Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
Christopher Luk wrote: lets make a clear request: 1. we appreciate those who provide contents download, ad frorm content servers were appropriate while downloading from the providers 2. the content seems to divide into at least two parts, one from the content servers provider, other from the game servers provider. we only request the control of the ad while the content are downloading from the game servers we paid for (bandwidth, rack space, man power ... etc). either we are able to turn it off or replace with our own, some of us are ad-free communities and some of us have sponsors. a clear message to Valve/Steam and marketing manager of the content servers provider: the situations are complex but quite clear, client and game servers need content servers to provide contents. we admint the situation that no content servers then no game servers at all. but we should also admit that no game servers but with tons of content servers and clients, no one would connect to the content providers again, no marketing chances at all. we are talking about tons of stable dedicated servers which contribute to this communities for a few years. chris Signed Matt Judge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
Brian A. Stumm wrote: I will sign this petition, see below... On Wed, 19 Nov 2003, Christopher Luk wrote: lets make a clear request: 1. we appreciate those who provide contents download, ad frorm content servers were appropriate while downloading from the providers 2. the content seems to divide into at least two parts, one from the content servers provider, other from the game servers provider. we only request the control of the ad while the content are downloading from the game servers we paid for (bandwidth, rack space, man power ... etc). either we are able to turn it off or replace with our own, some of us are ad-free communities and some of us have sponsors. a clear message to Valve/Steam and marketing manager of the content servers provider: the situations are complex but quite clear, client and game servers need content servers to provide contents. we admint the situation that no content servers then no game servers at all. but we should also admit that no game servers but with tons of content servers and clients, no one would connect to the content providers again, no marketing chances at all. we are talking about tons of stable dedicated servers which contribute to this communities for a few years. chris Brian A. Stumm - SpokaneTeamFortress.com Christoper Luk - hklanshop.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
According to the great words of KnowHow The NetCrawler: > This mailinglist is great ofr user to user help, but the years I've > been here it has never been the place to get comments from valve > directly. It used to be. Valve used to participate daily in this list, help people, and even listen to us and include things we commented on into upcoming patches. It's all changed, which is, IMHO, why so many people are so upset. I put a lot into this game because it was a community and we worked together. Now it feels like Valve has their dominance, built on our efforts, and they are using their clout to take over the reigns and ignore us. :-( -Mad -- "A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven." Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
Troy Davisson wrote: No sign of it changing yet. Shut up with these "WTF is your problem!? Steam works fine for me. There must be something seriously wrong with you" threads. Do you need them to run VNC to prove to you that it doesn't work? Come on... -Troy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, November 18, 2003 5:16 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread According to the great words of KnowHow The NetCrawler: I think the problems hasn't been that Valve hasn't tested their program, I just think that they don't test it on the magnitude of different machines they really should. I think they underestimate how much power they really have when it comes to online gaming, and therefore many things simply slip they minds. Right. Things "slip" their minds. They only have the most popular game on the Internet for the past several years. And they underestimate that people might have different machines, OS, language... I'm sorry, but that's amateur. But then, perhaps if Valve had actually made the most popular game instead of acquiring it after it was mostly complete, and perhaps if they had built their own game engine instead of mod'ing an existing game engine, then they would have a clue. But since they didn't make those games or the engine and just acquired/rebuilt them, I think it's safe to say they just knew what the grab and when, and they really have no clue whatsoever how to manage what they have. I'm really beginning to believe the success of Valve has been based on luck and timing, not skill in game development. We will see in the long run if things continue to fall apart... -Mad I think you misunderstood me, or I might not have been very clear on the subject. I don't think it's okay that Valve screws with things and then put it public before testing it. And I'm not saying that the problems you have had with Steam aren't valid, I'm just saying that I'm perfectly happy with, hell, I even like it. But it's easy for me, I only run one