[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Eric Smith
We're looking into some solutions for this.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Friday, February 29, 2008 11:44 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

Eric - That is completely fair, but, at least enforce something client
side if you're making a definitive decision on this. There are like 5
32x servers on the internet tab, and that number will only grow. I'm
tempted to join them, if we're just going to allow the free publicity
there...

- Neph

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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Eric Smith
We've fixed the problem with > 24 player servers not being listed properly in 
the Custom tab by the Master Servers. Sorry about that.

Servers with increased player limits are being listed as Custom servers because 
the stated systems specs for TF2 clients are designed around a maximum of 24 
players.  We cannot guarantee performance, and hence the quality of the 
experience, for a player with a low end machine when they play on servers with 
> 24 players.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, February 28, 2008 10:05 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]
Yeah more filters on the Internet tag would be a much better idea. I doubt
many 25+ player server admins will like having their servers outsourced to a
second rate "Custom" tab. Not that we haven't bypassed this already but for
how long? And why not have a nice compromise where everyone wins? Hmm Valve
works in mysterious ways.

2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>:

> I'm not getting the out of date message...my servers just aren't showing
> up
> at all in the custom tab with 32 players.
> - Original Message -
> From: "1nsane ." <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, February 28, 2008 9:34 PM
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yes apparently it's not the server that is out of date but rather Valve's
> Master Server(s) :P.
>
> On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ <[EMAIL PROTECTED]>
> wrote:
>
> > Aaron Rapp wrote:
> > > I have the servers updated and I've tried setting them to 32
> > > players..but
> > >
> > > Is there a trick to it? Keeps saying my server is out of date. Why?
> > >
> > > Aaron Rapp
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > Sent: Thursday, February 28, 2008 4:48 PM
> > > To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
> > > [EMAIL PROTECTED]
> > > Subject: [hlds] Team Fortress 2/Dedicated Server updated
> > >
> > > A required update for Team Fortress 2 and it's dedicated server have
> > > been released.  Please run hldsupdatetool to receive the updates.  The
> > > specific changes include the following:
> > >
> > > Added "Custom" tab to the server browser
> > > - Servers can now specify metatags describing the custom rules they've
> > > adopted
> > > - Players can use tag filtering to find servers running the custom
> rules
> > > they want to play
> > > - Added options for servers who want to become custom games: Disable
> > > critical hits (tf_weapon_criticals), eliminate respawn times
> > > (mp_disable_respawn_times), and raise maxplayers above 24
> > >
> > > Initial release of Tournament mode (mp_tournament)
> > > - UI for handling team naming, ready mode, and win results
> > > - Disables team player limits, autobalancing, and intermission
> > >
> > > Class balancing
> > > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
> > > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
> > > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
> 24
> > >
> > > - Added protection against voice command spamming. Dramatic reduction
> in
> > > teleporters needed
> > > - Fixed mp_timelimit ending the map during the middle of a round on
> maps
> > > like Dustbowl and GravelPit
> > > - Fixed "lastdisguise" command not remembering if you were disguised
> as
> > > your own team
> > > - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle
> > > the disguise team for the Spy's PDA
> > > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc.,
> and
> > > "slot10" cancels
> > > - Fixed Spectator targetID not using team colors
> > > - Changed team autobalance code to not balance the teams when the
> active
> > > round timer shows less than 60 seconds
> > > - Fixed "-maxplayers" on the command line not correctly setting the
> > > maxplayers value for the server
> > > - Fixed Badlands never having Sudden Death triggered
> > > - Fixed Engineer being able to detonate buildings that are being
> sapped
> > > - Changed Engineer buildings to detonate when a player disconnects
> > > instead of blinking out
> > > - Fixed potential client crash for players being healed by a Medic or
> > > dispenser
> > > - Made several improvements to server-side stat reporting (not related
> > > to individual player stats)
> > >
> > > Jason
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > No virus found in this incoming message.
> > > Checked by AVG Free Edition.
> > > Version: 7.5.516 / Virus Databa

Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-18 Thread Vince W.

Eric Smith wrote:

The new value is 3, and this is the default value for TF2 (unless you
override it in your server.cfg). This behavior is what everyone is used
to for TF2:

3 = spectate only your team, first-person or chase-cam


After Thursday's update I found that almost every custom map we have
installed on the server would crash the server as soon as a player chose
a team to join (after a map change).

These are the maps that would crash our server as described above EVERY
TIME:
cp_wolf
cp_420_crazed__arena_v2
cp_horus_b3
cp_orange_x
ctf_canyon_final
ctf_stronghold_b5
ctf_valley

Setting mp_forcecamera to 3 stopped the crashes.  I had it set to
mp_forcecamera 0 originally.

Since 3 is apparently the default I just commented out the
mp_forcecamera cvar in server.cfg and rebooted the servers.

Now to try to figure out why custom map files are being changed.

Between all these unexpected gotchas, the load TF2 instances put on our
server hardware, and attitude of so many of this game's players, we are
really starting to question running this game at all.

vw


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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Eric Smith
The first three values mirror the behavior in Counter-Strike Source and
other Valve games:

0 = spectate all players, all modes

1 = spectate only your team, and only first-person

2 = no spectating when you die

The new value is 3, and this is the default value for TF2 (unless you
override it in your server.cfg). This behavior is what everyone is used
to for TF2:

3 = spectate only your team, first-person or chase-cam

mp_forcecamera does not restrict players on team Spectator...only
players who are on RED or BLU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou
Sent: Friday, February 15, 2008 11:31 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
Thanks for the fix, can you explain what are the differents values of
mp_forcecamera ?

0 for ?
1 for ?
2 for ?
and 3 for  ?

thanks !

2008/2/15, Eric Smith <[EMAIL PROTECTED]>:
>
> I think we've found the cause of the "mp_forcecamera 1" crash.  We're
> working on a fix.
>
> Thanks for the help.
>
>
> -Eric
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
>
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
> Sent: Friday, February 15, 2008 10:32 AM
> To: [EMAIL PROTECTED]
>
> Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
>
> Eric, I don't have any dumps but like the others on this list my
server
> is
> now stable after changing mp_forcecam to 3.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Eric Smith
I think we've found the cause of the "mp_forcecamera 1" crash.  We're
working on a fix.

Thanks for the help.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
Sent: Friday, February 15, 2008 10:32 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

Eric, I don't have any dumps but like the others on this list my server
is
now stable after changing mp_forcecam to 3.


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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Eric Smith
If you have .mdmp files from the server crashes, please email them to
me.  We're looking into the problems.

Thanks.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
Sent: Friday, February 15, 2008 1:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
I was also getting crashes every few minutes until I changed
mp_forcecamera
to 3 from 1.

On Fri, Feb 15, 2008 at 3:59 AM, Games Admin
<[EMAIL PROTECTED]>
wrote:

> This is a multi-part message in MIME format.
> --
> I've got 8 TF2 servers running on Intel xeons with similar configs,
all of
> them running metamod and
> sourcemod. Server type includes all maps and single map only servers.
All
> the servers crashes every
> 10mins to 20mins. I did a change to one of the cvar and it seems to
fixed
> the servers (non of them
> are crashing now).
>
> mp_forcecamera 1   <-- crashes every 10mins
> mp_forcecamera 3   <-- i'm using this value for now. no more crashes.
all
> is good.
>
> Hope this works for some of you out there till something gets done
> regarding the crashes.
>
> Regards.
>
>
> - Original Message -
> From: steve grout [mailto:[EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Sent: Fri, 15 Feb 2008 08:34:44 +
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>
> Add me to the server crashes list..
>
> We only have 2 servers, one is okay , the other crashes every 10
minutes
> or so when full.  We are running them both on linux and both have the
> latest beetlesmod (53b). No other mods / addons installed. Both on the
> same hardware aswell.
>
> Very strange how one crashes and one doesn't.
>
> Stefan Wichmann wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is this update for any Source-Engine-based game, or only for the
> orangebox?
> > (Source-TV slot, etc.)
> >
> > On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/ [EMAIL PROTECTED]>
> > wrote:
> >
> >
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Saint K. wrote:
> >>
> >>> Nah, Linux is doing just fine.
> >>>
> >>> No crashes what so ever with sourcemod 'n all enabled.
> >>>
> >>> Saint K.
> >>>
> >>> -Oorspronkelijk bericht-
> >>> Van: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
> >>> Verzonden: Friday, February 15, 2008 1:59 AM
> >>> Aan: [EMAIL PROTECTED]
> >>> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated
> >>>
> >>> This was under windows server 2003 and running the new badlands
map.
> >>>
> >>> It seems people are getting it on both windows and linux servers,
> >>> running any map and with or without plugins.
> >>>
> >>> Anyway, it's time for us European people to get some sleep.. I can
> >>> barely keep my eyes open. :P
> >>>
> >>> Will be taking a closer look in the morning.
> >>>
> >>> - TeX.
> >>>
> >>> 1nsane . wrote:
> >>>
> >>>
>  --
>  [ Picked text/plain from multipart/alternative ]
>  Beetlesmod (Newest Beta)
>  plr + another plugin running and no crashes here.
> 
>  You guys are running Windows or Linux here? I'm on Windows by the
> way.
> 
>  On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas
<[EMAIL PROTECTED]>
> 
> >> wrote:
> >>
> 
> 
> > We seem to be getting it regardless of what we run. I've removed
> > absolutely everything of plugins, no mmsource, no nothing - and
the
> > server is still crashing after a while once we populate it. We
must
> >
> >> have
> >>
> > had half a dozen crashes at least before I gave up trying to
fill it
> > back up again. This is incredibly frustrating. =/
> >
> > Steve S. wrote:
> >
> >
> >
> >> Same here, just crashed again.  The first crash was on badlands
and
> >>
> >> this
> >>
> >> one was on a custom map. Nothing in the log files.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>> Constant crashes here. Only on my custom map server. My 24/7
> >>>
> >> dustbowl
> >>
> >>> server
> >>> is just fine.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>> --
> >>> No virus found in this incoming message.
> >>> Checked by AVG Free Edition.
> >>> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date:
> >>>
> >> 2/13/2008
> >>
> >>> 8:00 PM
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
archives,
> >>>
> >> please visit:
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >> I have 3 tf2 servers on Win2k3 box, all running sourcemod with some
> >> various plugins, 2 ar

Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Apparently having mp_forcecamera set to 1 crashes the server, when killed by
a sentry. Guess the Sentry Gun does not like it.

On Thu, Feb 14, 2008 at 11:24 PM, Kennycom <[EMAIL PROTECTED]> wrote:

> Steve fix your To and CC fields, as it created that double post...
>
>
> - Original Message -
> From: "Steve Sumichrast" <[EMAIL PROTECTED]>
> To: ; <[EMAIL PROTECTED]>
> Cc: 
> Sent: Thursday, February 14, 2008 5:12 PM
> Subject: Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server
> Updated
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Mine's acting up now, too.  I thought it'd be source mod but it's not...
> >
> > I'm getting a seg fault at random in srcds_run around line 386, I do
> > believe -- I couldn't capture it though.
> >
> > - Original Message 
> > From: Steve S. <[EMAIL PROTECTED]>
> > To: [EMAIL PROTECTED]
> > Cc: hlds_linux@list.valvesoftware.com
> > Sent: Thursday, February 14, 2008 7:00:56 PM
> > Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server
> Updated
> >
> >
> > I
> > have
> > a
> > linux
> > dedicated
> > server,
> > it's
> > crashing
> > every
> > 10
> > or
> > 15
> > mins
> > with
> > or
> > without
> > plugins.
> > on
> > reg
> > and
> > custom
> > maps.
> >
> >
> >
> >>
> > My
> > server
> > runs
> > fine
> > ...
> > win2003,
> > mani,
> > sourcemod,
> > plr,
> > stripper...
> >>
> >>
> > but
> > i
> > see
> > messages
> > like
> > this:
> >>
> > Player
> > Lbs
> > left
> > the
> > game
> > (ERROR!
> > Reliable
> > snaphsot
> > overflow.)
> >>
> >>>
> > -Original
> > Message-
> >>>
> > From:
> > [EMAIL PROTECTED]
> >>>
> > [mailto:[EMAIL PROTECTED]
> > On
> > Behalf
> > Of
> > 1nsane
> > .
> >>>
> > Sent:
> > Friday,
> > February
> > 15,
> > 2008
> > 1:44
> > AM
> >>>
> > To:
> > [EMAIL PROTECTED]
> >>>
> > Subject:
> > Re:
> > [hlds]
> > Team
> > Fortress
> > 2/Dedicated
> > Server
> > Updated
> >>>
> >>>
> > --
> >>>
> > [
> > Picked
> > text/plain
> > from
> > multipart/alternative
> > ]
> > Beetlesmod
> >>>
> > (Newest
> > Beta)
> > plr
> > +
> > another
> > plugin
> > running
> > and
> > no
> > crashes
> > here.
> >>>
> >>>
> > You
> > guys
> > are
> > running
> > Windows
> > or
> > Linux
> > here?
> > I'm
> > on
> > Windows
> > by
> > the
> > way.
> >>>
> >>>
> > On
> > Thu,
> > Feb
> > 14,
> > 2008
> > at
> > 7:21
> > PM,
> > [DumB]TeXas
> >>>
> > <[EMAIL PROTECTED]>
> > wrote:
> >>>
> >>>
> >>
> > We
> > seem
> > to
> > be
> > getting
> > it
> > regardless
> > of
> > what
> > we
> > run.
> > I've
> > removed
> >>>
> >>
> > absolutely
> > everything
> > of
> > plugins,
> > no
> > mmsource,
> > no
> > nothing
> > -
> > and
> > the
> >>>
> >>
> > server
> > is
> > still
> > crashing
> > after
> > a
> > while
> > once
> > we
> > populate
> > it.
> > We
> > must
> >>>
> >>
> > have
> > had
> > half
> > a
> > dozen
> > crashes
> > at
> > least
> > before
> > I
> > gave
> > up
> >>>
> > trying
> > to
> > fill
> >>>
> >>
> > it
> > back
> > up
> > again.
> > This
> > is
> > incredibly
> > frustrating.
> > =/
> >>>
> >>
> >>>
> >>
> > Steve
> > S.
> > wrote:
> >>>
> >>
> >>
> > Same
> > here,
> > just
> > crashed
> > agai

Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Kennycom
Steve fix your To and CC fields, as it created that double post...


- Original Message -
From: "Steve Sumichrast" <[EMAIL PROTECTED]>
To: ; <[EMAIL PROTECTED]>
Cc: 
Sent: Thursday, February 14, 2008 5:12 PM
Subject: Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server
Updated


> --
> [ Picked text/plain from multipart/alternative ]
> Mine's acting up now, too.  I thought it'd be source mod but it's not...
>
> I'm getting a seg fault at random in srcds_run around line 386, I do
> believe -- I couldn't capture it though.
>
> - Original Message 
> From: Steve S. <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Cc: hlds_linux@list.valvesoftware.com
> Sent: Thursday, February 14, 2008 7:00:56 PM
> Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated
>
>
> I
> have
> a
> linux
> dedicated
> server,
> it's
> crashing
> every
> 10
> or
> 15
> mins
> with
> or
> without
> plugins.
> on
> reg
> and
> custom
> maps.
>
>
>
>>
> My
> server
> runs
> fine
> ...
> win2003,
> mani,
> sourcemod,
> plr,
> stripper...
>>
>>
> but
> i
> see
> messages
> like
> this:
>>
> Player
> Lbs
> left
> the
> game
> (ERROR!
> Reliable
> snaphsot
> overflow.)
>>
>>>
> -Original
> Message-
>>>
> From:
> [EMAIL PROTECTED]
>>>
> [mailto:[EMAIL PROTECTED]
> On
> Behalf
> Of
> 1nsane
> .
>>>
> Sent:
> Friday,
> February
> 15,
> 2008
> 1:44
> AM
>>>
> To:
> [EMAIL PROTECTED]
>>>
> Subject:
> Re:
> [hlds]
> Team
> Fortress
> 2/Dedicated
> Server
> Updated
>>>
>>>
> --
>>>
> [
> Picked
> text/plain
> from
> multipart/alternative
> ]
> Beetlesmod
>>>
> (Newest
> Beta)
> plr
> +
> another
> plugin
> running
> and
> no
> crashes
> here.
>>>
>>>
> You
> guys
> are
> running
> Windows
> or
> Linux
> here?
> I'm
> on
> Windows
> by
> the
> way.
>>>
>>>
> On
> Thu,
> Feb
> 14,
> 2008
> at
> 7:21
> PM,
> [DumB]TeXas
>>>
> <[EMAIL PROTECTED]>
> wrote:
>>>
>>>
>>
> We
> seem
> to
> be
> getting
> it
> regardless
> of
> what
> we
> run.
> I've
> removed
>>>
>>
> absolutely
> everything
> of
> plugins,
> no
> mmsource,
> no
> nothing
> -
> and
> the
>>>
>>
> server
> is
> still
> crashing
> after
> a
> while
> once
> we
> populate
> it.
> We
> must
>>>
>>
> have
> had
> half
> a
> dozen
> crashes
> at
> least
> before
> I
> gave
> up
>>>
> trying
> to
> fill
>>>
>>
> it
> back
> up
> again.
> This
> is
> incredibly
> frustrating.
> =/
>>>
>>
>>>
>>
> Steve
> S.
> wrote:
>>>
>>
>>
> Same
> here,
> just
> crashed
> again.
> The
> first
> crash
> was
> on
>>>
> badlands
> and
>>>
>>
>>
> this
> one
> was
> on
> a
> custom
> map.
> Nothing
> in
> the
> log
> files.
>>>
>>
>>
>>>
>>
>>
>>>
>>
>>
>>>
>>
>>
>>>
>>
>>>
> Constant
> crashes
> here.
> Only
> on
> my
> custom
> map
> server.
> My
> 24/7
>>>
>>
>>>
> dustbowl
> server
> is
> just
> fine.
>>>
>>
>>>
>>>
>>
>>>
>>>
>>
>>>
>>>
>>
>>>
> -Original
> Message-
>>>
>>
>>>
> From:
> [EMAIL PROTECTED]
>>>
>>
>>>
> [mailto:[EMAIL PROTECTED]
> On
> Behalf
> Of
> Steve
> S.
>>>
>>
>>>
> Sent:
> Thursday,
> February
> 14,
> 2008
> 2:57
> PM
>>>
>>
>>>
> To:
> [EMAIL PROTECTED]
>>>
>>
>>>
> Subject:
> Re:
> [hlds]
> Team
> Fortress
> 2/Dedicated
> Server
> Updated
>>>
>>
>>>
>>>
>>
>>>
> don't
> know
> why
> but
> metamod
> decided
> to
> load
> all
> the
>>>
> sudden..
> after
> a
>>>
>>
> crash
>>>
>>
>>>
> with
> no
> plugins
> on
> badlands
>>>
>>
>>>
>>>
>>
>>>
>>>
>>
>>>
>>>
>>
>>>
>>>
>>
>>>
>>
>>>
>>
> ___
>>>
>>
> To
> unsubscribe,
> edit
> your
> list
> preferences,
> or
> view
> the
>>>
> list
> archives,
>>>
>>
> please
> visit:
>>>
>>
> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>>
> --
>>>
>>>
> ___
>>>
> To
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> edit
> your
> list
> preferences,
> or
> view
> the
> list
>>>
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> visit:
>>>
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>>
>>
>>
> ___
>>
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Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve Sumichrast
--
[ Picked text/plain from multipart/alternative ]
Mine's acting up now, too.  I thought it'd be source mod but it's not...

