[hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Frank Arnold
After hours of deleting, reinstalling and so on, the update tool seems
now to work without a segmentation fault.
But starting the server works not correctly. It does not connect to the
masterservers and the port is not seen (seems as the server doesnt
create a socket, cannot connect and cannot find a port with nmap).

Thats all what I see on the console:

Auto detecting CPU
Using default binary.
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for Counter-Strike: Source
maxplayers set to 32
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Summary:  700 resources total 34.36 Mb, 51.20 % of capacity



No idea whats wrong and why the server ends at this summary line?

--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:  +49 30 47472330
Mobile: +49 0172 3121383
eMail:  [EMAIL PROTECTED]

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Manuel Mausz
This is the same problem i mentioned in the thread Still problems with hlds 
v27.
There is also a thread in the steam forum: 
http://forums.steampowered.com/forums/showthread.php?threadid=373951

Alfred has already take a quick look at this, but it's weekend now. I guess the 
problem must be somewhere between Summary: xxx
resources... and connecting to the steam master servers. If you type quit, 
you will see the messages Adding master server ...,
which normally should be printed during startup. Perhaps a bad dead lock 
between the two threads or something else..

So we all have to wait until monday.

/ manuel

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Frank
 Arnold
 Sent: Saturday, December 03, 2005 5:54 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] No master servers, no ports.. Whats wrong with
 this update?


 After hours of deleting, reinstalling and so on, the update tool seems
 now to work without a segmentation fault.
 But starting the server works not correctly. It does not connect to the
 masterservers and the port is not seen (seems as the server doesnt
 create a socket, cannot connect and cannot find a port with nmap).

 Thats all what I see on the console:

 Auto detecting CPU
 Using default binary.
 Auto-restarting the server on crash

 Console initialized.
 Attempted to create unknown entity type event_queue_saveload_proxy!
 Game.dll loaded for Counter-Strike: Source
 maxplayers set to 32
 Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
 Executing dedicated server config file
 Summary:  700 resources total 34.36 Mb, 51.20 % of capacity



 No idea whats wrong and why the server ends at this summary line?

 --
 Frank Arnold
 _
 The 4damind Project at http://4damind.com
 Arnisoft at http://arnisoft.com

 Phone:+49 30 47472330
 Mobile:   +49 0172 3121383
 eMail:[EMAIL PROTECTED]

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Has a possible solution at the end of that thread btw in case you haven't
checked it recently.

On 12/3/05, Manuel Mausz [EMAIL PROTECTED] wrote:

 This is the same problem i mentioned in the thread Still problems with
 hlds v27.
 There is also a thread in the steam forum:
 http://forums.steampowered.com/forums/showthread.php?threadid=373951

 Alfred has already take a quick look at this, but it's weekend now. I
 guess the problem must be somewhere between Summary: xxx
 resources... and connecting to the steam master servers. If you type
 quit, you will see the messages Adding master server ...,
 which normally should be printed during startup. Perhaps a bad dead lock
 between the two threads or something else..

 So we all have to wait until monday.

 / manuel

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of Frank
  Arnold
  Sent: Saturday, December 03, 2005 5:54 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] No master servers, no ports.. Whats wrong with
  this update?
 
 
  After hours of deleting, reinstalling and so on, the update tool seems
  now to work without a segmentation fault.
  But starting the server works not correctly. It does not connect to the
  masterservers and the port is not seen (seems as the server doesnt
  create a socket, cannot connect and cannot find a port with nmap).
 
  Thats all what I see on the console:
 
  Auto detecting CPU
  Using default binary.
  Auto-restarting the server on crash
 
  Console initialized.
  Attempted to create unknown entity type event_queue_saveload_proxy!
  Game.dll loaded for Counter-Strike: Source
  maxplayers set to 32
  Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
  Executing dedicated server config file
  Summary:  700 resources total 34.36 Mb, 51.20 % of capacity
 
 
 
  No idea whats wrong and why the server ends at this summary line?
 
  --
  Frank Arnold
  _
  The 4damind Project at http://4damind.com
  Arnisoft at http://arnisoft.com
 
  Phone:+49 30 47472330
  Mobile:   +49 0172 3121383
  eMail:[EMAIL PROTECTED]
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Alfred Reynolds
Don't do that, it would be one quick way to corrupt your installation.
Manuel kindly gave me access to his machines that have this problem and
I have confirmed it. A workaround for now appears to be to add -binary
./srcds_amd to the command line (which has the same effect as the
suggestion in the thread below without mucking up your install).

- Alfred

Ian mu wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Has a possible solution at the end of that thread btw in case you
 haven't
 checked it recently.

 On 12/3/05, Manuel Mausz [EMAIL PROTECTED] wrote:

 This is the same problem i mentioned in the thread Still problems
 with hlds v27. There is also a thread in the steam forum:
 http://forums.steampowered.com/forums/showthread.php?threadid=373951

 Alfred has already take a quick look at this, but it's weekend now. I
 guess the problem must be somewhere between Summary: xxx
 resources... and connecting to the steam master servers. If you type
 quit, you will see the messages Adding master server ...,
 which normally should be printed during startup. Perhaps a bad dead
 lock between the two threads or something else..

 So we all have to wait until monday.

 / manuel

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Frank
 Arnold Sent: Saturday, December 03, 2005 5:54 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] No master servers, no ports.. Whats wrong
 with this update?


 After hours of deleting, reinstalling and so on, the update tool
 seems now to work without a segmentation fault.
 But starting the server works not correctly. It does not connect to
 the masterservers and the port is not seen (seems as the server
 doesnt create a socket, cannot connect and cannot find a port with
 nmap).

 Thats all what I see on the console:

 Auto detecting CPU
 Using default binary.
 Auto-restarting the server on crash

 Console initialized.
 Attempted to create unknown entity type event_queue_saveload_proxy!
 Game.dll loaded for Counter-Strike: Source
 maxplayers set to 32
 Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV /
 27005 CL Executing dedicated server config file
 Summary:  700 resources total 34.36 Mb, 51.20 % of capacity



 No idea whats wrong and why the server ends at this summary line?

 --
 Frank Arnold
 _
 The 4damind Project at http://4damind.com
 Arnisoft at http://arnisoft.com

 Phone:+49 30 47472330
 Mobile:   +49 0172 3121383
 eMail:[EMAIL PROTECTED]

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 --

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Alfred Reynolds
A fix for this has been released via Steam, run the hldsupdatetool with
the -beta linux flag to get the update.

- Alfred

Alfred Reynolds wrote:
 Don't do that, it would be one quick way to corrupt your installation.
 Manuel kindly gave me access to his machines that have this problem
 and
 I have confirmed it. A workaround for now appears to be to add
 -binary ./srcds_amd to the command line (which has the same effect
 as the
 suggestion in the thread below without mucking up your install).

 - Alfred

 Ian mu wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Has a possible solution at the end of that thread btw in case you
 haven't checked it recently.

 On 12/3/05, Manuel Mausz [EMAIL PROTECTED] wrote:

 This is the same problem i mentioned in the thread Still problems
 with hlds v27. There is also a thread in the steam forum:
 http://forums.steampowered.com/forums/showthread.php?threadid=373951

 Alfred has already take a quick look at this, but it's weekend now.
 I guess the problem must be somewhere between Summary: xxx
 resources... and connecting to the steam master servers. If you
 type quit, you will see the messages Adding master server ...,
 which normally should be printed during startup. Perhaps a bad dead
 lock between the two threads or something else..

 So we all have to wait until monday.

 / manuel

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Frank
 Arnold Sent: Saturday, December 03, 2005 5:54 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] No master servers, no ports.. Whats wrong
 with this update?


 After hours of deleting, reinstalling and so on, the update tool
 seems now to work without a segmentation fault.
 But starting the server works not correctly. It does not connect to
 the masterservers and the port is not seen (seems as the server
 doesnt create a socket, cannot connect and cannot find a port with
 nmap).

 Thats all what I see on the console:

 Auto detecting CPU
 Using default binary.
 Auto-restarting the server on crash

 Console initialized.
 Attempted to create unknown entity type event_queue_saveload_proxy!
 Game.dll loaded for Counter-Strike: Source
 maxplayers set to 32
 Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV /
 27005 CL Executing dedicated server config file
 Summary:  700 resources total 34.36 Mb, 51.20 % of capacity



 No idea whats wrong and why the server ends at this summary line?

 --
 Frank Arnold
 _
 The 4damind Project at http://4damind.com
 Arnisoft at http://arnisoft.com

 Phone:+49 30 47472330
 Mobile:   +49 0172 3121383
 eMail:[EMAIL PROTECTED]

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 --

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux