Re: [hlds_linux] Processor choice

2009-01-17 Thread Donnie Newlove
I'm going to assume that was ironic. But if you buy a Q6600 which is
not really server hardware in the first place, then why not?

On Sat, Jan 17, 2009 at 2:43 AM, 1nsane 1nsane...@gmail.com wrote:
 Yes I'm sure most people overclock their servers.

 On Fri, Jan 16, 2009 at 8:10 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Q6600 is not a bad CPU. With a bit of luck it can be overclocked a lot
 with no stability issues.

 On Fri, Jan 16, 2009 at 6:29 AM, Jeff Sugar jeffsu...@gmail.com wrote:
  I and some other admins I speak to have the Q6600. It's been a dream for
 us
  and the server hasn't even broken a sweat with the multiple servers we
 run.
  I'd say number of tf2 players possible, but we haven't had a problem
 even
  with our two tf2 servers entirely full.
 
  -Atreus
 
 
  On Thu, Jan 15, 2009 at 5:29 PM, Bruce Potter gd...@shmoo.com wrote:
 
  Howdy,
  Quick (but I'm sure not simple) question regarding processor choice.
  I've been running some TF2 servers (and now L4D servers as well) on an
  AMD-based server with CentOS for a while.  Currently have 2 x dual
  core 2.8GHz previous-gen Opterons in the box.  FYI, the machine is on
  a 100Mbps connection in a datacenter with way more connectivity than
  that so I'm not at all bandwidth constrained.
 
  After much tuning, I'm still not happy with the overall performance.
  On TF2 every user takes up about 5% CPU on a core.  After 12-14 users
  (depending on the map) I start to use enough CPU (50-80%) that I get
  nervous about choke and other performance issues.  20 or so would
  probably be the limit on this hardware.  It's not a very popular
  server so we've never hit the limit. ;)
 
  I'm looking at building a second box for more TF2 servers.  I've heard
  anecdotally that Intel systems run SRCDS _much_ better than AMD
  hardware.  At this point I have to believe it b/c while this Opteron
  system isn't top of the line, it's plenty quick for other purposes
  I've thrown at the same hardware (database, web, etc).  So I'm going
  to give a run at Intel hardware.
 
  The new server I'm building isn't going to be racked, however, so I
  have some flexibility in hardware options.  What I'm trying to assess
  at this point is the difference in performance between a core 2 duo,
  an i7, and a xeon proc when it comes to SRCDS.
 
  I'm hoping to do a head to head on all these setups in a bit (I've got
  access to a lot of systems) but I don't have time to test them out
  right now.  Any advice on # of TF2 slots on various hardware ppl have
  would be very much appreciated.
 
  Thanks
 
  bruce
 
 
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Re: [hlds_linux] Processor choice

2009-01-16 Thread Bruce Potter
Huh... yet to see anyone recommending AMD.  interesting.  I guess I'll  
go intel.  I've got a two gen  old xeon single core/dual proc box that  
I think is too old and a few shiny 2xquad core xeon boxes that I think  
are overkill ;)  I need to go find something in the middle ground.

I've got enough hardware here to stress test a variety of platforms  
and try to get some performance numbers out there.  Anyone aware of  
any pseudo-automated way of stress testing a server in a repeatable  
fashion?  I can fire up a few clients and control players  
automatically using something like AutoIt and use munin (or similiar)  
to get stats off the server.  Has this been done before with SRCDS  
with publicly available results?

bruce

On Jan 16, 2009, at 12:38 AM, Cc2iscooL wrote:

 I'm gonna have to vouch for Intel as well.

 E8300's on my end.

 On Thu, Jan 15, 2009 at 11:29 PM, Jeff Sugar jeffsu...@gmail.com  
 wrote:

 I and some other admins I speak to have the Q6600. It's been a  
 dream for us
 and the server hasn't even broken a sweat with the multiple servers  
 we run.
 I'd say number of tf2 players possible, but we haven't had a  
 problem even
 with our two tf2 servers entirely full.

