Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-20 Thread Matt Judge


Christopher Luk wrote:

lets make a clear request:

1. we appreciate those who provide contents download, ad frorm content
servers were appropriate while downloading from the providers
2. the content seems to divide into at least two parts, one from the
content servers provider, other from the game servers provider. we only
request the control of the ad while the content are downloading from the
game servers we paid for (bandwidth, rack space, man power ... etc).
either we are able to turn it off or replace with our own, some of us
are ad-free communities and some of us have sponsors.
a clear message to Valve/Steam and marketing manager of the content
servers provider:
the situations are complex but quite clear, client and game servers need
content servers to provide contents. we admint the situation that no
content servers then no game servers at all. but we should also admit
that no game servers but with tons of content servers and clients, no
one would connect to the content providers again, no marketing chances
at all. we are talking about tons of stable dedicated servers which
contribute to this communities for a few years.
chris
Signed

Matt Judge

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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread Christopher Luk
Brian A. Stumm wrote:

I will sign this petition, see below...

On Wed, 19 Nov 2003, Christopher Luk wrote:


lets make a clear request:

1. we appreciate those who provide contents download, ad frorm content
servers were appropriate while downloading from the providers
2. the content seems to divide into at least two parts, one from the
content servers provider, other from the game servers provider. we only
request the control of the ad while the content are downloading from the
game servers we paid for (bandwidth, rack space, man power ... etc).
either we are able to turn it off or replace with our own, some of us
are ad-free communities and some of us have sponsors.
a clear message to Valve/Steam and marketing manager of the content
servers provider:
the situations are complex but quite clear, client and game servers need
content servers to provide contents. we admint the situation that no
content servers then no game servers at all. but we should also admit
that no game servers but with tons of content servers and clients, no
one would connect to the content providers again, no marketing chances
at all. we are talking about tons of stable dedicated servers which
contribute to this communities for a few years.
chris


Brian A. Stumm - SpokaneTeamFortress.com


Christoper Luk - hklanshop.net

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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread Mad Scientist
According to the great words of KnowHow The NetCrawler:
> This mailinglist is great ofr user to user help, but the years I've
> been here it has never been the place to get comments from valve
> directly.

It used to be. Valve used to participate daily in this list, help
people, and even listen to us and include things we commented on into
upcoming patches. It's all changed, which is, IMHO, why so many people
are so upset. I put a lot into this game because it was a community and
we worked together. Now it feels like Valve has their dominance, built
on our efforts, and they are using their clout to take over the reigns
and ignore us. :-(

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread KnowHow The NetCrawler
Troy Davisson wrote:

No sign of it changing yet.

Shut up with these "WTF is your problem!?  Steam works fine for me.
There must be something seriously wrong with you" threads.  Do you need
them to run VNC to prove to you that it doesn't work?  Come on...
-Troy



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: Tuesday, November 18, 2003 5:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam
- thread
According to the great words of KnowHow The NetCrawler:


I think the problems hasn't been that Valve hasn't tested their
program, I just think that they don't test it on the magnitude of
different machines they really should.
I think they underestimate how much power they really have when it
comes to online gaming, and therefore many things simply slip they
minds.

Right. Things "slip" their minds. They only have the most popular game
on the Internet for the past several years. And they underestimate that
people might have different machines, OS, language... I'm sorry, but
that's amateur. But then, perhaps if Valve had actually made the most
popular game instead of acquiring it after it was mostly complete, and
perhaps if they had built their own game engine instead of mod'ing an
existing game engine, then they would have a clue. But since they
didn't make those games or the engine and just acquired/rebuilt them, I
think it's safe to say they just knew what the grab and when, and they
really have no clue whatsoever how to manage what they have. I'm really
beginning to believe the success of Valve has been based on luck and
timing, not skill in game development. We will see in the long run if
things continue to fall apart...
-Mad



I think you misunderstood me, or I might not have been very clear on the
subject.
I don't think it's okay that Valve screws with things and then put it
public before testing it.
And I'm not saying that the problems you have had with Steam aren't
valid, I'm just saying that I'm perfectly happy with, hell, I even like it.
But it's easy for me, I only run one server, out of my own pocket, so
I'm not loosing anything by having steam instead of WON, actually I'm
gaining, since everythings been running smooth for me with steam.
While I understand your frustrations I don't share them, and coming from
that situation I have no beef with valve.
While many of you talk of closing down your CS servers, I'm actually
planning on opening another one.
And while I realize that the ppl saying that valve are gods for
supporting such an old game fail to understand that it's still valves
most prominent source of income, I still think the support is great. Not
once have I mailed someone at valve in vain, I've always been answered
on a day to day basis, except for one time, where they even apologized
for being so late in answering my mail.
I fully understand that they don't follow this list, there's way to much
fluff for it to be worth their while. Hell, I don't even read it all.
But try to understand that while your problems are valid, mailing this
list, threatening to stop running valves game will get you nowhere.
Try mailing them yourselves. Try giving them some input directly,
instead of writing here.
This mailinglist is great ofr user to user help, but the years I've been
here it has never been the place to get comments from valve directly.
--
-KnowHow




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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread cingholt
Hi Terrance,

I can garanti that no one from out side denmark can se my servers because
i am using my ISP peerings list as a firewall ip list witch i update every
week from my isp, so that no one can se the server from out side the c-net?s
i allow. U cant even ping it or scan it, i simpel dont respond to any request
from out side the c-net list i provide for it.

but in my calculation, 95 servers x 16 slots = 1520 slots and if the add
are beeing downloaded 1520 times ahour or more depending on how many connections
my server park get ahour its can multiplie to alot of data, even if the
add only are 100kb its mounts up to 100kb x 1520 x 24 = 3648000kb or 3562mb
thats roughly the increse of international trafic a day.

Well when i get the time i will set up a singel server on box and check
it out with trafik and packed inspection so that we can sure that just pay
for the trafic for our public free servers ant not pay for the "content
server prodiverds" add?s.

Ill hope that valve/steam will come up with some clearification on this
subject, it woud be nice to get valve more active on this mail list so we
dont have to make all the work our self in lack of missing information from
valve/steam abour their product.

Best regards
Christian Ingholt


>-- Original Message --
>From: "Terrance Thornsley" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam
>- thread
>Reply-To: [EMAIL PROTECTED]
>Date: Wed, 19 Nov 2003 04:15:05 -0500
>
>
>I tend to think that a large amount of your bandwidth usage is due to actual
users connecting internationally to your servers.  With the advent of 1.6
a
lot of people are looking for servers to play on, since a lot of servers
out
there are still 1.5
>

I can't see the advertising content creating that much of an increase as
it's generally just a small bit of code that's being sent, along with a
small graphic.  And wouldn't the add be sent to the client and not the
server?  Not sure on that one
>.

Terry


- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Wednesday, November 19, 2003 3:51 AM
Subject: Re: [hlds_linux] Another, Thank you Valve for
>ringing us Steam -
thread


> Hi all,
>
> I agree and woud lige to sign the petition, i have not yet had the time
> to check out if the add are beeing downloaded to the game server before
> beeing send to the clint, I have noticed a major incre
>se in trafik from
> cs 1.5 to 1.6
>
> I am located in denmark and are hosting 15 public servers(national only)
> and 80 CW servers(national only) for clan and communities and
cups/ladders.
> I have noticed that i almost use 3-5 GB international t
>afik a day, thats
> a major increase from cs 1.5 there used to use 5-7 gb international trafik
> amonth.
>
> Have any one noticed the increase in communication with the officel
content
> serveres ? and do anyone knows how to specifie a content se
>ver, because
> we have one in Denmark.
>
> The reason why i have noticed the increase is that we pay for our
international
> trafic, so i woud like to clear this up why cs 1.6 are using so mutch
more
> trafik to the international steam content se
>ver or is it the adds ?
>
> best regards
> Christian Ingholt
>
>
>
> >-- Original Message --
> >Date: Tue, 18 Nov 2003 20:48:36 -0800 (PST)
> >From: "Brian A. Stumm" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Subject: Re
> [hlds_linux] Another, Thank you Valve for bringing us Steam
> >-
> > thread
> >Reply-To: [EMAIL PROTECTED]
> >
> >
> >
> I will sign this petition, see below...
>
> On Wed, 19 Nov 2003, Christopher Luk wrote:
>
> > lets make
>a clear request:
> >
> > 1. we appreciate those who provide contents download, ad frorm content
> > servers were appropriate while downloading from the
> >providers
> > 2. the content seems to divide into at least two parts, one from the
> > cont
>nt servers provider, other from the game servers provider. we only
> > request the control of the ad while the content are downloading from
the
> > game servers we
> >aid for (bandwidth, rack space, man power ... etc).
> > either we are able to tur
> it off or replace with our own, some of us
> > are ad-free communities and some of us have sponsors.
> >
> > a clear message to Valve/Steam and marketing manager of the cont
> >nt
> > servers provider:
> > the situations are complex but quite cl
>ar, client and game servers need
> > content servers to provide contents. we admint the situation that no
> > content servers then no game servers a

Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread Terrance Thornsley
I tend to think that a large amount of your bandwidth usage is due to actual
users connecting internationally to your servers.  With the advent of 1.6 a
lot of people are looking for servers to play on, since a lot of servers out
there are still 1.5.

I can't see the advertising content creating that much of an increase as
it's generally just a small bit of code that's being sent, along with a
small graphic.  And wouldn't the add be sent to the client and not the
server?  Not sure on that one..

Terry


- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Wednesday, November 19, 2003 3:51 AM
Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam -
thread


> Hi all,
>
> I agree and woud lige to sign the petition, i have not yet had the time
> to check out if the add are beeing downloaded to the game server before
> beeing send to the clint, I have noticed a major increase in trafik from
> cs 1.5 to 1.6
>
> I am located in denmark and are hosting 15 public servers(national only)
> and 80 CW servers(national only) for clan and communities and
cups/ladders.
> I have noticed that i almost use 3-5 GB international trafik a day, thats
> a major increase from cs 1.5 there used to use 5-7 gb international trafik
> amonth.
>
> Have any one noticed the increase in communication with the officel
content
> serveres ? and do anyone knows how to specifie a content server, because
> we have one in Denmark.
>
> The reason why i have noticed the increase is that we pay for our
international
> trafic, so i woud like to clear this up why cs 1.6 are using so mutch more
> trafik to the international steam content server or is it the adds ?
>
> best regards
> Christian Ingholt
>
>
>
> >-- Original Message --
> >Date: Tue, 18 Nov 2003 20:48:36 -0800 (PST)
> >From: "Brian A. Stumm" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam
> >-
> > thread
> >Reply-To: [EMAIL PROTECTED]
> >
> >
> >
> I will sign this petition, see below...
>
> On Wed, 19 Nov 2003, Christopher Luk wrote:
>
> > lets make a clear request:
> >
> > 1. we appreciate those who provide contents download, ad frorm content
> > servers were appropriate while downloading from the
> >providers
> > 2. the content seems to divide into at least two parts, one from the
> > content servers provider, other from the game servers provider. we only
> > request the control of the ad while the content are downloading from the
> > game servers we
> >aid for (bandwidth, rack space, man power ... etc).
> > either we are able to turn it off or replace with our own, some of us
> > are ad-free communities and some of us have sponsors.
> >
> > a clear message to Valve/Steam and marketing manager of the cont
> >nt
> > servers provider:
> > the situations are complex but quite clear, client and game servers need
> > content servers to provide contents. we admint the situation that no
> > content servers then no game servers at all. but we should also admit
> > that
> >no game servers but with tons of content servers and clients, no
> > one would connect to the content providers again, no marketing chances
> > at all. we are talking about tons of stable dedicated servers which
> > contribute to this communities for a fe
> > years.
> >
> > chris
> Brian A. Stumm - SpokaneTeamFortress.com
>
>
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> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
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>
>
>
>
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>



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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread Tristan
So? They don't own my server, and I didn't let them advertise on it

Their choice if they wanted to participate in hosting a content server, they
get lots of exposure while a client is updating - no need to have adverts
everytime you connect to a server

My 2 cents

-Tristan

- Original Message -
From: "loki" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 19, 2003 9:05 PM
Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam -
thread


> While I understand why some are upset because of this, the content
providers
> do have to typically dedicate 100Mbps (and a minimum of 50Mbps) of their
> bandwidth, compared to a well-populated pub that ranges, give or take 1.5
> Mbps. In most cases, the content providers would spend much more money to
> put up ads in that fashion.
>
> Just my 2 cents.
>
>
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[hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-18 Thread Arie M
Thank you Valve, for introducing Steam to us.

All day I needed to log out and log back into Steam in order for it to
work. If I didn't follow this stupid routine I would get an obscure
error message, indicating that my User Id Ticket had expired.
At the moment, I can't play AT ALL. I get the usual User ID Ticket
expired error, but this time, I can't LOG OUT OF STEAM!
I press the Log Out button, Steam.exe gets 90% CPU time of my P4 1,6Ghz
and just hangs at that.
No way to log out, no way to log in, no way to play

Great idea to destroy a perfectly working system (WON) and replace it
with this buggy piece of shit.


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