server, out of my own pocket, so I'm not loosing anything by having steam instead of WON, actually I'm gaining, since everythings been running smooth for me with steam. While I understand your frustrations I don't share them, and coming from that situation I have no beef with valve. While many of you talk of closing down your CS servers, I'm actually planning on opening another one. And while I realize that the ppl saying that valve are gods for supporting such an old game fail to understand that it's still valves most prominent source of income, I still think the support is great. Not once have I mailed someone at valve in vain, I've always been answered on a day to day basis, except for one time, where they even apologized for being so late in answering my mail. I fully understand that they don't follow this list, there's way to much fluff for it to be worth their while. Hell, I don't even read it all. But try to understand that while your problems are valid, mailing this list, threatening to stop running valves game will get you nowhere. Try mailing them yourselves. Try giving them some input directly, instead of writing here. This mailinglist is great ofr user to user help, but the years I've been here it has never been the place to get comments from valve directly. -- -KnowHow ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
Hi Terrance, I can garanti that no one from out side denmark can se my servers because i am using my ISP peerings list as a firewall ip list witch i update every week from my isp, so that no one can se the server from out side the c-net?s i allow. U cant even ping it or scan it, i simpel dont respond to any request from out side the c-net list i provide for it. but in my calculation, 95 servers x 16 slots = 1520 slots and if the add are beeing downloaded 1520 times ahour or more depending on how many connections my server park get ahour its can multiplie to alot of data, even if the add only are 100kb its mounts up to 100kb x 1520 x 24 = 3648000kb or 3562mb thats roughly the increse of international trafic a day. Well when i get the time i will set up a singel server on box and check it out with trafik and packed inspection so that we can sure that just pay for the trafic for our public free servers ant not pay for the "content server prodiverds" add?s. Ill hope that valve/steam will come up with some clearification on this subject, it woud be nice to get valve more active on this mail list so we dont have to make all the work our self in lack of missing information from valve/steam abour their product. Best regards Christian Ingholt >-- Original Message -- >From: "Terrance Thornsley" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam >- thread >Reply-To: [EMAIL PROTECTED] >Date: Wed, 19 Nov 2003 04:15:05 -0500 > > >I tend to think that a large amount of your bandwidth usage is due to actual users connecting internationally to your servers. With the advent of 1.6 a lot of people are looking for servers to play on, since a lot of servers out there are still 1.5 > I can't see the advertising content creating that much of an increase as it's generally just a small bit of code that's being sent, along with a small graphic. And wouldn't the add be sent to the client and not the server? Not sure on that one >. Terry - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Wednesday, November 19, 2003 3:51 AM Subject: Re: [hlds_linux] Another, Thank you Valve for >ringing us Steam - thread > Hi all, > > I agree and woud lige to sign the petition, i have not yet had the time > to check out if the add are beeing downloaded to the game server before > beeing send to the clint, I have noticed a major incre >se in trafik from > cs 1.5 to 1.6 > > I am located in denmark and are hosting 15 public servers(national only) > and 80 CW servers(national only) for clan and communities and cups/ladders. > I have noticed that i almost use 3-5 GB international t >afik a day, thats > a major increase from cs 1.5 there used to use 5-7 gb international trafik > amonth. > > Have any one noticed the increase in communication with the officel content > serveres ? and do anyone knows how to specifie a content se >ver, because > we have one in Denmark. > > The reason why i have noticed the increase is that we pay for our international > trafic, so i woud like to clear this up why cs 1.6 are using so mutch more > trafik to the international steam content se >ver or is it the adds ? > > best regards > Christian Ingholt > > > > >-- Original Message -- > >Date: Tue, 18 Nov 2003 20:48:36 -0800 (PST) > >From: "Brian A. Stumm" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Subject: Re > [hlds_linux] Another, Thank you Valve for bringing us Steam > >- > > thread > >Reply-To: [EMAIL PROTECTED] > > > > > > > I will sign this petition, see below... > > On Wed, 19 Nov 2003, Christopher Luk wrote: > > > lets make >a clear request: > > > > 1. we appreciate those who provide contents download, ad frorm content > > servers were appropriate while downloading from the > >providers > > 2. the content seems to divide into at least two parts, one from the > > cont >nt servers provider, other from the game servers provider. we only > > request the control of the ad while the content are downloading from the > > game servers we > >aid for (bandwidth, rack space, man power ... etc). > > either we are able to tur > it off or replace with our own, some of us > > are ad-free communities and some of us have sponsors. > > > > a clear message to Valve/Steam and marketing manager of the cont > >nt > > servers provider: > > the situations are complex but quite cl >ar, client and game servers need > > content servers to provide contents. we admint the situation that no > > content servers then no game servers a
Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
I tend to think that a large amount of your bandwidth usage is due to actual users connecting internationally to your servers. With the advent of 1.6 a lot of people are looking for servers to play on, since a lot of servers out there are still 1.5. I can't see the advertising content creating that much of an increase as it's generally just a small bit of code that's being sent, along with a small graphic. And wouldn't the add be sent to the client and not the server? Not sure on that one.. Terry - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Wednesday, November 19, 2003 3:51 AM Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread > Hi all, > > I agree and woud lige to sign the petition, i have not yet had the time > to check out if the add are beeing downloaded to the game server before > beeing send to the clint, I have noticed a major increase in trafik from > cs 1.5 to 1.6 > > I am located in denmark and are hosting 15 public servers(national only) > and 80 CW servers(national only) for clan and communities and cups/ladders. > I have noticed that i almost use 3-5 GB international trafik a day, thats > a major increase from cs 1.5 there used to use 5-7 gb international trafik > amonth. > > Have any one noticed the increase in communication with the officel content > serveres ? and do anyone knows how to specifie a content server, because > we have one in Denmark. > > The reason why i have noticed the increase is that we pay for our international > trafic, so i woud like to clear this up why cs 1.6 are using so mutch more > trafik to the international steam content server or is it the adds ? > > best regards > Christian Ingholt > > > > >-- Original Message -- > >Date: Tue, 18 Nov 2003 20:48:36 -0800 (PST) > >From: "Brian A. Stumm" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam > >- > > thread > >Reply-To: [EMAIL PROTECTED] > > > > > > > I will sign this petition, see below... > > On Wed, 19 Nov 2003, Christopher Luk wrote: > > > lets make a clear request: > > > > 1. we appreciate those who provide contents download, ad frorm content > > servers were appropriate while downloading from the > >providers > > 2. the content seems to divide into at least two parts, one from the > > content servers provider, other from the game servers provider. we only > > request the control of the ad while the content are downloading from the > > game servers we > >aid for (bandwidth, rack space, man power ... etc). > > either we are able to turn it off or replace with our own, some of us > > are ad-free communities and some of us have sponsors. > > > > a clear message to Valve/Steam and marketing manager of the cont > >nt > > servers provider: > > the situations are complex but quite clear, client and game servers need > > content servers to provide contents. we admint the situation that no > > content servers then no game servers at all. but we should also admit > > that > >no game servers but with tons of content servers and clients, no > > one would connect to the content providers again, no marketing chances > > at all. we are talking about tons of stable dedicated servers which > > contribute to this communities for a fe > > years. > > > > chris > Brian A. Stumm - SpokaneTeamFortress.com > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hld > >_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
So? They don't own my server, and I didn't let them advertise on it Their choice if they wanted to participate in hosting a content server, they get lots of exposure while a client is updating - no need to have adverts everytime you connect to a server My 2 cents -Tristan - Original Message - From: "loki" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, November 19, 2003 9:05 PM Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread > While I understand why some are upset because of this, the content providers > do have to typically dedicate 100Mbps (and a minimum of 50Mbps) of their > bandwidth, compared to a well-populated pub that ranges, give or take 1.5 > Mbps. In most cases, the content providers would spend much more money to > put up ads in that fashion. > > Just my 2 cents. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Another, Thank you Valve for bringing us Steam - thread
Thank you Valve, for introducing Steam to us. All day I needed to log out and log back into Steam in order for it to work. If I didn't follow this stupid routine I would get an obscure error message, indicating that my User Id Ticket had expired. At the moment, I can't play AT ALL. I get the usual User ID Ticket expired error, but this time, I can't LOG OUT OF STEAM! I press the Log Out button, Steam.exe gets 90% CPU time of my P4 1,6Ghz and just hangs at that. No way to log out, no way to log in, no way to play Great idea to destroy a perfectly working system (WON) and replace it with this buggy piece of shit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux