Re: ICE Tree UI takes ages to load and locks up.

2015-08-12 Thread pedro santos
@Olivier
I haven't sent to anyone else to try it. I'm assuming is a UI generation
issue and not GPU the UI doesn't go blank, the whole application locks up
instead.

@Matt
For the operations I'm doing I need these many nodes. I've already done
other bend deformers too and of course I didn't needed all this indeed (
http://prntscr.com/83y066 ). I'm trying to get with something a bit more
evolved but mainly it's a code blueprint. So I can test ideas faster than I
would with code.
The parts that are repetitive are already compounds, since again, this is a
code blueprint I'm interested in convert those into functions.
I've seen people using matrix to convey operations (Delta Mush compound was
like that I think). But this operation is not very linear. Things go up and
down the several streams of processing, so I don't know who to do matrix
transformation would help in this case. It did help to just compound some
sections. Just do hide out some things, and the tree started to load
faster. Thanks.

@Jason S
Just like I said to Matt, I did that and it helped. Though I'm avoiding do
it to everything since like I mentioned I need to pull data from many
places and having the thing a bit more flatter helps. I also don't like to
set value and call them locally beause this is a blueprint and the
advantage over code is that I can immediately inspect what is being used
where.

By the way the ICE execution is very smooth. One of the reasons I moved out
of LW after being 90% done there( http://prntscr.com/83y3rv ) , in ICE that
is not problem. Just the UI load that was showing as problem, unlike LW
where it loaded in 1 sec.


Thanks for the tips. Here's the additional gifs I ended up cooking :)
Cheers







On Tue, Aug 11, 2015 at 3:06 AM, Jason S jasonsta...@gmail.com wrote:

 I don't know, but isn't massiveness (or massive looking graphs) very
 dependant on how elaborate processes are, and how low-level nodes are used?

 In this case the end-result looks like there's no interpenetration however
 much 'twisted' are meshes
 (or looks like a 'smart bend')

 And I've seen ICE trees that looked very neat at the top, while having
 several levels of subgraphs that had considerable amounts of things at each
 level, which I'm sure when all expanded into one tree would make-up quite
 some trees,
 (not speaking of execution time which sometimes seems completely unrelated)

 Speaking of which, have you tried just collapsing entire graph chunks into
 compounds (at the top level) ?




 On 08/07/15 20:08, Olivier Jeannel wrote:

 Looks massive to me ;)
 Have you tried on another computer ? Just an idea : Could be a graphic
 card driver problem.

 Le 7 août 2015 19:05, pedro santos probi...@gmail.com a écrit :

 Hi, I'm doing a bend deformer in ICE
 The tree has grown, but I don't think it's something too massive:
 http://prntscr.com/80jx9k

 The UI always locked up a little bit, but I could load it eventually, but
 my last version simply doesn't load :/
 I tried to use the new ICE interaction mode buttons but to no avail. The
 execution is actually smooth, It's the tree loading that bring it to its
 knees.
 In the last days I exclamated Doh! whenever I entered a compound,
 because when I got out of it back into the main tree the same slow loading.

 Any clues to what might be the problem?

 Thanks!
 Pedro / probiner

 Here's some demo gifs I was cooking before I got locked down...












-- 




*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos Animator  3DModeler  Illustrator 
http://probiner.x10.mx/ http://probiner.x10.mx/*


Re: Houdini 15 teaser

2015-08-12 Thread Gerbrand Nel

Not really.. they do daily builds :P
Unlike other software vendors who secretes a substandard service pack 
whenever they can be bothered.


On 10/08/2015 16:44, Ben Rogall wrote:

Looks great. So Houdini is on a 9 month release schedule?

On 8/10/2015 6:31 AM, David Saber wrote:
https://www.sidefx.com/index.php?option=com_contenttask=viewid=3118Itemid=226 

So what do you think? As for me I like what I see. Many things we 
liked in Soft!

Cheers
David







Re: Release the Kraken! v1.0

2015-08-12 Thread Oscar Juarez
Congrats! Looking forward to test it!

On Wed, Aug 12, 2015 at 4:02 AM, Jeremie Passerin gerem@gmail.com
wrote:

 Congrats guys!
 Nice work and nice presentation.



Re: Release the Kraken! v1.0

2015-08-12 Thread Mirko Jankovic
and looking forward to test some of test rigs made by it :)

On Wed, Aug 12, 2015 at 10:06 AM, Oscar Juarez tridi.animei...@gmail.com
wrote:

 Congrats! Looking forward to test it!

 On Wed, Aug 12, 2015 at 4:02 AM, Jeremie Passerin gerem@gmail.com
 wrote:

 Congrats guys!
 Nice work and nice presentation.





Re: Release the Kraken! v1.0

2015-08-12 Thread Andres Stephens


Monumental! 

Re: Houdini 15 teaser

2015-08-12 Thread Mats Bertil Tegner

Den 2015-08-12 kl. 08:11, skrev Gerbrand Nel:

Not really.. they do daily builds :P
Unlike other software vendors who secretes a substandard service pack
whenever they can be bothered.


And Houdini Production Builds are released around 50 days apart...:)

Mats