[HOT] validating tiles

2015-03-24 Thread Daniel Specht
Lots of projects are mapped quickly, but validated  slowly. This could be
because
(A) beginners don't feel qualified to pass judgement
(B) people don't like to pass judgement
(C)  doing original work is more fun than reviewing someone else's work.

I have a couple suggestions for encouraging validation.

1.  Include instructions for validation on the instructions tab.
   Because the instructions tab only has mapping instructions, readers may
think that validation is for someone else to do.

2.  Include validation statistics on the stats tab.
  Because the stats tab only has statistics for tiles completed, mappers
may think that validating tiles is not essential. Also, these statistics
give the mapper, but not the validator, a psychological reward. I've been
validating a lot of tiles -- sometimes I seem to be doing most of the
validations on a project -- and even though seeing the number by your name
increment isn't the biggest thrill in the world, I have to admit that I
miss it..
-- 
Dan
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Re: [HOT] validating tiles

2015-03-24 Thread Denis Carriere
Very good points you brought up Dan.

I feel very strongly about the #2 point about adding a statistic for
validators, it does take effort to browse the tiles properly. I sometimes
end up adding a few missing buildings or landuse areas if they are only a
few minor missing features.

Hopefully those points can be looked into & developed in the near future
for the Tasking Manager.
On Mar 24, 2015 9:53 PM, "Daniel Specht"  wrote:

> Lots of projects are mapped quickly, but validated  slowly. This could be
> because
> (A) beginners don't feel qualified to pass judgement
> (B) people don't like to pass judgement
> (C)  doing original work is more fun than reviewing someone else's work.
>
> I have a couple suggestions for encouraging validation.
>
> 1.  Include instructions for validation on the instructions tab.
>Because the instructions tab only has mapping instructions, readers may
> think that validation is for someone else to do.
>
> 2.  Include validation statistics on the stats tab.
>   Because the stats tab only has statistics for tiles completed, mappers
> may think that validating tiles is not essential. Also, these statistics
> give the mapper, but not the validator, a psychological reward. I've been
> validating a lot of tiles -- sometimes I seem to be doing most of the
> validations on a project -- and even though seeing the number by your name
> increment isn't the biggest thrill in the world, I have to admit that I
> miss it..
> --
> Dan
>
> ___
> HOT mailing list
> HOT@openstreetmap.org
> https://lists.openstreetmap.org/listinfo/hot
>
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Re: [HOT] validating tiles

2015-03-25 Thread Pierre GIRAUD
Hi Daniel,

This makes much sense.
Do you have a github account? If so, please create an issue and copy
paste your message there.

Pierre

On Wed, Mar 25, 2015 at 2:51 AM, Daniel Specht  wrote:
> Lots of projects are mapped quickly, but validated  slowly. This could be
> because
> (A) beginners don't feel qualified to pass judgement
> (B) people don't like to pass judgement
> (C)  doing original work is more fun than reviewing someone else's work.
>
> I have a couple suggestions for encouraging validation.
>
> 1.  Include instructions for validation on the instructions tab.
>Because the instructions tab only has mapping instructions, readers may
> think that validation is for someone else to do.
>
> 2.  Include validation statistics on the stats tab.
>   Because the stats tab only has statistics for tiles completed, mappers may
> think that validating tiles is not essential. Also, these statistics give
> the mapper, but not the validator, a psychological reward. I've been
> validating a lot of tiles -- sometimes I seem to be doing most of the
> validations on a project -- and even though seeing the number by your name
> increment isn't the biggest thrill in the world, I have to admit that I miss
> it..
> --
> Dan
>
> ___
> HOT mailing list
> HOT@openstreetmap.org
> https://lists.openstreetmap.org/listinfo/hot
>



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-
  | Pierre GIRAUD
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Re: [HOT] validating tiles

2015-03-25 Thread Pierre Béland
We have already made similar propositions a few times on the Github isssues 
service for the Tasking manager.  See the recent 
discussion.https://github.com/hotosm/osm-tasking-manager2/issues/545
    
Pierre 

  De : Denis Carriere 
 À : Daniel Specht  
Cc : hot@openstreetmap.org 
 Envoyé le : Mercredi 25 mars 2015 0h55
 Objet : Re: [HOT] validating tiles
   
Very good points you brought up Dan.I feel very strongly about the #2 point 
about adding a statistic for validators, it does take effort to browse the 
tiles properly. I sometimes end up adding a few missing buildings or landuse 
areas if they are only a few minor missing features.Hopefully those points can 
be looked into & developed in the near future for the Tasking Manager.On Mar 
24, 2015 9:53 PM, "Daniel Specht"  wrote:



Lots of projects are mapped quickly, but validated  slowly. This could be 
because (A) beginners don't feel qualified to pass judgement(B) people don't 
like to pass judgement(C)  doing original work is more fun than reviewing 
someone else's work.
I have a couple suggestions for encouraging validation.
1.  Include instructions for validation on the instructions tab.     Because 
the instructions tab only has mapping instructions, readers may think that 
validation is for someone else to do.
2.  Include validation statistics on the stats tab.   Because the stats tab 
only has statistics for tiles completed, mappers may think that validating 
tiles is not essential. Also, these statistics give the mapper, but not the 
validator, a psychological reward. I've been validating a lot of tiles -- 
sometimes I seem to be doing most of the validations on a project -- and even 
though seeing the number by your name increment isn't the biggest thrill in the 
world, I have to admit that I miss it..-- 
Dan
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Re: [HOT] validating tiles

2015-03-25 Thread john whelan
But on the other hand we have some mappers whom I'm confident their tiles
will contain only very minor errors, and given the large number of projects
that could do with mapping I'm not sure that spending time validating these
is the best use of our very limited resources.  If we are going to spend
time validating then perhaps we should seriously think of only taking on
new projects when we have the capacity to finish them within say a year.

I have noticed that validating the tile in JOSM with the validate button
has identified a number of issues.

I've also noticed that validating quickly on a project seems to help the
project roll along the feedback both helps correct mappers, they do less
errors in future and keeps them motivated.

The other issue is I've seen some validations when tiles are rejected for
minor reasons such as the classification of a highway as a track rather
than unclassified or a path was missed that led from nowhere to nowhere.
These sort of validations tend not to inspire.

Cheerio John

On 25 March 2015 at 05:55, Pierre Béland  wrote:

> We have already made similar propositions a few times on the Github
> isssues service for the Tasking manager.  See the recent discussion.
> https://github.com/hotosm/osm-tasking-manager2/issues/545
>
>
>
> Pierre
>
>   --
>  *De :* Denis Carriere 
> *À :* Daniel Specht 
> *Cc :* hot@openstreetmap.org
> *Envoyé le :* Mercredi 25 mars 2015 0h55
> *Objet :* Re: [HOT] validating tiles
>
> Very good points you brought up Dan.
> I feel very strongly about the #2 point about adding a statistic for
> validators, it does take effort to browse the tiles properly. I sometimes
> end up adding a few missing buildings or landuse areas if they are only a
> few minor missing features.
> Hopefully those points can be looked into & developed in the near future
> for the Tasking Manager.
> On Mar 24, 2015 9:53 PM, "Daniel Specht"  wrote:
>
>
>
> Lots of projects are mapped quickly, but validated  slowly. This could be
> because
> (A) beginners don't feel qualified to pass judgement
> (B) people don't like to pass judgement
> (C)  doing original work is more fun than reviewing someone else's work.
>
> I have a couple suggestions for encouraging validation.
>
> 1.  Include instructions for validation on the instructions tab.
>Because the instructions tab only has mapping instructions, readers may
> think that validation is for someone else to do.
>
> 2.  Include validation statistics on the stats tab.
>   Because the stats tab only has statistics for tiles completed, mappers
> may think that validating tiles is not essential. Also, these statistics
> give the mapper, but not the validator, a psychological reward. I've been
> validating a lot of tiles -- sometimes I seem to be doing most of the
> validations on a project -- and even though seeing the number by your name
> increment isn't the biggest thrill in the world, I have to admit that I
> miss it..
> --
> Dan
>
> ___
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>
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>
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>
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Re: [HOT] validating tiles

2015-03-25 Thread john whelan
and whilst I'm on my soap box there are two other issues with tiles.  The
first is micro tiling where tiles without much on them are split into
sixteen tiles each with perhaps one hut on them, and the other is I've seen
tiles that really are completely mapped, yes I've gone through them
systematically but I've had to add much less than I have when validating
sometimes.  I get the feeling some mappers don't feel confident enough to
mark a tile as done.

Cheerio John

On 25 March 2015 at 07:47, john whelan  wrote:

> But on the other hand we have some mappers whom I'm confident their tiles
> will contain only very minor errors, and given the large number of projects
> that could do with mapping I'm not sure that spending time validating these
> is the best use of our very limited resources.  If we are going to spend
> time validating then perhaps we should seriously think of only taking on
> new projects when we have the capacity to finish them within say a year.
>
> I have noticed that validating the tile in JOSM with the validate button
> has identified a number of issues.
>
> I've also noticed that validating quickly on a project seems to help the
> project roll along the feedback both helps correct mappers, they do less
> errors in future and keeps them motivated.
>
> The other issue is I've seen some validations when tiles are rejected for
> minor reasons such as the classification of a highway as a track rather
> than unclassified or a path was missed that led from nowhere to nowhere.
> These sort of validations tend not to inspire.
>
> Cheerio John
>
> On 25 March 2015 at 05:55, Pierre Béland  wrote:
>
>> We have already made similar propositions a few times on the Github
>> isssues service for the Tasking manager.  See the recent discussion.
>> https://github.com/hotosm/osm-tasking-manager2/issues/545
>>
>>
>>
>> Pierre
>>
>>   ----------
>>  *De :* Denis Carriere 
>> *À :* Daniel Specht 
>> *Cc :* hot@openstreetmap.org
>> *Envoyé le :* Mercredi 25 mars 2015 0h55
>> *Objet :* Re: [HOT] validating tiles
>>
>> Very good points you brought up Dan.
>> I feel very strongly about the #2 point about adding a statistic for
>> validators, it does take effort to browse the tiles properly. I sometimes
>> end up adding a few missing buildings or landuse areas if they are only a
>> few minor missing features.
>> Hopefully those points can be looked into & developed in the near future
>> for the Tasking Manager.
>> On Mar 24, 2015 9:53 PM, "Daniel Specht"  wrote:
>>
>>
>>
>> Lots of projects are mapped quickly, but validated  slowly. This could be
>> because
>> (A) beginners don't feel qualified to pass judgement
>> (B) people don't like to pass judgement
>> (C)  doing original work is more fun than reviewing someone else's work.
>>
>> I have a couple suggestions for encouraging validation.
>>
>> 1.  Include instructions for validation on the instructions tab.
>>Because the instructions tab only has mapping instructions, readers
>> may think that validation is for someone else to do.
>>
>> 2.  Include validation statistics on the stats tab.
>>   Because the stats tab only has statistics for tiles completed, mappers
>> may think that validating tiles is not essential. Also, these statistics
>> give the mapper, but not the validator, a psychological reward. I've been
>> validating a lot of tiles -- sometimes I seem to be doing most of the
>> validations on a project -- and even though seeing the number by your name
>> increment isn't the biggest thrill in the world, I have to admit that I
>> miss it..
>> --
>> Dan
>>
>> ___
>> HOT mailing list
>> HOT@openstreetmap.org
>> https://lists.openstreetmap.org/listinfo/hot
>>
>>
>> ___
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>> https://lists.openstreetmap.org/listinfo/hot
>>
>>
>>
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>> https://lists.openstreetmap.org/listinfo/hot
>>
>>
>
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Re: [HOT] validating tiles

2015-03-25 Thread Blake Girardot



This is kind of a very subtle point, but I have written about it before:

I find it difficult to validate tiles because they so often need more 
work and are not really "done".


That leaves me with these choices:

1. Do the mapping myself, which I usually do, but then I have less time 
for validating tiles.


2. Mark the tile "invalid" and know that a new mapper is going to get an 
email saying their work has been "invalidated." I never do this unless 
it was clearly marked done as a mistake.


3. Unlock the tile and leave it as is for someone else to deal with. I 
do this more often than I care to admit.


I think we could do 1 or 2 things that would make the process a bit better:

1. We could change the term from "invalid", a somewhat strong term in 
English and what I consider "de-motivating". I can't think of one word, 
but we need something more friendly like "Needs more mapping"


2. Not send notices for "invalidated" tasks, and instead send 
notifications for "validated" tasks. I think mappers would be more 
motivated by getting positive feedback than negative feedback.


We could probably data mine the answer, but I wonder how many mappers 
who marked a tile "done" (often not even the person who did the mapping) 
and get an "invalidated" notice go then back and do the corrective mapping.


I think option 2 would be very easy to implement. I know I would do more 
validations and tiles that needed more mapping might get more mapping if 
I didn't have to worry about discouraging new mappers by "invalidating" 
tasks.


On a related note: I would encourage anyone who is doing training at 
missing maps or mapping parties to let mappers know, "invalidated" is 
totally fine and really just means "needs more mapping".


Cheers,
Blake







On 3/25/2015 2:51 AM, Daniel Specht wrote:

Lots of projects are mapped quickly, but validated  slowly. This could
be because
(A) beginners don't feel qualified to pass judgement
(B) people don't like to pass judgement
(C)  doing original work is more fun than reviewing someone else's work.

I have a couple suggestions for encouraging validation.

1.  Include instructions for validation on the instructions tab.
Because the instructions tab only has mapping instructions, readers
may think that validation is for someone else to do.

2.  Include validation statistics on the stats tab.
   Because the stats tab only has statistics for tiles completed,
mappers may think that validating tiles is not essential. Also, these
statistics give the mapper, but not the validator, a psychological
reward. I've been validating a lot of tiles -- sometimes I seem to be
doing most of the validations on a project -- and even though seeing the
number by your name increment isn't the biggest thrill in the world, I
have to admit that I miss it..
--
Dan


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Re: [HOT] validating tiles

2015-03-25 Thread James Conkling
'incomplete' instead of 'invalid'?

I'll be honest, I've never validated a task b/c I thought you needed a
certain level of 'certification' (even informally).

On Wed, Mar 25, 2015 at 11:09 AM, Blake Girardot 
wrote:

>
>
> This is kind of a very subtle point, but I have written about it before:
>
> I find it difficult to validate tiles because they so often need more work
> and are not really "done".
>
> That leaves me with these choices:
>
> 1. Do the mapping myself, which I usually do, but then I have less time
> for validating tiles.
>
> 2. Mark the tile "invalid" and know that a new mapper is going to get an
> email saying their work has been "invalidated." I never do this unless it
> was clearly marked done as a mistake.
>
> 3. Unlock the tile and leave it as is for someone else to deal with. I do
> this more often than I care to admit.
>
> I think we could do 1 or 2 things that would make the process a bit better:
>
> 1. We could change the term from "invalid", a somewhat strong term in
> English and what I consider "de-motivating". I can't think of one word, but
> we need something more friendly like "Needs more mapping"
>
> 2. Not send notices for "invalidated" tasks, and instead send
> notifications for "validated" tasks. I think mappers would be more
> motivated by getting positive feedback than negative feedback.
>
> We could probably data mine the answer, but I wonder how many mappers who
> marked a tile "done" (often not even the person who did the mapping) and
> get an "invalidated" notice go then back and do the corrective mapping.
>
> I think option 2 would be very easy to implement. I know I would do more
> validations and tiles that needed more mapping might get more mapping if I
> didn't have to worry about discouraging new mappers by "invalidating" tasks.
>
> On a related note: I would encourage anyone who is doing training at
> missing maps or mapping parties to let mappers know, "invalidated" is
> totally fine and really just means "needs more mapping".
>
> Cheers,
> Blake
>
>
>
>
>
>
>
>
> On 3/25/2015 2:51 AM, Daniel Specht wrote:
>
>> Lots of projects are mapped quickly, but validated  slowly. This could
>> be because
>> (A) beginners don't feel qualified to pass judgement
>> (B) people don't like to pass judgement
>> (C)  doing original work is more fun than reviewing someone else's work.
>>
>> I have a couple suggestions for encouraging validation.
>>
>> 1.  Include instructions for validation on the instructions tab.
>> Because the instructions tab only has mapping instructions, readers
>> may think that validation is for someone else to do.
>>
>> 2.  Include validation statistics on the stats tab.
>>Because the stats tab only has statistics for tiles completed,
>> mappers may think that validating tiles is not essential. Also, these
>> statistics give the mapper, but not the validator, a psychological
>> reward. I've been validating a lot of tiles -- sometimes I seem to be
>> doing most of the validations on a project -- and even though seeing the
>> number by your name increment isn't the biggest thrill in the world, I
>> have to admit that I miss it..
>> --
>> Dan
>>
>>
>> ___
>> HOT mailing list
>> HOT@openstreetmap.org
>> https://lists.openstreetmap.org/listinfo/hot
>>
>>
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Re: [HOT] validating tiles

2015-03-25 Thread john whelan
"Needs another look?" maybe, both incomplete and invalid are slightly
negative.  I like the idea of sending someone a more positive message when
their tiles have been validated, could it include the comment by the
validator?

Cheerio John

On 25 March 2015 at 11:27, James Conkling 
wrote:

> 'incomplete' instead of 'invalid'?
>
> I'll be honest, I've never validated a task b/c I thought you needed a
> certain level of 'certification' (even informally).
>
> On Wed, Mar 25, 2015 at 11:09 AM, Blake Girardot 
> wrote:
>
>>
>>
>> This is kind of a very subtle point, but I have written about it before:
>>
>> I find it difficult to validate tiles because they so often need more
>> work and are not really "done".
>>
>> That leaves me with these choices:
>>
>> 1. Do the mapping myself, which I usually do, but then I have less time
>> for validating tiles.
>>
>> 2. Mark the tile "invalid" and know that a new mapper is going to get an
>> email saying their work has been "invalidated." I never do this unless it
>> was clearly marked done as a mistake.
>>
>> 3. Unlock the tile and leave it as is for someone else to deal with. I do
>> this more often than I care to admit.
>>
>> I think we could do 1 or 2 things that would make the process a bit
>> better:
>>
>> 1. We could change the term from "invalid", a somewhat strong term in
>> English and what I consider "de-motivating". I can't think of one word, but
>> we need something more friendly like "Needs more mapping"
>>
>> 2. Not send notices for "invalidated" tasks, and instead send
>> notifications for "validated" tasks. I think mappers would be more
>> motivated by getting positive feedback than negative feedback.
>>
>> We could probably data mine the answer, but I wonder how many mappers who
>> marked a tile "done" (often not even the person who did the mapping) and
>> get an "invalidated" notice go then back and do the corrective mapping.
>>
>> I think option 2 would be very easy to implement. I know I would do more
>> validations and tiles that needed more mapping might get more mapping if I
>> didn't have to worry about discouraging new mappers by "invalidating" tasks.
>>
>> On a related note: I would encourage anyone who is doing training at
>> missing maps or mapping parties to let mappers know, "invalidated" is
>> totally fine and really just means "needs more mapping".
>>
>> Cheers,
>> Blake
>>
>>
>>
>>
>>
>>
>>
>>
>> On 3/25/2015 2:51 AM, Daniel Specht wrote:
>>
>>> Lots of projects are mapped quickly, but validated  slowly. This could
>>> be because
>>> (A) beginners don't feel qualified to pass judgement
>>> (B) people don't like to pass judgement
>>> (C)  doing original work is more fun than reviewing someone else's work.
>>>
>>> I have a couple suggestions for encouraging validation.
>>>
>>> 1.  Include instructions for validation on the instructions tab.
>>> Because the instructions tab only has mapping instructions, readers
>>> may think that validation is for someone else to do.
>>>
>>> 2.  Include validation statistics on the stats tab.
>>>Because the stats tab only has statistics for tiles completed,
>>> mappers may think that validating tiles is not essential. Also, these
>>> statistics give the mapper, but not the validator, a psychological
>>> reward. I've been validating a lot of tiles -- sometimes I seem to be
>>> doing most of the validations on a project -- and even though seeing the
>>> number by your name increment isn't the biggest thrill in the world, I
>>> have to admit that I miss it..
>>> --
>>> Dan
>>>
>>>
>>> ___
>>> HOT mailing list
>>> HOT@openstreetmap.org
>>> https://lists.openstreetmap.org/listinfo/hot
>>>
>>>
>> ___
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>>
>
>
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Re: [HOT] validating tiles

2015-03-25 Thread Pete Masters
It's an interesting discussion and one that we have fairly frequently.

At the mapathons we run in London, whoever is doing the training is careful
to make clear that volunteers should mark squares as done once they think
they are done. They are reassured that when a validator goes over their
mapping, they will either validate or they will help the mapper to develop
by providing pointers. They are encouraged, at that point, to go over their
work.

In the same vein, we have tables at mapathons where people who have been to
a few Missing Maps events start to validate the other attendees' work,
under the supervision of an experienced HOTty. These guys are encouraged
from the outset to leave positive and instructive feedback at the point of
invalidation.

We are trying to find ways to teach diligence whilst inspiring confidence
in the new mappers. Anecdotally, we think these measures are working, but
it would great to know. I love Blake's idea to data mine the effectiveness
of this!

Cheers,

Pete

On Wed, Mar 25, 2015 at 5:36 PM, john whelan  wrote:

> "Needs another look?" maybe, both incomplete and invalid are slightly
> negative.  I like the idea of sending someone a more positive message when
> their tiles have been validated, could it include the comment by the
> validator?
>
> Cheerio John
>
> On 25 March 2015 at 11:27, James Conkling 
> wrote:
>
>> 'incomplete' instead of 'invalid'?
>>
>> I'll be honest, I've never validated a task b/c I thought you needed a
>> certain level of 'certification' (even informally).
>>
>> On Wed, Mar 25, 2015 at 11:09 AM, Blake Girardot 
>> wrote:
>>
>>>
>>>
>>> This is kind of a very subtle point, but I have written about it before:
>>>
>>> I find it difficult to validate tiles because they so often need more
>>> work and are not really "done".
>>>
>>> That leaves me with these choices:
>>>
>>> 1. Do the mapping myself, which I usually do, but then I have less time
>>> for validating tiles.
>>>
>>> 2. Mark the tile "invalid" and know that a new mapper is going to get an
>>> email saying their work has been "invalidated." I never do this unless it
>>> was clearly marked done as a mistake.
>>>
>>> 3. Unlock the tile and leave it as is for someone else to deal with. I
>>> do this more often than I care to admit.
>>>
>>> I think we could do 1 or 2 things that would make the process a bit
>>> better:
>>>
>>> 1. We could change the term from "invalid", a somewhat strong term in
>>> English and what I consider "de-motivating". I can't think of one word, but
>>> we need something more friendly like "Needs more mapping"
>>>
>>> 2. Not send notices for "invalidated" tasks, and instead send
>>> notifications for "validated" tasks. I think mappers would be more
>>> motivated by getting positive feedback than negative feedback.
>>>
>>> We could probably data mine the answer, but I wonder how many mappers
>>> who marked a tile "done" (often not even the person who did the mapping)
>>> and get an "invalidated" notice go then back and do the corrective mapping.
>>>
>>> I think option 2 would be very easy to implement. I know I would do more
>>> validations and tiles that needed more mapping might get more mapping if I
>>> didn't have to worry about discouraging new mappers by "invalidating" tasks.
>>>
>>> On a related note: I would encourage anyone who is doing training at
>>> missing maps or mapping parties to let mappers know, "invalidated" is
>>> totally fine and really just means "needs more mapping".
>>>
>>> Cheers,
>>> Blake
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 3/25/2015 2:51 AM, Daniel Specht wrote:
>>>
 Lots of projects are mapped quickly, but validated  slowly. This could
 be because
 (A) beginners don't feel qualified to pass judgement
 (B) people don't like to pass judgement
 (C)  doing original work is more fun than reviewing someone else's work.

