Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alok

  
  
Thanks for clearing up !
  

  On 27/09/2012 1:06 PM, Luc-Eric Rousseau wrote:

My apologies, I confused things.
  
  
  Maya supports a number of frame rates (about 40), but they're
all multiple of 1/6000 and does not support 23.983. Neither does
Max, afaik, We support support that stuff in XSI because we
based on DS and we defaulted to 29.97 which in fact causes a lot
of trouble when moving data between apps.
  
  
  Maya's UI for framework is confusing coming from XSI.. the
current scene's frame rate is under
Preference->Settings/Working units. That one is per scene.
 You have the same option to rescale the keys that you do in
XSI.
  
  
  There is another playback setting under
Preference->Settings->Time Slider which is only a playback
control, and you can type in any custom rate there. That's not a
per scene setting.  When you render, the frame sampling will be
done with the working units under Settings, not this one.
  
  
  
On Thu, Sep 27, 2012 at 11:41 AM, Alok
  
  wrote:
  

  Hi Luc Eric, can you tell me exactly how to set
custom frame rate in Maya. I am missing the point here

  

 On 27/09/2012 11:38 AM, Luc-Eric
  Rousseau wrote:

  
  
Maya does support custom
  framerates..

  

  


  
  No virus
found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date:
09/26/12


  



Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Luc-Eric Rousseau
My apologies, I confused things.

Maya supports a number of frame rates (about 40), but they're all multiple
of 1/6000 and does not support 23.983. Neither does Max, afaik, We support
support that stuff in XSI because we based on DS and we defaulted to 29.97
which in fact causes a lot of trouble when moving data between apps.

Maya's UI for framework is confusing coming from XSI.. the current scene's
frame rate is under Preference->Settings/Working units. That one is per
scene.  You have the same option to rescale the keys that you do in XSI.

There is another playback setting under Preference->Settings->Time Slider
which is only a playback control, and you can type in any custom rate
there. That's not a per scene setting.  When you render, the frame sampling
will be done with the working units under Settings, not this one.

On Thu, Sep 27, 2012 at 11:41 AM, Alok  wrote:

>  Hi Luc Eric, can you tell me exactly how to set custom frame rate in
> Maya. I am missing the point here
>
>
> On 27/09/2012 11:38 AM, Luc-Eric Rousseau wrote:
>
> Maya does support custom framerates..
>
>
>


Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Ben Beckett
When you open a Maya Scene (a fresh scene) you set your preferences.

To open the preferences click the square icon at the bottom Left corner of
the interface ( it a square button with a red running man in it, below the
shuttle controls)

In there you will find a tab call "settings"

In the setting tab you can specify with frame rate your require, per fresh
scene.

Now my problem was the frame rate keep changing back to its default every
time I started maya each time.

So Luc Eric said,

In File menu,
click the [ ] option box button next to "New Scene" and that will change
your default for all new scene.

Which works, hope this helps

Ben


On 27 September 2012 16:41, Alok  wrote:

>  Hi Luc Eric, can you tell me exactly how to set custom frame rate in
> Maya. I am missing the point here
>
>  On 27/09/2012 11:38 AM, Luc-Eric Rousseau wrote:
>
> Maya does support custom framerates..
>
>
>
<>

Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alok

  
  
Hi Luc Eric, can you tell me exactly
  how to set custom frame rate in Maya. I am missing the point here
  

  On 27/09/2012 11:38 AM, Luc-Eric Rousseau wrote:

Maya does support custom framerates..

  



Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Ben Beckett
You Star! Luc

On 27 September 2012 16:12, Luc-Eric Rousseau  wrote:

> On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett  wrote:
> >
> > While we are on this subject, does am one know how to force maya to open
> and have the scene prefs  all ready set at lets say 25fps not 24fps. its
> caused us some problems in the past.
>
> there is a magic trick to set your scene defaults..  In File menu,
> click the [ ] option button next to "New Scene" and that will change
> your default for all new scene.
>


Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Luc-Eric Rousseau
On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett  wrote:
>
> While we are on this subject, does am one know how to force maya to open and 
> have the scene prefs  all ready set at lets say 25fps not 24fps. its caused 
> us some problems in the past.

there is a magic trick to set your scene defaults..  In File menu,
click the [ ] option button next to "New Scene" and that will change
your default for all new scene.


Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alan Fregtman
"Maya It'll give you ticks."


I joke, I joke.. :p


On Thu, Sep 27, 2012 at 6:57 AM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:

> Yes and no. Internally Maya breaks time into ticks where each tick is
> 1/6000 of a second. (so 23.98fps would be treated as 24fps)
>
> FCurves in Maya can save their keys as either floats or ticks but I'm not
> sure what the default is.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
> Sent: 27 September 2012 00:04
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft -> Maya : 23.98 to 24 FPS Problem
>
> Ok so if I understand correctly that means you cannot have fractional fps
> in Maya because it has to be integral number of frames ?
>
> [cid:image001.gif@01CD9CA5.782F6000]
> On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:
>
> I think it has to do with animation being in seconds in xsi while it's in
> frames in maya
> On Sep 26, 2012 6:52 PM, "Alok"  alok.gan...@modusfx.com>> wrote:
> Finally solved it. Instead of changing in Maya, I just changed the FPS in
> Softimage from 23.98 to 24.0,  keeping the option of scaling the curves and
> then send animation to Maya. Everything works ! And to imagine a ""
> ***particle plugin***"" like Softimage could save the day in one second
> while the "uber big full fledged DCC App***" like Maya cannot.
>
> Ahem ! I think you get my point guys ;)
>
> [cid:image001.gif@01CD9CA5.782F6000]
> On 26/09/2012 5:03 PM, Alok wrote:
> We have tracked and animated objects in Softimage at 23.98 fps. We bring
> the animation in Maya, but in Maya there is no custom FPS setting
> available. The closest is 24 FPS, so obviously the animation does not
> match. The only solution I can think is to quickly script to scale the
> FCurves.
>
> Does that seems to be the approach or is there anything else I can do
> differently.
>
> Any help much appreciated.
>
> Thanks.
> --
> [cid:image001.gif@01CD9CA5.782F6000]
>
> No virus found in this message.
> Checked by AVG - www.avg.com<http://www.avg.com>
> Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date: 09/26/12
>
>


Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alan Fregtman
But isn't Maya supposed to have over-reaching circles in all "areas of
excellence"? :p


On Wed, Sep 26, 2012 at 5:15 PM, Eric Turman  wrote:

> Greg, you should realize that it takes a particle system to work at 23.976
> ;)
>
>
> On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz wrote:
>
>>  "We bring the animation in Maya, but in Maya there is no custom FPS
>> setting available"
>>
>> Wow is that true??? and this is the next generation app AD thinks is the
>> strongest of the lotLOL next thing you  will tell me is that in maya
>> you cant edit PPGs in multi mode ;)
>>
>>  --
>> *Greg Punchatz*
>>  *Sr. Creative Director*
>> Janimation
>> 214.823.7760
>> www.janimation.com
>>  On 9/26/2012 4:03 PM, Alok wrote:
>>
>> We have tracked and animated objects in Softimage at 23.98 fps. We bring
>> the animation in Maya, but in Maya there is no custom FPS setting
>> available. The closest is 24 FPS, so obviously the animation does not
>> match. The only solution I can think is to quickly script to scale the
>> FCurves.
>>
>> Does that seems to be the approach or is there anything else I can do
>> differently.
>>
>> Any help much appreciated.
>>
>> Thanks.
>> --
>>
>>
>>
>
>
> --
>
>
>
>
> -=T=-
>
<>

Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alok

  
  
Just click Save Preferences in File
  Menu. All current prefs values will be used as default.
  

  On 27/09/2012 9:47 AM, Ben Beckett wrote:

While we are on this subject, does am one know how to
  force maya to open and have the scene prefs  all ready set at lets
  say 25fps not 24fps. its caused us some problems in the past. 
  
  
  Ben


  On 27 September 2012 14:35, Alok Gandhi <alok.gandhi2...@gmail.com>
  wrote:
  
I agree, personally I would stay with 24.00. But in this
case it was clients requirement. We received the plates at
23.98 and delivery will be at 23.98.

  




  On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller <chris3...@me.com>
  wrote:
  

  I'd stay with 24 fps. 23.98 could give you
all sort of headaches with im and export . Also
motionblur in 3d and rendered motion vectors
could behave strangely.
  We had this in a recent project with nuke and
si/Arnold .
  But there was no time to investigate where
the origin of the problems had been ...

-- 
christian keller

  visual effects|direction


m +49
179 69 36 248
f +49 40
386 835 33
chris3...@me.com


gesendet von meinem iDing
  
  
Am 27.09.2012 um 14:39 schrieb Marc-Andre
Carbonneau <marc-andre.carbonn...@ubisoft.com>:

  
  

  

  
Ahaha same for 3DSMAX.
Oh and sot rue about
the multi-ppg…grr! The comfort
Softimage gives makes it so hard to
switch to other DCC.
 
Now is it possible to
do all this in Modo? ;)
 
 

  
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Greg
Punchatz
Sent: 26 septembre 2012
17:12
To: softimage@listproc.autodesk.com
        Subject: Re: Soft ->
                    Maya : 23.98 to 24 FPS Problem
  

 

  "We
bring the animation in Maya, but in
Maya there is no custom FPS setting
available"

Wow is that true??? and this is the
next generation app AD thinks is the
strongest of the lotLOL next
thing you  will tell me is that in
maya you cant edit PPGs in multi
mode ;)
  

  
  

  Greg
Punchatz


  Sr.
Creative Director
  Janimation
  214.823.7760

Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Ben Beckett
While we are on this subject, does am one know how to force maya to open
and have the scene prefs  all ready set at lets say 25fps not 24fps. its
caused us some problems in the past.

Ben

On 27 September 2012 14:35, Alok Gandhi  wrote:

> I agree, personally I would stay with 24.00. But in this case it was
> clients requirement. We received the plates at 23.98 and delivery will be
> at 23.98.
>
>
>
>
> On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller wrote:
>
>> I'd stay with 24 fps. 23.98 could give you all sort of headaches with im
>> and export . Also motionblur in 3d and rendered motion vectors could behave
>> strangely.
>> We had this in a recent project with nuke and si/Arnold .
>> But there was no time to investigate where the origin of the problems had
>> been ...
>>
>> --
>> christian keller
>> visual effects|direction
>>
>> m +49 179 69 36 248
>> f +49 40 386 835 33
>> chris3...@me.com
>>
>> gesendet von meinem iDing
>>
>> Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau <
>> marc-andre.carbonn...@ubisoft.com>:
>>
>> Ahaha same for 3DSMAX.
>>
>> Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives
>> makes it so hard to switch to other DCC.
>>
>> ** **
>>
>> Now is it possible to do all this in Modo? ;)
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com]
>> *On Behalf Of *Greg Punchatz
>> *Sent:* 26 septembre 2012 17:12
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Soft -> Maya : 23.98 to 24 FPS Problem
>>
>> ** **
>>
>> "We bring the animation in Maya, but in Maya there is no custom FPS
>> setting available"
>>
>> Wow is that true??? and this is the next generation app AD thinks is the
>> strongest of the lotLOL next thing you  will tell me is that in maya
>> you cant edit PPGs in multi mode ;)
>> --
>>
>> *Greg Punchatz*
>>
>> *Sr. Creative Director*
>> Janimation
>> 214.823.7760
>> www.janimation.com 
>>
>> On 9/26/2012 4:03 PM, Alok wrote:
>>
>> We have tracked and animated objects in Softimage at 23.98 fps. We bring
>> the animation in Maya, but in Maya there is no custom FPS setting
>> available. The closest is 24 FPS, so obviously the animation does not
>> match. The only solution I can think is to quickly script to scale the
>> FCurves.
>>
>> Does that seems to be the approach or is there anything else I can do
>> differently.
>>
>> Any help much appreciated.
>>
>> Thanks.
>>
>> --
>> 
>>
>> ** **
>>
>>
>
>
> --
>
>


Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alok Gandhi
I agree, personally I would stay with 24.00. But in this case it was
clients requirement. We received the plates at 23.98 and delivery will be
at 23.98.



On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller  wrote:

> I'd stay with 24 fps. 23.98 could give you all sort of headaches with im
> and export . Also motionblur in 3d and rendered motion vectors could behave
> strangely.
> We had this in a recent project with nuke and si/Arnold .
> But there was no time to investigate where the origin of the problems had
> been ...
>
> --
> christian keller
> visual effects|direction
>
> m +49 179 69 36 248
> f +49 40 386 835 33
> chris3...@me.com
>
> gesendet von meinem iDing
>
> Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau <
> marc-andre.carbonn...@ubisoft.com>:
>
> Ahaha same for 3DSMAX.
>
> Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives
> makes it so hard to switch to other DCC.
>
> ** **
>
> Now is it possible to do all this in Modo? ;)
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com]
> *On Behalf Of *Greg Punchatz
> *Sent:* 26 septembre 2012 17:12
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Soft -> Maya : 23.98 to 24 FPS Problem
>
> ** **
>
> "We bring the animation in Maya, but in Maya there is no custom FPS
> setting available"
>
> Wow is that true??? and this is the next generation app AD thinks is the
> strongest of the lotLOL next thing you  will tell me is that in maya
> you cant edit PPGs in multi mode ;)
> --
>
> *Greg Punchatz*
>
> *Sr. Creative Director*
> Janimation
> 214.823.7760
> www.janimation.com 
>
> On 9/26/2012 4:03 PM, Alok wrote:
>
> We have tracked and animated objects in Softimage at 23.98 fps. We bring
> the animation in Maya, but in Maya there is no custom FPS setting
> available. The closest is 24 FPS, so obviously the animation does not
> match. The only solution I can think is to quickly script to scale the
> FCurves.
>
> Does that seems to be the approach or is there anything else I can do
> differently.
>
> Any help much appreciated.
>
> Thanks.
>
> --
> 
>
> ** **
>
>