 -Atreus


 On Thu, Jan 15, 2009 at 5:29 PM, Bruce Potter gd...@shmoo.com  
 wrote:

 Howdy,
 Quick (but I'm sure not simple) question regarding processor choice.
 I've been running some TF2 servers (and now L4D servers as well)  
 on an
 AMD-based server with CentOS for a while.  Currently have 2 x dual
 core 2.8GHz previous-gen Opterons in the box.  FYI, the machine is  
 on
 a 100Mbps connection in a datacenter with way more connectivity than
 that so I'm not at all bandwidth constrained.

 After much tuning, I'm still not happy with the overall performance.
 On TF2 every user takes up about 5% CPU on a core.  After 12-14  
 users
 (depending on the map) I start to use enough CPU (50-80%) that I get
 nervous about choke and other performance issues.  20 or so would
 probably be the limit on this hardware.  It's not a very popular
 server so we've never hit the limit. ;)

 I'm looking at building a second box for more TF2 servers.  I've  
 heard
 anecdotally that Intel systems run SRCDS _much_ better than AMD
 hardware.  At this point I have to believe it b/c while this Opteron
 system isn't top of the line, it's plenty quick for other purposes
 I've thrown at the same hardware (database, web, etc).  So I'm going
 to give a run at Intel hardware.

 The new server I'm building isn't going to be racked, however, so I
 have some flexibility in hardware options.  What I'm trying to  
 assess
 at this point is the difference in performance between a core 2 duo,
 an i7, and a xeon proc when it comes to SRCDS.

 I'm hoping to do a head to head on all these setups in a bit (I've  
 got
 access to a lot of systems) but I don't have time to test them out
 right now.  Any advice on # of TF2 slots on various hardware ppl  
 have
 would be very much appreciated.

 Thanks

 bruce


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Re: [hlds_linux] Processor choice

2009-01-16 Thread Joseph Laws
If you want something in-between your old Noconas and the new 
Clovertown/Harpertown, check out the i7's from Intel. 

Bruce Potter wrote:
 Huh... yet to see anyone recommending AMD.  interesting.  I guess I'll  
 go intel.  I've got a two gen  old xeon single core/dual proc box that  
 I think is too old and a few shiny 2xquad core xeon boxes that I think  
 are overkill ;)  I need to go find something in the middle ground.

 I've got enough hardware here to stress test a variety of platforms  
 and try to get some performance numbers out there.  Anyone aware of  
 any pseudo-automated way of stress testing a server in a repeatable  
 fashion?  I can fire up a few clients and control players  
 automatically using something like AutoIt and use munin (or similiar)  
 to get stats off the server.  Has this been done before with SRCDS  
 with publicly available results?

 bruce


   


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Re: [hlds_linux] Processor choice

2009-01-16 Thread Donnie Newlove
Q6600 is not a bad CPU. With a bit of luck it can be overclocked a lot
with no stability issues.

On Fri, Jan 16, 2009 at 6:29 AM, Jeff Sugar jeffsu...@gmail.com wrote:
 I and some other admins I speak to have the Q6600. It's been a dream for us
 and the server hasn't even broken a sweat with the multiple servers we run.
 I'd say number of tf2 players possible, but we haven't had a problem even
 with our two tf2 servers entirely full.

 -Atreus


 On Thu, Jan 15, 2009 at 5:29 PM, Bruce Potter gd...@shmoo.com wrote:

 Howdy,
 Quick (but I'm sure not simple) question regarding processor choice.
 I've been running some TF2 servers (and now L4D servers as well) on an
 AMD-based server with CentOS for a while.  Currently have 2 x dual
 core 2.8GHz previous-gen Opterons in the box.  FYI, the machine is on
 a 100Mbps connection in a datacenter with way more connectivity than
 that so I'm not at all bandwidth constrained.

