Re: [osg-users] Highlighting with OSG

2007-10-08 Thread Schmidt, Richard, SDGE1
Hi
Daniel

Ulrich presented a nice outlining technique on his homepage:

http://www.sandbox.de/osg/

Richard

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Moos
Sent: Sunday, October 07, 2007 1:52 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Highlighting with OSG

Hi @all

I'm new here and I try to make a "simple" hightlighting effect with 
OpenSceneGraph. I want to highlight triangles, vertexes and lines from a

loaded model by picking it with the mouse.

The picking isn't the problem. But how can I make a highlighting effect?
For 
example change the color of the object...

A second Question...
If I loaded a model into my scene. Where can I get a list with all the 
triangles and its vertexes?

Thank you!
Daniel
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Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-08 Thread Alberto Luaces
Brian,

El Thursday 04 October 2007 22:02:22 Brian Keener escribió:
> [ 53%] Building CXX object
> src/osgPlugins/net/CMakeFiles/osgdb_net.dir/sockinet.
> o
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockinet.cpp:66:1: warning:
> "socklen_
> t" redefined
> In file included from /usr/include/sys/socket.h:15,
>                  from
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.h:46
> ,
>                  from
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockinet.h:16,
>                  from
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockinet.cpp:36
>
> /usr/include/cygwin/socket.h:24:1: warning: this is the location of the
> previous
>  definition
> [ 54%] Building CXX object
> src/osgPlugins/net/CMakeFiles/osgdb_net.dir/sockstrea
> m.o
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.cpp:143:1:
> warning: "sockl
> en_t" redefined
> In file included from /usr/include/sys/socket.h:15,
>                  from
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.h:46
> ,
>                  from
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.cpp:
> 63:
> /usr/include/cygwin/socket.h:24:1: warning: this is the location of the
> previous
>  definition
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.cpp: In member
> function `i
> nt sockbuf::pgrp() const':
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.cpp:931: error:
> `SIOCGPGRP
> ' undeclared (first use this function)
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.cpp:931: error:
> (Each unde
> clared identifier is reported only once for each function it appears
> in.)
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.cpp: In member
> function `i
> nt sockbuf::pgrp(int) const':
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.cpp:941: error:
> `SIOCSPGRP
> ' undeclared (first use this function)
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.cpp: In member
> function `v
> oid sockbuf::closeonexec(bool) const':
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.cpp:952: error:
> `FIOCLEX'
> undeclared (first use this function)
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockstream.cpp:955: error:
> `FIONCLEX'
>  undeclared (first use this function)
> make[2]: *** [src/osgPlugins/net/CMakeFiles/osgdb_net.dir/sockstream.o]
> Error 1
> make[1]: *** [src/osgPlugins/net/CMakeFiles/osgdb_net.dir/all] Error 2
> make: *** [all] Error 2

this shouldn't be possible with the changes recently commited to the SVN. 
Could you confirm that the lines number 924 and 925 of sockinet.cpp are

//#if !defined(WIN32)
#if !(defined(__CYGWIN__) || defined(WIN32))

that is, the first line is commented out but not the second one.

Could you also please check that __CYGWIN__ macro is defined for the compiler 
you are using? On my system:

$ touch testfile.cpp
$ g++ testfile.cpp -E -dM | grep __CYGWIN__
#define __CYGWIN__ 1

$ g++ -v
Reading specs from /usr/lib/gcc/i686-pc-cygwin/3.4.4/specs
Configured 
with: /usr/build/package/orig/test.respin/gcc-3.4.4-3/configure --verbose 
--prefix=/usr --exec-prefix=/usr --
sysconfdir=/etc --libdir=/usr/lib --libexecdir=/usr/lib --mandir=/usr/share/man 
--infodir=/usr/share/info --enable-langu
ages=c,ada,c++,d,f77,pascal,java,objc --enable-nls --without-included-gettext 
--enable-version-specific-runtime-libs --w
ithout-x --enable-libgcj --disable-java-awt --with-system-zlib 
--enable-interpreter --disable-libgcj-debug --enable-thre
ads=posix --enable-java-gc=boehm --disable-win32-registry 
--enable-sjlj-exceptions --enable-hash-synchronization --enabl
e-libstdcxx-debug
Thread model: posix

Thank you,

Alberto
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Re: [osg-users] frame rate locking, gpu stalling problem

2007-10-08 Thread Alberto Luaces
El Sunday 07 October 2007 03:09:55 idontgot aname escribió:
> It seems that as I zoom in/out, the framerate stays
> locked at a certain range until it can't handle it
> anymore. 60fps zoomed out, down to 30fps, down to
> 20/15/10 etc. and the gpu time goes up because of
> this.
>
> Does anyone know why the framerate would stay fixed at
> those ranges?