--


Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Christian Keller
I'd stay with 24 fps. 23.98 could give you all sort of headaches with im and 
export . Also motionblur in 3d and rendered motion vectors could behave 
strangely.
We had this in a recent project with nuke and si/Arnold .
But there was no time to investigate where the origin of the problems had been 
...

-- 
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com

gesendet von meinem iDing

Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau 
:

> Ahaha same for 3DSMAX.
> Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives makes 
> it so hard to switch to other DCC.
>  
> Now is it possible to do all this in Modo? ;)
>  
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
> Sent: 26 septembre 2012 17:12
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft -> Maya : 23.98 to 24 FPS Problem
>  
> "We bring the animation in Maya, but in Maya there is no custom FPS setting 
> available"
> 
> Wow is that true??? and this is the next generation app AD thinks is the 
> strongest of the lotLOL next thing you  will tell me is that in maya you 
> cant edit PPGs in multi mode ;)
> 
> Greg Punchatz
> Sr. Creative Director
> Janimation
> 214.823.7760
> www.janimation.com
> On 9/26/2012 4:03 PM, Alok wrote:
> We have tracked and animated objects in Softimage at 23.98 fps. We bring the 
> animation in Maya, but in Maya there is no custom FPS setting available. The 
> closest is 24 FPS, so obviously the animation does not match. The only 
> solution I can think is to quickly script to scale the FCurves.
> 
> Does that seems to be the approach or is there anything else I can do 
> differently.
> 
> Any help much appreciated.
> 
> Thanks.
> -- 
> 
>  


RE: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Marc-Andre Carbonneau
Ahaha same for 3DSMAX.
Oh and sot rue about the multi-ppg...grr! The comfort Softimage gives makes 
it so hard to switch to other DCC.

Now is it possible to do all this in Modo? ;)


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: 26 septembre 2012 17:12
To: softimage@listproc.autodesk.com
Subject: Re: Soft -> Maya : 23.98 to 24 FPS Problem

"We bring the animation in Maya, but in Maya there is no custom FPS setting 
available"

Wow is that true??? and this is the next generation app AD thinks is the 
strongest of the lotLOL next thing you  will tell me is that in maya you 
cant edit PPGs in multi mode ;)

Greg Punchatz
Sr. Creative Director
Janimation
214.823.7760
www.janimation.com<http://www.janimation.com>
On 9/26/2012 4:03 PM, Alok wrote:
We have tracked and animated objects in Softimage at 23.98 fps. We bring the 
animation in Maya, but in Maya there is no custom FPS setting available. The 
closest is 24 FPS, so obviously the animation does not match. The only solution 
I can think is to quickly script to scale the FCurves.

Does that seems to be the approach or is there anything else I can do 
differently.

Any help much appreciated.

Thanks.
--
[cid:image001.gif@01CD9C8B.9C71BFE0]

<>

RE: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Brent McPherson
Yes and no. Internally Maya breaks time into ticks where each tick is 1/6000 of 
a second. (so 23.98fps would be treated as 24fps)

FCurves in Maya can save their keys as either floats or ticks but I'm not sure 
what the default is.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Sent: 27 September 2012 00:04
To: softimage@listproc.autodesk.com
Subject: Re: Soft -> Maya : 23.98 to 24 FPS Problem

Ok so if I understand correctly that means you cannot have fractional fps in 
Maya because it has to be integral number of frames ?

[cid:image001.gif@01CD9CA5.782F6000]
On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:

I think it has to do with animation being in seconds in xsi while it's in 
frames in maya
On Sep 26, 2012 6:52 PM, "Alok" 
mailto:alok.gan...@modusfx.com>> wrote:
Finally solved it. Instead of changing in Maya, I just changed the FPS in 
Softimage from 23.98 to 24.0,  keeping the option of scaling the curves and 
then send animation to Maya. Everything works ! And to imagine a "" ***particle 
plugin***"" like Softimage could save the day in one second while the "uber 
big full fledged DCC App***" like Maya cannot.

