 0" in your server.cfg and see if this helps. - Alfred [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since the update June 12, 2007 our Server lags at round end. Seems like clients get frozen for x seconds like a timeout. Players miss the beginning of next round, the next they see is that the round is in progress for e.g. 5 seconds It starts lagging if server has approximately 12 users playing, more player = longer lags We have disabled all plugins like mani admin mod, etc... still the same We havent seen any problems like this until the update came out CPU load is normally between 30 % to 50 %, in case of the lagging the cpu load jumps up to 70 percent Tick 100 Server / 22 maxplayers version : 1.0.0.34/7 3128 secure Linux Debian etch 4.0 debian31lamp:~# cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 47 model name : AMD Athlon(tm) 64 Processor 3800+ stepping: 2 cpu MHz : 2400.122 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow pni bogomips: 4734.97 I'm protected by SpamBrave http://www.spambrave.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end since update June 12,2007
This makes the lag even worse for the server at hand. If i set this 0 on another server, it brings round start lag and 2 seconds are gone instantly from the timer before round starts. If i set this to back 1, lag is gone on the other server. -ics Alfred Reynolds kirjoitti: Set "net_queued_packet_thread 0" in your server.cfg and see if this helps. - Alfred [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since the update June 12, 2007 our Server lags at round end. Seems like clients get frozen for x seconds like a timeout. Players miss the beginning of next round, the next they see is that the round is in progress for e.g. 5 seconds It starts lagging if server has approximately 12 users playing, more player = longer lags We have disabled all plugins like mani admin mod, etc... still the same We havent seen any problems like this until the update came out CPU load is normally between 30 % to 50 %, in case of the lagging the cpu load jumps up to 70 percent Tick 100 Server / 22 maxplayers version : 1.0.0.34/7 3128 secure Linux Debian etch 4.0 debian31lamp:~# cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 47 model name : AMD Athlon(tm) 64 Processor 3800+ stepping: 2 cpu MHz : 2400.122 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow pni bogomips: 4734.97 I'm protected by SpamBrave http://www.spambrave.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Seg Fault with custom maps
Hey guys, I have a little issue with the Linux srcds -- i copied all the files from my windows server to my linux box (Converting now my trial has run out), and updated it. It updated fine, downloading some new stuff, i then tried launching the server with this command line. ./srcds_run -console -game cstrike -ip 10.10.0.1 -port 27016 -maxplayers 16 +map de_dust2 works fine, but any custom maps (Any at all) give a segfault. Any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux