Re: [hlds_linux] TF2 Replays

2014-05-13 Thread Yun Huang Yong

Just wanted to wrap this thread up and say that

replay_dofileserver_cleanup_on_start0

appears to have fixed the weird start-of-round lag for us!

Thanks everyone for the feedback  suggestions.

I also filed this as an issue: 
https://github.com/ValveSoftware/Source-1-Games/issues/1733


On 11/05/2014 10:28 PM, Erik-jan Riemers wrote:

We dont have any issues either here, but we just have a crontab cleaning
old files at night when nobody is playing (makes more sense to me too)


2014-05-11 12:30 GMT+02:00 Valentin G. nextra...@gmail.com:


We've had no such issues and we are manually cleaning up the replay
files with some find commands. We haven't changed that from way back
when the auto cleanup was completely broken and I haven't heard of any
similar complaints.
  You may want to give that a shot.

On Sun, May 11, 2014 at 12:16 PM, ics i...@ics-base.net wrote:

Ever since the guy who created replay on Valve moved on from TF2, the

replay

system has been laid off and just kept as it is. There were some bugs

left

in, such as replays not always getting deleted automatically and now
propably this where replays are deleted when noticed that they should be

but

removing them happens at bad time. This could explain the random lags on
roud starts we've been having.

I do clear up replay dirs occasionally manually but not recently. I will
disable replay if this keeps up.


-ics

Yun Huang Yong kirjoitti:


Further info -- I observe that the two problems in the OP are

correlated.


During a recent pause I repeatedly looked at the replay directory and
observe that the server deleted replays that it had just finished.

Specifically:
   - we were on cp_dustbowl
   - there were multiple block files corresponding to the round just
finished
   - at the start of the next round, we had a 20 second pause
   - during that 20 second pause, *all* of the block files for the round
just past were deleted

We only keep 7 days worth of replays so it's a little baffling what it's
doing in any case -- stat()ing and unlinking ~10 files shouldn't take 20
seconds.

I had these settings:

replay_data_lifespan7
replay_dofileserver_cleanup_on_start1

Now commented out. Will have to wait for overnight restart of server
(people are playing) to see it fixes things.

Are there any other settings related to cleanup that I should disable?

ics, do you have similar settings for cleanup?

On 11/05/2014 6:34 PM, Erik-jan Riemers wrote:


15/20 seconds does not seem to sound like any io issues, since it is
just
on round start, maybe its even some dns lookup that goes bad? (just
thinking out loud here) you could fix/found out by installing bind9,
point
your resolv.conf to it and placing it into debug mode to see the logs.
(google for instructions, you can just let it forward to your regular

dns

servers was like 5 minutes work) you never know!

Also check your sysctl.conf if there are not strange additions to it,
highly doubt there could be anything in there that would screw it up...
but
again just throwing it out there.


2014-05-11 9:36 GMT+02:00 Yun Huang Yong gumby_li...@mooh.org:


Oh wow. For us it's happening across both of our 24p servers (we only
have
2).

And over the last few months it's gone from happening occasionally

for a

few seconds, to happening on 80% of round changes, for 15-20 seconds.

That suggests it may be related to something that might be growing

with

time but I prune the replays directly externally so there's never more
than
7 days worth of files.

Do you run any of the following?
- SourceBans
- gameME
- Ultimate Map Chooser (with or without NativeVotes?)
- mp_scrambleteams_auto

Actually, could I get a list of your plugins on the server that has
issues?

Here's mine for reference:
(sm plugins list output, sorted by plugin name for readability)

13 AFK Manager (3.5.2) by Rothgar
22 Admin File Reader (1.6.0-dev+4308) by AlliedModders LLC
02 Admin Help (1.6.0-dev+4308) by AlliedModders LLC
43 Admin Menu (1.6.0-dev+4308) by AlliedModders LLC
09 AdminSentinel (1.2.100) by eVaStrontiumDog
21 Advertisements (0.5.5) by Tsunami
04 AllChat (1.1.1) by Frenzzy
40 Anti-Flood (1.6.0-dev+4308) by AlliedModders LLC
23 Basic Chat (1.6.0-dev+4308) by AlliedModders LLC
05 Basic Comm Control (1.6.0-dev+4308) by AlliedModders LLC
48 Basic Commands (1.6.0-dev+4308) by AlliedModders LLC
31 Basic Info Triggers (1.6.0-dev+4308) by AlliedModders LLC
39 Basic Votes (1.6.0-dev+4308) by AlliedModders LLC
46 Client Preferences (1.6.0-dev+4308) by AlliedModders LLC
19 Fun Commands (1.6.0-dev+4308) by AlliedModders LLC
29 Fun Votes (1.6.0-dev+4308) by AlliedModders LLC
18 Melee (0.4.2) by linux_lover
11 NativeVotes Basic Commands (1.0) by Powerlord and

AlliedModders

LLC
49 NativeVotes (0.8.1) by Powerlord
36 Network Tools (1.3) by Kyle Sanderson
14 Nextmap (1.6.0-dev+4308) by AlliedModders LLC
08 Player 

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-13 Thread Jonathan Price
I haven't specifically tested it with this game, but I know for JC2-MP 
(distributed through SteamCMD), I copied stdlibc++.so.6 from 
steamcmd/linux32 into the same directory as the server executable, and 
that did the job, (if your game has a bin folder, it may be required for 
it to go there instead).