Ahem ! I think you get my point guys ;)

[cid:image001.gif@01CD9CA5.782F6000]
On 26/09/2012 5:03 PM, Alok wrote:
We have tracked and animated objects in Softimage at 23.98 fps. We bring the 
animation in Maya, but in Maya there is no custom FPS setting available. The 
closest is 24 FPS, so obviously the animation does not match. The only solution 
I can think is to quickly script to scale the FCurves.

Does that seems to be the approach or is there anything else I can do 
differently.

Any help much appreciated.

Thanks.
--
[cid:image001.gif@01CD9CA5.782F6000]

No virus found in this message.
Checked by AVG - www.avg.com<http://www.avg.com>
Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date: 09/26/12

<>

Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Raffaele Fragapane
If only it could do subframes as well we'd have it all :)

On Thu, Sep 27, 2012 at 9:30 AM, Chris Gardner wrote:

> i think that, from some murky memory, it's internally calculated as some
> multiple of 24fps (have a look at an nCache header). suffice to say, it's
> all messed up. and you can only set the frame rate to one of the predefined
> settings.
>
> if you open up a .ma file in a text editor, the units are stored there as
> "pal" or "film" or whatever - no numbers. sad.
>
> good thing the particle plugin can do arbitrary frame rates...
>
> cheers,
> chrisg
>


Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Chris Gardner
i think that, from some murky memory, it's internally calculated as some
multiple of 24fps (have a look at an nCache header). suffice to say, it's
all messed up. and you can only set the frame rate to one of the predefined
settings.

if you open up a .ma file in a text editor, the units are stored there as
"pal" or "film" or whatever - no numbers. sad.

good thing the particle plugin can do arbitrary frame rates...

cheers,
chrisg


On 27 September 2012 09:04, Alok  wrote:

> Ok so if I understand correctly that means you cannot have fractional fps
> in Maya because it has to be integral number of frames ?


Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok

  
  
Ok so if I understand correctly that
  means you cannot have fractional fps in Maya because it has to be
  integral number of frames ?
  

  On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:


  I think it has to do with animation being in seconds in xsi
while it's in frames in maya
  On Sep 26, 2012 6:52 PM, "Alok" 
wrote:

  
Finally solved it. Instead of changing in Maya, I just
  changed the FPS in Softimage from 23.98 to 24.0,  keeping
  the option of scaling the curves and then send animation
  to Maya. Everything works ! And to imagine a "" ***particle

plugin***"" like Softimage could save the
  day in one second while the "uber big full fledged
DCC App***" like Maya cannot. 
  
  Ahem ! I think you get my point guys ;)
  

  On 26/09/2012 5:03 PM, Alok wrote:

 We have tracked and animated
  objects in Softimage at 23.98 fps. We bring the animation
  in Maya, but in Maya there is no custom FPS setting
  available. The closest is 24 FPS, so obviously the
  animation does not match. The only solution I can think is
  to quickly script to scale the FCurves.
  
  Does that seems to be the approach or is there anything
  else I can do differently.
  
  Any help much appreciated.
  
  Thanks.
  -- 



  

  
  No virus
found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date:
09/26/12


  



Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Luc-Eric Rousseau
I think it has to do with animation being in seconds in xsi while it's in
frames in maya
On Sep 26, 2012 6:52 PM, "Alok"  wrote:

>  Finally solved it. Instead of changing in Maya, I just changed the FPS
> in Softimage from 23.98 to 24.0,  keeping the option of scaling the curves
> and then send animation to Maya. Everything works ! And to imagine a "" 
> particle
> plugin"" like *Softimage* could save the day in one second while the "
> *uber big full fledged DCC App" like Maya cannot.
>
> Ahem ! I think you get my point guys ;)
>
>  On 26/09/2012 5:03 PM, Alok wrote:
>
> We have tracked and animated objects in Softimage at 23.98 fps. We bring
> the animation in Maya, but in Maya there is no custom FPS setting
> available. The closest is 24 FPS, so obviously the animation does not
> match. The only solution I can think is to quickly script to scale the
> FCurves.
>
> Does that seems to be the approach or is there anything else I can do
> differently.
>
> Any help much appreciated.
>
> Thanks.
> --
>
>
>
<><>

Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Xavier Lapointe
Shawweet.