 I have a couple suggestions for encouraging validation.

 1.  Include instructions for validation on the instructions tab.
 Because the instructions tab only has mapping instructions, readers
 may think that validation is for someone else to do.

 2.  Include validation statistics on the stats tab.
Because the stats tab only has statistics for tiles completed,
 mappers may think that validating tiles is not essential. Also, these
 statistics give the mapper, but not the validator, a psychological
 reward. I've been validating a lot of tiles -- sometimes I seem to be
 doing most of the validations on a project -- and even though seeing the
 number by your name increment isn't the biggest thrill in the world, I
 have to admit that I miss it..
 --
 Dan


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 HOT mailing list
 HOT@openstreetmap.org
 https://lists.openstreetmap.org/listinfo/hot


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Re: [HOT] validating tiles

2015-03-25 Thread Cristiano Giovando
I wonder if this has been discussed before - and I apologized if it
has - would it be a viable idea to add a slider or a percentage drop
down menu for the mapper to select the amount of work that still needs
to be done for each task? This can be a subjective and rough estimate
from the person working on the task, but who doesn't have time to
complete it. That way it would let people know which tasks can be
completed quickly - e.g. in 15 minutes mapping sessions - or if they
need more time. It will also add to the general stats for the project.
The percentage could visually correspond to shades of orange if we
want to represent that on the map.

On Wed, Mar 25, 2015 at 11:12 AM, Pete Masters
 wrote:
> It's an interesting discussion and one that we have fairly frequently.
>
> At the mapathons we run in London, whoever is doing the training is careful
> to make clear that volunteers should mark squares as done once they think
> they are done. They are reassured that when a validator goes over their
> mapping, they will either validate or they will help the mapper to develop
> by providing pointers. They are encouraged, at that point, to go over their
> work.
>
> In the same vein, we have tables at mapathons where people who have been to
> a few Missing Maps events start to validate the other attendees' work, under
> the supervision of an experienced HOTty. These guys are encouraged from the
> outset to leave positive and instructive feedback at the point of
> invalidation.
>
> We are trying to find ways to teach diligence whilst inspiring confidence in
> the new mappers. Anecdotally, we think these measures are working, but it
> would great to know. I love Blake's idea to data mine the effectiveness of
> this!
>
> Cheers,
>
> Pete
>
> On Wed, Mar 25, 2015 at 5:36 PM, john whelan  wrote:
>>
>> "Needs another look?" maybe, both incomplete and invalid are slightly
>> negative.  I like the idea of sending someone a more positive message when
>> their tiles have been validated, could it include the comment by the
>> validator?
>>
>> Cheerio John
>>
>> On 25 March 2015 at 11:27, James Conkling 
>> wrote:
>>>
>>> 'incomplete' instead of 'invalid'?
>>>
>>> I'll be honest, I've never validated a task b/c I thought you needed a
>>> certain level of 'certification' (even informally).
>>>
>>> On Wed, Mar 25, 2015 at 11:09 AM, Blake Girardot 
>>> wrote:



 This is kind of a very subtle point, but I have written about it before:

 I find it difficult to validate tiles because they so often need more
 work and are not really "done".

 That leaves me with these choices:

 1. Do the mapping myself, which I usually do, but then I have less time
 for validating tiles.

 2. Mark the tile "invalid" and know that a new mapper is going to get an
 email saying their work has been "invalidated." I never do this unless it
 was clearly marked done as a mistake.

 3. Unlock the tile and leave it as is for someone else to deal with. I
 do this more often than I care to admit.

 I think we could do 1 or 2 things that would make the process a bit
 better:

 1. We could change the term from "invalid", a somewhat strong term in
 English and what I consider "de-motivating". I can't think of one word, but
 we need something more friendly like "Needs more mapping"

 2. Not send notices for "invalidated" tasks, and instead send
 notifications for "validated" tasks. I think mappers would be more 
 motivated
 by getting positive feedback than negative feedback.

 We could probably data mine the answer, but I wonder how many mappers
 who marked a tile "done" (often not even the person who did the mapping) 
 and
 get an "invalidated" notice go then back and do the corrective mapping.

 I think option 2 would be very easy to implement. I know I would do more
 validations and tiles that needed more mapping might get more mapping if I
 didn't have to worry about discouraging new mappers by "invalidating" 
 tasks.

 On a related note: I would encourage anyone who is doing training at
 missing maps or mapping parties to let mappers know, "invalidated" is
 totally fine and really just means "needs more mapping".

 Cheers,
 Blake








 On 3/25/2015 2:51 AM, Daniel Specht wrote:
>
> Lots of projects are mapped quickly, but validated  slowly. This could
> be because
> (A) beginners don't feel qualified to pass judgement
> (B) people don't like to pass judgement
> (C)  doing original work is more fun than reviewing someone else's
> work.
>
> I have a couple suggestions for encouraging validation.
>
> 1.  Include instructions for validation on the instructions tab.
> Because the instructions tab only has mapping instructions, readers
> may think that validation is for someone e

Re: [HOT] validating tiles

2015-03-25 Thread john whelan
And just to go off at a tangent has anyone thought about tapping into old
people's homes?  Some residents are mentally alert and it might help keep
them amused.  Not a full scale mapathon and you might even have to explain
what a mouse is.  Many will not have wifi, but JOSM can work off line and I
understand even hold the images for a tile or two off line as well but if
you can pull it off you might find five or so residents per home putting an
hour a day into it and before anyone asks, my home contacts are 3,000 miles
away so I'm not best placed to do this, and I suspect you'd need to talk it
through with a home and someone who knows this sort of resident first on
how best to approach it.

Cheerio John

On 25 March 2015 at 14:12, Pete Masters  wrote:

> It's an interesting discussion and one that we have fairly frequently.
>
> At the mapathons we run in London, whoever is doing the training is
> careful to make clear that volunteers should mark squares as done once they
> think they are done. They are reassured that when a validator goes over
> their mapping, they will either validate or they will help the mapper to
> develop by providing pointers. They are encouraged, at that point, to go
> over their work.
>
> In the same vein, we have tables at mapathons where people who have been
> to a few Missing Maps events start to validate the other attendees' work,
> under the supervision of an experienced HOTty. These guys are encouraged
> from the outset to leave positive and instructive feedback at the point of
> invalidation.
>
> We are trying to find ways to teach diligence whilst inspiring confidence
> in the new mappers. Anecdotally, we think these measures are working, but
> it would great to know. I love Blake's idea to data mine the effectiveness
> of this!
>
> Cheers,
>
> Pete
>
> On Wed, Mar 25, 2015 at 5:36 PM, john whelan 
> wrote:
>
>> "Needs another look?" maybe, both incomplete and invalid are slightly
>> negative.  I like the idea of sending someone a more positive message when
>> their tiles have been validated, could it include the comment by the
>> validator?
>>
>> Cheerio John
>>
>> On 25 March 2015 at 11:27, James Conkling 
>> wrote:
>>
>>> 'incomplete' instead of 'invalid'?
>>>
>>> I'll be honest, I've never validated a task b/c I thought you needed a
>>> certain level of 'certification' (even informally).
>>>
>>> On Wed, Mar 25, 2015 at 11:09 AM, Blake Girardot 
>>> wrote:
>>>


 This is kind of a very subtle point, but I have written about it before:

 I find it difficult to validate tiles because they so often need more
 work and are not really "done".

 That leaves me with these choices:

 1. Do the mapping myself, which I usually do, but then I have less time
 for validating tiles.

 2. Mark the tile "invalid" and know that a new mapper is going to get
 an email saying their work has been "invalidated." I never do this unless
 it was clearly marked done as a mistake.

 3. Unlock the tile and leave it as is for someone else to deal with. I
 do this more often than I care to admit.

 I think we could do 1 or 2 things that would make the process a bit
 better:

 1. We could change the term from "invalid", a somewhat strong term in
 English and what I consider "de-motivating". I can't think of one word, but
 we need something more friendly like "Needs more mapping"

 2. Not send notices for "invalidated" tasks, and instead send
 notifications for "validated" tasks. I think mappers would be more
 motivated by getting positive feedback than negative feedback.

 We could probably data mine the answer, but I wonder how many mappers
 who marked a tile "done" (often not even the person who did the mapping)
 and get an "invalidated" notice go then back and do the corrective mapping.

 I think option 2 would be very easy to implement. I know I would do
 more validations and tiles that needed more mapping might get more mapping
 if I didn't have to worry about discouraging new mappers by "invalidating"
 tasks.

 On a related note: I would encourage anyone who is doing training at
 missing maps or mapping parties to let mappers know, "invalidated" is
 totally fine and really just means "needs more mapping".

 Cheers,
 Blake








 On 3/25/2015 2:51 AM, Daniel Specht wrote:

> Lots of projects are mapped quickly, but validated  slowly. This could
> be because
> (A) beginners don't feel qualified to pass judgement
> (B) people don't like to pass judgement
> (C)  doing original work is more fun than reviewing someone else's
> work.
>
> I have a couple suggestions for encouraging validation.
>
> 1.  Include instructions for validation on the instructions tab.
> Because the instructions tab only has mapping instructions, readers
> ma

Re: [HOT] validating tiles

2015-03-25 Thread Charlotte Wolter

Hello,

Cheers to Blake and Dan for articulating all I have been feeling
about doing validations.
I do think that new terminology is needed ("invalidated" -- ugh!).
Why not just change it to "needs more mapping"? We don't need a single
word.
Also, it would be good to have a place to be a bit more specific
about what more needs to be done, such as "some buildings missing" or
"some ways missing."
As I think I said before, it also took me a little while to figure
out how to stop work on a particular section without clicking the
"Done" button. After I figured out that all I had to do was post a note
about how much I had been able to do, I no longer was clicking "Done"
incorrectly. We should make sure that it is clear how to stop working
on a section and let people know it's not done.
Last, Dan reminds us that someone (usually he) has to do the
validation work and that we all should pitch in, even if we are not
deeply experienced. If we see things that are not finished, but we
don't have the time to finish them ourselves, there should be an easy
way to indicate that someone else still needs to get in there and finish
the corrections. That way, the work gets spread around.
Martijn van Exel's Maproulette included several ways to indicate
the status of each correction, such as "could not fix it" or "needs more
work." That is a good model for validating in HOT.

Charlotte


At 08:09 AM 3/25/2015, you wrote:

This is kind of a very subtle point, but I have written about it before:
I find it difficult to validate tiles because they so often need more
work and are not really "done." That leaves me with these choices:
1. Do the mapping myself, which I usually do, but then I have less
time for validating tiles.
2. Mark the tile "invalid" and know that a new mapper is going to get
an email saying their work has been "invalidated." I never do this
unless it was clearly marked done as a mistake.
3. Unlock the tile and leave it as is for someone else to deal with.
I do this more often than I care to admit.
I think we could do 1 or 2 things that would make the process a bit
better:
1. We could change the term from "invalid," a somewhat strong term
in English and what I consider "demotivating." I can't think of one
word, but we need something more friendly like "Needs more mapping"
2. Not send notices for "invalidated" tasks, and instead send notifications
for "validated" tasks. I think mappers would be more motivated by
getting positive feedback than negative feedback. We could probably
data mine the answer, but I wonder how many mappers who marked a
tile "done" (often not even the person who did the mapping) and get an
"invalidated" notice go then back and do the corrective mapping.
I think option 2 would be very easy to implement. I know I would do more
validations and tiles that needed more mapping might get more mapping if
I didn't have to worry about discouraging new mappers by "invalidating"
tasks.
On a related note: I would encourage anyone who is doing training at
Missing Maps or mapping parties to let mappers know, "invalidated" is
totally fine and really just means "needs more mapping."

Cheers,
Blake

On 3/25/2015 2:51 AM, Daniel Specht wrote:
> Lots of projects are mapped quickly, but validated  slowly. This could
> be because
> (A) beginners don't feel qualified to pass judgement
> (B) people don't like to pass judgement
> (C)  doing original work is more fun than reviewing someone else's work.
>
> I have a couple suggestions for encouraging validation.
>
> 1.  Include instructions for validation on the instructions tab.
> Because the instructions tab only has mapping instructions, readers
> may think that validation is for someone else to do.
>
> 2.  Include validation statistics on the stats tab.
>Because the stats tab only has statistics for tiles completed,
> mappers may think that validating tiles is not essential. Also, these
> statistics give the mapper, but not the validator, a psychological
> reward. I've been validating a lot of tiles -- sometimes I seem to be
> doing most of the validations on a project -- and even though seeing the
> number by your name increment isn't the biggest thrill in the world, I
> have to admit that I miss it..
> --
> Dan
> > >
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> HOT mailing list > HOT@openstreetmap.org
> https://lists.openstreetmap.org/listinfo/hot
> ___
HOT mailing list HOT@openstreetmap.org
https://lists.openstreetmap.org/listinfo/hot




Charlotte Wolter
927 18th Street Suite A
Santa Monica, California
90403
+1-310-597-4040
techl...@techlady.com
Skype: thetechlady

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