Hi,

this is a matter of synchronization with the screen refresh. Note that  
20/15/10 fps are divisors of 60. If you are rendering at 60 fps and you draw 
the frame too late, you have to wait for the next refresh, so your framerate 
will go down to 30 fps. If you draw slower, the frame have to wait until the 
next refresh signal, so the framerate will drop to 20, then 10, then 6... 
until 1/0 fps.

For experimental purposes only, you can deactivate the vertical 
synchronization in your driver options and see how these ranges disappear. 
Note that this is not recommended because it lessens the image quality 
(tearing artifacts may appear).

Alberto
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[osg-users] VPB with tiled raw data

2007-10-08 Thread Christoph Ehrler
Hi @ all,

Is it possible to build a paged database with VirtualPlanetBuilder
from heightfield and texture data that is tiled ??  More precise, can
VPB process multiple import data files to build a whole representation
of the area.
What happens, if heightfiled or texture data tiles:
-> overlap
-> do not fit exactly (space between tiles with no data)
-> have not the same resolution


What happens if the heightfield data and the texture overlap not perfectly
(e.g. larger extend of texture than of heightfield or vice versa) ??


Is it possible to have more accurate heightfield data embedded into
more general one (e.g. a precise representation of an area of interest
on a whole globe) ??
Does the more general height data then cut through the precise data
and it ends up with very ugly artifacts??


Thank you for consideration
Christoph
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Re: [osg-users] frame rate locking, gpu stalling problem

2007-10-08 Thread idontgot aname
Hmmm, while this does stop it from locking, the
underlying problem seems to be the gpu taking up a ton
of time.

I've tested 2.2 and 1.2 glsl_mandelbrot.osg (1.2 was
fine last I used it), now they both take up alot of
gpu time (>80ms per frame), so I'm not sure what could
be causing this.

Installed the latest drivers for my card, but it
didn't help, not sure what else could've changed that
would cause this.

May just reinstall the OS and start fresh if I can't
figure out whats going on, any ideas would be
appreciated though.


--- Alberto Luaces <[EMAIL PROTECTED]> wrote:

> El Sunday 07 October 2007 03:09:55 idontgot aname
> escribió:
> > It seems that as I zoom in/out, the framerate
> stays
> > locked at a certain range until it can't handle it
> > anymore. 60fps zoomed out, down to 30fps, down to
> > 20/15/10 etc. and the gpu time goes up because of
> > this.
> >
> > Does anyone know why the framerate would stay
> fixed at
> > those ranges?
> 
> Hi,
> 
> this is a matter of synchronization with the screen
> refresh. Note that  
> 20/15/10 fps are divisors of 60. If you are
> rendering at 60 fps and you draw 
> the frame too late, you have to wait for the next
> refresh, so your framerate 
> will go down to 30 fps. If you draw slower, the
> frame have to wait until the 
> next refresh signal, so the framerate will drop to
> 20, then 10, then 6... 
> until 1/0 fps.
> 
> For experimental purposes only, you can deactivate
> the vertical 
> synchronization in your driver options and see how
> these ranges disappear. 
> Note that this is not recommended because it lessens
> the image quality 
> (tearing artifacts may appear).
> 
> Alberto
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>
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> 



   

Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for 
today's economy) at Yahoo! Games.
http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow  
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Re: [osg-users] frame rate locking, gpu stalling problem

2007-10-08 Thread Alberto Luaces
El Monday 08 October 2007 10:55:56 idontgot aname escribió:
> Hmmm, while this does stop it from locking, the
> underlying problem seems to be the gpu taking up a ton
> of time.

As for the soft shadows it should be normal. It is a high computing task that 
takes the GPU to its limits.
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[osg-users] Problems when rendering to a FBO texture and using that as a texture.

