Re: [hlds_linux] hlds_linux Digest, Vol 28, Issue 43

2010-06-24 Thread Gregg Hanpeter
Why on earth is everybody setting their tic to 66? Is something wrong? Or
bad drugs? -I've been out of the loop for a week or so.

On Thu, Jun 24, 2010 at 9:20 PM,
wrote:

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> Today's Topics:
>
>   1. srcds rate settings (Adam Bogacz)
>   2. Re: srcds rate settings (Ulrich Block)
>   3. Re: srcds rate settings (D3vilfish - Simiancage.org)
>   4. Re: srcds rate settings (D3vilfish - Simiancage.org)
>   5. OB first Impressions (D3vilfish - Simiancage.org)
>   6. Testing (Please Disregard) ( adminmob...@vugaming.net )
>   7. Re: Testing (Please Disregard) (E3pO)
>   8. Re: Testing (Please Disregard) (Nathan Nagato)
>   9. Re: Testing (Please Disregard) (Shane Arnold)
>  10. Re: Testing (Please Disregard) (Crazy Canucks)
>
>
> --
>
> Message: 1
> Date: Thu, 24 Jun 2010 22:05:16 +0200
> From: Adam Bogacz 
> Subject: [hlds_linux] srcds rate settings
> To: Half-Life dedicated Linux server mailing list
>
> Message-ID: <4c23ba7c.1080...@poczta.fm>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> so with new fixed tickrate how rate settings should look like ?
>
> i have this:
>
> fps_max 500
> sv_minrate 25000
> sv_maxrate 25000
> sv_maxupdaterate 66
> sv_minupdaterate 66
> sv_maxcmdrate 66
> sv_mincmdrate 66
>
> regards a...@thcc.pl
>
> --
> Mistrzowski konkurs - wygraj nowoczesny telefon komorkowy!
> Sprawdz >>> http://linkint.pl/f2745
>
>
>
>
> --
>
> Message: 2
> Date: Thu, 24 Jun 2010 22:22:43 +0200
> From: Ulrich Block 
> Subject: Re: [hlds_linux] srcds rate settings
> To: Half-Life dedicated Linux server mailing list
>
> Message-ID: <4c23be93.2000...@gmx.de>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> If you are a rude admin that does not care that many people need to
> adjust their netsettings to their fps/bandwidth yes.
> If you take in count that the client fps are lower with orangebox and
> you need to give the users same space to adjust:
>
> sv_minrate 15000
> sv_maxrate 4
> sv_maxupdaterate 66
> sv_minupdaterate 40
> sv_maxcmdrate 66
> sv_mincmdrate 35
>
>
>
> Adam Bogacz schrieb:
> > so with new fixed tickrate how rate settings should look like ?
> >
> > i have this:
> >
> > fps_max 500
> > sv_minrate 25000
> > sv_maxrate 25000
> > sv_maxupdaterate 66
> > sv_minupdaterate 66
> > sv_maxcmdrate 66
> > sv_mincmdrate 66
> >
> > regards a...@thcc.pl
> >
> > --
> > Mistrzowski konkurs - wygraj nowoczesny telefon komorkowy!
> > Sprawdz >>> http://linkint.pl/f2745
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>
>
>
> --
>
> Message: 3
> Date: Thu, 24 Jun 2010 21:44:31 +0100
> From: "D3vilfish - Simiancage.org" 
> Subject: Re: [hlds_linux] srcds rate settings
> To: "'Half-Life dedicated Linux server mailing list'"
>
> Message-ID: <01cb13de$0c7d3230$257796...@net>
> Content-Type: text/plain;   charset="us-ascii"
>
> Everybody I've spoken to so far has the same fps as pre OB, I currently get
> with vsync off and multi core support on anywhere between 250 to 650 fps my
> stress test was 381.33fps on a 4890gfx with win7.
> Anyone getting less than playable fps should be looking at a new pc tbh
> imho.
> As for bandwidth I think we all agree rate hacking is worst than wall
> hacking, why people join servers that they have a bad ping/connection to is
> their own fault!
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich
> Block
> Sent: 24 June 2010 21:23
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] srcds rate settings
>
> If you are a rude admin that does not care that many people need to
> adjust their netsettings to their fps/bandwidth yes.
> If you take in count that the client fps are lower with orangebox and
> you need to give the users same space to adjust:
>
> sv_minrate 15000
> sv_maxrate 4
> sv_maxupdaterate 66
> sv_minupdaterate 40
> sv_maxcmdrate 66
> sv_mincmdrate 35
>
>
>
> Adam Bogacz schrieb:
> > so with new fixed tickrat

Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Gregg Hanpeter
That sounds just as funny as a 10,000fps server lol.

On Tue, Oct 27, 2009 at 12:15 PM, Carl  wrote:

> Has anyone actually tried running windows srcds in wine on nix?
>
> On Tue, Oct 27, 2009 at 12:07 PM, Gregg Hanpeter  >wrote:
>
> > Rumors huh? Fascinating. :P
> >
> > On Tue, Oct 27, 2009 at 11:55 AM, Rusty Bower  wrote:
> >
> > > Ya. I was looking for running the games. There are rumors of a Linux
> > > client. Just wanted to see if there was any meat to the rumor.
> > >
> > > Sent from my iPhone
> > >
> > > Rusty Bower
> > >
> > > On Oct 27, 2009, at 11:41, "Steffen Tronstad" 
> > > wrote:
> > >
> > > > Depends on what you need it for.
> > > >
> > > > Just for servers, you can use this:
> > > http://storefront.steampowered.com/download/hldsupdatetool.bin
> > > >  (LINUX)
> > > >
> > > > If you want to run Steam games, you have to use wine or similar.
> > > >
> > > >
> > > >
> > > > -Opprinnelig melding-
> > > > Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] På vegne av Eric Riemers
> > > > Sendt: 27. oktober 2009 16:44
> > > > Til: Half-Life dedicated Linux server mailing list
> > > > Emne: Re: [hlds_linux] Steam Linux client
> > > >
> > > > http://forums.steampowered.com/forums/showthread.php?t=759734
> > > > So its wine time..
> > > >
> > > > First hit on google though.. this is the server mailinglist ;p
> > > >
> > > > On Tue, 27 Oct 2009 11:14:31 -0400, Rusty Bower 
> > > > wrote:
> > > >> Easy question. Is there a dedicated Linux steam client, or do you
> > > >> have
> > > >> to do everything through wine?
> > > >>
> > > >> Rusty Bower
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
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> >
>
>
>
> --
> Sent from my telnet
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Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Gregg Hanpeter
Rumors huh? Fascinating. :P

On Tue, Oct 27, 2009 at 11:55 AM, Rusty Bower  wrote:

> Ya. I was looking for running the games. There are rumors of a Linux
> client. Just wanted to see if there was any meat to the rumor.
>
> Sent from my iPhone
>
> Rusty Bower
>
> On Oct 27, 2009, at 11:41, "Steffen Tronstad" 
> wrote:
>
> > Depends on what you need it for.
> >
> > Just for servers, you can use this:
> http://storefront.steampowered.com/download/hldsupdatetool.bin
> >  (LINUX)
> >
> > If you want to run Steam games, you have to use wine or similar.
> >
> >
> >
> > -Opprinnelig melding-
> > Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] På vegne av Eric Riemers
> > Sendt: 27. oktober 2009 16:44
> > Til: Half-Life dedicated Linux server mailing list
> > Emne: Re: [hlds_linux] Steam Linux client
> >
> > http://forums.steampowered.com/forums/showthread.php?t=759734
> > So its wine time..
> >
> > First hit on google though.. this is the server mailinglist ;p
> >
> > On Tue, 27 Oct 2009 11:14:31 -0400, Rusty Bower 
> > wrote:
> >> Easy question. Is there a dedicated Linux steam client, or do you
> >> have
> >> to do everything through wine?
> >>
> >> Rusty Bower
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
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> > archives, please visit:
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Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Gregg Hanpeter
Use ssh and follow the directions provoided on the site. Don't use wine.

On Tue, Oct 27, 2009 at 11:41 AM, Steffen Tronstad wrote:

> Depends on what you need it for.
>
> Just for servers, you can use this:
> http://storefront.steampowered.com/download/hldsupdatetool.bin (LINUX)
>
> If you want to run Steam games, you have to use wine or similar.
>
>
>
> -Opprinnelig melding-
> Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] På vegne av Eric Riemers
> Sendt: 27. oktober 2009 16:44
> Til: Half-Life dedicated Linux server mailing list
> Emne: Re: [hlds_linux] Steam Linux client
>
> http://forums.steampowered.com/forums/showthread.php?t=759734
> So its wine time..
>
> First hit on google though.. this is the server mailinglist ;p
>
> On Tue, 27 Oct 2009 11:14:31 -0400, Rusty Bower  wrote:
> > Easy question. Is there a dedicated Linux steam client, or do you have
> > to do everything through wine?
> >
> > Rusty Bower
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
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Re: [hlds_linux] Stuck @ Updating Installation

2009-10-19 Thread Gregg Hanpeter
Steam is jacked right now.

On Mon, Oct 19, 2009 at 6:20 PM, Alistair Cockeram  wrote:

> On Mon, Oct 19, 2009 at 12:28:30PM -0600, Goerge wrote:
> > how much time are you giving it?
> > it seems normal for it to take a few minutes =[
>
> Got there in the end, seemed I just needed to restart a few times.
>
> --
> Alistair Cockeram
>
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Re: [hlds_linux] HELLO

2009-10-15 Thread Gregg Hanpeter
Spame!

On Thu, Oct 15, 2009 at 5:14 AM, Joe Doe  wrote:

>
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>
> ___
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Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Gregg Hanpeter
It didn't start out as a pickle. :P

On Fri, Oct 9, 2009 at 2:52 PM, Crazy Canucks wrote:

> In theory this guy isn't selling anything, in fact, he might just have
> something to offer that some out of work Games Systems Admin might be
> very interested in.  I have no problem with it.
>
> I suppose if the list was flooded with help wanted ads, it would be an
> issue, but seeing as this is the first submission of this sort to this
> list I have seen in the years that I've been subscribed to this list, I
> don't think that is going to be a problem.
>
> I think a few people need to extract that pickle from their butt and
> relax a little...
>
> Drek
>
>
> Joseph Laws wrote:
> > I'd also be smart then to sell dedicated systems and management services
> > on this same mailing list then?
> >
> > Shane Arnold wrote:
> >
> >> I'd say Mr Robinett is a pretty smart guy, seeing as he is posting job
> vacancies on a mailing list that's theoretically packed with Games
> Administrators of varying skill levels ;)
> >>
> >> Joseph Laws wrote:
> >>
> >>
> >>> No need to attack me or be a prick.  Crying about a plugin for a VALVe
> >>> game is much different than using this mailing list as a job posting
> >>> board.  Its great that you don't mind, I'm sure you wouldn't mind if
> >>> others on this mailing list added your email addresses to numerous spam
> >>> lists.  If you don't like that, unsubscribe.
> >>>
> >>>
> >>> Mike Zimmermann wrote:
> >>>
> >>>
>  The unsubscribe if you don't like it. Thread stops here.
> 
>  -Mike
> 
> 
> 
>  On Fri, Oct 9, 2009 at 12:09 PM, Joseph Laws 
> wrote:
> 
> 
> 
> > Plugin chat should have its own mailing list, IMO.  At least the
> plugin
> > talk is in some way directly affiliated with VALVe software and
> > updates  One person looks for an employee here, another
> will...and
> > so on and so on.  I don't think it should be permitted, VALVe already
> > tried shutting down the mailing list before...turning this into a
> source
> > for hosting companies to recruit isn't cool.
> >
> > f7 f0rkz wrote:
> >
> >
> >
> >> How is any of the off topic shit here not spam? I do recall some
> SNAFU of a
> >> bunch of people crying over a particular plugin for a good month.
> >>
> >> On Fri, Oct 9, 2009 at 12:38 PM, Joseph Laws 
> wrote:
> >>
> >>
> >>
> >>
> >>
> >>> Sorry but the last I checked this listing was for news and
> discussion
> >>> about VALVe updates and software...and not for help seeking
> qualified
> >>> employees.  How is this any different than spam?
> >>>
> >>> Mike Zimmermann wrote:
> >>>
> >>>
> >>>
> >>>
>  cry, one email to a perfectly targeted audience isn't going to
> break your
> 
> 
> 
> 
> >>> inbox
> >>>
> >>>
> >>>
> >>>
>  -Mike
> 
> 
> 
>  On Fri, Oct 9, 2009 at 10:36 AM, Joseph Laws  >
> 
> 
> 
> 
> >>> wrote:
> >>>
> >>>
> >>>
> >>>
> > More like your account should be disabled.  This isn't
> Monster.com
> >
> >
> >
> >
> >>> brosef.
> >>>
> >>>
> >>>
> >>>
> > Shane Robinett wrote:
> >
> >
> >
> >
> >
> >> Looking for someone who can work remotely and
> >>
> >>
> >>
> >> Manage LINUX and WINDOWS based game servers (STEAM based and
> others).
> >> Includes;
> >>
> >>
> >>
> >> * Installing of operating systems
> >>
> >> * Installing of games
> >>
> >> * Providing community management and responsiveness
> >>
> >>
> >>
> >> In additional plus
> >>
> >>
> >>
> >> IT skills that allow for remote management of IT infrastructures
> >>
> >>
> >>
> >>
> >>> ranging
> >>>
> >>>
> >>>
> >>>
> >> from windows to linux based.  Exchange server, FTP servers, Web
> >>
> >>
> >>
> >>
> >>> services
> >>>
> >>>
> >>>
> >>>
> >> (apache/iis)
> >>
> >>
> >>
> >> Please email me direct at sh...@phxx.com - please do not
> respond on
> >>
> >>
> >>
> >>
> >>> the
> >>>
> >>>
> >>>
> >>>
> >> list!
> >>
> >>
> >>
> >> Sorry for the interruption - I am sure I am going to get spammed
> by you
> >> guys for this!
> >>
> >>
> >>
> >> Shane Robinett
> >>
> >> Director of Business Development
> >>
> >> Phone: 407-687-7752
> >> Fax: 888-558-2921
> >>
> >>>

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Gregg Hanpeter
With many people in need of jobs I see no harm done.

On Fri, Oct 9, 2009 at 2:38 PM, Joseph Laws  wrote:

> I'd also be smart then to sell dedicated systems and management services
> on this same mailing list then?
>
> Shane Arnold wrote:
> > I'd say Mr Robinett is a pretty smart guy, seeing as he is posting job
> vacancies on a mailing list that's theoretically packed with Games
> Administrators of varying skill levels ;)
> >
> > Joseph Laws wrote:
> >
> >> No need to attack me or be a prick.  Crying about a plugin for a VALVe
> >> game is much different than using this mailing list as a job posting
> >> board.  Its great that you don't mind, I'm sure you wouldn't mind if
> >> others on this mailing list added your email addresses to numerous spam
> >> lists.  If you don't like that, unsubscribe.
> >>
> >>
> >> Mike Zimmermann wrote:
> >>
> >>> The unsubscribe if you don't like it. Thread stops here.
> >>>
> >>> -Mike
> >>>
> >>>
> >>>
> >>> On Fri, Oct 9, 2009 at 12:09 PM, Joseph Laws 
> wrote:
> >>>
> >>>
>  Plugin chat should have its own mailing list, IMO.  At least the
> plugin
>  talk is in some way directly affiliated with VALVe software and
>  updates  One person looks for an employee here, another will...and
>  so on and so on.  I don't think it should be permitted, VALVe already
>  tried shutting down the mailing list before...turning this into a
> source
>  for hosting companies to recruit isn't cool.
> 
>  f7 f0rkz wrote:
> 
> 
> > How is any of the off topic shit here not spam? I do recall some
> SNAFU of a
> > bunch of people crying over a particular plugin for a good month.
> >
> > On Fri, Oct 9, 2009 at 12:38 PM, Joseph Laws 
> wrote:
> >
> >
> >
> >
> >> Sorry but the last I checked this listing was for news and
> discussion
> >> about VALVe updates and software...and not for help seeking
> qualified
> >> employees.  How is this any different than spam?
> >>
> >> Mike Zimmermann wrote:
> >>
> >>
> >>
> >>> cry, one email to a perfectly targeted audience isn't going to
> break your
> >>>
> >>>
> >>>
> >> inbox
> >>
> >>
> >>
> >>> -Mike
> >>>
> >>>
> >>>
> >>> On Fri, Oct 9, 2009 at 10:36 AM, Joseph Laws 
> >>>
> >>>
> >>>
> >> wrote:
> >>
> >>
> >>
>  More like your account should be disabled.  This isn't Monster.com
> 
> 
> 
> >> brosef.
> >>
> >>
> >>
>  Shane Robinett wrote:
> 
> 
> 
> 
> > Looking for someone who can work remotely and
> >
> >
> >
> > Manage LINUX and WINDOWS based game servers (STEAM based and
> others).
> > Includes;
> >
> >
> >
> > * Installing of operating systems
> >
> > * Installing of games
> >
> > * Providing community management and responsiveness
> >
> >
> >
> > In additional plus
> >
> >
> >
> > IT skills that allow for remote management of IT infrastructures
> >
> >
> >
> >> ranging
> >>
> >>
> >>
> > from windows to linux based.  Exchange server, FTP servers, Web
> >
> >
> >
> >> services
> >>
> >>
> >>
> > (apache/iis)
> >
> >
> >
> > Please email me direct at sh...@phxx.com - please do not respond
> on
> >
> >
> >
> >> the
> >>
> >>
> >>
> > list!
> >
> >
> >
> > Sorry for the interruption - I am sure I am going to get spammed
> by you
> > guys for this!
> >
> >
> >
> > Shane Robinett
> >
> > Director of Business Development
> >
> > Phone: 407-687-7752
> > Fax: 888-558-2921
> >
> > PHXX 
> >
> > Technology Solutions for Today's Business
> > www.phxx.com 
> >
> >
> __
> >
> > PHXX Proprietary Portal Framework "NEO2"
> >
> > NEO2 has helped Etisalat bringing gaming to the Middle East and
> Africa.
> >
> > www.phxxgaming.com/marketing_opportunities.php
> > 
> >
> >
> >
> > Simple-Share
> >
> > Share files simply, easily, and securely with friends - no matter
> how
> > big the file!
> >
> > www.simple-share.com
> > 
> >
> >
> >
> >
> >
> > ___