 After much tuning, I'm still not happy with the overall performance.
 On TF2 every user takes up about 5% CPU on a core.  After 12-14 users
 (depending on the map) I start to use enough CPU (50-80%) that I get
 nervous about choke and other performance issues.  20 or so would
 probably be the limit on this hardware.  It's not a very popular
 server so we've never hit the limit. ;)

 I'm looking at building a second box for more TF2 servers.  I've heard
 anecdotally that Intel systems run SRCDS _much_ better than AMD
 hardware.  At this point I have to believe it b/c while this Opteron
 system isn't top of the line, it's plenty quick for other purposes
 I've thrown at the same hardware (database, web, etc).  So I'm going
 to give a run at Intel hardware.

 The new server I'm building isn't going to be racked, however, so I
 have some flexibility in hardware options.  What I'm trying to assess
 at this point is the difference in performance between a core 2 duo,
 an i7, and a xeon proc when it comes to SRCDS.

 I'm hoping to do a head to head on all these setups in a bit (I've got
 access to a lot of systems) but I don't have time to test them out
 right now.  Any advice on # of TF2 slots on various hardware ppl have
 would be very much appreciated.

 Thanks

 bruce


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Re: [hlds_linux] Processor choice

2009-01-16 Thread 1nsane
Yes I'm sure most people overclock their servers.

On Fri, Jan 16, 2009 at 8:10 PM, Donnie Newlove donnie.newl...@gmail.comwrote:

 Q6600 is not a bad CPU. With a bit of luck it can be overclocked a lot
 with no stability issues.

 On Fri, Jan 16, 2009 at 6:29 AM, Jeff Sugar jeffsu...@gmail.com wrote:
  I and some other admins I speak to have the Q6600. It's been a dream for
 us
  and the server hasn't even broken a sweat with the multiple servers we
 run.
  I'd say number of tf2 players possible, but we haven't had a problem
 even
  with our two tf2 servers entirely full.
 
  -Atreus
 
 
  On Thu, Jan 15, 2009 at 5:29 PM, Bruce Potter gd...@shmoo.com wrote:
 
  Howdy,
  Quick (but I'm sure not simple) question regarding processor choice.
  I've been running some TF2 servers (and now L4D servers as well) on an
  AMD-based server with CentOS for a while.  Currently have 2 x dual
  core 2.8GHz previous-gen Opterons in the box.  FYI, the machine is on
  a 100Mbps connection in a datacenter with way more connectivity than
  that so I'm not at all bandwidth constrained.
 
  After much tuning, I'm still not happy with the overall performance.
  On TF2 every user takes up about 5% CPU on a core.  After 12-14 users
  (depending on the map) I start to use enough CPU (50-80%) that I get
  nervous about choke and other performance issues.  20 or so would
  probably be the limit on this hardware.  It's not a very popular
  server so we've never hit the limit. ;)
 
  I'm looking at building a second box for more TF2 servers.  I've heard
  anecdotally that Intel systems run SRCDS _much_ better than AMD
  hardware.  At this point I have to believe it b/c while this Opteron
  system isn't top of the line, it's plenty quick for other purposes
  I've thrown at the same hardware (database, web, etc).  So I'm going
  to give a run at Intel hardware.
 
  The new server I'm building isn't going to be racked, however, so I
  have some flexibility in hardware options.  What I'm trying to assess
  at this point is the difference in performance between a core 2 duo,
  an i7, and a xeon proc when it comes to SRCDS.
 
  I'm hoping to do a head to head on all these setups in a bit (I've got
  access to a lot of systems) but I don't have time to test them out
  right now.  Any advice on # of TF2 slots on various hardware ppl have
  would be very much appreciated.
 
  Thanks
 
  bruce
 
 
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[hlds_linux] Processor choice

2009-01-15 Thread Bruce Potter
Howdy,
Quick (but I'm sure not simple) question regarding processor choice.   
I've been running some TF2 servers (and now L4D servers as well) on an  
AMD-based server with CentOS for a while.  Currently have 2 x dual  
core 2.8GHz previous-gen Opterons in the box.  FYI, the machine is on  
a 100Mbps connection in a datacenter with way more connectivity than  
that so I'm not at all bandwidth constrained.

