Re: [osg-users] osg build (master) failed with VS2013 upate 5 3rd party libs x64
Hi, Same problem. did you solved ? Thank you! Cheers, Tonino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70867#70867 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Syncronized animation
Hi, I have to develop the animation of several object based on GPS time ( GPS tracking) Is there an easy way to synchronize all tracks? I saw that with "AnimationPathCallback" each object time start when I create it .. so not what I want. Thank you! Cheers, Tonino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53723#53723 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] vpbmaster --splits
Thanks Robert Cheers, Tonino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53671#53671 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [vpb] vpbmaster --splits
Hi, Can somebody explain me or address me to some documentation on what primary and secondary splits level are ? I'm trying to make a VPB model working with osgearth but without success. osgearth works fine with a model generated with osgdem in which all files are in the XXX_root_L0_X0_Y0 folder . I does not work with models generated with vpbmaster with a more complex folder structure. I tried all options in vpbmaster and osgearth VPB driver . At the end I founfd this tricky solution but do not like it. - I generate the model with vpbmaster - move all generated files in the XXX_root_L0_X0_Y0 folder This works fine wth osgearth_view ( no mather which option on primary o secondary split or directory structure ) but then it does not work with osgviewer Thank you! Cheers, Tonino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53643#53643 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] KeySwitchMatrixManipulator
Ok Thank you Robert Cheers, Tonino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53622#53622 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] KeySwitchMatrixManipulator
I need to know programmatically the current manipulator index . I was looking for something like Code: int KeySwitchMatrixManipulator::GetMatrixManipulatorIndex() Bud did not find any. Any suggestion ? Thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53600#53600 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] osgdem crash on win32
Hi, [SEMI - SOLVED ] The error I had was in the same machine I compiled it ( 32bit) . No way to make it working on that machine. I then tried the binary in a 64 machine and it works :-) Thank you! Cheers, Tonino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52970#52970 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [vpb] osgdem crash un win32
Hi, At the end I has able to compile: 1) downloaded latest source code of OSG ( OpenSceneGraph-3.0.1 ) 2) binary 3th parth from http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies ( 3rdParty_VC10_x86_x64.zip ) 3) VPB ( VirtualPlanetBuilder-0.9.12 ) The problem now id that osgdem crash. To be syre the problem is not in my data I used the blu barble data and the command in the book ( OpenSceneGraph 3 Cookbook ) Commad I used is : Code: vpbmaster -t TrueMarble.4km.10800x5400.tif --geocentric -o output/out.os gb Output is Code: C:\Temp>vpbmaster -t TrueMarble.4km.10800x5400.tif --geocentric -o output/out.os gb --geocentric -t TrueMarble.4km.10800x5400.tif ADD: TrueMarble.4km.10800x5400.tif -o output/out.osgb Adding terrainTile DataSet::generateTasks_new local_extents = xMin() -180.00 180.00 yMin() -90.00 90.00 AR=2.00 C1=2 R1=1 Computed maximum source level = 6 Selected single split at 3 local_extents = xMin() -180.00 180.00 yMin() -90.00 90.00 AR=2.00 C1=2 R1=1 Task directory already created Log directory already created totalNumOfTasksSansRoot = 8 getTaskName(2,0,0) no nest, 3 0 getTaskName(2,0,1) no nest, 3 0 getTaskName(2,1,0) no nest, 3 0 getTaskName(2,1,1) no nest, 3 0 getTaskName(2,2,0) no nest, 3 0 getTaskName(2,2,1) no nest, 3 0 getTaskName(2,3,0) no nest, 3 0 getTaskName(2,3,1) no nest, 3 0 Generated tasks file = build_master.tasks Revsion source = output\out.osgb.0.source Setting up MachinePool to use all 4 cores on this machine. Begining run scheduling task : tasks/build_root_L0_X0_Y0.task scheduling task : tasks/build_subtile_L2_X0_Y0.task scheduling task : tasks/build_subtile_L2_X0_Y1.task machine= running task=tasks/build_root_L0_X0_Y0.task scheduling task : tasks/build_subtile_L2_X1_Y0.task machine= running task=tasks/build_subtile_L2_X0_Y0.task scheduling task : tasks/build_subtile_L2_X1_Y1.task machine= running