I haven't specifically tested it with this game, but I know for JC2-MP
(distributed through SteamCMD), I copied stdlibc++.so.6 from
steamcmd/linux32 into the same directory as the server executable, and
that did the job, (if your game has a bin folder, it may be required for
it to go there instead).
On 2014-05-11 11:32, Andreas Willinger wrote:
Too bad the server isn't working on wheezy, due to libc being too old. I even
tried inserting newer libc so's, but the server crashes on every boot.
Weasels Lair <[email protected]> hat geschrieben:
No built-in way to do it. But, I was (until my server sudden went offline a
couple hours ago) using a regex chat filter plug-in for source mod to just
drop the chats - and treat them like they never happened. I think it was
this plug-in specifically:
https://forums.alliedmods.net/showthread.php?t=71867
Collin Howard Sat, 10 May 2014 21:00:07 -0700
players are able to type "changemode" in chat and
change the mod of the server. anyway to prevent that?
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