After much tuning, I'm still not happy with the overall performance.   
On TF2 every user takes up about 5% CPU on a core.  After 12-14 users  
(depending on the map) I start to use enough CPU (50-80%) that I get  
nervous about choke and other performance issues.  20 or so would  
probably be the limit on this hardware.  It's not a very popular  
server so we've never hit the limit. ;)

I'm looking at building a second box for more TF2 servers.  I've heard  
anecdotally that Intel systems run SRCDS _much_ better than AMD  
hardware.  At this point I have to believe it b/c while this Opteron  
system isn't top of the line, it's plenty quick for other purposes  
I've thrown at the same hardware (database, web, etc).  So I'm going  
to give a run at Intel hardware.

The new server I'm building isn't going to be racked, however, so I  
have some flexibility in hardware options.  What I'm trying to assess  
at this point is the difference in performance between a core 2 duo,  
an i7, and a xeon proc when it comes to SRCDS.

I'm hoping to do a head to head on all these setups in a bit (I've got  
access to a lot of systems) but I don't have time to test them out  
right now.  Any advice on # of TF2 slots on various hardware ppl have  
would be very much appreciated.

Thanks

bruce


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Re: [hlds_linux] Processor choice

2009-01-15 Thread Gary Stanley
At 08:29 PM 1/15/2009, Bruce Potter wrote:
Howdy,
Quick (but I'm sure not simple) question regarding processor choice.
I've been running some TF2 servers (and now L4D servers as well) on an
AMD-based server with CentOS for a while.  Currently have 2 x dual
core 2.8GHz previous-gen Opterons in the box.  FYI, the machine is on
a 100Mbps connection in a datacenter with way more connectivity than
that so I'm not at all bandwidth constrained.



After much tuning, I'm still not happy with the overall performance.
On TF2 every user takes up about 5% CPU on a core.  After 12-14 users
(depending on the map) I start to use enough CPU (50-80%) that I get
nervous about choke and other performance issues.  20 or so would
probably be the limit on this hardware.  It's not a very popular
server so we've never hit the limit. ;)

I'm looking at building a second box for more TF2 servers.  I've heard
anecdotally that Intel systems run SRCDS _much_ better than AMD
hardware.  At this point I have to believe it b/c while this Opteron
system isn't top of the line, it's plenty quick for other purposes
I've thrown at the same hardware (database, web, etc).  So I'm going
to give a run at Intel hardware.

Opterons have NUMA and other tricks. What hurts them is the TSC 
skews. Some older opterons lack HPET on Linux (AMI chipsets).


The new server I'm building isn't going to be racked, however, so I
have some flexibility in hardware options.  What I'm trying to assess
at this point is the difference in performance between a core 2 duo,
an i7, and a xeon proc when it comes to SRCDS.


I'm hoping to do a head to head on all these setups in a bit (I've got
access to a lot of systems) but I don't have time to test them out
right now.  Any advice on # of TF2 slots on various hardware ppl have
would be very much appreciated.

Turn OFF hires timers. Set HZ back to 250, because the game doesn't 
require ultra accurate timers at all. That should reduce CPU usage for you.
IIRC TF2 only requires a 30hz clock, so 250 is better overall. 
Lowering HZ also reduces cacheline ping pongs, timer interrupt 
overhead, and a few other things..





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Re: [hlds_linux] Processor choice

2009-01-15 Thread Gary Stanley
At 08:29 PM 1/15/2009, Bruce Potter wrote:
Howdy,
Quick (but I'm sure not simple) question regarding processor choice.
I've been running some TF2 servers (and now L4D servers as well) on an
AMD-based server with CentOS for a while.  Currently have 2 x dual
core 2.8GHz previous-gen Opterons in the box.  FYI, the machine is on
a 100Mbps connection in a datacenter with way more connectivity than
that so I'm not at all bandwidth constrained.