task=tasks/build_subtile_L2_X0_Y1.task scheduling task : tasks/build_subtile_L2_X2_Y0.task machine= running task=tasks/build_subtile_L2_X1_Y0.task scheduling task : tasks/build_subtile_L2_X2_Y1.task scheduling task : tasks/build_subtile_L2_X3_Y0.task♪◙scheduling task : tasks/bui ld_subtile_L2_X3_Y1.task Now checking for plug-in osgPlugins-3.0.1/osgdb_nvtt.dll Now checking for plug-in osgPlugins-3.0.1/osgdb_nvtt.dll osg::Registry::addImageProcessor(ImageProcessor) Loaded plug-in osgPlugins-3.0.1/osgdb_nvtt.dll and located ImageProcessor osg::Registry::addImageProcessor(ImageProcessor) Loaded plug-in osgPlugins-3.0.1/osgdb_nvtt.dll and located ImageProcessor Now checking for plug-in osgPlugins-3.0.1/osgdb_nvtt.dll Now checking for plug-in osgPlugins-3.0.1/osgdb_nvtt.dll osg::Registry::addImageProcessor(ImageProcessor) osg::Registry::addImageProcessor(ImageProcessor) Loaded plug-in osgPlugins-3.0.1/osgdb_nvtt.dll and located ImageProcessor Loaded plug-in osgPlugins-3.0.1/osgdb_nvtt.dll and located ImageProcessor machine= completed task=tasks/build_root_L0_X0_Y0.task in 13.7 seconds Number of tasks completed 1, running 3, pending 6. Estimated time to completion 27 seconds, 33.5 percent done. Warning: Task tasks/build_root_L0_X0_Y0.task has failed, blacklisting machine a nd resubmitting task. machine= completed task=tasks/build_subtile_L2_X0_Y1.task in 14.7 seconds Number of tasks completed 2, running 2, pending 7. Estimated time to completion 29 seconds, 33.5 percent done. Warning: Task tasks/build_subtile_L2_X0_Y1.task has failed, blacklisting machine and resubmitting task. machine= completed task=tasks/build_subtile_L2_X0_Y0.task in 15.5 seconds Number of tasks completed 3, running 1, pending 8. Estimated time to completion 30 seconds, 34.0 percent done. Warning: Task tasks/build_subtile_L2_X0_Y0.task has failed, blacklisting machine and resubmitting task. machine= completed task=tasks/build_subtile_L2_X1_Y0.task in 16.2 seconds Number of tasks completed 4, running 0, pending 9. Estimated time to completion 45 seconds, 26.6 percent done. Warning: Task tasks/build_subtile_L2_X1_Y0.task has failed, blacklisting machine and resubmitting task. End of TaskSet: tasksPending=9 taskCompleted=0 taskRunning=0 tasksFailed=0 End of run: tasksPending=9 taskCompleted=0 taskRunning=0 tasksFailed=0 MachinePool::reportTimingStats() Machine : Task::type='' minTime=13.696950 maxTime=16.204090 averageT ime=15.032418 totalComputeTime=60.129671 numTasks=4 Finished run, but did not complete 9 tasks. Total elapsed time = 16.879258 Run Complete. Recieved signal 15, doing TERMINATE_RUNNING_TASKS_THEN_EXIT. MachinePool::signal(15) Machine::signal(15) Machine::cancelThreads() hostname=, threads=4 Cancel thread Cancel thread Cancel thread Cancel thread Completed Machine::cancelThreads() hostname=, threads=4 No output is created and 4 windows with a osgdem crash. Thank you! Cheers, Tonino -- Read this topic online here: htt
Re: [osg-users] [vpb] Link error
Hi, Thanks Sebastian . This solved the problem :-) Finally I have my VPB binary on windows ... now start working :-) Thank you! Cheers, Tonino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52916#52916 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [vpb] Link error
Hi, I'm trying to compile VTB ( 0.9.12 ) with Visual Studio 2010. Cmake and compilation went ok but I have this error Errore 1 error LNK2005: "public: void __thiscall std::basic_ofstream >::`vbase destructor'(void)" (??_D?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAEXXZ) già definito in SpatialProperties.obj C:\Sviluppo\OSG\VirtualPlanetBuilder-0.9.12\build\src\vpb\osgDB.lib(osg80-osgDB.dll) vpb Errore 2 error LNK1169: rilevato uno o più simboli definiti più volte C:\Sviluppo\OSG\VirtualPlanetBuilder-0.9.12\build\lib\Release\vpb.dll 1 1 vpb I use and compiled compiled OSG version 3.0.1 Thanks Cheers, Tonino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52905#52905 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [vpb] Totorial to build VTP and VPB on windows
Hi, Is the a tutorial to build both VTP and VPB on windows starting from 0. Did not found it Thank you! Cheers, Tonino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52270#52270 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [vpb] binary distribution of VPB
Hi, Where can I found a binary distribution of VPB for win32 or 64. Thank you! Cheers, tonino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52093#52093 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org