Re: [hlds_linux] Retrieve tickrate / serverfps

2009-10-06 Thread Gregg Hanpeter
You need to type "rcon stats"

2009/10/6 Björn "GRYZOR" Rohlén 

> I already discussed this with Anakin and found out there is no
> solution to this. Thanks anyway.
>
> -The G
>
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Re: [hlds_linux] CS:S Error verifying STEAM UserID Ticket

2009-10-02 Thread Gregg Hanpeter
I also see that every once in awhile. I usually restart Steam and it goes
away most of the time. Its kinda like a system hickup.

On Fri, Oct 2, 2009 at 4:23 PM, ics  wrote:

> Seen this a lot in the past. Usually if there isn't anything major going
> on at Steam, like some master server being down or moved, the problem
> usually lies on the  gameserver itself. I've seen issues where i am able
> to enter 10 different servers but 1 keeps rejecting me. In this case,
> the server has some old master servers in it's blob's or something.
> Deleting those and doing server update will propably fix it.
>
> -ics
>
> David A. Parker kirjoitti:
> > Hello,
> >
> > Yesterday, I tried joining a game on our CS:S server and kept getting
> > the message "Error verifying STEAM UserID Ticket".  I deleted the
> > ClientRegistry.blob file on my client and restarted Steam a few times,
> > but it did not help.  There were 12 players on the server, but there
> > were several other people who could not connect for the same reason.  It
> > seemed to be pretty hit-or-miss as far as people being able to join the
> > server.  Some people got in without any problems, and others (like me)
> > got this error every time and were never able to join.
> >
> > The server is fully updated.  Does anyone have any ideas about why this
> > error would be popping up, and what I can do to resolve it?
> >
> >  Thanks,
> >  Dave
> >
> >
>
>
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Re: [hlds_linux] CP for Servers

2009-09-15 Thread Gregg Hanpeter
Take a look at this: http://www.swiftpanel.com/ -Never tried it but I heard
good things at WHT.

-G

On Tue, Sep 15, 2009 at 3:02 PM, -=Acid=Rain=- wrote:

> Hi there guys,
>
> Is there any CP for dedicated servers running on linux, good like TCADMIN
> for Windows?
>
> Thanks!
>
>
> Rodrigo "Acid Rain" Kroehn
> -=Acid=Rain=- Games
> www.acidrain.com.br
>
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>
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Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-09 Thread Gregg Hanpeter
Hee-effin-Haw!

On Wed, Sep 9, 2009 at 8:50 AM, Crazy Canucks wrote:

> I blink in 201 ms because I have sli for my eyelids, and I overclocked
> my lower cortex!  250mhz baby!
>
> Completely off track, I know...
>
> Guy Watkins wrote:
> > I can blink my eyes in 299 ms.
> > I blink quickly because I am afraid of the dark!  :)
> >
> > } -Original Message-
> > } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > } boun...@list.valvesoftware.com] On Behalf Of Eric Greer
> > } Sent: Tuesday, September 08, 2009 11:58 PM
> > } To: Half-Life dedicated Linux server mailing list
> > } Subject: Re: [hlds_linux] 1000 FPS CentOS Servers?
> > }
> > } I recently had a guy complain about ping from Chicago to Montreal.
> > } His ping was 30 and he proclaimed his internet was 'badass' and he
> > } pings 80 to china so my servers had a problem.
> > }
> > } I explained exactly how the internet works but he insisted my server
> > } had issues.  I further explained it takes 300ms to blink your eye.
> > } They named their clan '300ms or FAIL' and dedicated it to hating me
> > } :-)
> > }
> > } I feel honored :-)
> > }
> > } Eric
> > }
> > }
> > }
> > } On Tue, Sep 8, 2009 at 7:55 PM, Gregg Hanpeter
> wrote:
> > } > On a side note, whenever anyone complains about bad registration I
> > } usually
> > } > ask them for a traceroute and most often that player is shitty at the
> > } > moment. But anyways, with the many seasons I have spent in cal and
> cevo,
> > } I
> > } > know a cruddy server when I join it, especially when the ip begins
> with
> > } an 8
> > } > (hehe).
> > } >
> > } > On Tue, Sep 8, 2009 at 7:51 PM, Gregg Hanpeter 
> > } wrote:
> > } >
> > } >> Yes, I probably would if there were 9 other players in the server..
> But
> > } you
> > } >> have to keep in mind that I am on comcast and they blow. More often
> > } than not
> > } >> I blame the isp or anyone that is located in giganet.
> > } >>
> > } >>
> > } >>
> > } >>
> > } >> On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer 
> wrote:
> > } >>
> > } >>> I think servers above 350 FPS are just one of those "What the
> customer
> > } >>> wants, the customer gets" things.
> > } >>>
> > } >>> Do you think you would notice a difference with tick rate at 100
> and
> > } >>> FPS over 350 Gregg?
> > } >>>
> > } >>> Eric
> > } >>>
> > } >>>
> > } >>>
> > } >>> On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter >
> > } >>> wrote:
> > } >>> > I would be complaining. I hate cruddy registry. If you take this
> > } >>> discussion
> > } >>> > to CEVO forums you would get a lot of negative opinions to low
> fps
> > } >>> rates.
> > } >>> > Sure the average joe won't notice but I sure would.
> > } >>> >
> > } >>> > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block 
> wrote:
> > } >>> >
> > } >>> >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^
> And
> > } no
> > } >>> our
> > } >>> >> players didnt even realise setting that i set fps_max to 75 @
> tick
> > } 66.
> > } >>> >> I was just curious if they would realise and they did not...
> > } >>> >>
> > } >>> >> Eric Greer schrieb:
> > } >>> >> > I was reading about 'if its really worth it' today.
> > } >>> >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS
> > } servers
> > } >>> add
> > } >>> >> 1ms
> > } >>> >> > delay.  Also, 2000 FPS adds only .5ms.
> > } >>> >> >
> > } >>> >> > Considering it takes the human being 300ms to blink his eye,
> and
> > } i
> > } >>> can do
> > } >>> >> > that while typing accurately... talking about anything over
> > } 350fps
> > } >>> >> literally
> > } >>> >> > becomes trivial.  Include in tick rates deprecating this math
> and
> > } >>> you're
> > } >>> >> > literally down to nothing more than the CPU calculating the
> same
>

Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-08 Thread Gregg Hanpeter
It sounds to me like he might be crazy, but I can have good latency to a
server but have bad registration. 30 ping and he has problems? That is most
likely his problem. That is why I always blame the connection. When you look
at it realistically, these sorts of rates are at most only consistent in a
lan based environment.

Even though I argue your point for you in a way, I can still feel it. I know
when I'm playing on a shit server. Cruddy peering,cruddy routing from isp's,
and bad connections. I don't want to get into all that. There are too many
variables on he user's end.

I run my servers via Debian. I made my own kernel and trimmed all the phat
from it. Currently it is rt but have heard that I am better off not using
that so I am going to try it without it. All I need is consistency and I'm
happy..

cheers,
Gregg

On Tue, Sep 8, 2009 at 11:58 PM, Eric Greer  wrote:

> I recently had a guy complain about ping from Chicago to Montreal.
> His ping was 30 and he proclaimed his internet was 'badass' and he
> pings 80 to china so my servers had a problem.
>
> I explained exactly how the internet works but he insisted my server
> had issues.  I further explained it takes 300ms to blink your eye.
> They named their clan '300ms or FAIL' and dedicated it to hating me
> :-)
>
> I feel honored :-)
>
> Eric
>
>
>
> On Tue, Sep 8, 2009 at 7:55 PM, Gregg Hanpeter wrote:
> > On a side note, whenever anyone complains about bad registration I
> usually
> > ask them for a traceroute and most often that player is shitty at the
> > moment. But anyways, with the many seasons I have spent in cal and cevo,
> I
> > know a cruddy server when I join it, especially when the ip begins with
> an 8
> > (hehe).
> >
> > On Tue, Sep 8, 2009 at 7:51 PM, Gregg Hanpeter 
> wrote:
> >
> >> Yes, I probably would if there were 9 other players in the server.. But
> you
> >> have to keep in mind that I am on comcast and they blow. More often than
> not
> >> I blame the isp or anyone that is located in giganet.
> >>
> >>
> >>
> >>
> >> On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer  wrote:
> >>
> >>> I think servers above 350 FPS are just one of those "What the customer
> >>> wants, the customer gets" things.
> >>>
> >>> Do you think you would notice a difference with tick rate at 100 and
> >>> FPS over 350 Gregg?
> >>>
> >>> Eric
> >>>
> >>>
> >>>
> >>> On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter
> >>> wrote:
> >>> > I would be complaining. I hate cruddy registry. If you take this
> >>> discussion
> >>> > to CEVO forums you would get a lot of negative opinions to low fps
> >>> rates.
> >>> > Sure the average joe won't notice but I sure would.
> >>> >
> >>> > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block  wrote:
> >>> >
> >>> >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no
> >>> our
> >>> >> players didnt even realise setting that i set fps_max to 75 @ tick
> 66.
> >>> >> I was just curious if they would realise and they did not...
> >>> >>
> >>> >> Eric Greer schrieb:
> >>> >> > I was reading about 'if its really worth it' today.
> >>> >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers
> >>> add
> >>> >> 1ms
> >>> >> > delay.  Also, 2000 FPS adds only .5ms.
> >>> >> >
> >>> >> > Considering it takes the human being 300ms to blink his eye, and i
> >>> can do
> >>> >> > that while typing accurately... talking about anything over 350fps
> >>> >> literally
> >>> >> > becomes trivial.  Include in tick rates deprecating this math and
> >>> you're
> >>> >> > literally down to nothing more than the CPU calculating the same
> crap
> >>> >> over
> >>> >> > and over and over.
> >>> >> >
> >>> >> > The most important thing is tick rate.  In my opinion, if a blind
> >>> study
> >>> >> was
> >>> >> > done NOBODY would be able to accurately tell the difference
> between a
> >>> 100
> >>> >> > tick 350fps server compared to anything higher - ever.
> >>> >> >
&g

Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-08 Thread Gregg Hanpeter
On a side note, whenever anyone complains about bad registration I usually
ask them for a traceroute and most often that player is shitty at the
moment. But anyways, with the many seasons I have spent in cal and cevo, I
know a cruddy server when I join it, especially when the ip begins with an 8
(hehe).

On Tue, Sep 8, 2009 at 7:51 PM, Gregg Hanpeter  wrote:

> Yes, I probably would if there were 9 other players in the server.. But you
> have to keep in mind that I am on comcast and they blow. More often than not
> I blame the isp or anyone that is located in giganet.
>
>
>
>
> On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer  wrote:
>
>> I think servers above 350 FPS are just one of those "What the customer
>> wants, the customer gets" things.
>>
>> Do you think you would notice a difference with tick rate at 100 and
>> FPS over 350 Gregg?
>>
>> Eric
>>
>>
>>
>> On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter
>> wrote:
>> > I would be complaining. I hate cruddy registry. If you take this
>> discussion
>> > to CEVO forums you would get a lot of negative opinions to low fps
>> rates.
>> > Sure the average joe won't notice but I sure would.
>> >
>> > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block  wrote:
>> >
>> >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no
>> our
>> >> players didnt even realise setting that i set fps_max to 75 @ tick 66.
>> >> I was just curious if they would realise and they did not...
>> >>
>> >> Eric Greer schrieb:
>> >> > I was reading about 'if its really worth it' today.
>> >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers
>> add
>> >> 1ms
>> >> > delay.  Also, 2000 FPS adds only .5ms.
>> >> >
>> >> > Considering it takes the human being 300ms to blink his eye, and i
>> can do
>> >> > that while typing accurately... talking about anything over 350fps
>> >> literally
>> >> > becomes trivial.  Include in tick rates deprecating this math and
>> you're
>> >> > literally down to nothing more than the CPU calculating the same crap
>> >> over
>> >> > and over and over.
>> >> >
>> >> > The most important thing is tick rate.  In my opinion, if a blind
>> study
>> >> was
>> >> > done NOBODY would be able to accurately tell the difference between a
>> 100
>> >> > tick 350fps server compared to anything higher - ever.
>> >> >
>> >> > But that never stopped people from selling what the public wants to
>> pay
>> >> for
>> >> > :-).  Plus, the amount of placebo effect involved with 'pro' PC
>> gamers is
>> >> so
>> >> > intense I have a hard time comprehending it.   Simply telling them
>> >> they've
>> >> > switched to a 1000 FPS server should make them rave about how great
>> it
>> >> is.
>> >> >  The only REAL difference is what number comes up in tests.
>> >> >
>> >> > I'm sure gamers will never believe this and you'll find lines of
>> people
>> >> > waiting to tell you that they can see the difference between 350,
>> 500,
>> >> 1000
>> >> > and 2000 FPS servers.  *sigh*
>> >> >
>> >> > Eric
>> >> >
>> >> >
>> >> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson <
>> daniel.joki...@gmail.com
>> >> >wrote:
>> >> >
>> >> >
>> >> >> It´s very true that many do not see the difference from different
>> >> >> ticrates. Mainly because thare are no big difference (Especialy from
>> 66
>> >> >> to 100). Now several of you will protest. But the most important is
>> the
>> >> >> following
>> >> >>
>> >> >> 1. The fps must in must be stable.
>> >> >>
>> >> >> 2. The box must have an stabile networking to avoid changes in
>> packages
>> >> >> sent and recived. This part i have noticed on my own when playing
>> >> >> online. Playing on a server for 5-10 min... hitting nothing. Take an
>> >> >> look at the in and out on the netgraph and voila. They drop from 60
>> to
>> >> >> 40, up to 50 and so on.
>> >>

Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-08 Thread Gregg Hanpeter
Yes, I probably would if there were 9 other players in the server.. But you
have to keep in mind that I am on comcast and they blow. More often than not
I blame the isp or anyone that is located in giganet.



On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer  wrote:

> I think servers above 350 FPS are just one of those "What the customer
> wants, the customer gets" things.
>
> Do you think you would notice a difference with tick rate at 100 and
> FPS over 350 Gregg?
>
> Eric
>
>
>
> On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter wrote:
> > I would be complaining. I hate cruddy registry. If you take this
> discussion
> > to CEVO forums you would get a lot of negative opinions to low fps rates.
> > Sure the average joe won't notice but I sure would.
> >
> > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block  wrote:
> >
> >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no our
> >> players didnt even realise setting that i set fps_max to 75 @ tick 66.
> >> I was just curious if they would realise and they did not...
> >>
> >> Eric Greer schrieb:
> >> > I was reading about 'if its really worth it' today.
> >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add
> >> 1ms
> >> > delay.  Also, 2000 FPS adds only .5ms.
> >> >
> >> > Considering it takes the human being 300ms to blink his eye, and i can
> do
> >> > that while typing accurately... talking about anything over 350fps
> >> literally
> >> > becomes trivial.  Include in tick rates deprecating this math and
> you're
> >> > literally down to nothing more than the CPU calculating the same crap
> >> over
> >> > and over and over.
> >> >
> >> > The most important thing is tick rate.  In my opinion, if a blind
> study
> >> was
> >> > done NOBODY would be able to accurately tell the difference between a
> 100
> >> > tick 350fps server compared to anything higher - ever.
> >> >
> >> > But that never stopped people from selling what the public wants to
> pay
> >> for
> >> > :-).  Plus, the amount of placebo effect involved with 'pro' PC gamers
> is
> >> so
> >> > intense I have a hard time comprehending it.   Simply telling them
> >> they've
> >> > switched to a 1000 FPS server should make them rave about how great it
> >> is.
> >> >  The only REAL difference is what number comes up in tests.
> >> >
> >> > I'm sure gamers will never believe this and you'll find lines of
> people
> >> > waiting to tell you that they can see the difference between 350, 500,
> >> 1000
> >> > and 2000 FPS servers.  *sigh*
> >> >
> >> > Eric
> >> >
> >> >
> >> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson <
> daniel.joki...@gmail.com
> >> >wrote:
> >> >
> >> >
> >> >> It´s very true that many do not see the difference from different
> >> >> ticrates. Mainly because thare are no big difference (Especialy from
> 66
> >> >> to 100). Now several of you will protest. But the most important is
> the
> >> >> following
> >> >>
> >> >> 1. The fps must in must be stable.
> >> >>
> >> >> 2. The box must have an stabile networking to avoid changes in
> packages
> >> >> sent and recived. This part i have noticed on my own when playing
> >> >> online. Playing on a server for 5-10 min... hitting nothing. Take an
> >> >> look at the in and out on the netgraph and voila. They drop from 60
> to
> >> >> 40, up to 50 and so on.
> >> >>
> >> >> Swithces to an more stable server and suddenly i hit everything,
> almost.
> >> >> But the funny part imo is that is it unstable for everyone or youst
> me
> >> >> because of my isp peering to that server isp or is it the same for
> >> >> everyone on that server. If it is the latest part. Why does some hit
> on
> >> >> those servers at all.
> >> >>
> >> >>
> >> >> //Daniel
> >> >>
> >> >>
> >> >>
> >> >> Ulrich Block skrev:
> >> >>
> >> >>> Same here. The most players can not even notice if they are playing
> on
> >> >>> tick 33, 66 or even 100.

Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-08 Thread Gregg Hanpeter
I would be complaining. I hate cruddy registry. If you take this discussion
to CEVO forums you would get a lot of negative opinions to low fps rates.
Sure the average joe won't notice but I sure would.

On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block  wrote:

> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no our
> players didnt even realise setting that i set fps_max to 75 @ tick 66.
> I was just curious if they would realise and they did not...
>
> Eric Greer schrieb:
> > I was reading about 'if its really worth it' today.
> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add
> 1ms
> > delay.  Also, 2000 FPS adds only .5ms.
> >
> > Considering it takes the human being 300ms to blink his eye, and i can do
> > that while typing accurately... talking about anything over 350fps
> literally
> > becomes trivial.  Include in tick rates deprecating this math and you're
> > literally down to nothing more than the CPU calculating the same crap
> over
> > and over and over.
> >
> > The most important thing is tick rate.  In my opinion, if a blind study
> was
> > done NOBODY would be able to accurately tell the difference between a 100
> > tick 350fps server compared to anything higher - ever.
> >
> > But that never stopped people from selling what the public wants to pay
> for
> > :-).  Plus, the amount of placebo effect involved with 'pro' PC gamers is
> so
> > intense I have a hard time comprehending it.   Simply telling them
> they've
> > switched to a 1000 FPS server should make them rave about how great it
> is.
> >  The only REAL difference is what number comes up in tests.
> >
> > I'm sure gamers will never believe this and you'll find lines of people
> > waiting to tell you that they can see the difference between 350, 500,
> 1000
> > and 2000 FPS servers.  *sigh*
> >
> > Eric
> >
> >
> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson  >wrote:
> >
> >
> >> It´s very true that many do not see the difference from different
> >> ticrates. Mainly because thare are no big difference (Especialy from 66
> >> to 100). Now several of you will protest. But the most important is the
> >> following
> >>
> >> 1. The fps must in must be stable.
> >>
> >> 2. The box must have an stabile networking to avoid changes in packages
> >> sent and recived. This part i have noticed on my own when playing
> >> online. Playing on a server for 5-10 min... hitting nothing. Take an
> >> look at the in and out on the netgraph and voila. They drop from 60 to
> >> 40, up to 50 and so on.
> >>
> >> Swithces to an more stable server and suddenly i hit everything, almost.
> >> But the funny part imo is that is it unstable for everyone or youst me
> >> because of my isp peering to that server isp or is it the same for
> >> everyone on that server. If it is the latest part. Why does some hit on
> >> those servers at all.
> >>
> >>
> >> //Daniel
> >>
> >>
> >>
> >> Ulrich Block skrev:
> >>
> >>> Same here. The most players can not even notice if they are playing on
> >>> tick 33, 66 or even 100.
> >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the
> >>> players out there do not know to alter this cvars, so that they can not
> >>> notice the tick
> >>> I run some public Servers at tick 33 with fps_max 300 and nobody ever
> >>> complained about bad hit registration.
> >>> The 1000fps thing is only for the wannabe pro players that are not able
> >>> to say its their fault they died. Besides there are no real 1000fps
> >>> only values close to that number like 950-990 fps. But again nobody
> will
> >>> notice the difference between 500 and 1000fps Servers.
> >>> Maybe some players from 250 to 500...
> >>> What i noticed is the fact, that the ping is slightly reduced when
> >>> running at higher fps.
> >>>
> >>> Ferenc Kovacs schrieb:
> >>>
> >>>
>  If you was fine before you heard about the 1000fps thing, I think you
>  shouldnt bother.
>  The difference between stable ~250 and 1000 fps is almost zero from
>  the players perspective, but requires higher cpu cost, so you can have
>  fewer server on the same box.
>  just my 2c
> 
>  Tyrael
> 
>  On Mon, Sep 7, 2009 at 2:15 PM, Nevermore wrote:
> 
> 
> 
> > Very insteresting thread!
> >
> > I run a lot of servers in the same box with stock debian kernel.
> > Wich optimization is suitable for me?
> >
> >
> > Thank you all!
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >
> >> please visit:
> >>
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> >
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
> 
> >> please visit:
> >>
>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
> 
> 
> >>

Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-05 Thread Gregg Hanpeter
So what is the secret to achieving 2000 fps if I dump the real time patch?
I've never tried this but am now thinking about it.

--

On Sat, Sep 5, 2009 at 9:50 AM, Joseph Laws  wrote:

> I've never cared for the RT patches...but the hi-res timers pre 2.6.24
> are very solid.
>
> John wrote:
> >>> You need high res timers (HPET), on a newer kernel (2.6.24)
> >>>
> >>> -M
> >>>
> >> I hated that kernel version. I'm running 2.6.26.5-rt8. And even with
> hpet
> >> enabled you still want the higher kernel frequency wouldn't you?
> >>
> >
> > I think Gary meant that you'd need a 2.6.24 or later kernel. HPET and
> > hrtimers are a rather new addition to Linux.
> >
> > If you run something beyond 2.6.26 or so, make sure to also flag the
> server
> > as a "real-time" process to remove the kernel's built-in SCHED_OTHER
> timer
> > slack, which defaults to 50 usec and makes the FPS a bit less stable.
> This
> > can be done with the "chrt" utility.
> >
> > With high resolution timers enabled, your machine doesn't need to run at
> > 1000hz, because processes will be woken up at the right times regardless.
> In
> > fact, a lower hz rate like 100 generally works out better; the lower
> number
> > leads to less flipping of processes between CPUs, fewer unnecessary
> context
> > switches to the kernel, etc. The only real advantage to a high hz might
> be
> > in more accurate process accounting.
> >
> > In my testing, the "-rt" kernel patchset led to an overall reduction in
> > performance, due to the additional context switching. YMMV.
> >
> > -John
> >
> >
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> >
> >
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> >
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Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-04 Thread Gregg Hanpeter
I hated that kernel version. I'm running 2.6.26.5-rt8. And even with hpet
enabled you still want the higher kernel frequency wouldn't you?

-G

On Fri, Sep 4, 2009 at 11:31 PM, Gary Stanley wrote:

> At 11:17 PM 9/4/2009, Eric Greer wrote:
> >This goes to you too, Jason :-D
> >So I've recently had some trouble getting CentOS to run 1000 FPS servers.
>  I
> >read online people seem to think you need a custom kernel compile to make
> >this happen.  What kind of adjustments need to be made and what settings
> >must be in the config or command line to make this feat possible?
> >
> >Thanks everyone,
> >Eric
>
> You need high res timers (HPET), on a newer kernel (2.6.24)
>
> -M
>
>
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Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-04 Thread Gregg Hanpeter
On a side note I have heard that some flavors of Linux come stock with
1000hz kernels but I am not sure of which. You kernel is probably at 250hz I
assume. How people achieve 2000-4000 fps is beyond me.

-G

On Fri, Sep 4, 2009 at 11:30 PM, Gregg Hanpeter  wrote:

> I've never done it on centos, only debian but it is all pretty much the
> same. I would google "compile a kernel the centos way". Read very thoroughly
> for kernel panics suck real bad if you don't have kvm. Once you read the
> walkthrough's I would actually recommend using make oldconfig. Then when you
> make menuconfig you can just change the kernel frequency.
>
> I have heard mixed opinions about real time kernels but I use one and it is
> good for me. Take a look into those as well.
>
> -G
>
> On Fri, Sep 4, 2009 at 11:17 PM, Eric Greer  wrote:
>
>> This goes to you too, Jason :-D
>> So I've recently had some trouble getting CentOS to run 1000 FPS servers.
>>  I
>> read online people seem to think you need a custom kernel compile to make
>> this happen.  What kind of adjustments need to be made and what settings
>> must be in the config or command line to make this feat possible?
>>
>> Thanks everyone,
>> Eric
>> ___
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>> please visit:
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>>
>
>
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Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-04 Thread Gregg Hanpeter
I've never done it on centos, only debian but it is all pretty much the
same. I would google "compile a kernel the centos way". Read very thoroughly
for kernel panics suck real bad if you don't have kvm. Once you read the
walkthrough's I would actually recommend using make oldconfig. Then when you
make menuconfig you can just change the kernel frequency.

I have heard mixed opinions about real time kernels but I use one and it is
good for me. Take a look into those as well.

-G

On Fri, Sep 4, 2009 at 11:17 PM, Eric Greer  wrote:

> This goes to you too, Jason :-D
> So I've recently had some trouble getting CentOS to run 1000 FPS servers.
>  I
> read online people seem to think you need a custom kernel compile to make
> this happen.  What kind of adjustments need to be made and what settings
> must be in the config or command line to make this feat possible?
>
> Thanks everyone,
> Eric
> ___
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