After much tuning, I'm still not happy with the overall performance.
On TF2 every user takes up about 5% CPU on a core.  After 12-14 users
(depending on the map) I start to use enough CPU (50-80%) that I get
nervous about choke and other performance issues.  20 or so would
probably be the limit on this hardware.  It's not a very popular
server so we've never hit the limit. ;)

I'm looking at building a second box for more TF2 servers.  I've heard
anecdotally that Intel systems run SRCDS _much_ better than AMD
hardware.  At this point I have to believe it b/c while this Opteron
system isn't top of the line, it's plenty quick for other purposes
I've thrown at the same hardware (database, web, etc).  So I'm going
to give a run at Intel hardware.

Opterons have NUMA and other tricks. What hurts them is the TSC 
skews. Some older opterons lack HPET on Linux (AMI chipsets).


The new server I'm building isn't going to be racked, however, so I
have some flexibility in hardware options.  What I'm trying to assess
at this point is the difference in performance between a core 2 duo,
an i7, and a xeon proc when it comes to SRCDS.


I'm hoping to do a head to head on all these setups in a bit (I've got
access to a lot of systems) but I don't have time to test them out
right now.  Any advice on # of TF2 slots on various hardware ppl have
would be very much appreciated.

Turn OFF hires timers. Set HZ back to 250, because the game doesn't 
require ultra accurate timers at all. That should reduce CPU usage for you.
IIRC TF2 only requires a 30hz clock, so 250 is better overall. 
Lowering HZ also reduces cacheline ping pongs, timer interrupt 
overhead, and a few other things..





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Re: [hlds_linux] Processor choice

2009-01-15 Thread Joseph Laws
Intel runs SRCDS more efficiently.  I still believe AMD runs SRCDS 
better (as in more stable, better performance) but the resource cost 
easily favors Intel (at least from my experience...on *nix).

J. Laws

Bruce Potter wrote:
 Howdy,
 Quick (but I'm sure not simple) question regarding processor choice.   
 I've been running some TF2 servers (and now L4D servers as well) on an  
 AMD-based server with CentOS for a while.  Currently have 2 x dual  
 core 2.8GHz previous-gen Opterons in the box.  FYI, the machine is on  
 a 100Mbps connection in a datacenter with way more connectivity than  
 that so I'm not at all bandwidth constrained.

 After much tuning, I'm still not happy with the overall performance.   
 On TF2 every user takes up about 5% CPU on a core.  After 12-14 users  
 (depending on the map) I start to use enough CPU (50-80%) that I get  
 nervous about choke and other performance issues.  20 or so would  
 probably be the limit on this hardware.  It's not a very popular  
 server so we've never hit the limit. ;)

 I'm looking at building a second box for more TF2 servers.  I've heard  
 anecdotally that Intel systems run SRCDS _much_ better than AMD  
 hardware.  At this point I have to believe it b/c while this Opteron  
 system isn't top of the line, it's plenty quick for other purposes  
 I've thrown at the same hardware (database, web, etc).  So I'm going  
 to give a run at Intel hardware.

 The new server I'm building isn't going to be racked, however, so I  
 have some flexibility in hardware options.  What I'm trying to assess  
 at this point is the difference in performance between a core 2 duo,  
 an i7, and a xeon proc when it comes to SRCDS.

 I'm hoping to do a head to head on all these setups in a bit (I've got  
 access to a lot of systems) but I don't have time to test them out  
 right now.  Any advice on # of TF2 slots on various hardware ppl have  
 would be very much appreciated.

 Thanks

 bruce


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Re: [hlds_linux] Processor choice

2009-01-15 Thread Jeff Sugar
I and some other admins I speak to have the Q6600. It's been a dream for us
and the server hasn't even broken a sweat with the multiple servers we run.
I'd say number of tf2 players possible, but we haven't had a problem even
with our two tf2 servers entirely full.