On 2014-05-11 11:32, Andreas Willinger wrote:

Too bad the server isn't working on wheezy, due to libc being too old. I even 
tried inserting newer libc so's, but the server crashes on every boot.





Weasels Lair wea...@weaselslair.com hat geschrieben:

No built-in way to do it. But, I was (until my server sudden went offline a
couple hours ago) using a regex chat filter plug-in for source mod to just
drop the chats - and treat them like they never happened.  I think it was
this plug-in specifically:
https://forums.alliedmods.net/showthread.php?t=71867


Collin Howard Sat, 10 May 2014 21:00:07 -0700

players are able to type changemode in chat and
change the mod of the server. anyway to prevent that?

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Re: [hlds_linux] L4D Server Files

2014-05-13 Thread Kerry Davis
The SteamCmd depot for L4D dedicated server should be working now, AppID 
222840. 

This required an update to the build, the new version is 1.0.2.9.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Felipe Fujihara
Sent: Wednesday, April 02, 2014 7:57 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] L4D Server Files

Hello guys,
I'm trying to install L4D from SteamCmd, but it's not working... After 
searching around the web, I found out that it's impossible to download files 
thru there.
Does anyone here has a link to download L4D Linux Server Files? I'm really 
needing it, and would be very thankful.
Thanks in advance!


  
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Re: [hlds_linux] L4D Server Files

2014-05-13 Thread Will D.

Hey Kerry,

This is very good news - thank you!
Tried to get our L4D groupserver back up for hours after the game update 
and really was afraid to never play on it again..


Then I found your message and now it's smoothly working again.
I'm really glad about the ongoing L4D1 Linux-DS support by Valve. There 
are still those old-fashioned people sticking to the orignial 
Zombie-Apocalypse. So.. keep it running, folks :)


Will


On 05/13/2014 08:06 PM, Kerry Davis wrote:

The SteamCmd depot for L4D dedicated server should be working now, AppID 222840.

This required an update to the build, the new version is 1.0.2.9.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Felipe Fujihara
Sent: Wednesday, April 02, 2014 7:57 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] L4D Server Files

Hello guys,
I'm trying to install L4D from SteamCmd, but it's not working... After 
searching around the web, I found out that it's impossible to download files 
thru there.
Does anyone here has a link to download L4D Linux Server Files? I'm really 
needing it, and would be very thankful.
Thanks in advance!



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[hlds_linux] Could not establish connection to Steam servers. (Result = 15)

2014-05-13 Thread Jesse Molina


Hi all

I set up a new Fistful of Frags server yesterday and it is generally 
working, but it isn't listing in the server directory, and I am getting 
the following error message after startup:


Could not establish connection to Steam servers.  (Result = 15)
Could not establish connection to Steam servers.  (Result = 15)

Does anyone know what error code 15 is?

My situation is slightly peculiar in that my host has multiple IPs and I 
load many srcds servers onto a single IP across many different ports. I 
also have a complicated firewall setup which could be the cause. 
However, I have multiple other TF2, CSGO, CSS, HL2DM and L4D2 servers on 
this host which don't have any similar problem.


I need to do a tcpdump and see if FoF is trying to do something naughty, 
like binding to the wrong IP for some ephemeral connection.



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Re: [hlds_linux] Could not establish connection to Steam servers. (Result = 15)

2014-05-13 Thread Jesse Molina


Nevermind. My sv_setsteamaccount token was invalid, though I don't yet 
know why.




On 5/13/14, 17:36, Jesse Molina wrote:


Hi all

I set up a new Fistful of Frags server yesterday and it is generally 
working, but it isn't listing in the server directory, and I am 
getting the following error message after startup:


Could not establish connection to Steam servers.  (Result = 15)
Could not establish connection to Steam servers.  (Result = 15)

Does anyone know what error code 15 is?

My situation is slightly peculiar in that my host has multiple IPs and 
I load many srcds servers onto a single IP across many different 
ports. I also have a complicated firewall setup which could be the 
cause. However, I have multiple other TF2, CSGO, CSS, HL2DM and L4D2 
servers on this host which don't have any similar problem.


I need to do a tcpdump and see if FoF is trying to do something 
naughty, like binding to the wrong IP for some ephemeral connection.





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