Re: ASCD 0.98 (final) released
- Original Message - From: "Aleš Keprt" To: Sent: Sunday, April 08, 2012 12:53 AM Subject: ASCD 0.98 (final) released Hi folks, I just released ASCD 0.98 (final). I am sure there are some hidden unknown bugs still present (because bugs are always present) but I fixed all known issues and reserve higher versions numbers for more work. :-) http://www.keprt.cz/progs/ascd/ I see colour palette in ZX mode and is incorrect (too bright - low contast). See palette in Realspectrum or any other emulator. VELESOFT
Re: ASCD 0.98 (final) released
- Original Message - From: "Aleš Keprt" To: Sent: Sunday, April 08, 2012 12:53 AM Subject: ASCD 0.98 (final) released * Fixed minor incompatibility in kempston joystick emulation (top 3 bits were set instead of reset) This is problem: - Part of ZX Spectrum games work only with original kempston joystick readable also on port #DF (joystick port adressation is only A5=0 and all other adress lines are ignored = joy port BIN xx0x ). - exist more versions of kempston joystick interface and often is used models with port adressation: BIN 000x or new interfaces use full adressation BIN 0001. - old joystick interfaces send joystick value only to data lines D0-D4. Bits D5-D7 are not set or reset, but contain part of floating data bus (transparent ula port #FF = videoram data). This three bith are readable always in log.1 only if ula not read videoram data (in border area/after interrupt). - modern joystick interfaces and some ZX emulators return always D7-D5 in log.0. Some ZX games also work only if D7-D5 is 0. Also all games/software writed in ZX basic need it. Not exist any universal joystick standard, but often is used adressation: BIN 000x and joystick return always D7-D5 in log.0 and D4-D0=joy state. D5 can be used for joystick fire 2 and D6 for joystick fire 3. This is best. Old problematic ZX games exist also in fixed version for use with any joystick interface. (see W.O.S.) My idea: can you add joystick autofire emulation ? :-D VELESOFT
ASCD 0.98 (final) released
Hi folks, I just released ASCD 0.98 (final). I am sure there are some hidden unknown bugs still present (because bugs are always present) but I fixed all known issues and reserve higher versions numbers for more work. :-) http://www.keprt.cz/progs/ascd/ What's new in this release (news and changes since 0.98 WIP 3): * Sam: MODE 3 had switched palette entries 1 and 2 * Sam: MODEs 3 and 4 ignore VMPR bit 0 (this was missing) * Sam: Better port access timings * Fixed AY8910 deadlock bug (was caused by audio thread race condition) * Added key shortcuts for floppy drives (F1, Shift+F1, F2, Shift+F2) * Added variable emulation speed and shortcuts to control it (F3, F4) * Added pause emulation option (available in menu and Ctrl+F3) * Moved QuickSave shortcut from key F4 to F5 * Keyboard: Fixed caps lock problem * Keyboard: Better mapping of symbols on PC keyboard to ZX Spectrum keyboard * Video: Fixed palette problems in fullscreen mode when using DirectX 6 driver on Windows Vista and later * Video: Fixed windows size after return from fullscreen to windowed mode when using DirectX 6 driver * Video: User can now switch bilinear filtering (available in menu and Ctrl+F5) * Audio: Many fixes in audio emulation and Win32 sound update routines * Audio: Simplified DirectSound driver (because the support for old VXD drivers isn't needed anymore) * Fixed ZX Printer's output, which was shifted one pixel * Fixed minor incompatibility in kempston joystick emulation (top 3 bits were set instead of reset) * Fiexd minor bug in ZXS48k quickboot (RAMTOP was set 1 byte less the correct value) * Sam Coupé and ZXS 128k quickboots are now even faster * Saving of SCS snapshots is now allowed in ZX SPectrum 48/128 modes as well * Tape: Added VERIFY emulation to both ZXS and Sam modes * Tape: Message "Press any key and start tape" is now skipped * Tape: SAVE is faster on ZXS, because it doesn't wait 1 second after header anymore * Tape: When a LOAD/VERIFY command is issued and no tape is inserted, user is asked to insert one I also added the ZX80/ZX81 emulation, but it isn't included in this release because I am still unsure if it belongs to the same emulator as Sam Coupe, or should rather be published on its own. - Mgr. Aleš Keprt, Ph.D. private: a...@keprt.cz, www.keprt.cz office: Moravian College / Moravská vysoká škola Olomouc, ales.ke...@mvso.cz
Re: Junk mail
Quoting Leszek Chmielewski : I just want travel back in time and do something to stop him. Cutting off his arms or somerthing like this... ;) LCD People like that - it wouldn't be their arms I'd like to cut off..
Re: Junk mail
Am 07.04.2012 15:30, schrieb Colin Piggot: It certainly kills most of the fun of what used to be a great hobby and a certainly one of the major contributing factors as to why I've been so quiet in recent times, all it takes is one idiot to take all the enjoyment out of it. Same here. He is the cause why I lost my joy in developing Retro-X further, and stopped to develop any image conversion software. He is just one idiot who successed in make many authors in 8 bit scene sick of developing anything, with his cryptic mails and hammering. I just want travel back in time and do something to stop him. Cutting off his arms or somerthing like this... ;) LCD
Re: Junk mail
Nev wrote: Do you want to hear my 4 year tale of woe of being harassed and stalked across the internet by this crazy person? I can assure you, if he's not trying to annoy or be provocative he does a damn good imitation of it. My tale of woe spans over 6 years now and not just online. It certainly kills most of the fun of what used to be a great hobby and a certainly one of the major contributing factors as to why I've been so quiet in recent times, all it takes is one idiot to take all the enjoyment out of it. I really need to catch up with a few things and reply to a few threads on this mailing list now it's free of crazy people (I did check the 'who' list before sending this!) - well done to those who have been beavering away at things recently :) I do still tinker and do things behind the scenes, yes, SAM Revival is hellishly late, but things are progressing. Over this weekend I'll be asking those who've produced stuff recently for more info for the news section of issue 25... (as news section for 24 is closed and DTP'd up already, with most of the main article content for 25 and 26 is just about complete too). If you've not seen it already there's progress too with the TCP/IP side of things for the Trinity Ethernet Interface - with the coding talents of Adrian Brown and Simon Owen, the artistic skills of Warren Lee and the musical ability of David Sanders with an old piece of music he created a few years back, plus a bit of jiggery pokery by myself I put together a small demo showing the SAM fetching data from the Internet a month or two ago - it's on YouTube at: http://www.youtube.com/watch?v=-jg2vPgTRkg Should now pave the way for more stuff and the 'SAMonline' program I had mentioned in the past to get news and downloads directly to the SAM. Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé 1995-2012 - Celebrating 18 Years of developing for the SAM Coupé Website: http://www.samcoupe.com/ Twitter: @QuazarSamCoupe
Re: Junk mail
On 07/04/2012 06:51, nev young wrote: Do you want to hear my 4 year tale of woe of being harassed and stalked across the internet by this crazy person? Cant say he's stalked me or anything near it, but attempts of direct contact via social networking had been fairly regular. Still it seems we have mostly collectively blocked the nutter til the next time.