On Thu, Sep 27, 2012 at 8:50 AM, Alok  wrote:

>  Finally solved it. Instead of changing in Maya, I just changed the FPS
> in Softimage from 23.98 to 24.0,  keeping the option of scaling the curves
> and then send animation to Maya. Everything works ! And to imagine a "" 
> particle
> plugin"" like *Softimage* could save the day in one second while the "
> *uber big full fledged DCC App" like Maya cannot.
>
> Ahem ! I think you get my point guys ;)
>
>  On 26/09/2012 5:03 PM, Alok wrote:
>
> We have tracked and animated objects in Softimage at 23.98 fps. We bring
> the animation in Maya, but in Maya there is no custom FPS setting
> available. The closest is 24 FPS, so obviously the animation does not
> match. The only solution I can think is to quickly script to scale the
> FCurves.
>
> Does that seems to be the approach or is there anything else I can do
> differently.
>
> Any help much appreciated.
>
> Thanks.
> --
>
>
>


-- 
Xavier
<><>

Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok

  
  
Finally solved it. Instead of changing
  in Maya, I just changed the FPS in Softimage from 23.98 to 24.0, 
  keeping the option of scaling the curves and then send animation
  to Maya. Everything works ! And to imagine a "" ***particle
plugin***"" like Softimage could save the day in one
  second while the "uber big full fledged DCC App***"
  like Maya cannot. 
  
  Ahem ! I think you get my point guys ;)
  

  On 26/09/2012 5:03 PM, Alok wrote:


  
  We have tracked and animated objects in Softimage at 23.98 fps. We
  bring the animation in Maya, but in Maya there is no custom FPS
  setting available. The closest is 24 FPS, so obviously the
  animation does not match. The only solution I can think is to
  quickly script to scale the FCurves.
  
  Does that seems to be the approach or is there anything else I can
  do differently.
  
  Any help much appreciated.
  
  Thanks.
  -- 



  



Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok

  
  
Well thanks Mr. X, that is really
  helpful if it works. I will test it.
  
  Sylvain also has no idea about it, there are a few experienced
  Maya users too here now in Sfx team but they all are of the
  opinion it is not possible to set a custom FPS.
  
  Cheers ! 
  

  On 26/09/2012 6:40 PM, Xavier Lapointe wrote:

I think you can edit this section:
  optionMenuGrp -label (uiRes("m_createPrefWndUI.kTime"))
      -cc ("prefWndUnitsChanged
  \"time\"")
      timeOpts;
  
      string $fps =
  (uiRes("m_createPrefWndUI.kFps"));
      string $unitFPS =
  (uiRes("m_createPrefWndUI.kUnitFps"));
      menuItem -label `format -s "15" $fps`;
      menuItem -label `format -s "Film" -s
  "24" $unitFPS`;
      menuItem -label `format -s "PAL" -s
  "25" $unitFPS`;
      menuItem -label `format -s "NTSC" -s
  "30" $unitFPS`;
      menuItem -label `format -s "Show" -s
  "48" $unitFPS`;
      menuItem -label `format -s "PAL Field"
  -s "50" $unitFPS`;
      menuItem -label `format -s "NTSC
  Field" -s "60" $unitFPS`;
      menuItem -label
  (uiRes("m_createPrefWndUI.kMilliSeconds"));
      menuItem -label
  (uiRes("m_createPrefWndUI.kSecondsItem"));
      menuItem -label
  (uiRes("m_createPrefWndUI.kMinutes"));
      menuItem -label
  (uiRes("m_createPrefWndUI.kHours"));
      menuItem -label `format -s "2"
  $fps`;;
      menuItem -label `format -s "3"
  $fps`;;
      menuItem -label `format -s "4"
  $fps`;;
      menuItem -label `format -s "5"
  $fps`;;
      menuItem -label `format -s "6"
  $fps`;;
      menuItem -label `format -s "8"
  $fps`;;
      menuItem -label `format -s "10"
  $fps`;;
      menuItem -label `format -s "12"
  $fps`;;
      menuItem -label `format -s "16"
  $fps`;;
      menuItem -label `format -s "20"
  $fps`;;
      menuItem -label `format -s "40"
  $fps`;;
      menuItem -label `format -s "75"
  $fps`;;
      menuItem -label `format -s "80"
  $fps`;;
      menuItem -label `format -s "100"
  $fps`;;
      menuItem -label `format -s "120"
  $fps`;;
      menuItem -label `format -s "125"
  $fps`;;
      menuItem -label `format -s "150"
  $fps`;;
      menuItem -label `format -s "200"
  $fps`;;
      menuItem -label `format -s "240"
  $fps`;;
      menuItem -label `format -s "250"
  $fps`;;
      menuItem -label `format -s "300"
  $fps`;;
      menuItem -label `format -s "375"
  $fps`;;
      menuItem -label `format -s "400"
  $fps`;;
      menuItem -label `format -s "500"
  $fps`;;
      menuItem -label `format -s "600"
  $fps`;;
      menuItem -label `format -s "750"
  $fps`;;
      menuItem -label `format -s "1200"
  $fps`;;
      menuItem -label `format -s "1500"
  $fps`;;
      menuItem -label `format -s "2000"
  $fps`;;
      menuItem -label `format -s "3000"
  $fps`;;
      menuItem -label `format -s "6000"
  $fps`;;
  
