Re: [hlds_linux] [hlds] TF2 Steampipe version release?

2013-04-17 Thread Nevermore Imperium
Hi, when i try to download the files via steampipe it says:

app_update 232250 validate
ERROR! Failed to install app '232250' (No subscription)
exit

Am i doing something wrong?
Thanks


2013/4/17 Dimitrios Zarras 

> I just found out! I have downloaded the server beta and tried to connect
> and an error message popped up saying that the server is running a newer
> version of the game.
>
> LOL!
>
>
> On Wed, Apr 17, 2013 at 9:52 PM, Fletcher Dunn
> wrote:
>
> > The server is indeed available for download if anybody wants to start the
> > download now.  However, we're still working on getting the client beta
> > configured, so there isn't a client yet that is compatible with it.
>  We'll
> > let the list know when it's available and you can actually test things.
> >
> > It seems likely that the TF2 switchover planned for next Tuesday will be
> > delayed.  We want to make sure people have plenty of time to get setup
> and
> > test against the official client.  And the cstrike release found some
> bugs
> > we are working on.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of LouLouBizou
> > Sent: Wednesday, April 17, 2013 10:38 AM
> > To: Half-Life dedicated Linux server mailing list
> > Cc: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds_linux] [hlds] TF2 Steampipe version release?
> >
> > released  ...
> >
> > 2013/4/17 Fletcher Dunn 
> >
> > > Hopefully today.
> > >
> > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > hlds-boun...@list.valvesoftware.com] On Behalf Of big john
> > > Sent: Wednesday, April 17, 2013 8:37 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: [hlds] TF2 Steampipe version release?
> > >
> > > When will the TF2 Dedicated Server for steam pipe be released? App ID
> > > 232250 I suppose.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > ___
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> > please visit:
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> >
> > ___
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> > please visit:
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> >
>
>
>
> --
> Dimitrios Zarras (feugatos)
> CEID Warfare | CS:GO, TF2 | ceidwarfare.net
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[hlds_linux] Left 4 Dead - Zombies warping

2013-03-10 Thread Nevermore Imperium
Hi, im experiencing a little warping in zombies and props in my l4d server.
Its not a lot, but server doesn't feel smooth.

Checking my box i have plenty of free ram, cpu load is 0.0 at this
moment, and never reaches 1, even tough its an octocore cpu, ping is
ok, and my datacenter service provider says badwidth is ok.
What else should i look?

Thanks

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[hlds_linux] Diagnosing excesive network usage

2012-10-02 Thread Nevermore Imperium
Hi!

I am runinning many HLDS, SRCDS, and other game servers (Minecraft,
TS3, pvpgn) on the same box.
One of those gameservers is using a lot of bandwidth... Or maybe all
of them... I don't know how to find out.
All i know is that my ISP says that my box is using a lot of
bandwidth, and that's causing awful lag in rush hours.

I tried iftop, but all the gameservers are using the same nic, so it's useless.
Also tried a little program (don't remember it's name right now) that
measures how much bandwidth is using each process... But it only
counts tcp trafic, and also the output is not very acurate, it doesn't
match with what my isp says.

Can anyone give me a clue about how can i see the amount of bandwidth
used by each server / port?

Thanks,
Germán

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Re: [hlds_linux] [CSGO] Problem loading *_se maps

2012-08-24 Thread Nevermore Imperium
There is a valve mailing list specially for csgo. Look for it.

Now, regarding your question:

First thing: you have your mapgroup name wrong, it is mg_bomb, not mp_bomb
Also mapgroup mg_bomb does not contain any _se map.

you have to define your own _se mapgroup

lets name it "mg_bomb_se"

in gamemodes_server.txt look for your "mg_bomb" mapgroup, copy it, and
change all maps for their _se counterparts.
it will end up like:

"mapgroups"
{

"mg_bomb"
  // mapgroup definition
{
"name"  "mg_bomb"
"maps"
{
"de_dust"""
"de_dust2"   ""
"de_nuke"""
"de_train"   ""
"de_inferno" ""
"de_aztec"   ""
}
}

"mg_bomb_se"
 // mapgroup definition
{
"name"  "mg_bomb_se"
"maps"
{
"de_dust_se"""
"de_dust2_se"   ""
"de_nuke_se"""
"de_train_se"   ""
"de_inferno_se" ""
"de_aztec_se"   ""
}
}
}

Then start your server with +mapgroup mg_bomb_se and voila!