I'm getting a seg fault at random in srcds_run around line 386, I do believe -- 
I couldn't capture it though.

- Original Message 
From: Steve S. <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Cc: hlds_linux@list.valvesoftware.com
Sent: Thursday, February 14, 2008 7:00:56 PM
Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated


I
have
a
linux
dedicated
server,
it's
crashing
every
10
or
15
mins
with
or
without
plugins.
on
reg
and
custom
maps.



>
My
server
runs
fine
...
win2003,
mani,
sourcemod,
plr,
stripper...
>
>
but
i
see
messages
like
this:
>
Player
Lbs
left
the
game
(ERROR!
Reliable
snaphsot
overflow.)
>
>>
-Original
Message-
>>
From:
[EMAIL PROTECTED]
>>
[mailto:[EMAIL PROTECTED]
On
Behalf
Of
1nsane
.
>>
Sent:
Friday,
February
15,
2008
1:44
AM
>>
To:
[EMAIL PROTECTED]
>>
Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated
>>
>>
--
>>
[
Picked
text/plain
from
multipart/alternative
]
Beetlesmod
>>
(Newest
Beta)
plr
+
another
plugin
running
and
no
crashes
here.
>>
>>
You
guys
are
running
Windows
or
Linux
here?
I'm
on
Windows
by
the
way.
>>
>>
On
Thu,
Feb
14,
2008
at
7:21
PM,
[DumB]TeXas
>>
<[EMAIL PROTECTED]>
wrote:
>>
>>
>
We
seem
to
be
getting
it
regardless
of
what
we
run.
I've
removed
>>
>
absolutely
everything
of
plugins,
no
mmsource,
no
nothing
-
and
the
>>
>
server
is
still
crashing
after
a
while
once
we
populate
it.
We
must
>>
>
have
had
half
a
dozen
crashes
at
least
before
I
gave
up
>>
trying
to
fill
>>
>
it
back
up
again.
This
is
incredibly
frustrating.
=/
>>
>
>>
>
Steve
S.
wrote:
>>
>
>
Same
here,
just
crashed
again.
The
first
crash
was
on
>>
badlands
and
>>
>
>
this
one
was
on
a
custom
map.
Nothing
in
the
log
files.
>>
>
>
>>
>
>
>>
>
>
>>
>
>
>>
>
>>
Constant
crashes
here.
Only
on
my
custom
map
server.
My
24/7
>>
>
>>
dustbowl
server
is
just
fine.
>>
>
>>
>>
>
>>
>>
>
>>
>>
>
>>
-Original
Message-
>>
>
>>
From:
[EMAIL PROTECTED]
>>
>
>>
[mailto:[EMAIL PROTECTED]
On
Behalf
Of
Steve
S.
>>
>
>>
Sent:
Thursday,
February
14,
2008
2:57
PM
>>
>
>>
To:
[EMAIL PROTECTED]
>>
>
>>
Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated
>>
>
>>
>>
>
>>
don't
know
why
but
metamod
decided
to
load
all
the
>>
sudden..
after
a
>>
>
crash
>>
>
>>
with
no
plugins
on
badlands
>>
>
>>
>>
>
>>
>>
>
>>
>>
>
>>
>>
>
>>
>
>>
>
___
>>
>
To
unsubscribe,
edit
your
list
preferences,
or
view
the
>>
list
archives,
>>
>
please
visit:
>>
>
http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>>
--
>>
>>
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>>
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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
I have a linux dedicated server, it's crashing every 10 or 15 mins with or
without plugins.  on reg and custom maps.



> My server runs fine ... win2003, mani, sourcemod, plr, stripper...
>
> but i see messages like this:
> Player Lbs left the game (ERROR! Reliable snaphsot overflow.)
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
>> Sent: Friday, February 15, 2008 1:44 AM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>>
>> --
>> [ Picked text/plain from multipart/alternative ] Beetlesmod
>> (Newest Beta) plr + another plugin running and no crashes here.
>>
>> You guys are running Windows or Linux here? I'm on Windows by the way.
>>
>> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas
>> <[EMAIL PROTECTED]> wrote:
>>
>> > We seem to be getting it regardless of what we run. I've removed
>> > absolutely everything of plugins, no mmsource, no nothing - and the
>> > server is still crashing after a while once we populate it. We must
>> > have had half a dozen crashes at least before I gave up
>> trying to fill
>> > it back up again. This is incredibly frustrating. =/
>> >
>> > Steve S. wrote:
>> > > Same here, just crashed again.  The first crash was on
>> badlands and
>> > > this one was on a custom map. Nothing in the log files.
>> > >
>> > >
>> > >
>> > >
>> > >> Constant crashes here. Only on my custom map server. My 24/7
>> > >> dustbowl server is just fine.
>> > >>
>> > >>
>> > >>
>> > >> -Original Message-
>> > >> From: [EMAIL PROTECTED]
>> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
>> > >> Sent: Thursday, February 14, 2008 2:57 PM
>> > >> To: [EMAIL PROTECTED]
>> > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>> > >>
>> > >> don't know why but metamod decided to load all the
>> sudden.. after a
>> > crash
>> > >> with no plugins on badlands
>> > >>
>> > >>
>> > >>
>> > >>
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the
>> list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> --
>>
>> ___
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>> archives, please visit:
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>
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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Jason Ruymen
We fixed the problem with SourceTV taking up a real slot on the server,
but there is a bug with this if you set tv_enable from a .cfg or script
file. To be able to run with SourceTV and have it not take up a player
slot, you need to have  +tv_enable 1 on your command line rather than
setting it with a .cfg after the server has started.

This will be fixed with the Server tag beta.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, February 14, 2008 2:24 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Updated

Required updates for Team Fortress 2 and it's dedicated servers have
finally been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
- Optimized some particle systems to improve performance on some
hardware configurations
- Player stats are now sent up as they change, rather than when the
player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2:
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
(drop-down left from spawn), allowing attackers a way to reach the left
route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
wiggle above the "ceiling" clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
(stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
-3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
between containers and silos
- Adjusted playerclips on red container that made it
appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a
target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit. This is useful if you're playing a timed match on 2Fort,
where you only set a timelimit on the server and no other win
conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV:
- SourceTV now uses a hidden slot on the game server. This allows for 24
player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV

Jason



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