  
  in /usr/autodesk/maya2012-x64/scripts/startup/createPrefWndUI.mel
  (or something similar). Sound a little convoluted though.
  
  Might want to ask Sylvain or Eric, he's been a long time on Maya
  as far as I can remember.
  
  
  Cheers
  
  
  
  On Thu, Sep 27, 2012 at 7:22 AM, Alok 
wrote:

  
Thanks Ben but that only changes the playback speed so
  the captures can be done at custom speeds, but it doe

Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Xavier Lapointe
I think you can edit this section:
optionMenuGrp -label (uiRes("m_createPrefWndUI.kTime"))
-cc ("prefWndUnitsChanged \"time\"")
timeOpts;

string $fps = (uiRes("m_createPrefWndUI.kFps"));
string $unitFPS =
(uiRes("m_createPrefWndUI.kUnitFps"));
menuItem -label `format -s "15" $fps`;
menuItem -label `format -s "Film" -s "24"
$unitFPS`;
menuItem -label `format -s "PAL" -s "25"
$unitFPS`;
menuItem -label `format -s "NTSC" -s "30"
$unitFPS`;
menuItem -label `format -s "Show" -s "48"
$unitFPS`;
menuItem -label `format -s "PAL Field" -s "50"
$unitFPS`;
menuItem -label `format -s "NTSC Field" -s "60"
$unitFPS`;
menuItem -label
(uiRes("m_createPrefWndUI.kMilliSeconds"));
menuItem -label
(uiRes("m_createPrefWndUI.kSecondsItem"));
menuItem -label
(uiRes("m_createPrefWndUI.kMinutes"));
menuItem -label
(uiRes("m_createPrefWndUI.kHours"));
menuItem -label `format -s "2" $fps`;;
menuItem -label `format -s "3" $fps`;;
menuItem -label `format -s "4" $fps`;;
menuItem -label `format -s "5" $fps`;;
menuItem -label `format -s "6" $fps`;;
menuItem -label `format -s "8" $fps`;;
menuItem -label `format -s "10" $fps`;;
menuItem -label `format -s "12" $fps`;;
menuItem -label `format -s "16" $fps`;;
menuItem -label `format -s "20" $fps`;;
menuItem -label `format -s "40" $fps`;;
menuItem -label `format -s "75" $fps`;;
menuItem -label `format -s "80" $fps`;;
menuItem -label `format -s "100" $fps`;;
menuItem -label `format -s "120" $fps`;;
menuItem -label `format -s "125" $fps`;;
menuItem -label `format -s "150" $fps`;;
menuItem -label `format -s "200" $fps`;;
menuItem -label `format -s "240" $fps`;;
menuItem -label `format -s "250" $fps`;;
menuItem -label `format -s "300" $fps`;;
menuItem -label `format -s "375" $fps`;;
menuItem -label `format -s "400" $fps`;;
menuItem -label `format -s "500" $fps`;;
menuItem -label `format -s "600" $fps`;;
menuItem -label `format -s "750" $fps`;;
menuItem -label `format -s "1200" $fps`;;
menuItem -label `format -s "1500" $fps`;;
menuItem -label `format -s "2000" $fps`;;
menuItem -label `format -s "3000" $fps`;;
menuItem -label `format -s "6000" $fps`;;


in /usr/autodesk/maya2012-x64/scripts/startup/createPrefWndUI.mel (or
something similar). Sound a little convoluted though.

Might want to ask Sylvain or Eric, he's been a long time on Maya as far as
I can remember.


