Re: [hlds_linux] [hlds] Mandatory TF2 update released
It would be a lot nicer if (item) spells were permanent, but only visible with the appropriate holiday settings. On Thu, Nov 7, 2013 at 12:52 AM, N-Gon ngongamedes...@gmail.com wrote: - Fixed some items and spell attributes showing incorrect expiration times I am not happy about this On Wed, Nov 6, 2013 at 8:40 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Do you guys have an ETA on the next SteamWorks update? Ban Evasion a pretty big issue for communities. Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] INVISIBLE SENTRY/TELEPORT
I've been seeing that as well, but I thought it was just me. Apparently not! On Tue, Oct 23, 2012 at 6:36 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: It's been documented: http://forums.steampowered.com/forums/showthread.php?t=2972589 On Tue, Oct 23, 2012 at 5:35 PM, martin v velt...@gmail.com wrote: No one seems to be reporting this but since last update teleporters and sentry/mini sentry guns while beeing build become 100% invisible. You can only see their shadows. Typing record something and then stop in console helps until you die. When you respawn the teleporters are still invisible. Same as sentry gund when beeing build. Anyone else having this issue on your servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Safe Zone
The way to do that would be to use a named brush entity that fills the room, then hook touch and endtouch on it. On Aug 12, 2012 1:05 PM, Chris Oryschak ch...@oryschak.com wrote: Hey Guys, I want to make a room in my trade server a safe zone where players cant shoot/kill each other. Another server has accomplished this (IP: 69.147.239.114:27015). From what I can tell they are using Stripper:Source (URL: http://www.bailopan.net/stripper/) but I can't figure out how it's accomplished. The Author isn't into the mod scene anymore, i've tried the SM forums and even emailing the server OP. No luck, i'm hoping maybe someone has some insight into this on the mailing list. Thanks, Python ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
Or you could just Not Play on servers that do Dumb Shit with chat colours and let server popularity do it's thing. On Fri, May 11, 2012 at 1:04 AM, dan needa...@ntlworld.com wrote: On 10/05/2012 23:33, Eric Smith wrote: To clarify: Players cannot use the custom colors. They are for plugin/mod authors. It amounts to the same problem. In fact it'll probably be worse at least you can mute clients. Please add something to disable this client side. -- Dan. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New feature in TF2 Beta dedicated server update
This entire feature/topic is a joke given how easily undesirables evade bans by creating new accounts. I've banned the same guy at least 20 times. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
Relevant to anger administration. On Tue, Feb 14, 2012 at 8:49 PM, Frank ad...@gamerscrib.net wrote: You damn right its relevant to server administration... this was within the server update and pushed right thru my servers. This hurts the direct purpose of my servers to the point I'm grinding finger nails into my desk. Instead of fishing the HL2 client/server crashing or whatever is going on they do this... I just don't know what to think here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Remove gift drops in CS:S?
mp_holiday_nogifts ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released
Looks like someone made another typo. models/props_halloween_pumpkin_explode.mdl should be models/props_halloween/pumpkin_explode.mdl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Required TF2 update coming later today
On Tue, Oct 25, 2011 at 6:22 PM, Rob Liu robl...@gmail.com wrote: Really appreciated the early notice. Please don't ever stop doing that : ) I second that :3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Forum vs. email list
I like the list, however I think people need to take the time to read, comprehend, and most importantly make sure their topic is relevant to server administration before clicking Send. In the very first email thread about registering servers for gift drops, it was clear to me that while registering the server is required, none of the quickplay gudelines are related. If the several dozen people replying to that email had read the whole thing, we won't have *this* discussion right now. I don't like the idea of forums, because it's a passive stream of data. People have to visit to check up on topics. People are just a lot less likely to reply to things in a forum environment. On Mon, Oct 24, 2011 at 8:55 PM, Kigen theki...@gmail.com wrote: Honestly, I don't like getting my inbox spammed with these messages. But some of the discussions taking place are important. Forums would provide a better way of keeping up with stuff without junking up my inbox with random troubleshoot, CS:S is dead, etc messages. Plus, it would better facilitate moderation. On Mon, Oct 24, 2011 at 7:53 PM, msleeper mslee...@ismsleeperwrong.com wrote: The only advantage I can see to using a forum, is that I can tell people to use the search function when they ask dumb or common questions. On Mon, Oct 24, 2011 at 8:47 PM, bottige...@gmail.com bottige...@gmail.com wrote: I don't mind using a forum. There is a website called i3d.net that is scraping these discussions and leaking emails to spammers. http://forum.i3d.net/hlds-valve-linux-newsletter/ On Mon, Oct 24, 2011 at 5:44 PM, Frank ad...@gamerscrib.net wrote: I agree...but when the link to sign-up is spread around to every Tom, Dick and Harry with the ease of joining is the way it is, you will get nonsense replies and confusion to those that don't understand what is going on and/or refuse to search around to get the answers they need. The criteria to enter/join the list and reply needs to be defined better with whatever means required. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kigen Sent: Monday, October 24, 2011 8:36 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Forum vs. email list I would be happy with just hlds_announce list. :) On Mon, Oct 24, 2011 at 7:34 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I am honestly astounded by the amount of people who complain when people ask for help on help forums or mailing lists. Not everyone signs up and instantly reads everything, goes through all the archives, or spends hours researching. I'd like to use this comment as a springboard for a discussion about the format of this list. I hear that a few years ago the idea of migrating the email list to a forum was kicked around. However, at the time (is this still true today?) the users of the list didn't like the idea. it is my understanding that most server admins prefer: 1.) Receiving push notifications. 