2007-10-08 Thread Alberto Nortes
Hi!,

We have migrated all the code to the new osgViewer and everything is working
marvelously, but:
In OSG-2.2, with an Nvidia 7800 GT, I create an FBO to render the scene to a
texture, this works correctly, but later if I want to use that texture as an
input I get the following error:

PixelBufferWin32::wglBindTexImageARB(), failed

This used to work while working with osgProducer, but right now I dont know
what can be wrong. Here is some code:

//Render the current scene to a texture.
camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);

camera->attach(osg::CameraNode::COLOR_BUFFER, _texture_fbo);
camera->addChild(*_total_root*);

_root_camera_fbo->addChild(camera);
_root_camera_fbo->addChild(nested_quad_from_camera);
viewer.setSceneData(_root_camera_fbo);

//Then in another part of the code I do:
osg::Texture2D* _imagen_fbo = getTextureFbo();
*_total_root*->addChild(group);
group->getOrCreateStateset()->setTextureAttributeAndModes(0,
_imagen_fbo,osg::StateAttribute::ON); //This last line provokes the warning.


I belive I am doing something really really wrong like accesing the texture
inside the same camera that renders it each frame... Please any comment
would be very helpful.
Thanks!
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Re: [osg-users] Problems when rendering to a FBO texture and using that as a texture.

2007-10-08 Thread David Callu
Hi Alberto,

  The strange thing is OpenGL FrameBufferObject extension don't use the
windowing-api
  so the wglBindTextureImageARB have not to be called.


  your code seem to be good.

  take a look to osgprerender example.
  "osgprerender --fbo" use frame buffer object.

HTH
David

2007/10/8, Alberto Nortes <[EMAIL PROTECTED]>:
>
> Hi!,
>
> We have migrated all the code to the new osgViewer and everything is
> working marvelously, but:
> In OSG-2.2, with an Nvidia 7800 GT, I create an FBO to render the scene to
> a texture, this works correctly, but later if I want to use that texture as
> an input I get the following error:
>
> PixelBufferWin32::wglBindTexImageARB(), failed
>
> This used to work while working with osgProducer, but right now I dont
> know what can be wrong. Here is some code:
>
> //Render the current scene to a texture.
> camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
> camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);
>
> camera->attach(osg::CameraNode::COLOR_BUFFER, _texture_fbo);
> camera->addChild(*_total_root*);
>
> _root_camera_fbo->addChild(camera);
> _root_camera_fbo->addChild(nested_quad_from_camera);
> viewer.setSceneData(_root_camera_fbo);
>
> //Then in another part of the code I do:
> osg::Texture2D* _imagen_fbo = getTextureFbo();
> *_total_root*->addChild(group);
> group->getOrCreateStateset()->setTextureAttributeAndModes(0,
> _imagen_fbo,osg::StateAttribute::ON); //This last line provokes the warning.
>
>
> I belive I am doing something really really wrong like accesing the
> texture inside the same camera that renders it each frame... Please any
> comment would be very helpful.
> Thanks!
> ___
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>
>
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[osg-users] isImageTranslucent

2007-10-08 Thread DC Fennell
Hello,

Is there anything planned on making Image::isImageTranslucent work for 
compressed textures?
I'm not sure how long it's been there, but I see the TODO comment regarding 
this feature in ReaderWriterDDS.cpp.

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Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-08 Thread Brian Keener
Alberto Luaces wrote:
> this shouldn't be possible with the changes recently commited to the SVN. 
> Could you confirm that the lines number 924 and 925 of sockinet.cpp are
> 
> //#if !defined(WIN32)
> #if !(defined(__CYGWIN__) || defined(WIN32))

If we are talking src/osgplugins/sockinet.cpp mine only has 445 lines and it 
was retrieved fresh from svn last week and I just did an svn update to confirm.

> Could you also please check that __CYGWIN__ macro is defined for the compiler 
> you are using? On my system:
> 
> $ touch testfile.cpp
> $ g++ testfile.cpp -E -dM | grep __CYGWIN_ 
> #define __CYGWIN__ 1

ditto:
[EMAIL PROTECTED] /usr/tmp
$ g++ testfile.cpp -E -dM |grep __CYGWIN_
#define __CYGWIN__ 1

[EMAIL PROTECTED] /usr/tmp
$ g++ testfile.cpp -E -dM |pg

In your case what about:
[EMAIL PROTECTED] /usr/tmp
$ g++ testfile.cpp -E -dM |grep __unix
#define __unix 1
#define __unix__ 1

> $ g++ -v
> Reading specs from /usr/lib/gcc/i686-pc-cygwin/3.4.4/specs
> Configured 
> with: /usr/build/package/orig/test.respin/gcc-3.4.4-3/configure --verbose 
--prefix=/usr --exec-prefix=/usr --
> sysconfdir=/etc --libdir=/usr/lib --libexecdir=/usr/lib 
--mandir=/usr/share/man --infodir=/usr/share/info --enable-langu
> ages=c,ada,c++,d,f77,pascal,java,objc --enable-nls --without-included-gettext 
--enable-version-specific-runtime-libs --w
> ithout-x --enable-libgcj --disable-java-awt --with-system-zlib 
--enable-interpreter --disable-libgcj-debug --enable-thre
> ads=posix --enable-java-gc=boehm --disable-win32-registry 
--enable-sjlj-exceptions --enable-hash-synchronization --enabl
> e-libstdcxx-debug
> Thread model: posix

ditto but did you omit the last version line or does mine have it and yours 
does not:
[EMAIL PROTECTED] /usr/tmp
$ g++ -v |pg
Reading specs from /usr/lib/gcc/i686-pc-cygwin/3.4.4/specs
Configured with: /usr/build/package/orig/test.respin/gcc-3.4.4-3/configure 
--ver
bose --prefix=/usr --exec-prefix=/usr --sysconfdir=/etc --libdir=/usr/lib 
--libe
xecdir=/usr/lib --mandir=/usr/share/man --infodir=/usr/share/info 
--enable-langu
ages=c,ada,c++,d,f77,pascal,java,objc --enable-nls --without-included-gettext 
--
enable-version-specific-runtime-libs --without-x --enable-libgcj 
--disable-java-
awt --with-system-zlib --enable-interpreter --disable-libgcj-debug 
--enable-thre
ads=posix --enable-java-gc=boehm --disable-win32-registry 
--enable-sjlj-exceptio
ns --enable-hash-synchronization --enable-libstdcxx-debug
Thread model: posix
gcc version 3.4.4 (cygming special, gdc 0.12, using dmd 0.125)


thanks

bk



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[osg-users] OSG 2.2 MinGW Compilation Error

2007-10-08 Thread Michele Bosi
Hello to all,
I just downloaded OSG 2.2 zip file and started compiling it with MinGW
under regular WinXP 32 bits. I get the following error:

[ 60%] Building CXX object src/osgIntrospection/CMakeFiles/osgIntrospection.dir/
DefaultReflectors.obj
In file included from C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/variant_ca
st:19,
 from C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/InstanceCr
eator:19,
 from C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/Reflector:
24,
 from C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/Reflection
Macros:19,
 from C:\OpenSceneGraph 2.2\OpenSceneGraph\src\osgIntrospection\
DefaultReflectors.cpp:15:
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:66: error: ISO C++
forbids declaration of `wostream' with no type
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:66: error: invalid
use of `::'
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:66: error: `wostrea
m' declared as a `virtual' field
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:66: error: expected
 `;' before '&' token
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:69: error: expected
 `;' before "virtual"
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:69: error: ISO C++
forbids declaration of `wistream' with no type
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:69: error: invalid
use of `::'
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:69: error: `wistrea
m' declared as a `virtual' field
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:69: error: expected
 `;' before '&' token
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:72: error: expected
 `;' before "virtual"
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:121: error: ISO C++
 forbids declaration of `wostream' with no type
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:121: error: invalid
 use of `::'
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:121: error: `wostre
am' declared as a `virtual' field
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:121: error: expecte
d `;' before '&' token
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:126: error: expecte
d `;' before "virtual"
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:126: error: ISO C++
 forbids declaration of `wistream' with no type
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:126: error: invalid
 use of `::'
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:126: error: `wistre
am' declared as a `virtual' field
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:126: error: expecte
d `;' before '&' token
C:/OPENSC~1.2/OPENSC~1/include/osgIntrospection/ReaderWriter:132: error: expecte
d `;' before "virtual"
mingw32-make[2]: *** [src/osgIntrospection/CMakeFiles/osgIntrospection.dir/Defau
ltReflectors.obj] Error 1
mingw32-make[1]: *** [src/osgIntrospection/CMakeFiles/osgIntrospection.dir/all]
Error 2
mingw32-make: *** [all] Error 2

Does anyone have any clue to give me?
It seems that it has to do with the introspection. Is there a way to disable it?
Note that OSG 2.0 compiled correctly under the very same system, in
fact am still using it.