Cheers



On Thu, Sep 27, 2012 at 7:22 AM, Alok  wrote:

>  Thanks Ben but that only changes the playback speed so the captures can
> be done at custom speeds, but it does not change the fcurves so the
> transform of the object in Maya is exactly the same as the transform of
> object in Softimage at the same frame.
>
>  On 26/09/2012 5:06 PM, Ben Houston wrote:
>
> Pick "other" as the Playback speed and then you can set the frame rate
> explicitly in the number box to the right of that in Maya.  Or at least
> that is how I thought it worked.
> -ben
>
>  On Wed, Sep 26, 2012 at 5:03 PM, Alok  wrote:
>
>>  We have tracked and animated objects in Softimage at 23.98 fps. We bring
>> the animation in Maya, but in Maya there is no custom FPS setting
>> available. The closest is 24 FPS, so obviously the animation does not
>> match. The only solution I can think is to quickly script to scale the
>> FCurves.
>>
>> Does that seems to be the approach or is there anything else I can do
>> differently.
>>
>> Any help much appreciated.
>>
>> Thanks.
>> --
>>
>
>
>
>  --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Exocortex.com - Passionate CG Software Professionals.
>
> No virus found in this mess

Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok

  
  
Thanks Ben but that only changes the
  playback speed so the captures can be done at custom speeds, but
  it does not change the fcurves so the transform of the object in
  Maya is exactly the same as the transform of object in Softimage
  at the same frame.
  

  On 26/09/2012 5:06 PM, Ben Houston wrote:

Pick "other" as the Playback speed and then you can
  set the frame rate explicitly in the number box to the right of
  that in Maya.  Or at least that is how I thought it worked.
  -ben


  On Wed, Sep 26, 2012 at 5:03 PM, Alok 
  wrote:
  
 We have tracked and
  animated objects in Softimage at 23.98 fps. We bring the
  animation in Maya, but in Maya there is no custom FPS
  setting available. The closest is 24 FPS, so obviously the
  animation does not match. The only solution I can think is
  to quickly script to scale the FCurves.
  
  Does that seems to be the approach or is there anything
  else I can do differently.
  
  Any help much appreciated.
  
  Thanks.
  -- 


  





-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG
Software Professionals.
  
  No virus
found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5292 - Release Date:
09/25/12


  



Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Eric Turman
Greg, you should realize that it takes a particle system to work at 23.976
;)

On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz  wrote:

>  "We bring the animation in Maya, but in Maya there is no custom FPS
> setting available"
>
> Wow is that true??? and this is the next generation app AD thinks is the
> strongest of the lotLOL next thing you  will tell me is that in maya
> you cant edit PPGs in multi mode ;)
>
>  --
> *Greg Punchatz*
>  *Sr. Creative Director*
> Janimation
> 214.823.7760
> www.janimation.com
>  On 9/26/2012 4:03 PM, Alok wrote:
>
> We have tracked and animated objects in Softimage at 23.98 fps. We bring
> the animation in Maya, but in Maya there is no custom FPS setting
> available. The closest is 24 FPS, so obviously the animation does not
> match. The only solution I can think is to quickly script to scale the
> FCurves.
>
> Does that seems to be the approach or is there anything else I can do
> differently.
>
> Any help much appreciated.
>
> Thanks.
> --
>
>
>


-- 




-=T=-
<>

Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Greg Punchatz

  
  
"We bring the animation in Maya, but in
  Maya there is no custom FPS setting available"
  
  Wow is that true??? and this is the next generation app AD thinks
  is the strongest of the lotLOL next thing you  will tell me is
  that in maya you cant edit PPGs in multi mode ;)
  
  


   Greg Punchatz

 Sr.
Creative Director
  Janimation
  214.823.7760
  www.janimation.com

  
  On 9/26/2012 4:03 PM, Alok wrote:


  
  We have tracked and animated objects in Softimage at 23.98 fps. We
  bring the animation in Maya, but in Maya there is no custom FPS
  setting available. The closest is 24 FPS, so obviously the
  animation does not match. The only solution I can think is to
  quickly script to scale the FCurves.
  
  Does that seems to be the approach or is there anything else I can
  do differently.
  
  Any help much appreciated.
  
  Thanks.
  -- 



  



Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Ben Houston
Pick "other" as the Playback speed and then you can set the frame rate
explicitly in the number box to the right of that in Maya.  Or at least
that is how I thought it worked.
-ben

On Wed, Sep 26, 2012 at 5:03 PM, Alok  wrote:

>  We have tracked and animated objects in Softimage at 23.98 fps. We bring
> the animation in Maya, but in Maya there is no custom FPS setting
> available. The closest is 24 FPS, so obviously the animation does not
> match. The only solution I can think is to quickly script to scale the
> FCurves.
>
> Does that seems to be the approach or is there anything else I can do
> differently.
>
> Any help much appreciated.
>
> Thanks.
> --
>



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.
<>