2.) Viewing the list in their email client #1 seems like a really compelling advantage (especially for announcements), while #2 seems like a personal preference, and many people have the opposite preference. A forum has several compelling advantages: 1.) Easier to search and find answers to previously asked questions 2.) Easier to follow a thread of conversation. (I personally find any email distribution list to become unreadable pretty much instantly, with all the 's and broken line breaks that everybody's mail clients and put everywhere.) 3.) Easier to modify your post if you notice a mistake or want to clarify something, rather than making a new post. 4.) Easier to delete or move posts if they are spam, rude, inappropriate, belong in the general TF2 SPUF forum, etc. 5.) Easier to ignore an entire thread that you are not interested in. Could there be some sort of forum + push notification that would satisfy what everybody wants? This list exists to serve you guys, so I'm curious what everything thinks. I *believe* most of the guys would find a forum format (perhaps with some push notification) more convenient. It would be good to get some opinions about how people prefer to consume the information on this list. Please chime in. Your humble servant, - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To
Re: [hlds_linux] TF2 Update
http://www.portal2sounds.com/663 On Tue, Oct 18, 2011 at 9:16 PM, Henry Goffin hen...@valvesoftware.comwrote: Something went wrong when we pushed the button, we're very much aware. Stay tuned... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Tuesday, October 18, 2011 6:15 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 Update Gentoo, just updated, third person to join and we crash with a similar error: 490/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/soldier/professor_speks.mdl 490/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/soldier/professor_speks.mdl On Tue, Oct 18, 2011 at 5:49 PM, h...@gmx.com wrote: Ignore this update!!! Servers are crashing now if players are wearing some items: 1032/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/demo/demo_bill.mdl 1032/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/demo/demo_bill.mdl Valve, WTF? :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update
http://www.portal2sounds.com/1231 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Nuclear Dawn release update
Restart Steam, that happens sometimes. On Tue, Sep 27, 2011 at 8:46 AM, Marcel hlds_li...@vermasslt.de wrote: Warning: Off Topic I've just bought a 4-pack and clicked that I want the game for myself. The intention was to get one of the four and the other three should be gifts for friends. Sadly I cannot find the 3 remaining copies anywhere. They are not visible in the gift menu. Is this a steam fail? Marcel __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional TF2 update coming soon
That gets posted when the patch is released. On Fri, Sep 2, 2011 at 5:43 PM, Michael mich...@polishedgeek.com wrote: Changelog? On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith er...@valvesoftware.com wrote: We're going to release an optional (for servers) TF2 update in a little while. This is just a heads-up that it's coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updating version number when new release
Version numbers don't change for optional updates. If they did, they wouldn't be optional. On Tue, Aug 16, 2011 at 1:25 AM, Svensk Ljud Ljus Produktion i...@teaterljud.se wrote: I would love to see new version numbers after big updates as this one. Peter Sweden __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
Here's the plugin: http://forums.alliedmods.net/showthread.php?p=1456514 On Aug 13, 2011 8:31 PM, Valentin G. nextra...@googlemail.com wrote: It's the Double Regen In Spawn one. On Sun, Aug 14, 2011 at 2:18 AM, Evan dumbd...@gmail.com wrote: Did EHG happen to publish this sroucemod plugin? I didn't find anything by him on the SM plugin list that fixes the hats ( http://www.sourcemod.net/plugins.php?cat=0mod=0title=author=ehgdescription=search=1 ) On Sat, Aug 13, 2011 at 7:44 PM, DarthNinja hlds-...@darthninja.com wrote: Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
*Is there a way to prevent players from kicking or votekicking the replay bot* http://forums.alliedmods.net/showthread.php?p=1473391 On Tue, Aug 2, 2011 at 3:06 PM, clad iron cladi...@gmail.com wrote: i've been gone for almost 2 weeks, but wanted to ask if this was fixed ? From my understanding if the replay bot is kicked, then the replays do not work correctly till a map is changed and the bot is reloaded. Is there a way to prevent players from kicking or votekicking the replay bot ? On Tue, Aug 2, 2011 at 2:59 PM, bottige...@gmail.com bottige...@gmail.comwrote: Can anyone confirm if the Dr. G weapons still crash the server? On Tue, Aug 2, 2011 at 11:57 AM, ics i...@ics-base.net wrote: If this update fixes the crashes, i don't care if it adds 2, 5 or 10 hats or even more. If it's a dud once again, then... -ics 2.8.2011 21:55, John Marbury kirjoitti: While Fletcher Dunn claims that they wanted to make sure the cure isn't worse than the disease., we all now know they just wanted to add more HATS. On Tue, Aug 2, 2011 at 2:41 PM, Jason Ruymenjas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fix a crash bug during changelevel when the Steam client is unable to init - Reduced the frequency of diagnostic messages for out-of-range positions and velocities Team Fortress 2 - Added the Red Orchestra 2 promo items - Fix a crash bug related to the Righteous Bison - Fix a bug where the increased_maxplayers server tag was being set when the 25th internal player slot was added for replay - Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons - Updated the main menu backgrounds to include Granary and Upward Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
@Ross Bemrose: Correct. On Tue, Aug 2, 2011 at 3:20 PM, Ross Bemrose rbemr...@vgmusic.com wrote: That only protects it from the SourceMod banning/kicking, not from the built-in vote kick (assuming it isn't already protected from that). For that, you also need this: https://forums.alliedmods.net/showthread.php?t=161586 On Tue, Aug 2, 2011 at 3:16 PM, DarthNinja hlds-...@darthninja.com wrote: *Is there a way to prevent players from kicking or votekicking the replay bot* http://forums.alliedmods.net/showthread.php?p=1473391 On Tue, Aug 2, 2011 at 3:06 PM, clad iron cladi...@gmail.com wrote: i've been gone for almost 2 weeks, but wanted to ask if this was fixed ? From my understanding if the replay bot is kicked, then the replays do not work correctly till a map is changed and the bot is reloaded. Is there a way to prevent players from kicking or votekicking the replay bot ? On Tue, Aug 2, 2011 at 2:59 PM, bottige...@gmail.com bottige...@gmail.comwrote: Can anyone confirm if the Dr. G weapons still crash the server? On Tue, Aug 2, 2011 at 11:57 AM, ics i...@ics-base.net wrote: If this update fixes the crashes, i don't care if it adds 2, 5 or 10 hats or even more. If it's a dud once again, then... -ics 2.8.2011 21:55, John Marbury kirjoitti: While Fletcher Dunn claims that they wanted to make sure the cure isn't worse than the disease., we all now know they just wanted to add more HATS. On Tue, Aug 2, 2011 at 2:41 PM, Jason Ruymenjas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fix a crash bug during changelevel when the Steam client is unable to init - Reduced the frequency of diagnostic messages for out-of-range positions and velocities Team Fortress 2 - Added the Red Orchestra 2 promo items - Fix a crash bug related to the Righteous Bison - Fix a bug where the increased_maxplayers server tag was being set when the 25th internal player slot was added for replay - Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons - Updated the main menu backgrounds to include Granary and Upward Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Actually, I believe that bots are immune to the built-in vote kick already (they should be). I could be wrong though. On Tue, Aug 2, 2011 at 3:22 PM, DarthNinja hlds-...@darthninja.com wrote: @Ross Bemrose: Correct. On Tue, Aug 2, 2011 at 3:20 PM, Ross Bemrose rbemr...@vgmusic.com wrote: That only protects it from the SourceMod banning/kicking, not from the built-in vote kick (assuming it isn't already protected from that). For that, you also need this: https://forums.alliedmods.net/showthread.php?t=161586 On Tue, Aug 2, 2011 at 3:16 PM, DarthNinja hlds-...@darthninja.com wrote: *Is there a way to prevent players from kicking or votekicking the replay bot* http://forums.alliedmods.net/showthread.php?p=1473391 On Tue, Aug 2, 2011 at 3:06 PM, clad iron cladi...@gmail.com wrote: i've been gone for almost 2 weeks, but wanted to ask if this was fixed ? From my understanding if the replay bot is kicked, then the replays do not work correctly till a map is changed and the bot is reloaded. Is there a way to prevent players from kicking or votekicking the replay bot ? On Tue, Aug 2, 2011 at 2:59 PM, bottige...@gmail.com bottige...@gmail.comwrote: Can anyone confirm if the Dr. G weapons still crash the server? On Tue, Aug 2, 2011 at 11:57 AM, ics i...@ics-base.net wrote: If this update fixes the crashes, i don't care if it adds 2, 5 or 10 hats or even more. If it's a dud once again, then... -ics 2.8.2011 21:55, John Marbury kirjoitti: While Fletcher Dunn claims that they wanted to make sure the cure isn't worse than the disease., we all now know they just wanted to add more HATS. On Tue, Aug 2, 2011 at 2:41 PM, Jason Ruymenjas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fix a crash bug during changelevel when the Steam client is unable to init - Reduced the frequency of diagnostic messages for out-of-range positions and velocities Team Fortress 2 - Added the Red Orchestra 2 promo items - Fix a crash bug related to the Righteous Bison - Fix a bug where the increased_maxplayers server tag was being set when the 25th internal player slot was added for replay - Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons - Updated the main menu backgrounds to include Granary and Upward Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Item Found Event
While it's nice to know that this bug is to your personal preference, it deprives plugin authors of various statistics and event hooking possibilities. Also FYI: It is possible (and easy) to block the event using a plugin so the found item text isn't shown. On Tue, Jul 26, 2011 at 7:04 PM, Ian R. Justman i...@ian-justman.comwrote: On 07/22/2011 16:46, DarthNinja wrote: The July 20th update introduced a bug (feature?) so that Event Item Found is no longer fired. Wiki page: http://wiki.teamfortress.com/**wiki/July_20,_2011_Patchhttp://wiki.teamfortress.com/wiki/July_20,_2011_Patch Valve: Is this in fact a bug, or is it an intentional change? I currently use the item found event in my public ranking/statistics pluginhttps://forums.**alliedmods.net/showthread.php?**t=109006https://forums.alliedmods.net/showthread.php?t=109006and I'd like to know if I need to investigate other options in order to provide item drop tracking. I actually like this change. I take issue when people ask me for an item I find, craft or trade that I want to keep. That and I would rather people not see events tied with any item I find, craft or trade. Not to mention, it's more chat spam. --Ian. -- Ian R. Justman UNIX hacker. Anime fan. Any questions? ianj (at) ian-justman.com __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam support
I've never tried this with a large group, but if the owner quits the group, the owner title should pass to the next admin. How the next admin is decided, I have no idea. It might be worth testing with a small group: Demote everyone except the owner and one admin, then have the owner leave the group. On Fri, Jul 22, 2011 at 5:14 AM, Saint K. sai...@specialattack.net wrote: I can understand that sometimes it's a difficult call. However I've provided all the proof I can along with my ticket that I am the actual owner from Specialattack, and always have been. There's plenty of ways to confirm this. There is just something in general with that steamsupport that they just refuse to help you, no matter what. I can understand you can't just blindly going to reassign ownership, but I've demoted everyone accept for that one member (impossible), otherwise all group activity has always been done from my account. It can't get more clear. What I am fearing is that one day the old members account will be passed along or anything, and something stupid could happen to the group, which we already use since year and years. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [ michs...@live.no] Sent: 22 July 2011 11:14 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam support It's a lost battle you've got there. I sent in about a steam community group ownership thing too. Took them ONE MONTH to get any sort of reply. And the reply was that the owner had to delete the group. However, one time before they did delete a group for me, no issues. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Fri, 22 Jul 2011 10:19:44 +0200 Subject: Re: [hlds_linux] Steam support For server related issues we have this wonder full list (which I am still grateful for that it didn't get migrated to the steam support forums) Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! [ ad...@topnotchclan.com] Sent: 22 July 2011 10:18 To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Steam support I think there are certain techs at steam support that may specialize in servers. Maybe be more clear in your message when asking for support that it's game server related. I'm sure they get thousands of non server questions so a single server question could go lost in translation. When I contact support for server stuff this works for me. I just ask for TF2 server support. Sent from my iPhone 4 On Jul 22, 2011, at 12:52 AM, doc drga...@gmail.com wrote: Well I hear it's hit or miss with steam support, but what is the issue you're trying to have addressed? On Fri, Jul 22, 2011 at 12:34 AM, Saint K. sai...@specialattack.net wrote: The other day some genius on this mailing list told me: Why do you report this here, shouldn't you report this to steam support etc. etc. etc. I tried, and I knew I shouldn't have listened. It took them over a week to provide an initial reply, and once I got a reply, it was one of those default you can do fuck all with this reply replies. What does a community host do if they require specific support from steam which is not directly srcds related, but you won't receive any help from the steam support either? (Cause all they seem to be able to do is copy/paste pre-fab answers) Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or
[hlds_linux] Item Found Event
The July 20th update introduced a bug (feature?) so that Event Item Found is no longer fired. Wiki page: http://wiki.teamfortress.com/wiki/July_20,_2011_Patch Valve: Is this in fact a bug, or is it an intentional change? I currently use the item found event in my public ranking/statistics pluginhttps://forums.alliedmods.net/showthread.php?t=109006and I'd like to know if I need to investigate other options in order to provide item drop tracking. Thanks, A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crashes after today's update
For what its worth, I'm getting crashes on my windows servers every 1-3 hours On Thu, Jul 21, 2011 at 11:16 AM, Anthony Stoyanov a...@gaming.bg wrote: First freeze for me too. Got this at the end of the screen :) eb40-eb4e1000 rwxp 00:00 0 eb4e1000-eb50 ---p 00:00 0 eb50-eb5b rwxp 00:00 0 eb5b-eb60 ---p 00:00 0 eb60-eb6fd000 rwxp 00:00 0 eb6fd000-eb70 ---p 00:00 0 eb70-eb7b6000 rwxp 00:00 0 eb7b6000-eb80 ---p 00:00 0 eb80-eb8b5000 rwxp 00:00 0 eb8b5000-eb90 ---p 00:00 0 eb90-eb9cc000 rwxp 00:00 0 eb9cc000-eba0 ---p 00:00 0 eba0-ebafc000 rwxp 00:00 0 ebafc000-ebb0 ---p 00:00 0 ebb0-ebbfb000 rwxp 00:00 0 ebbfb000-ebc0 ---p 00:00 0 ebc0-ebcaa000 rwxp 00:00 0 ebcaa000-ebd0 ---p 00:00 0 ebe2a000-ebe2b000 ---p 00:00 0 ebe2b000-ec62b000 rwxp 00:00 0 ec62b000-ec6f5000 r-xp 08:01 7135278 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/dbi.mysql.ext.so ec6f5000-ec805000 rwxp 000c9000 08:01 7135278 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/dbi.mysql.ext.so ec805000-ec806000 ---p 00:00 0 ec806000-ed006000 rwxp 00:00 0 ed006000-ed007000 ---p 00:00 0 ed007000-ed807000 rwxp 00:00 0 ed807000-ed808000 ---p 00:00 0 ed808000-ee008000 rwxp 00:00 0 ee00c000-ee1cd000 rwxp 00:00 0 ee1cd000-ee324000 r-xp 08:01 7135293 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/socket.ext.so ee324000-ee327000 rwxp 00157000 08:01 7135293 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/socket.ext.so ee327000-ee32d000 rwxp 00:00 0 ee32d000-ee378000 r-xp 08:01 7135286 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.sohttp://sdktools.ext.2.ep2v.so ee378000-ee379000 rwxp 0004b000 08:01 7135286 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.sohttp://sdktools.ext.2.ep2v.so ee379000-ee37c000 r-xp 0004c000 08:01 7135286 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.sohttp://sdktools.ext.2.ep2v.so ee37c000-ee37e000 rwxp 0004e000 08:01 7135286 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.sohttp://sdktools.ext.2.ep2v.so ee37e000-ee38e000 rwxp 00:00 0 ee38e000-ee3ff000 r-xp 08:01 7135279 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/dbi.sqlite.ext.so ee3ff000-ee40 rwxp 00071000 08:01 7135279 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/dbi.sqlite.ext.so ee40-ee50 rwxp 00:00 0 ee516000-ee529000 r-xp 08:01 2583654 /usr/lib32/libz.so.1.2.3.4 ee529000-ee52a000 rwxp 00013000 08:01 2583654 /usr/lib32/libz.so.1.2.3.4 ee532000-ee54a000 r-xp 08:01 7135283 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/regex.ext.so ee54a000-ee54b000 rwxp 00017000 08:01 7135283 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/regex.ext.so ee54b000-ee54c000 rwxp 00:00 0 ee54c000-ee558000 r-xp 08:01 7135294 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/topmenus.ext.so ee558000-ee559000 rwxp b000 08:01 7135294 /usr/games/tf2server/** orangebox/tf/addons/sourcemod/**extensions/topmenus.ext.**soPreMinidumpCallback: updating dump comment On 21.7.2011 г. 17:34 ч., Carl wrote: Don't be so quick on the trigger, srcds is a big program that takes in a tremendous amount of hard to guess data and has to run on a large variety of hardware and OSs. Testing this stuff isn't exactly straightforward. Also, does anyone have high use Tf2 beta servers running? Do customers even pay for beta servers? On 7/21/2011 7:08 AM, E3pO wrote: Whoever has the final call on releasing updates needs to be fired. It is illogical to release an update for such a widely used application without testing and then just walk away from the update station and go to sleep. Hell, i'm willing to bet it was about 85% done uploading to the content servers about to release the update and the guy just called it a night. And what the hell are they doing so different each time that breaks so many things? Added the items for Dr. Grordbort's Victory Pack - Fixed hatless hats not working correctly - Fixed a display issue with team color paints - Updated the localization files So how many hats have they released now? You would think they would have that figured out by now. They fixed a display issue, seems like that is client side and not related to the server.. and updated localization files? What does any of that have anything to do with the server crashing?
Re: [hlds_linux] Team Fortress 2 Update Released
Well aren't you SPECIAL! On Thu, Jul 21, 2011 at 4:53 PM, Loïc PERY louloubi...@gmail.com wrote: Got my server full running since 10h with 32 people: no crash debian squeeze 2011/7/21 Eric Smith er...@valvesoftware.com We're trying to investigate the crashes Linux servers are experiencing. If you have .dmp files or details about what might be causing the crashes, please email them to me. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The built-in TF2 voting system
You just install the sockets extension and the sourceirc plugin. It works like a normal client and will connect to any irc server you tell it to. There's even a config where you can set SourceIRC to log itself into the irc server so it gets +v if your channel is set to +m. On Mon, Jul 11, 2011 at 5:01 PM, Sir Jake can_kic...@hotmail.com wrote: How would that work with another dedicated box hosting an irc network? This could be pretty handy for our admins if we're able to do it without having to setup a new irc server on our gaming box. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 servers staying empty
It's my understanding that if the server is on a custom map, you will get no quickplay traffic until the map changes to a stock map. I'd like to see Valve add a tick-box option for players to Allow custom maps. On Sun, Jul 10, 2011 at 7:39 PM, Sazpaimon sazpai...@x-cult.org wrote: I believe it simply does not send you any quickplay traffic. I have TF2Ware on my stock rotation server, and occasionally people nominate it. Once that's done and we move on to a stock map, quickplay traffic comes flooding in. On 7/10/2011 7:03 PM, msleeper wrote: Also, what exactly is the penalty for a custom map coming up on an otherwise stock rotation? Does it wipe your reputation entirely or does it simply just not send quickplay traffic to you when there is a custom map playing? What are the chances of some sort of mechanism to allow quickplay clients to be able to join custom map quick play servers? On Sun, Jul 10, 2011 at 6:49 PM, msleepermsleeper@**ismsleeperwrong.commslee...@ismsleeperwrong.com wrote: Payload is the default game mode choice. You might get more quickplay traffic on payload maps. Do you have any other data like this to help us figure out the best quick play servers to run? Do you have a quickplay-optimal server.cfg we should be using (replay enabled, voting enabled, etc.)? Could you post the server.cfg that the Valve servers are using as an example? On Sun, Jul 10, 2011 at 5:35 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: If you want to know if matchmaking is working or not, looking at your own server will tell you very little. You have to play the game. Our current goals for quickplay are pretty limited: to match players (especially new players, who we expect to be the ones using this feature) to the best server for them. In other words, we define success solely from the client's perspective. We don't have any criteria that attempts to optimize results from servers' perspective, with the exception of reducing unwanted traffic (in the form of query pings or quickplay player traffic in general). Last weekend (July 2) all of the Valve servers went down. This undoubtedly sent a lot of quickplay traffic your way. Then, on Monday, they came back up. This almost certainly resulted in less quickplay traffic coming your way. Our overall player counts are reduced since the initial surge, but we still have a pretty large number of Valve servers up. I'd guess that ratio of Valve servers versus players using quickplay is the single largest factor in determining how much quickplay traffic comes your way. On the other hand, last week's update reduced the scoring advantage that Valve servers get. We are still tweaking this. We may make the scoring advantage a function of player experience, to get totally new players on Valve servers, but over time transition them into the general population. Payload is the default game mode choice. You might get more quickplay traffic on payload maps. We are experimenting with certain rules changes being score penalties rather than deal-breakers. (nocrits is the first test.) But right now, there are so many good Valve servers available, unless your server is vanilla with a good ping and 15-20 players in it, most clients will score the Valve server higher anyway, so pretty much any scoring penalty can effectively rule you out. This is just a function of the number of players and the number of (Valve) servers. The fix for the replay off-by-one player count bug should be in the next update. We have received some helpful reports about zombie players and hopefully will have that fixed, too. We also read the suggestions for how our codebase could be improved and features implemented more simply. Rest assured that those suggestions are being given all the attention they deserve. The reputation scoring system will take some time to tune. Currently it can be dwarfed by the other factors. We are not certain it is the best long term solution, perhaps creating a more persistent server identity at the Steam level is better. For example, so you can change your IP and not lose all of your loyal players who added your server to their favorites list. We have heard you loud and clear on this point and it is something I personally am very interested in working on. Having a less anonymous system will benefit good servers and players and is a good thing all around. Your humble servant. - Fletch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Max players penalty
It has to do with the increased_maxplayers server tag. On Fri, Jun 24, 2011 at 2:53 AM, Ronny Schedel i...@ronny-schedel.dewrote: Hello, we are running a server with maxplayers set to 25, we have 1 reserved slot which gets emptied all the time. We have set sv_visiblemaxplayers to 24. The FAQ says: Increasing the max player count above 24 will incur a matchmaking scorking penalty, but will not disqualify you from the list. My question: do you respect the sv_visiblemaxplayers setting or do we get a penalty for having one reserved slot? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Max players penalty
