Re: [pygame] PYGAME 2.0

2016-04-15 Thread DiliupG
www.soft.diliupg.com
proudly all python and pygame.
:)

On Fri, Apr 15, 2016 at 2:19 AM, B W  wrote:

> 100 years from now there will be pygameweek, drawing crusty old diehards
> from all over. I like old things. :)
>
> I like new things, too. So https://bitbucket.org/gummbum/gsdl2/, cause
> SDL2, pypy, and cffi. It is a pygame-like to enable ease of transition and
> code porting. Effort has focused on the staples, so many features are yet
> TBD. I wrote a full featured pilot game with it (a feature and performance
> exerciser), and am currently making a larger one for fun. Anybody who
> appreciates 100% Python and full access to the SDL2 libraries should be
> tempted by this. Contributors welcome.
>
> On Thu, Apr 14, 2016 at 11:46 AM, DiliupG  wrote:
>
>> Hi Leif,
>>
>> I don't mind testing software knowing that I am testing it but there
>> comes a time that you want to write a program and would like to use
>> software that is quite stable. I am talking about the second stage here. I
>> will install the new version based on your response but will not hold you
>> responsible if my computer explodes or melts down due to a pygame
>> malfunction. :)
>>
>>
>> 
>>  Virus-free.
>> www.avast.com
>> 
>> <#m_8623945103212759196_m_-2412134389832442932_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>>
>> On Thu, Apr 14, 2016 at 7:00 PM, Leif Theden 
>> wrote:
>>
>>> Nothing wrong with being lab rats.  I've played with it a bit, and while
>>> its not a "drop in replacement", it seems stable enough.  More testers is
>>> better.  At one time pygame1 was in a "test" stageno need to fear it.
>>>
>>> On Thu, Apr 14, 2016 at 5:42 AM, DiliupG  wrote:
>>>
 :-D

 Thanks for the response Noel but isn't the whole still in the "test"
 stage? Is it safe to uninstall 1.9.2 and Install this version? Or are we
 the lab rats? :-)

 On Wed, Apr 13, 2016 at 6:55 PM, Noel Garwick 
 wrote:

> lol, good point.  But I think that's what the SDL2 re-implementation
> of pygame is supposed to be, right?
>
> You can check out ren/pytom's github here..
> https://github.com/renpy/pygame_sdl2
>
> On Wed, Apr 13, 2016 at 12:53 AM, DiliupG  wrote:
>
>> Since it's beginnings in 2000 isn't it time that we had Pygame 2 or
>> do we wait till 2020 for that(so that version 2 comes 20 years later, 
>> like
>> some kind of symmetry) ? Rene, I would like you to respond please..
>>
>> --
>> Diliup Gabadamudalige
>>
>> http://www.diliupg.com
>> http://soft.diliupg.com/
>>
>>
>> **
>> This e-mail is confidential. It may also be legally privileged. If
>> you are not the intended recipient or have received it in error, please
>> delete it and all copies from your system and notify the sender 
>> immediately
>> by return e-mail. Any unauthorized reading, reproducing, printing or
>> further dissemination of this e-mail or its contents is strictly 
>> prohibited
>> and may be unlawful. Internet communications cannot be guaranteed to be
>> timely, secure, error or virus-free. The sender does not accept liability
>> for any errors or omissions.
>>
>> **
>>
>>
>


 --
 Diliup Gabadamudalige

 http://www.diliupg.com
 http://soft.diliupg.com/


 **
 This e-mail is confidential. It may also be legally privileged. If you
 are not the intended recipient or have received it in error, please delete
 it and all copies from your system and notify the sender immediately by
 return e-mail. Any unauthorized reading, reproducing, printing or further
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 errors or omissions.

 **


>>>
>>
>>
>> --
>> Diliup Gabadamudalige
>>
>> http://www.diliupg.com
>> http://soft.diliupg.com/
>>
>>
>> **
>> This e-mail is confidential. It may also be legally privileged. If you
>> 

Re: [pygame] PYGAME 2.0

2016-04-14 Thread B W
100 years from now there will be pygameweek, drawing crusty old diehards
from all over. I like old things. :)

I like new things, too. So https://bitbucket.org/gummbum/gsdl2/, cause
SDL2, pypy, and cffi. It is a pygame-like to enable ease of transition and
code porting. Effort has focused on the staples, so many features are yet
TBD. I wrote a full featured pilot game with it (a feature and performance
exerciser), and am currently making a larger one for fun. Anybody who
appreciates 100% Python and full access to the SDL2 libraries should be
tempted by this. Contributors welcome.

On Thu, Apr 14, 2016 at 11:46 AM, DiliupG  wrote:

> Hi Leif,
>
> I don't mind testing software knowing that I am testing it but there comes
> a time that you want to write a program and would like to use software that
> is quite stable. I am talking about the second stage here. I will install
> the new version based on your response but will not hold you responsible if
> my computer explodes or melts down due to a pygame malfunction. :)
>
>
> 
>  Virus-free.
> www.avast.com
> 
> <#m_-2412134389832442932_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>
> On Thu, Apr 14, 2016 at 7:00 PM, Leif Theden 
> wrote:
>
>> Nothing wrong with being lab rats.  I've played with it a bit, and while
>> its not a "drop in replacement", it seems stable enough.  More testers is
>> better.  At one time pygame1 was in a "test" stageno need to fear it.
>>
>> On Thu, Apr 14, 2016 at 5:42 AM, DiliupG  wrote:
>>
>>> :-D
>>>
>>> Thanks for the response Noel but isn't the whole still in the "test"
>>> stage? Is it safe to uninstall 1.9.2 and Install this version? Or are we
>>> the lab rats? :-)
>>>
>>> On Wed, Apr 13, 2016 at 6:55 PM, Noel Garwick 
>>> wrote:
>>>
 lol, good point.  But I think that's what the SDL2 re-implementation of
 pygame is supposed to be, right?

 You can check out ren/pytom's github here..
 https://github.com/renpy/pygame_sdl2

 On Wed, Apr 13, 2016 at 12:53 AM, DiliupG  wrote:

> Since it's beginnings in 2000 isn't it time that we had Pygame 2 or do
> we wait till 2020 for that(so that version 2 comes 20 years later, like
> some kind of symmetry) ? Rene, I would like you to respond please..
>
> --
> Diliup Gabadamudalige
>
> http://www.diliupg.com
> http://soft.diliupg.com/
>
>
> **
> This e-mail is confidential. It may also be legally privileged. If you
> are not the intended recipient or have received it in error, please delete
> it and all copies from your system and notify the sender immediately by
> return e-mail. Any unauthorized reading, reproducing, printing or further
> dissemination of this e-mail or its contents is strictly prohibited and 
> may
> be unlawful. Internet communications cannot be guaranteed to be timely,
> secure, error or virus-free. The sender does not accept liability for any
> errors or omissions.
>
> **
>
>

>>>
>>>
>>> --
>>> Diliup Gabadamudalige
>>>
>>> http://www.diliupg.com
>>> http://soft.diliupg.com/
>>>
>>>
>>> **
>>> This e-mail is confidential. It may also be legally privileged. If you
>>> are not the intended recipient or have received it in error, please delete
>>> it and all copies from your system and notify the sender immediately by
>>> return e-mail. Any unauthorized reading, reproducing, printing or further
>>> dissemination of this e-mail or its contents is strictly prohibited and may
>>> be unlawful. Internet communications cannot be guaranteed to be timely,
>>> secure, error or virus-free. The sender does not accept liability for any
>>> errors or omissions.
>>>
>>> **
>>>
>>>
>>
>
>
> --
> Diliup Gabadamudalige
>
> http://www.diliupg.com
> http://soft.diliupg.com/
>
>
> **
> This e-mail is confidential. It may also be legally privileged. If you are
> not the intended recipient or have received it in error, please delete it
> and all copies from your system and notify the sender immediately by return
> e-mail. Any unauthorized reading, reproducing, printing or further
> dissemination of this e-mail or its contents is strictly prohibited 

Re: [pygame] PYGAME 2.0

2016-04-14 Thread DiliupG
Hi Leif,

I don't mind testing software knowing that I am testing it but there comes
a time that you want to write a program and would like to use software that
is quite stable. I am talking about the second stage here. I will install
the new version based on your response but will not hold you responsible if
my computer explodes or melts down due to a pygame malfunction. :)


Virus-free.
www.avast.com

<#DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

On Thu, Apr 14, 2016 at 7:00 PM, Leif Theden  wrote:

> Nothing wrong with being lab rats.  I've played with it a bit, and while
> its not a "drop in replacement", it seems stable enough.  More testers is
> better.  At one time pygame1 was in a "test" stageno need to fear it.
>
> On Thu, Apr 14, 2016 at 5:42 AM, DiliupG  wrote:
>
>> :-D
>>
>> Thanks for the response Noel but isn't the whole still in the "test"
>> stage? Is it safe to uninstall 1.9.2 and Install this version? Or are we
>> the lab rats? :-)
>>
>> On Wed, Apr 13, 2016 at 6:55 PM, Noel Garwick 
>> wrote:
>>
>>> lol, good point.  But I think that's what the SDL2 re-implementation of
>>> pygame is supposed to be, right?
>>>
>>> You can check out ren/pytom's github here..
>>> https://github.com/renpy/pygame_sdl2
>>>
>>> On Wed, Apr 13, 2016 at 12:53 AM, DiliupG  wrote:
>>>
 Since it's beginnings in 2000 isn't it time that we had Pygame 2 or do
 we wait till 2020 for that(so that version 2 comes 20 years later, like
 some kind of symmetry) ? Rene, I would like you to respond please..

 --
 Diliup Gabadamudalige

 http://www.diliupg.com
 http://soft.diliupg.com/


 **
 This e-mail is confidential. It may also be legally privileged. If you
 are not the intended recipient or have received it in error, please delete
 it and all copies from your system and notify the sender immediately by
 return e-mail. Any unauthorized reading, reproducing, printing or further
 dissemination of this e-mail or its contents is strictly prohibited and may
 be unlawful. Internet communications cannot be guaranteed to be timely,
 secure, error or virus-free. The sender does not accept liability for any
 errors or omissions.

 **


>>>
>>
>>
>> --
>> Diliup Gabadamudalige
>>
>> http://www.diliupg.com
>> http://soft.diliupg.com/
>>
>>
>> **
>> This e-mail is confidential. It may also be legally privileged. If you
>> are not the intended recipient or have received it in error, please delete
>> it and all copies from your system and notify the sender immediately by
>> return e-mail. Any unauthorized reading, reproducing, printing or further
>> dissemination of this e-mail or its contents is strictly prohibited and may
>> be unlawful. Internet communications cannot be guaranteed to be timely,
>> secure, error or virus-free. The sender does not accept liability for any
>> errors or omissions.
>>
>> **
>>
>>
>


-- 
Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

**
This e-mail is confidential. It may also be legally privileged. If you are
not the intended recipient or have received it in error, please delete it
and all copies from your system and notify the sender immediately by return
e-mail. Any unauthorized reading, reproducing, printing or further
dissemination of this e-mail or its contents is strictly prohibited and may
be unlawful. Internet communications cannot be guaranteed to be timely,
secure, error or virus-free. The sender does not accept liability for any
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**


Re: [pygame] PYGAME 2.0

2016-04-14 Thread Leif Theden
Nothing wrong with being lab rats.  I've played with it a bit, and while
its not a "drop in replacement", it seems stable enough.  More testers is
better.  At one time pygame1 was in a "test" stageno need to fear it.

On Thu, Apr 14, 2016 at 5:42 AM, DiliupG  wrote:

> :-D
>
> Thanks for the response Noel but isn't the whole still in the "test"
> stage? Is it safe to uninstall 1.9.2 and Install this version? Or are we
> the lab rats? :-)
>
> On Wed, Apr 13, 2016 at 6:55 PM, Noel Garwick 
> wrote:
>
>> lol, good point.  But I think that's what the SDL2 re-implementation of
>> pygame is supposed to be, right?
>>
>> You can check out ren/pytom's github here..
>> https://github.com/renpy/pygame_sdl2
>>
>> On Wed, Apr 13, 2016 at 12:53 AM, DiliupG  wrote:
>>
>>> Since it's beginnings in 2000 isn't it time that we had Pygame 2 or do
>>> we wait till 2020 for that(so that version 2 comes 20 years later, like
>>> some kind of symmetry) ? Rene, I would like you to respond please..
>>>
>>> --
>>> Diliup Gabadamudalige
>>>
>>> http://www.diliupg.com
>>> http://soft.diliupg.com/
>>>
>>>
>>> **
>>> This e-mail is confidential. It may also be legally privileged. If you
>>> are not the intended recipient or have received it in error, please delete
>>> it and all copies from your system and notify the sender immediately by
>>> return e-mail. Any unauthorized reading, reproducing, printing or further
>>> dissemination of this e-mail or its contents is strictly prohibited and may
>>> be unlawful. Internet communications cannot be guaranteed to be timely,
>>> secure, error or virus-free. The sender does not accept liability for any
>>> errors or omissions.
>>>
>>> **
>>>
>>>
>>
>
>
> --
> Diliup Gabadamudalige
>
> http://www.diliupg.com
> http://soft.diliupg.com/
>
>
> **
> This e-mail is confidential. It may also be legally privileged. If you are
> not the intended recipient or have received it in error, please delete it
> and all copies from your system and notify the sender immediately by return
> e-mail. Any unauthorized reading, reproducing, printing or further
> dissemination of this e-mail or its contents is strictly prohibited and may
> be unlawful. Internet communications cannot be guaranteed to be timely,
> secure, error or virus-free. The sender does not accept liability for any
> errors or omissions.
>
> **
>
>


Re: [pygame] PYGAME 2.0

2016-04-14 Thread DiliupG
:-D

Thanks for the response Noel but isn't the whole still in the "test" stage?
Is it safe to uninstall 1.9.2 and Install this version? Or are we the lab
rats? :-)

On Wed, Apr 13, 2016 at 6:55 PM, Noel Garwick 
wrote:

> lol, good point.  But I think that's what the SDL2 re-implementation of
> pygame is supposed to be, right?
>
> You can check out ren/pytom's github here..
> https://github.com/renpy/pygame_sdl2
>
> On Wed, Apr 13, 2016 at 12:53 AM, DiliupG  wrote:
>
>> Since it's beginnings in 2000 isn't it time that we had Pygame 2 or do we
>> wait till 2020 for that(so that version 2 comes 20 years later, like some
>> kind of symmetry) ? Rene, I would like you to respond please..
>>
>> --
>> Diliup Gabadamudalige
>>
>> http://www.diliupg.com
>> http://soft.diliupg.com/
>>
>>
>> **
>> This e-mail is confidential. It may also be legally privileged. If you
>> are not the intended recipient or have received it in error, please delete
>> it and all copies from your system and notify the sender immediately by
>> return e-mail. Any unauthorized reading, reproducing, printing or further
>> dissemination of this e-mail or its contents is strictly prohibited and may
>> be unlawful. Internet communications cannot be guaranteed to be timely,
>> secure, error or virus-free. The sender does not accept liability for any
>> errors or omissions.
>>
>> **
>>
>>
>


-- 
Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

**
This e-mail is confidential. It may also be legally privileged. If you are
not the intended recipient or have received it in error, please delete it
and all copies from your system and notify the sender immediately by return
e-mail. Any unauthorized reading, reproducing, printing or further
dissemination of this e-mail or its contents is strictly prohibited and may
be unlawful. Internet communications cannot be guaranteed to be timely,
secure, error or virus-free. The sender does not accept liability for any
errors or omissions.
**


Re: [pygame] PYGAME 2.0

2016-04-13 Thread Noel Garwick
lol, good point.  But I think that's what the SDL2 re-implementation of
pygame is supposed to be, right?

You can check out ren/pytom's github here..
https://github.com/renpy/pygame_sdl2

On Wed, Apr 13, 2016 at 12:53 AM, DiliupG  wrote:

> Since it's beginnings in 2000 isn't it time that we had Pygame 2 or do we
> wait till 2020 for that(so that version 2 comes 20 years later, like some
> kind of symmetry) ? Rene, I would like you to respond please..
>
> --
> Diliup Gabadamudalige
>
> http://www.diliupg.com
> http://soft.diliupg.com/
>
>
> **
> This e-mail is confidential. It may also be legally privileged. If you are
> not the intended recipient or have received it in error, please delete it
> and all copies from your system and notify the sender immediately by return
> e-mail. Any unauthorized reading, reproducing, printing or further
> dissemination of this e-mail or its contents is strictly prohibited and may
> be unlawful. Internet communications cannot be guaranteed to be timely,
> secure, error or virus-free. The sender does not accept liability for any
> errors or omissions.
>
> **
>
>


Re: [pygame] Pygame 2.0 software blits

2014-03-03 Thread Keith Nemitz

thanks for doing all this!


 
Keith Nemitz
Principal Developer
Mousechief Co.
www.mousechief.com



 From: Lenard Lindstrom le...@telus.net
To: Pygame Mail List pygame-users@seul.org 
Sent: Monday, March 3, 2014 2:23 PM
Subject: [pygame] Pygame 2.0 software blits
 

Hi everyone,

I have taken a side excursion to test ways to replace Pygame's many hand coded 
blit loops with a more abstract loop generating mechanism (previously discussed 
in this tread 
http://article.gmane.org/gmane.comp.python.pygame/21919/match=blit+jit). One 
promising approach is a JIT powered blit 
interpreterhttps://bitbucket.org/llindstrom/blitter written in PyPy's RPython 
http://doc.pypy.org/en/latest/getting-started-dev.html. I have written a 
simple prototype, available at
https://bitbucket.org/llindstrom/blitter.

The blitter is implemented as an interpreted bytecode language that supports 
loops and byte copies. The prototype does integer array copies for different 
integer sizes and byte order. Array strides are supported. A code block is 
generated dynamically for each unique pair of source and target integer types 
encountered. Code blocks are cached. The actual blit is done by an interpreter 
executing the code block. What is useful is that the RPython compiler 
automatically creates the JIT for the interpreter loop. So the bytecode gets 
compiled to machine code and run directly. My simple prototype has copy speeds 
comparable to pygame.pixelcopy.array_to_surface(), a hand coded blitter written 
in C.

To keep the prototype blitter compatible with both CPython and RPython I wrote 
it as a standalone C shared library. The pure Python wrapper module uses CFFI. 
The C library is self contained; it has no Python dependencies whatsoever.

A Pygame level production blitter would extend the simple bytecode language to 
support basic arithmetic operations, different integer sizes, as well as higher 
level operations such as pixel encoding/decoding and alpha blitting. It would 
replace code in alphablit.c, pixelcopy.c, and freetype/ft_render_cb.c.

Just something to consider.

Lenard Lindstrom

Re: [pygame] Pygame 2.0 software blits

2014-03-03 Thread Lenard Lindstrom

Hi Keith,

It's still a little early to know how this will work out. I have to 
confirm that RPython's garbage collector properly handles multiple calls 
into the interpreter without resetting each time. But I don't think 
there is a problem.


Lenard Lindstrom

On 14-03-03 03:29 PM, Keith Nemitz wrote:


thanks for doing all this!
Keith Nemitz
Principal Developer
Mousechief Co.
www.mousechief.com


*From:* Lenard Lindstrom le...@telus.net
*To:* Pygame Mail List pygame-users@seul.org
*Sent:* Monday, March 3, 2014 2:23 PM
*Subject:* [pygame] Pygame 2.0 software blits

Hi everyone,

I have taken a side excursion to test ways to replace Pygame's many 
hand coded blit loops with a more abstract loop generating mechanism 
(previously discussed in this tread 
http://article.gmane.org/gmane.comp.python.pygame/21919/match=blit+jit). 
One promising approach is a JIT powered blit 
interpreterhttps://bitbucket.org/llindstrom/blitter written in 
PyPy's RPython 
http://doc.pypy.org/en/latest/getting-started-dev.html. I have 
written a simple prototype, available at

https://bitbucket.org/llindstrom/blitter.

