Reordering vertex ids when moving between apps.

2012-12-04 Thread Adam Sale
Hey guys.
We have a condition here where we move data between mudbox, maya and soft,
and on the return trip into Soft, index reordering affects shape loading.

In one of our scenes, we've encountered an issue where shapes will no
longer transfer onto two of the objects correctly, the vertex ids have been
reordered. The result is just an exploding mass of points/.

For most of the objects, we haven't had issue, we've frozen transforms, no
history in stack, but in this case, have any of you experienced re-ordering
between these three apps in particular?

How would you transfer shapes between objects of equivalent topology, but
with differently indexed vertices?


Cheers
Adam


Re: Reordering vertex ids when moving between apps.

2012-12-04 Thread Adam Sale
Cages would seem to be one way to go about it,
if I went with ICE, perhaps I could do a closest location query between the
two and get the point ID on the target mesh closest to the source point ID,
and then write that to a variable, and use that to set the point positions?


On Tue, Dec 4, 2012 at 9:52 PM, Adam Sale  wrote:

> Hey guys.
> We have a condition here where we move data between mudbox, maya and soft,
> and on the return trip into Soft, index reordering affects shape loading.
>
> In one of our scenes, we've encountered an issue where shapes will no
> longer transfer onto two of the objects correctly, the vertex ids have been
> reordered. The result is just an exploding mass of points/.
>
> For most of the objects, we haven't had issue, we've frozen transforms, no
> history in stack, but in this case, have any of you experienced re-ordering
> between these three apps in particular?
>
> How would you transfer shapes between objects of equivalent topology, but
> with differently indexed vertices?
>
>
> Cheers
> Adam
>
>
>


Re: Reordering vertex ids when moving between apps.

2012-12-04 Thread Bradley Gabe
If the reordering is consistent, it's possible to create a vertex map and
use ICE to reinterpret the shapes.

On Wed, Dec 5, 2012 at 12:56 AM, Adam Sale  wrote:

> Cages would seem to be one way to go about it,
> if I went with ICE, perhaps I could do a closest location query between
> the two and get the point ID on the target mesh closest to the source point
> ID, and then write that to a variable, and use that to set the point
> positions?
>
>
> On Tue, Dec 4, 2012 at 9:52 PM, Adam Sale  wrote:
>
>> Hey guys.
>> We have a condition here where we move data between mudbox, maya and
>> soft, and on the return trip into Soft, index reordering affects shape
>> loading.
>>
>> In one of our scenes, we've encountered an issue where shapes will no
>> longer transfer onto two of the objects correctly, the vertex ids have been
>> reordered. The result is just an exploding mass of points/.
>>
>> For most of the objects, we haven't had issue, we've frozen transforms,
>> no history in stack, but in this case, have any of you experienced
>> re-ordering between these three apps in particular?
>>
>> How would you transfer shapes between objects of equivalent topology,
>> but with differently indexed vertices?
>>
>>
>> Cheers
>> Adam
>>
>>
>>
>
>


Re: Reordering vertex ids when moving between apps.

2012-12-04 Thread Eric Turman
GATOR :)
On Dec 5, 2012 12:06 AM, "Bradley Gabe"  wrote:

> If the reordering is consistent, it's possible to create a vertex map and
> use ICE to reinterpret the shapes.
>
> On Wed, Dec 5, 2012 at 12:56 AM, Adam Sale  wrote:
>
>> Cages would seem to be one way to go about it,
>> if I went with ICE, perhaps I could do a closest location query between
>> the two and get the point ID on the target mesh closest to the source point
>> ID, and then write that to a variable, and use that to set the point
>> positions?
>>
>>
>> On Tue, Dec 4, 2012 at 9:52 PM, Adam Sale  wrote:
>>
>>> Hey guys.
>>> We have a condition here where we move data between mudbox, maya and
>>> soft, and on the return trip into Soft, index reordering affects shape
>>> loading.
>>>
>>> In one of our scenes, we've encountered an issue where shapes will no
>>> longer transfer onto two of the objects correctly, the vertex ids have been
>>> reordered. The result is just an exploding mass of points/.
>>>
>>> For most of the objects, we haven't had issue, we've frozen transforms,
>>> no history in stack, but in this case, have any of you experienced
>>> re-ordering between these three apps in particular?
>>>
>>> How would you transfer shapes between objects of equivalent topology,
>>> but with differently indexed vertices?
>>>
>>>
>>> Cheers
>>> Adam
>>>
>>>
>>>
>>
>>
>


Re: Reordering vertex ids when moving between apps.

2012-12-05 Thread Ben Houston
Maya and 3ds max will create new vertices in cases where the topology is
bad.  This will create problems with loading in point caches because the
topology is now different.  This may not be related to you issue.
On Dec 5, 2012 12:53 AM, "Adam Sale"  wrote:

> Hey guys.
> We have a condition here where we move data between mudbox, maya and soft,
> and on the return trip into Soft, index reordering affects shape loading.
>
> In one of our scenes, we've encountered an issue where shapes will no
> longer transfer onto two of the objects correctly, the vertex ids have been
> reordered. The result is just an exploding mass of points/.
>
> For most of the objects, we haven't had issue, we've frozen transforms, no
> history in stack, but in this case, have any of you experienced re-ordering
> between these three apps in particular?
>
> How would you transfer shapes between objects of equivalent topology, but
> with differently indexed vertices?
>
>
> Cheers
> Adam
>
>
>


Re: Reordering vertex ids when moving between apps.

2012-12-05 Thread Adam Sale
right.. GATOR. doh..


On Wed, Dec 5, 2012 at 1:20 AM, Ben Houston  wrote:

> Maya and 3ds max will create new vertices in cases where the topology is
> bad.  This will create problems with loading in point caches because the
> topology is now different.  This may not be related to you issue.
>  On Dec 5, 2012 12:53 AM, "Adam Sale"  wrote:
>
>> Hey guys.
>> We have a condition here where we move data between mudbox, maya and
>> soft, and on the return trip into Soft, index reordering affects shape
>> loading.
>>
>> In one of our scenes, we've encountered an issue where shapes will no
>> longer transfer onto two of the objects correctly, the vertex ids have been
>> reordered. The result is just an exploding mass of points/.
>>
>> For most of the objects, we haven't had issue, we've frozen transforms,
>> no history in stack, but in this case, have any of you experienced
>> re-ordering between these three apps in particular?
>>
>> How would you transfer shapes between objects of equivalent topology,
>> but with differently indexed vertices?
>>
>>
>> Cheers
>> Adam
>>
>>
>>
>