Your tags have increased_maxplayers in them. On Fri, Jun 24, 2011 at 1:58 PM, Saint K. sai...@specialattack.net wrote: I'm not seeing any indication of the match system sending any players to our servers. Our tags read; sv_tags = HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack While we only permit 24 players due to visible slots cvar, and alltalk (not sure if that decreases your score) is only active during round end. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [1nsane.pw@ gmail.com] Sent: 24 June 2011 16:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Max players penalty I have something similar and use sv_visiblemaxplayers as well. But recently I've been seeing things like 27/24 so it makes me think as though I'm being penalized because matchmaking puts more players on the server than it should. On Fri, Jun 24, 2011 at 4:43 AM, Saint K. sai...@specialattack.net wrote: Hi, I am wondering about the same question. We have our servers setup with reserved slots, but they are hidden. So essentionally most of the times the server is on the correct 24 player limit, although the maxplayers is configured as 26 to allow reserved slot owners to join without having to kick others out or constantly leave a slot open. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [ i...@ronny-schedel.de] Sent: 24 June 2011 08:53 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Max players penalty Hello, we are running a server with maxplayers set to 25, we have 1 reserved slot which gets emptied all the time. We have set sv_visiblemaxplayers to 24. The FAQ says: Increasing the max player count above 24 will incur a matchmaking scorking penalty, but will not disqualify you from the list. My question: do you respect the sv_visiblemaxplayers setting or do we get a penalty for having one reserved slot? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
I'm seeing some crashes on my 32 player 2fort server (it looks like about 3+ today). -- I sent this a while ago, but I got the Unable to deliver problem other people are reporting with the list. On Thu, Jun 9, 2011 at 11:22 PM, Tony Paloma drunkenf...@hotmail.comwrote: Ya, 32 players. It's happening most frequently on goldrush. I've seen it happen at least once on hydro too. It prints the message ED_Alloc: no free edicts and then restarts. My apologies if this message comes in twice. The first time it was claimed to have been rejected. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, June 09, 2011 12:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released None yet, got 32 slot server? I'm running only 30 ones and smaller. -ics 9.6.2011 19:38, Tony Paloma kirjoitti: After this update, I am seeing a lot more crashes due to no free edicts. Anyone else? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, June 08, 2011 3:30 PM To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes are below. -Eric - Team Fortress 2 - Added the Saxxy - Updated the kill icons - Updated the vote system - Added a convar to prevent voting on the next level if one has already been set (sv_vote_issue_nextlevel_prevent_change) - Fixed scrambleteams resetting how many rounds have been played - Updated mp_scrambleteams to support a parameter of 2, which prevents resetting the number of rounds that have been played - Fixed the server automatically creating votes while in training or using itemtest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Test
Yes we can read your email Rigr. --- Sent from my graphing calculator On Fri, Jun 3, 2011 at 4:00 AM, RTL-Servers | Lee l...@rtl-servers.co.ukwrote: Hello, Yes everyone has a smart phone, stop spamming! -Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replay issues
The replay system really needs to clean up after itself. I'm getting tired of finding my web server's replays folder is at 2-4GB because it still has files from over a week ago. On Fri, May 27, 2011 at 2:47 PM, Eli Witt eliw...@gmail.com wrote: Can we expect a fix for the .dmx file problem in this patch as well? Also, how about having the client abandon 2 week old replay download attempts after receiving something in the neighborhood of 50,000 404 file not found errors? I've got clients who are still trying to download 2 or 3 .dmx files from day 1 of the replay feature, 2 or 3 requests every 10 seconds, that's over 1000 an hour, times like 10 people who like to play a lot and idle. My error.log is ridiculously stupid right now, it's over 50MB of just 404 errors for .dmx files. On Fri, May 27, 2011 at 2:11 AM, Jon Lippincott j...@valvesoftware.com wrote: A fix for this issue and the memory leak should not be too far off now. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Octo Sent: Thursday, May 26, 2011 4:08 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues I've had this happen anytime its trying to offload and is unable to connect to the remote server. A large message on console and everything else just freezes, its unresponsive to any input on console also. I had it happen twice today when the server the replays are ftp'd to had some short network outages. -octo On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote: I can confirm with some other test, that if you have replay with ftp and it was working.. if your ftp server goes down at some point then your servers will start to hang and will not continue to load. Last thing in console is some text about replay that it fails and it stops there. Can anybody confirm this too? Just to make sure. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: donderdag 26 mei 2011 17:13 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Replay issues Also, i've seen several times that if something goes with replay (for instance that the ftp server is no longer reachable) that it says replay disabled but then fails to start normally. It just hangs there.. have more seen this? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com Sent: dinsdag 24 mei 2011 0:18 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues There are two methods to enable the replay system: a) From server's command line (using -replay or +exec replay.cfg). The advantage is that the replay is enabled for the first map, but the disadvantage is that the bot is not visible to outside world (is not included into A2S_INFO response packets). b) From server's config file. The disadvantage in this case is that the replay is not enabled for the first map (so you must reload the map after the server is started), but the bot is visible to outside world (is included into A2S_INFO response packets). There are two problems with the first method: a) The bot is connected to server, it is using a slot, but is not visible to outside world. This cause problems to any plugin which manage the reserved slots, because it adjusts the sv_visiblemaxplayers cvar thinking that the outside clients see X connected players, while in reality they see X-1 connected players. b) The bot is not visible to outside world, but the number of bots is reported correctly. So when there's a player + replay bot, from outside a TF2 client sees only the player, but knows that there's one bot = the player is a bot :D And in TF2 bots are not visible (a 24 slot server with 10 bots is displayed as having 0 players and 14 slots). - Original Message - From: Saint K. Sent: 05/23/11 07:29 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Replay issues Hi, I might have missed this, but I can't find the current status on the reported replay issues. We still experience the issue when the replay bot is not recording, and a user joins, the user it placed in the replay slot and made invisible to the server browser. In effect, a server with 1 user not recording will show 0/0. Also the slot doesn't hide properly, so we're currently unable to use our reserved slots properly(we have them hidden and have our users console connect, and non-reserved slot users can still use the auto join feature).