The blitter is implemented as an interpreted bytecode language that 
supports loops and byte copies. The prototype does integer array 
copies for different integer sizes and byte order. Array strides are 
supported. A code block is generated dynamically for each unique pair 
of source and target integer types encountered. Code blocks are 
cached. The actual blit is done by an interpreter executing the code 
block. What is useful is that the RPython compiler automatically 
creates the JIT for the interpreter loop. So the bytecode gets 
compiled to machine code and run directly. My simple prototype has 
copy speeds comparable to pygame.pixelcopy.array_to_surface(), a hand 
coded blitter written in C.


To keep the prototype blitter compatible with both CPython and RPython 
I wrote it as a standalone C shared library. The pure Python wrapper 
module uses CFFI. The C library is self contained; it has no Python 
dependencies whatsoever.


A Pygame level production blitter would extend the simple bytecode 
language to support basic arithmetic operations, different integer 
sizes, as well as higher level operations such as pixel 
encoding/decoding and alpha blitting. It would replace code in 
alphablit.c, pixelcopy.c, and freetype/ft_render_cb.c.


Just something to consider.

Lenard Lindstrom







Re: [pygame] Pygame 2.0

2012-02-13 Thread Lenard Lindstrom

On 12/02/12 05:21 PM, Zack Baker wrote:

I've only been on the mailing list for a few months now so forgive me but is 
pygame 2.0 anywhere on the horizon? I would be very willing to do tests on I 
with Mac sox lion because my dream would be Mac with pygame on python 3.0 
sigh


Zack

Hi Everyone,

I don't know what this Pygame 2.0 is supposed to be. The upcoming Pygame 
1.9.2 could be released as Pygame 2.0 if that would make users happy. 
There is a pgreloaded (Pygame2) http://code.google.com/p/pgreloaded/ , 
that was spun off from Pygame by Marcus von Appen. But it is an 
independently maintained project that is incompatible with Pygame. For 
Pygame 1.9.2 pre-alpha, there is a new text rendering module, improved 
Unicode support, good integration with Python 3.2, generic array support 
(used with NumPy), and a reworked PixelArray that slicing operations 
consistent with other array types.


As for SDL 2.0 support, that will wait until SDL 2.0 is ready.

Lenard Lindstrom



Re: [pygame] Pygame 2.0

2012-02-13 Thread Keith Nemitz

I'm happy with the 1.9.2 designation. Though, we all owe a lot of respect to 
those who added cool new features to pygame. 

It'd be nice to sync up pygame with sdl 2.0.  But that's just the romantic in 
me.




--- On Mon, 2/13/12, Lenard Lindstrom le...@telus.net wrote:

 From: Lenard Lindstrom le...@telus.net
 Subject: Re: [pygame] Pygame 2.0
 To: pygame-users@seul.org
 Date: Monday, February 13, 2012, 5:28 PM
 On 12/02/12 05:21 PM, Zack Baker
 wrote:
  I've only been on the mailing list for a few months now
 so forgive me but is pygame 2.0 anywhere on the horizon? I
 would be very willing to do tests on I with Mac sox lion
 because my dream would be Mac with pygame on python 3.0
 sigh
  
  
  Zack
 Hi Everyone,
 
 I don't know what this Pygame 2.0 is supposed to be. The
 upcoming Pygame 1.9.2 could be released as Pygame 2.0 if
 that would make users happy. There is a pgreloaded (Pygame2)
 http://code.google.com/p/pgreloaded/
 , that was spun off from Pygame by Marcus von Appen. But it
 is an independently maintained project that is incompatible
 with Pygame. For Pygame 1.9.2 pre-alpha, there is a new text
 rendering module, improved Unicode support, good integration
 with Python 3.2, generic array support (used with NumPy),
 and a reworked PixelArray that slicing operations consistent
 with other array types.
 
 As for SDL 2.0 support, that will wait until SDL 2.0 is
 ready.
 
 Lenard Lindstrom
 
 


Re: [pygame] Pygame 2.0

2012-02-13 Thread James Paige
On Mon, Feb 13, 2012 at 05:57:46PM -0800, Keith Nemitz wrote:
 
 I'm happy with the 1.9.2 designation. Though, we all owe a lot of respect to 
 those who added cool new features to pygame. 
 
 It'd be nice to sync up pygame with sdl 2.0.  But that's just the romantic in 
 me.

If the next major release of pygame is ready and SDL 2.0 is not out yet, 
we should be calling it pygame 1.10.0

(but hopefully SDL 2.0 WILL be out by then)

---
James Paige


Re: [pygame] Pygame 2.0

2012-02-13 Thread Lenard Lindstrom

On 13/02/12 06:57 PM, James Paige wrote:

On Mon, Feb 13, 2012 at 05:57:46PM -0800, Keith Nemitz wrote:

I'm happy with the 1.9.2 designation. Though, we all owe a lot of respect to 
those who added cool new features to pygame.

It'd be nice to sync up pygame with sdl 2.0.  But that's just the romantic in 
me.

If the next major release of pygame is ready and SDL 2.0 is not out yet,
we should be calling it pygame 1.10.0

(but hopefully SDL 2.0 WILL be out by then)

---
James Paige
I like that, reserving Pygame 2.0 for SDL 2.0. Otherwise, I'm unsure 
what constitutes a major Pygame release. Sections of Pygame 1.9.2 
underwent significant rewriting, for instance.


Lenard Lindstrom



Re: [pygame] Pygame 2.0

2012-02-12 Thread Mike Lawrence
Not to mention support for SDL 1.3/2.0 ...


On Sun, Feb 12, 2012 at 9:21 PM, Zack Baker zbaker1...@gmail.com wrote:

 I've only been on the mailing list for a few months now so forgive me but is 
 pygame 2.0 anywhere on the horizon? I would be very willing to do tests on I 
 with Mac sox lion because my dream would be Mac with pygame on python 3.0 
 sigh


 Zack


Re: [pygame] Pygame 2.0

2012-02-12 Thread Santiago Romero
On Mon, Feb 13, 2012 at 2:21 AM, Zack Baker zbaker1...@gmail.com wrote:


 I've only been on the mailing list for a few months now so forgive me but
 is pygame 2.0 anywhere on the horizon? I would be very willing to do tests
 on I with Mac sox lion because my dream would be Mac with pygame on python
 3.0 sigh


 Sorry if this is a FAQ question, but...

 What kind of features / improvements is supossed to offer pygame 2.0 over
1.x ?

 Thanks.

-- 
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org


Re: [pygame] Pygame 2.0

2012-02-12 Thread Alec Bennett
And out of curiosity, what huge advantage would Python 3.0 give you, over,
say, 2.7?



On Sun, Feb 12, 2012 at 11:04 PM, Santiago Romero srom...@sromero.orgwrote:



 On Mon, Feb 13, 2012 at 2:21 AM, Zack Baker zbaker1...@gmail.com wrote:


 I've only been on the mailing list for a few months now so forgive me but
 is pygame 2.0 anywhere on the horizon? I would be very willing to do tests
 on I with Mac sox lion because my dream would be Mac with pygame on python
 3.0 sigh


  Sorry if this is a FAQ question, but...

  What kind of features / improvements is supossed to offer pygame 2.0 over
 1.x ?

  Thanks.

 --
 Santiago Romero
 Ubuntu GNU/Linux
 http://www.sromero.org




Re: [pygame] Pygame 2.0

2012-02-12 Thread Santiago Romero
On Mon, Feb 13, 2012 at 8:15 AM, Alec Bennett wrybr...@gmail.com wrote:

 And out of curiosity, what huge advantage would Python 3.0 give you, over,
 say, 2.7?


 Not performance, because python 3.x is currently performing a bit slower
than 2.x. Guido Van Rossum is correcting all the mistakes or
incoherences in Python (like some statements now being functions,
allowing them to be called in new circumstances) and, quoting him:  *you’ll
find that Python really hasn’t changed all that much – by and large, we’re
mostly fixing well-known annoyances and warts, and removing a lot of old
cruft.*

 http://docs.python.org/release/3.0.1/whatsnew/3.0.html

-- 
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org