-Atreus


On Thu, Jan 15, 2009 at 5:29 PM, Bruce Potter gd...@shmoo.com wrote:

 Howdy,
 Quick (but I'm sure not simple) question regarding processor choice.
 I've been running some TF2 servers (and now L4D servers as well) on an
 AMD-based server with CentOS for a while.  Currently have 2 x dual
 core 2.8GHz previous-gen Opterons in the box.  FYI, the machine is on
 a 100Mbps connection in a datacenter with way more connectivity than
 that so I'm not at all bandwidth constrained.

 After much tuning, I'm still not happy with the overall performance.
 On TF2 every user takes up about 5% CPU on a core.  After 12-14 users
 (depending on the map) I start to use enough CPU (50-80%) that I get
 nervous about choke and other performance issues.  20 or so would
 probably be the limit on this hardware.  It's not a very popular
 server so we've never hit the limit. ;)

 I'm looking at building a second box for more TF2 servers.  I've heard
 anecdotally that Intel systems run SRCDS _much_ better than AMD
 hardware.  At this point I have to believe it b/c while this Opteron
 system isn't top of the line, it's plenty quick for other purposes
 I've thrown at the same hardware (database, web, etc).  So I'm going
 to give a run at Intel hardware.

 The new server I'm building isn't going to be racked, however, so I
 have some flexibility in hardware options.  What I'm trying to assess
 at this point is the difference in performance between a core 2 duo,
 an i7, and a xeon proc when it comes to SRCDS.

 I'm hoping to do a head to head on all these setups in a bit (I've got
 access to a lot of systems) but I don't have time to test them out
 right now.  Any advice on # of TF2 slots on various hardware ppl have
 would be very much appreciated.

 Thanks

 bruce


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Re: [hlds_linux] Processor choice

2009-01-15 Thread Cc2iscooL
I'm gonna have to vouch for Intel as well.

E8300's on my end.

On Thu, Jan 15, 2009 at 11:29 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 I and some other admins I speak to have the Q6600. It's been a dream for us
 and the server hasn't even broken a sweat with the multiple servers we run.
 I'd say number of tf2 players possible, but we haven't had a problem even
 with our two tf2 servers entirely full.

 -Atreus


 On Thu, Jan 15, 2009 at 5:29 PM, Bruce Potter gd...@shmoo.com wrote:

  Howdy,
  Quick (but I'm sure not simple) question regarding processor choice.
  I've been running some TF2 servers (and now L4D servers as well) on an
  AMD-based server with CentOS for a while.  Currently have 2 x dual
  core 2.8GHz previous-gen Opterons in the box.  FYI, the machine is on
  a 100Mbps connection in a datacenter with way more connectivity than
  that so I'm not at all bandwidth constrained.
 
  After much tuning, I'm still not happy with the overall performance.
  On TF2 every user takes up about 5% CPU on a core.  After 12-14 users
  (depending on the map) I start to use enough CPU (50-80%) that I get
  nervous about choke and other performance issues.  20 or so would
  probably be the limit on this hardware.  It's not a very popular
  server so we've never hit the limit. ;)
 
  I'm looking at building a second box for more TF2 servers.  I've heard
  anecdotally that Intel systems run SRCDS _much_ better than AMD
  hardware.  At this point I have to believe it b/c while this Opteron
  system isn't top of the line, it's plenty quick for other purposes
  I've thrown at the same hardware (database, web, etc).  So I'm going
  to give a run at Intel hardware.
 
  The new server I'm building isn't going to be racked, however, so I
  have some flexibility in hardware options.  What I'm trying to assess
  at this point is the difference in performance between a core 2 duo,
  an i7, and a xeon proc when it comes to SRCDS.
 
  I'm hoping to do a head to head on all these setups in a bit (I've got
  access to a lot of systems) but I don't have time to test them out
  right now.  Any advice on # of TF2 slots on various hardware ppl have
  would be very much appreciated.
 
  Thanks
 
  bruce
 
 
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