2012/8/24 Jonathan SCHNEIDER :
> Hi,
>
>
>
> I am actually blocked with my DS of CS:GO. I try to launch  my server with
> *_se maps (ie. de_dust_se) with this command line : ./srcds_run -game csgo
> -console -usercon +game_type 0 +game_mode 0 +mapgroup mp_bomb +map
> de_dust_se
>
>
>
> The dedicated server seems to launch properly and when someone tries to
> connect on the server, the console prints :
>
> VAC secure mode is activated.
>
> -> Reservation cookie [SNIP ... SNIP]:  reason ReplyReservationRequest
>
> ApplyGameSettings: Map de_dust_se not part of Mapgroup mg_bomb
>
> Server waking up from hibernation
>
> L 08/24/2012 - 18:42:09: World triggered "Round_Start"
>
> GameTypes: could not find matching map "de_dust_se".
>
> -> Reservation cookie 0:  reason reserved(yes), clients(no),
> reservationexpires(0.00)
>
> Server is hibernating
>
>
>
>
>
> I don't know which mapgroup is related with *_se maps and I don't find it on
> the Internet T_T
>
>
>
>
>
> Do you have an idea of which mapgroup I have to use ?
>
>
>
>
>
> Thanks
>
>
>
>
>
> Jonathan (bartoua)
>
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Re: [hlds_linux] Disable spectators in TF2 MvM

2012-08-16 Thread Nevermore Imperium
thanks! that helped!

2012/8/16 Nathan Wong :
> Also, keep sv_visiblemaxplayers to 6.
>
> On 16 August 2012 22:58, 1nsane <1nsane...@gmail.com> wrote:
>
>> Try mp_allowspectators 0, but I'm not sure if it will help.
>>
>> On Thu, Aug 16, 2012 at 5:02 PM, Nevermore Imperium <
>> neverm...@imperiumgames.com.ar> wrote:
>>
>> > How can i disable spectators in my TF2 MvM server?
>> > There are players using slots that sould be reserved for MvM bots
>> >
>> > Thank you
>> >
>> > ___
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>> >
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>>
>
>
>
> --
> Nathan Wong
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[hlds_linux] Disable spectators in TF2 MvM

2012-08-16 Thread Nevermore Imperium
How can i disable spectators in my TF2 MvM server?
There are players using slots that sould be reserved for MvM bots

Thank you

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[hlds_linux] CS:Go steamgroup, manual connect, and other ways to make my server findable

2012-08-14 Thread Nevermore Imperium
Hi!

I've been hosting valve servers since a lot of years both hlds and
srcds, and i loved the old serverbrowser and favourites model.
I'm not saying i don't like the new
"play-on-any-available-server-and-don't-know-where-you-are-actually-playing"
model, it's easier for new players. but, i was wondering if there are
some ways people can add my cs:go server somewhere to find it and play
on it when they want to.

I have set up 'sv_steamgroup' cvar, but i don't see this taking effect.
Left 4 dead had a rolling list of steamgroup servers in the lower part
of the home screen, but i don't see that in CS:Go.

Also, this morning i tried connecting to my server by ip using console
command connect, but it didn't work.

This is the console output:

] connect XXX.XXX.XXX.XXX:
Warning: Self recursive import detected in 'sharedlib.swf'
Import error: GFxResource 'btn-arrow-insert' is not exported from
movie 'sharedlib.swf'
Connecting to public(XXX.XXX.XXX.XXX:) ...
32.949:  Sending UDP connect to public IP XXX.XXX.XXX.XXX:
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address XXX.XXX.XXX.XXX:
Grace request retry for unreserved server...
Retrying public(XXX.XXX.XXX.XXX:) ...
32.971:  Sending UDP connect to public IP XXX.XXX.XXX.XXX:
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address XXX.XXX.XXX.XXX:
Server approved grace request...
Retrying connection to XXX.XXX.XXX.XXX:, server requires lobby
reservation but is unreserved.
Received game details information from XXX.XXX.XXX.XXX:...
CGCClientJobStartMatchmaking: Matchmaking timed out talking to ranking
server, it may be down.  Will attempt to matchmake anyway.
[MM] Sending reservation request to XXX.XXX.XXX.XXX:
[MM] Sending reservation request to XXX.XXX.XXX.XXX:

¿Are there other ways to connect to my server (and make visible to my
friends and community fellows)?

Regards,
Germán

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[hlds_linux] TF2 - Game server authentication: FAILURE!

2011-12-05 Thread Nevermore Imperium
Hello guys,
I see this in my console at server startup:

Connection to Steam servers successful.
   Public IP is xxx.xxx.xxx.xxx
   VAC secure mode is activated.
Current item schema is up-to-date with version BD014349.
Received auth challenge; signing into gameserver account...
Game server authentication: FAILURE!
   Incorrect identity token

Is there something wrong with my server?
Does it affect something in it?

Thank you!
Nevermore
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