Regards,
Michele
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Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-08 Thread Alberto Luaces
El Monday 08 October 2007 19:06:46 Brian Keener escribió:
> If we are talking src/osgplugins/sockinet.cpp mine only has 445 lines and
> it was retrieved fresh from svn last week and I just did an svn update to
> confirm.

Brian,

sorry, I wanted to mean src/osgplugins/sockstream.cpp. I'll compare the rest 
of your post with my settings as soon as I return to my job's computer.

Regards,

Alberto
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Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-08 Thread Brian Keener
Alberto Luaces wrote:
> sorry, I wanted to mean src/osgplugins/sockstream.cpp. I'll compare the rest 
> of your post with my settings as soon as I return to my job's computer.


//#if !defined(WIN32)
#if !(defined(__CYGWIN__) || defined(WIN32))

it does.

bk



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Re: [osg-users] Precompiled binaries please

2007-10-08 Thread Mike Weiblen
I'm finalizing the InnoSetup package now (integrating your changes), and
will be uploading this evening.

-- mew


On 10/6/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> Hi Zach,
>
> On 10/6/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
> > Anything in the making as far as precompiled binaries for release 2.2
> ?  If
> > building them is too much trouble, maybe we can setup some sort of
> > continuous integration that auto-builds the binaries?  This way
> > cross-platform issues are more readily found, too.
> >
> > I'm sure I could setup the auto-building of the win32 binaries using
> Visual
> > Studio Express if anyone would like?
>
> Mike Weiblen has emailed me saying that he'll tackle the Windows
> binaries this weekend.
>
> Robert.
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>



-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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[osg-users] Doc ref_ptr

2007-10-08 Thread christophe loustaunau
*Hi all !

I search for the article that* Don Burns wrote about ref pointers but I
can't find it.
I have search the web and find these links but all are broken links.*

http://dburns.dhs.org/OSG/Articles/RefPointers/RefPointers.html
*http://donburns.net/OSG/Articles/*RefPointers*/*RefPointers*.html

If someone knows where I can find it, it will be helpfull.

Thanks.

Christophe.
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[osg-users] osg 2.2 win32 binaries available

2007-10-08 Thread Mike Weiblen
Hi all,

OSG v2.2 win32 binaries built with VisualStudio 8 SP1, packaged as
InnoSetup installer executable or .zip archive, are available at

http://mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.exe (20MB)
http://mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.zip (30MB)

md5sums:
941f0aeeeacf45f11f861aa3343898a7  osg2.2.0_vs80_setup_2007-10-08.exe
0ca3c32fa0175be8cdee327d25e687be  osg2.2.0_vs80_setup_2007-10-08.zip

This installer includes the core OpenSceneGraph, sample data and most
3rdParty dependency libraries.
Not yet included are GDAL, VirtualPlanetBuilder, osgToy, osgVRPN or
the COLLADA .dae plugin.

I'm not planning to do a VS7.1 build unless there is pressing demand.

Robert, pls feel free to mirror on the main OSG site.

As always, feedback welcome.

cheers
-- mew


README follows...

=

README.txt for OpenSceneGraph win32 installer
Mike Weiblen - http://mew.cx/  mew-AT-mew-DOT-cx
OSG v2.2 updated 2007-10-08

This is a full-featured runtime package of OpenSceneGraph binaries, 3rdParty
dependency libraries, sample data, plus several additional extensions beyond
the core OSG.

It was built using Microsoft VisualStudio v8.0 SP1 on WindowsXP SP2.
To keep this installer compact, only Release binaries are included.

The OSG website is http://www.openscenegraph.org/

The verbatim source tree used to create these binaries is in osgsrc.zip.

The packaging tools used to build this installer are available from:
https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/osgbuilds/branches/build_for_osg_2_2_0

The 3rdParty dependency libraries are available from:
https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/3rdParty/branches/3rdParty_win32binaries_vs80sp1

Please do not ask the OSG developers for support of this installer or its
contents, as this package is not their doing.


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