Re: [hlds_linux] Replay issues
I've written something to delete old replay files, I'll post it to the list shortly. On Fri, May 27, 2011 at 8:36 PM, Eric Riemers riem...@binkey.nl wrote: Over 10gb of old files now.. I think where stuck at the old crontab find mtime or something similar. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: zaterdag 28 mei 2011 0:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues I'm not sure if a TF2 update released will clean the demofiles or if there is some sort of system that cleans up week old demos but our servers do that automatically. -ics 28.5.2011 0:07, DarthNinja kirjoitti: The replay system really needs to clean up after itself. I'm getting tired of finding my web server's replays folder is at 2-4GB because it still has files from over a week ago. On Fri, May 27, 2011 at 2:47 PM, Eli Witteliw...@gmail.com wrote: Can we expect a fix for the .dmx file problem in this patch as well? Also, how about having the client abandon 2 week old replay download attempts after receiving something in the neighborhood of 50,000 404 file not found errors? I've got clients who are still trying to download 2 or 3 .dmx files from day 1 of the replay feature, 2 or 3 requests every 10 seconds, that's over 1000 an hour, times like 10 people who like to play a lot and idle. My error.log is ridiculously stupid right now, it's over 50MB of just 404 errors for .dmx files. On Fri, May 27, 2011 at 2:11 AM, Jon Lippincottj...@valvesoftware.com wrote: A fix for this issue and the memory leak should not be too far off now. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Octo Sent: Thursday, May 26, 2011 4:08 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues I've had this happen anytime its trying to offload and is unable to connect to the remote server. A large message on console and everything else just freezes, its unresponsive to any input on console also. I had it happen twice today when the server the replays are ftp'd to had some short network outages. -octo On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote: I can confirm with some other test, that if you have replay with ftp and it was working.. if your ftp server goes down at some point then your servers will start to hang and will not continue to load. Last thing in console is some text about replay that it fails and it stops there. Can anybody confirm this too? Just to make sure. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: donderdag 26 mei 2011 17:13 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Replay issues Also, i've seen several times that if something goes with replay (for instance that the ftp server is no longer reachable) that it says replay disabled but then fails to start normally. It just hangs there.. have more seen this? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com Sent: dinsdag 24 mei 2011 0:18 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues There are two methods to enable the replay system: a) From server's command line (using -replay or +exec replay.cfg). The advantage is that the replay is enabled for the first map, but the disadvantage is that the bot is not visible to outside world (is not included into A2S_INFO response packets). b) From server's config file. The disadvantage in this case is that the replay is not enabled for the first map (so you must reload the map after the server is started), but the bot is visible to outside world (is included into A2S_INFO response packets). There are two problems with the first method: a) The bot is connected to server, it is using a slot, but is not visible to outside world. This cause problems to any plugin which manage the reserved slots, because it adjusts the sv_visiblemaxplayers cvar thinking that the outside clients see X connected players, while in reality they see X-1 connected players. b) The bot is not visible to outside world, but the number of bots is reported correctly. So when there's a player + replay bot, from outside a TF2 client sees only the player, but knows that there's one bot = the player is a bot :D And in TF2 bots are not visible (a 24 slot server with 10 bots is displayed as having 0 players and 14 slots). - Original
Re: [hlds_linux] Replay issues
https://forums.alliedmods.net/showthread.php?p=1476677 On Fri, May 27, 2011 at 11:54 PM, Tony Paloma drunkenf...@hotmail.comwrote: MEANWHILE: find . -mtime +2 -exec rm -v {} \; -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja Sent: Friday, May 27, 2011 8:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues I've written something to delete old replay files, I'll post it to the list shortly. On Fri, May 27, 2011 at 8:36 PM, Eric Riemers riem...@binkey.nl wrote: Over 10gb of old files now.. I think where stuck at the old crontab find mtime or something similar. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: zaterdag 28 mei 2011 0:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues I'm not sure if a TF2 update released will clean the demofiles or if there is some sort of system that cleans up week old demos but our servers do that automatically. -ics 28.5.2011 0:07, DarthNinja kirjoitti: The replay system really needs to clean up after itself. I'm getting tired of finding my web server's replays folder is at 2-4GB because it still has files from over a week ago. On Fri, May 27, 2011 at 2:47 PM, Eli Witteliw...@gmail.com wrote: Can we expect a fix for the .dmx file problem in this patch as well? Also, how about having the client abandon 2 week old replay download attempts after receiving something in the neighborhood of 50,000 404 file not found errors? I've got clients who are still trying to download 2 or 3 .dmx files from day 1 of the replay feature, 2 or 3 requests every 10 seconds, that's over 1000 an hour, times like 10 people who like to play a lot and idle. My error.log is ridiculously stupid right now, it's over 50MB of just 404 errors for .dmx files. On Fri, May 27, 2011 at 2:11 AM, Jon Lippincottj...@valvesoftware.com wrote: A fix for this issue and the memory leak should not be too far off now. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Octo Sent: Thursday, May 26, 2011 4:08 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues I've had this happen anytime its trying to offload and is unable to connect to the remote server. A large message on console and everything else just freezes, its unresponsive to any input on console also. I had it happen twice today when the server the replays are ftp'd to had some short network outages. -octo On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote: I can confirm with some other test, that if you have replay with ftp and it was working.. if your ftp server goes down at some point then your servers will start to hang and will not continue to load. Last thing in console is some text about replay that it fails and it stops there. Can anybody confirm this too? Just to make sure. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: donderdag 26 mei 2011 17:13 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Replay issues Also, i've seen several times that if something goes with replay (for instance that the ftp server is no longer reachable) that it says replay disabled but then fails to start normally. It just hangs there.. have more seen this? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com Sent: dinsdag 24 mei 2011 0:18 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues There are two methods to enable the replay system: a) From server's command line (using -replay or +exec replay.cfg). The advantage is that the replay is enabled for the first map, but the disadvantage is that the bot is not visible to outside world (is not included into A2S_INFO response packets). b) From server's config file. The disadvantage in this case is that the replay is not enabled for the first map (so you must reload the map after the server is started), but the bot is visible to outside world (is included into A2S_INFO response packets). There are two problems with the first method: a) The bot is connected to server, it is using a slot, but is not visible to outside world. This cause problems
Re: [hlds_linux] Team Fortress 2 Update Released
The servers would have been crashing because of the PREVIOUS untested update. On May 15, 2011 6:35 PM, Vince Batchelor dogmo...@metasheep.com wrote: Would you rather they left the server crash in all weekend then? That would have probably gotten complaints as well. This is a damned if they do, damned if they don't situation. On Sun, May 15, 2011 at 3:27 PM, Saul Rennison saul.renni...@gmail.com wrote: Why Valve aren't listening to you is unreal. If I were you, I would forward this to Gabe immediately, because you bring up extremely valid points that, although I'm sure Valve are aware of, aren't being acted on. Sending this straight to the top, presuming Gabe reads this, will make sure strings are pulled and hopefully people fall into line because frankly, it's their job to test updates, not the customers. Also as you rightly said, bigger communities mean more revenue (see CSS for example), but with less servers, there's a smaller community. On Sunday, 15 May 2011, Kyle Sanderson kyle.l...@gmail.com wrote: Friday updates are just stupid. They work for no one, and when things go wrong (ie 20% of the time for actual updates), they're not fixed until Monday. They work on the West Coast in the States, it isn't an acceptable time for anyone in North America. Apparently competitive TF2 is cared about by Valve, and they're supposedly doing everything they can to preserve it. However with these unthoughtful, ill-thought out update dates, they're just killing communities. No one has an infinite amount of money to continue supporting servers for these games while the system requirements to run them continue to increase. As an Example, Sandy Bridge should bring CSS back to what we were at with Episode 1. This is a year later after the 'new' engine came out. Sure, you get the fanboys that say It's not like you're forced to run servers, you're right, we're not. We do it for fun, because we enjoy the games, because we have friends who enjoy the games. Eventually the money train and patience is going to run out, then we're going to be where we are for L4D (Mind you it was setup for failure). On a side note, my client is still completely buggered from the April 14th update. I cannot seem to play for more then 20minutes without crashing out with an invalid pointer. While some may find this acceptable, for match play, it simply isn't. Dedicate some time for SRCDS. While focusing on clients brings in revenue, without servers, you're just as hooped. Better server software makes it easier for Communities to expand, and host larger servers which is what players enjoy. It's a push and pull system, without servers you wont get clients. If it's cheap to throw up servers, more clients will buy your game. Kyle. Tor / Sufjan Stevens - Star of Wonder / None Shall Pass (f. Aesop Rock) (remix) http://www.youtube.com/watch?v=MKXp17Udsjkhd=1 On Sun, May 15, 2011 at 12:14 PM, Black V . bla...@paradise.net.nz wrote: Oh we'll get the tf2 team to mail you directly next time to see if it's a convenient time in your busy schedule for them to release a patch -Original Message- From: alon.gub...@gmail.com Sent: Sunday, 15 May 2011 10:54 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released +1. On Sat, May 14, 2011 at 4:46 AM, Ross Bemrose rbemr...@vgmusic.com wrote: If by in time you meant during I'd agree. On 5/13/2011 9:43 PM, Eli Witt wrote: Right in time for our weekly community event! Thanks guys ;) On Fri, May 13, 2011 at 9:18 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: - Fixed a server crash caused by a mismatched items schema Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Thanks, - Saul ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Replay feature requests
A cvar I'd like to see is something like replay_max_space to control an upper limit on how much disk space to use for hosting replays. Eg, replay_max_space 5000 to allow a 5GB quota as an upper hard cap that wont be exceeded. On Wed, May 11, 2011 at 4:46 AM, Nephyrin Zey nephy...@doublezen.netwrote: First of all, great job on the replay system. I was terrified it was going to work similarly to SourceTV (rape all the cpus!), but it actually has worked well without a hiccup for me thus far. That said, I have a few feature requests that I think my community would love: replay_savevoice - Bandwidth isn't a concern for me, and our players are very talkative - being able to hear the game chatter as its going on would be an awesome feature. I can understand why it's stripped by default, but a var to enable it would be epicwin. replay_autorecord - A way to automatically create real .dem files of entire rounds/maps (basically, combine/dump the blocks at the end of each replay session). Alternately, some info on the .dmx format the server uses for indexing the blocks would make it easier to do this in a sourcemod plugin. - mainly, I'm interested in putting a index of full demos of previous rounds up on our website (and having voice in them would be awesome) - Can .dem files be concatonated? I understand this records by round... would concatonating these rounds give, more or less, a full map replay, or is that simply not possible with replay? replay_botname or replay_hidebot - The bot is named replay in lowercase and sits in spectate all the time. It looks stupid and has generated many questions from players (who's that AFKer?!). The ability to give him a name (although this would be a simple plugin, assuming renaming him doesn't break things) or hide him from the scoreboard entirely would be great. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming
*Optional* updates? I want some of what you're smoking! On Mon, Apr 18, 2011 at 7:45 PM, Andres Pozos javato...@yahoo.es wrote: Also OPTIONALS for css and dods isnt it? Because i can update them but seems they arent mandatory. We're getting ready to release a mandatory update for TF2 this afternoon. This is just a heads-up that it's coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Gee, that's almost surprising. On Thu, Apr 14, 2011 at 10:37 PM, DontWannaName! ad...@topnotchclan.comwrote: Looks like MetaMod is broken on Windows. :( On Thu, Apr 14, 2011 at 7:22 PM, DontWannaName! ad...@topnotchclan.com wrote: I hope its to ban bad admins from running servers. Im looking at you bot servers... On Thu, Apr 14, 2011 at 7:17 PM, msleeper mslee...@ismsleeperwrong.com wrote: Obviously to give server admins SPECIAL HATS, obviously. Valve, are you listening? Just give me a gold plated Backburner with sweet specularity maps. I don't want no hat. On Thu, 2011-04-14 at 19:13 -0700, Jonah Hirsch wrote: So, what's the point of linking a Steam ID to a server? I can't seem to figure it out. --- Jonah Hirsch On Thu, Apr 14, 2011 at 6:56 PM, Tom Grant aksu...@gmail.com wrote: Wow, Big one! Thanks a lot for the initial heads up! On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen jas...@valvesoftware.com wrote: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has
Re: [hlds_linux] Lag spikes
For what its worth, my server population has been whining about lag for a while now (though I haven't been able to get on and see for myself due to time constants). I've still been hearing complaints in the last day, though again I haven't been able to get on myself. My servers run on windows by the way. On Wed, Mar 16, 2011 at 4:33 PM, Saint K. sai...@specialattack.net wrote: We're still experiencing massive problems. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of RTL-Servers | Lee Sent: 16 March 2011 20:30 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Lag spikes Hello, I'm guessing there's been no update to this and everyones still seeing these issues ? Kind Regards Lee Gardiner RTL-Servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux