Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Sebastien Sterling
The multi cut tool is fine in theory, but i noticed a lot of lag with
moderately dense meshes. the same with welding, takes forever with nothing
in the stack.

On 21 August 2015 at 22:52, Sven Constable  wrote:

> The maya interface, buttons, their arrangement and the workflow have
> changed again to make it more useable again. And I was wondering where all
> the money goes. There it is.
>
> If they keep changing the rate of GUI/workflow changes, a maya artist will
> soon have a problem after coming back from holidays.
>
> sven
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
> Sent: Friday, August 21, 2015 10:51 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: So this is where the MeshMixer dev has been hiding? Nice
> presentation.
>
> that video seems to have gone MIA, but I've heard it might come back
> online later. There is another 1h video called "Making Maya Easier to Use",
> from earlier on the month, which covers the 2016 modeling changes, some
> based on softimage feedback, along with other UI changes.
> https://www.youtube.com/watch?v=zR5ZsEIc9u8
>
>
>


RE: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Sven Constable
The maya interface, buttons, their arrangement and the workflow have changed 
again to make it more useable again. And I was wondering where all the money 
goes. There it is.

If they keep changing the rate of GUI/workflow changes, a maya artist will soon 
have a problem after coming back from holidays.

sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Friday, August 21, 2015 10:51 PM
To: softimage@listproc.autodesk.com
Subject: Re: So this is where the MeshMixer dev has been hiding? Nice 
presentation.

that video seems to have gone MIA, but I've heard it might come back online 
later. There is another 1h video called "Making Maya Easier to Use", from 
earlier on the month, which covers the 2016 modeling changes, some based on 
softimage feedback, along with other UI changes.
https://www.youtube.com/watch?v=zR5ZsEIc9u8




Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Paulo Cesar Duarte
Wow, now we have Mix_2_Colors and Color Correction nodes in HyperShade... :)

2015-08-21 17:50 GMT-03:00 Luc-Eric Rousseau :

> that video seems to have gone MIA, but I've heard it might come back
> online later. There is another 1h video called "Making Maya Easier to
> Use", from earlier on the month, which covers the 2016 modeling
> changes, some based on softimage feedback, along with other UI
> changes.
> https://www.youtube.com/watch?v=zR5ZsEIc9u8
>



-- 
paulo-duarte.com


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Luc-Eric Rousseau
that video seems to have gone MIA, but I've heard it might come back
online later. There is another 1h video called "Making Maya Easier to
Use", from earlier on the month, which covers the 2016 modeling
changes, some based on softimage feedback, along with other UI
changes.
https://www.youtube.com/watch?v=zR5ZsEIc9u8


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Jason S

  
  

  On 08/17/15 3:08, Tim Leydecker wrote:
The entire modeling process shown, even in this early stage,
seemed very fluid, intuitive and desireable.

Like clay.
  
  
  I agree and maybe the fact that it's mostly Maya that's getting
  new things now, (and/or everything that happened to softimage and
  where it is now, and perhaps certain policies and such) that could
  explain some perhaps overly negative perceptions, but to be fair,
  I think it's at least very good concepts.
  
  yet still for a shot at an unbiased critique:
   speed, reliability and workflow implications of always being in
  hi-poly unless retopologizing remains a very gray area (despite
  perhaps live poly reductions filters), with likely very similar
  problems as old pre-SubD higher-poly subdivided or 'rounded' 
  polygon meshes, or like always working with scanned meshes.
  (concerning optimal topology and keeping 'high level' control of
  high detail)
  
  But even if it would be somewhat bad at all these things, it still
  looks like it would be at least very useful for a number of
  things.
  
  Cheers,
  
  
  On 08/17/15 3:08, Tim Leydecker wrote:


  
  That video gave some very thrilling insights and the presentation
  style by Andrew was 
  very enjoyable, too.  
  
  The handling of self-intersections and fusing of surfaces into a
  unified shell is really desireable,
  especially if it doesn´t inflict a modification of the entire
  surface topology but is a more localized
  effect, compared to a dynamesh workflow that can easily destroy
  surface details when resurfacing
  elements into a combined result.
  
  The entire modeling process shown, even in this early stage,
  seemed very fluid, intuitive and desireable.
  
  Like clay.
  
  I can very well understand the frustration about the realities of
  working with many of the tools implemented
  in Maya and am finding myself with the general impression that
  more often than not, a tool or workflow will
  be developed only so far, then ressources seem to be drained and
  focus is put on something else, leaving
  the user with a toolset that can cost a lot of time to realize it
  won´t solve the problem given as understood.
  
  Like needing to clean up the house. You get a Broom and even a 
  Dustpan but the Dustpan has been knotted
  to the Broomstick using a nice cord but that cord is to short.
  Cutting that cord breaks the stick but not cutting it breaks
  the desired workflow of sweeping the dust with the broom into the
  pan. The suggested workaround is to use two
  sets of "Broom&Pan", one to sweep up and one to catch the dust
  with the pan. Four hands required or performance may suffer...
  
  This kind of development result is not unique to Maya. 
  
  We have an airport in progress here in Berlin that suffers from
  the same 21st century approach to problem solving.
  
  Breaking up things into seemingly simple tasks, making a bullet
  point list and then just checking off each of those tasks when
  completed
  doesn´t automatically result in a working result at the end.
  That´s just 21st century pencil pushing and leads to depreciated
  results,
  completely ingoring any higher levels of task dependencies for a
  successful completion.
  
  That´s not the fault of the worker bee.
  
  It´s the fault of the guy signing off the budget based on a bullet
  points simply omitting:
  
  -quality control
  - test 
  - additional r&d 
  - test
  - v 2.0 
  - test
  - ...
  
  from that bulletpoint list. 
  
  That´s the cost intensive, tedious and boring part of creating  a
  Broom&Pan that may actually work as needed,
  even if all that has changed in the end is that finally, the cord
  is longer. It can be very tempting to instead go ahead,
  ignore the Pan problem completely and just sweep things under the
  rug...
  
  
  Cheers,
  
  tim
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  Am 17.08.2015 um 03:10 schrieb Perry
Harovas:
  
  
I agree Martin,
  
  
  I actually really respected the presentation and thought
it looked good.
  I don't know what all the anger is about with regards to
this presentation...
  
  
  For God sake Andrew is a modeler. He is one of us.
  He makes really great points here, and the tech looks
interesting.
  
  
  
  


  On Sun, Aug 16, 

RE: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Angus Davidson
I think this is positive. Having a vision even if it's on broad tasks to me is 
a big step forward. However once you start down this road it makes having 
multiple apps more and more of an issue.

-Original Message-
From: Graham Bell [mailto:bell...@gmail.com] 
Sent: 17 August 2015 11:11 AM
To: softimage@listproc.autodesk.com
Subject: RE: So this is where the MeshMixer dev has been hiding? Nice 
presentation.

Ha, no, because there's no reference to an actual feature name, product name 
(other than the intro) and release date. The video has been removed now, but 
there probably was a safe harbour statement at the beginning which is usually 
sufficient for this type of thing. Anything deeper and you need an NDA. I used 
to do a lot of these presentations :-)

Over on the Foundry forums though, many there say that the content was good but 
the presentation & presenter were bad.

The main thing though is that AD are at least showing some small glimpses into 
what they have planned. And if it was me, I’d be on to them saying get me an 
NDA and tell me more.


G



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: 17 August 2015 10:06
To: softimage@listproc.autodesk.com
Subject: Re: So this is where the MeshMixer dev has been hiding? Nice 
presentation.

Isn't this " Ghost of Christmas Yet to Come" presentation stretching the limits 
of (the side-effects of) the fabled "Sarbanes-Oxley Act"?

Greetz
Leendert
AKA Hirazi Blue

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com




 

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Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Leendert A. Hartog

For those who did not have a chance to see the presentation yet:
http://www.dailymotion.com/video/x31z7u9_the-future-of-modeling_school

Greetz
Leendert
AKA Hirazi Blue

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Leendert A. Hartog

So why did it "get pulled"?
Something deemed wrong with it after all?
:p

Greetz
Leendert
AKA Hirazi Blue

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Cesar Saez
What are you talking about?
You are totally missing the point, this is not a beauty contest, we are
professionals discussing on a video about the history of modeling tools.


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Tenshi .
Here's a rant for you people. :)

-
I think people wants to be blind forever.
There's no war or anger around, is just facts. We all know that Autodesk is
a solid company but at the same time it's the industry joke.

I would applaud Autodesk development if i see something that's really new,
not something that has been around years ago; that's not what big companies
do. They kill Softimage to have their resources, right?
And the Maya development team where is it? Why they need to kill Softimage
to fusion people from there to the Maya team? For what? I haven't seen an
increase in NEW things since that happen.

Where's the creativity of doing something that no one has? Where is it?
Where is the healthy competition? Maya + Softimage teams together and
where's the one and only Maya? I haven't seen it.  How many devs are in
that team? 1 or 2? There must be at least 20 people working in the team by
now and maybe more. Where is the money going? To the CEO? damn people..
open your eyes. Softimage is just an example, go to the past and see all
the stuff Autodesk was doing to all those amazing software's they bought,
year by year. Do you still blind? Ok.

Now here's another "New feature" Autodesk is selling for Maya. ok ok...
It's nice, right? Holy sh...!! It's Mudbox inside of Maya. Ok ok , is
nothing, is just a little taste of the "FUTURE". Are you still blind?
C'mon..

Let's see Mudbox development, since Mud2012 there has been no Good
development or updates, we only see few stuff, every year less and less.
You know how many we have for this year? 4 New things in Mudbox! Yeah!!
- Relax Brush
- Twist Brush
- Sculpting Falloff options
- Better brush-based workflows

Really? 4 NEW ...kind of somet... Oh give me a break, those are dumb
updates! One guy could make better plugins for it, ONE guy! Throw money and
2 more guys willl create an entire new mudbox!

Where are all the bug fixes? Where is the Z-spheres look a like? Where are
the Real brushes? And so on..
That's the FUTURE??? Oh one more thing, Mudbox to Softimage, is NO Longer
there awww :(   Ok ok...that's no important, right?

And you know what it's coming next??

Yeahh Killing Mudbox and integrate that in the one and only toolcrap Maya!
I'm so sorry if i not buying this joke!

Mudbox needs a lot of improvements!
Maya.. ohh sweet lord of Mayans... that software it's good superficially i
really like that until i began to go inside... and then it just CRASH, of
course it has the most satanic workflows i've ever seen! Going from point A
to B, requires more than 3 steps to get there, sometimes MORE. It's slow as
hell, and what about the LONG TIME BUGS? Do you have a List Autodesk?
THEre's TONS of those, TONS!..

That's the reality. They sell you bananas and blind people keep eating them.

When Autodesk stop trying to sell us Old things as "NEW", then i will
applaud them and be happy to scream.. "At last !!"
When Autodesk stop trying to not-be-competitive and began
to-be-competitive, then i'll applaud them!
When Autodesk give us something NOBODY has and put all those creative devs
to work in something no other apps have implemented yet, something others
will never have.. then.. THEN i'll applaud them.
And for Christ sake when i open Maya for my second time... if i don't see
any error in the Output window, then... only then.. I'll cry of joy!

Until them, Autodesk for me is just a monopoly-company who thinks people
are stupid !


Are you still blind?


pd: sorry for my eng.

On Mon, Aug 17, 2015 at 2:08 AM, Tim Leydecker  wrote:

> That video gave some very thrilling insights and the presentation style by
> Andrew was
> very enjoyable, too.
>
> The handling of self-intersections and fusing of surfaces into a unified
> shell is really desireable,
> especially if it doesn´t inflict a modification of the entire surface
> topology but is a more localized
> effect, compared to a dynamesh workflow that can easily destroy surface
> details when resurfacing
> elements into a combined result.
>
> The entire modeling process shown, even in this early stage, seemed very
> fluid, intuitive and desireable.
>
> Like clay.
>
> I can very well understand the frustration about the realities of working
> with many of the tools implemented
> in Maya and am finding myself with the general impression that more often
> than not, a tool or workflow will
> be developed only so far, then ressources seem to be drained and focus is
> put on something else, leaving
> the user with a toolset that can cost a lot of time to realize it won´t
> solve the problem given as understood.
>
> Like needing to clean up the house. You get a Broom and even a  Dustpan
> but the Dustpan has been knotted
> to the Broomstick using a nice cord but that cord is to short. Cutting
> that cord breaks the stick but not cutting it breaks
> the desired workflow of sweeping the dust with the broom into the pan. The
> suggested workaround is to use two
> sets of "Broom&Pan", one to sweep up and one to catch the 

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread pedro santos
So well it got pulled :x

On Mon, Aug 17, 2015 at 10:21 AM, Tim Leydecker  wrote:

>
>
> Am 17.08.2015 um 11:11 schrieb Graham Bell:
>
>> Ha, no, because there's no reference to an actual feature name, product
>> name (other than the intro) and release date. The video has been removed
>> now, but there probably was a safe harbour statement at the beginning which
>> is usually sufficient for this type of thing. Anything deeper and you need
>> an NDA. I used to do a lot of these presentations :-)
>>
>> Over on the Foundry forums though, many there say that the content was
>> good but the presentation & presenter were bad.
>>
>
> Why was the presentation & presenter taken as bad but the content is still
> said to be good?
>
> There was no boasting, no promises, quite a bit of understatement and a
> general feeling of someone honestly sharing their findings sofar?
>
> Ahem. That´s a lot more than what I hoped for.
>
> As far as I understood it, this video wasn´t supposed to be a marketing
> flash. It was supposed to give a glimpse and that it did, very well.
>
> Cheers,
>
> tim
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> The main thing though is that AD are at least showing some small glimpses
>> into what they have planned. And if it was me, I’d be on to them saying get
>> me an NDA and tell me more.
>>
>>
>> G
>>
>>
>>
>> -Original Message-----
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
>> Sent: 17 August 2015 10:06
>> To: softimage@listproc.autodesk.com
>> Subject: Re: So this is where the MeshMixer dev has been hiding? Nice
>> presentation.
>>
>> Isn't this " Ghost of Christmas Yet to Come" presentation stretching the
>> limits of (the side-effects of) the fabled "Sarbanes-Oxley Act"?
>>
>> Greetz
>> Leendert
>> AKA Hirazi Blue
>>
>>
>


-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
<http://probiner.x10.mx/>*


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Tim Leydecker



Am 17.08.2015 um 11:11 schrieb Graham Bell:

Ha, no, because there's no reference to an actual feature name, product name 
(other than the intro) and release date. The video has been removed now, but 
there probably was a safe harbour statement at the beginning which is usually 
sufficient for this type of thing. Anything deeper and you need an NDA. I used 
to do a lot of these presentations :-)

Over on the Foundry forums though, many there say that the content was good but the 
presentation & presenter were bad.


Why was the presentation & presenter taken as bad but the content is 
still said to be good?


There was no boasting, no promises, quite a bit of understatement and a 
general feeling of someone honestly sharing their findings sofar?


Ahem. That´s a lot more than what I hoped for.

As far as I understood it, this video wasn´t supposed to be a marketing 
flash. It was supposed to give a glimpse and that it did, very well.


Cheers,

tim















The main thing though is that AD are at least showing some small glimpses into 
what they have planned. And if it was me, I’d be on to them saying get me an 
NDA and tell me more.


G



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: 17 August 2015 10:06
To: softimage@listproc.autodesk.com
Subject: Re: So this is where the MeshMixer dev has been hiding? Nice 
presentation.

Isn't this " Ghost of Christmas Yet to Come" presentation stretching the limits of (the 
side-effects of) the fabled "Sarbanes-Oxley Act"?

Greetz
Leendert
AKA Hirazi Blue





RE: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Graham Bell
Ha, no, because there's no reference to an actual feature name, product name 
(other than the intro) and release date. The video has been removed now, but 
there probably was a safe harbour statement at the beginning which is usually 
sufficient for this type of thing. Anything deeper and you need an NDA. I used 
to do a lot of these presentations :-)

Over on the Foundry forums though, many there say that the content was good but 
the presentation & presenter were bad.

The main thing though is that AD are at least showing some small glimpses into 
what they have planned. And if it was me, I’d be on to them saying get me an 
NDA and tell me more.


G



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: 17 August 2015 10:06
To: softimage@listproc.autodesk.com
Subject: Re: So this is where the MeshMixer dev has been hiding? Nice 
presentation.

Isn't this " Ghost of Christmas Yet to Come" presentation stretching the limits 
of (the side-effects of) the fabled "Sarbanes-Oxley Act"?

Greetz
Leendert
AKA Hirazi Blue

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com





Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Leendert A. Hartog
Isn't this " Ghost of Christmas Yet to Come" presentation stretching the 
limits of (the side-effects of) the fabled "Sarbanes-Oxley Act"?


Greetz
Leendert
AKA Hirazi Blue

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Tim Leydecker
That video gave some very thrilling insights and the presentation style 
by Andrew was

very enjoyable, too.

The handling of self-intersections and fusing of surfaces into a unified 
shell is really desireable,
especially if it doesn´t inflict a modification of the entire surface 
topology but is a more localized
effect, compared to a dynamesh workflow that can easily destroy surface 
details when resurfacing

elements into a combined result.

The entire modeling process shown, even in this early stage, seemed very 
fluid, intuitive and desireable.


Like clay.

I can very well understand the frustration about the realities of 
working with many of the tools implemented
in Maya and am finding myself with the general impression that more 
often than not, a tool or workflow will
be developed only so far, then ressources seem to be drained and focus 
is put on something else, leaving
the user with a toolset that can cost a lot of time to realize it won´t 
solve the problem given as understood.


Like needing to clean up the house. You get a Broom and even a Dustpan 
but the Dustpan has been knotted
to the Broomstick using a nice cord but that cord is to short. Cutting 
that cord breaks the stick but not cutting it breaks
the desired workflow of sweeping the dust with the broom into the pan. 
The suggested workaround is to use two
sets of "Broom&Pan", one to sweep up and one to catch the dust with the 
pan. Four hands required or performance may suffer...


This kind of development result is not unique to Maya.

We have an airport in progress here in Berlin that suffers from the same 
21st century approach to problem solving.


Breaking up things into seemingly simple tasks, making a bullet point 
list and then just checking off each of those tasks when completed
doesn´t automatically result in a working result at the end. That´s just 
21st century pencil pushing and leads to depreciated results,
completely ingoring any higher levels of task dependencies for a 
successful completion.


That´s not the fault of the worker bee.

It´s the fault of the guy signing off the budget based on a bullet 
points simply omitting:


-quality control
- test
- additional r&d
- test
- v 2.0
- test
- ...

from that bulletpoint list.

That´s the cost intensive, tedious and boring part of creating  a 
Broom&Pan that may actually work as needed,
even if all that has changed in the end is that finally, the cord is 
longer. It can be very tempting to instead go ahead,

ignore the Pan problem completely and just sweep things under the rug...


Cheers,

tim
















Am 17.08.2015 um 03:10 schrieb Perry Harovas:

I agree Martin,

I actually really respected the presentation and thought it looked good.
I don't know what all the anger is about with regards to this 
presentation...


For God sake Andrew is a modeler. He is one of us.
He makes really great points here, and the tech looks interesting.



On Sun, Aug 16, 2015 at 8:27 PM, Martin > wrote:


I'm not happy with their decisions, prices and now rental services
but is it really necessary to bash Autodesk for every single thing
they do?

This time I don't see what they are doing wrong. They are
developing something and showing a preview video.

Martin
Sent from my iPhone

On 2015/08/16, at 20:59, Mirko Jankovic mailto:mirkoj.anima...@gmail.com>> wrote:


Cesar, development is nothing without completing full working
usable product.
Nice PR video is nothing if you cannot use the tool in daily
production without pulling your hair. If it isn't polished tool
that you can relay on in production then it is just nice PR
video. nothing else.

On Sun, Aug 16, 2015 at 12:39 PM, mailto:mikael.petter...@gmail.com>> wrote:

Looks very cool, actually!

Skickat från min iPhone

16 aug 2015 kl. 11:07 skrev Cesar Saez mailto:cesa...@gmail.com>>:


I think you guys are missing the point, the talk is not
necessarily about maya but the evolution of modeling tools
and where new developments are going to.

On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic
mailto:mirkoj.anima...@gmail.com>> wrote:

Frankenstein with bunch of parts that doesn't work
really well on e with another and falling apart
vision off Maya

Just keep slapping items to fill PR announcements how
cool things are being made, but in reality they are good
for nothing

On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .
mailto:tenshu...@gmail.com>> wrote:

So you're waiting for the Maya 2017 to have this? or
this comes in the 2016?

Anyway i don't think Autodesk will go the for the
'real development' route. They've never did
something that users could enjoy in the time it was
needed the most. S if you want

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Perry Harovas
I agree Martin,

I actually really respected the presentation and thought it looked good.
I don't know what all the anger is about with regards to this
presentation...

For God sake Andrew is a modeler. He is one of us.
He makes really great points here, and the tech looks interesting.



On Sun, Aug 16, 2015 at 8:27 PM, Martin  wrote:

> I'm not happy with their decisions, prices and now rental services but is
> it really necessary to bash Autodesk for every single thing they do?
>
> This time I don't see what they are doing wrong. They are developing
> something and showing a preview video.
>
> Martin
> Sent from my iPhone
>
> On 2015/08/16, at 20:59, Mirko Jankovic  wrote:
>
> Cesar, development is nothing without completing full working usable
> product.
> Nice PR video is nothing if you cannot use the tool in daily production
> without pulling your hair. If it isn't polished tool that you can relay on
> in production then it is just nice PR video. nothing else.
>
> On Sun, Aug 16, 2015 at 12:39 PM,  wrote:
>
>> Looks very cool, actually!
>>
>> Skickat från min iPhone
>>
>> 16 aug 2015 kl. 11:07 skrev Cesar Saez :
>>
>> I think you guys are missing the point, the talk is not necessarily about
>> maya but the evolution of modeling tools and where new developments are
>> going to.
>>
>> On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> Frankenstein with bunch of parts that doesn't work really well on e with
>>> another and falling apart vision off Maya
>>>
>>> Just keep slapping items to fill PR announcements how cool things are
>>> being made, but in reality they are good for nothing
>>>
>>> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:
>>>
 So you're waiting for the Maya 2017 to have this? or this comes in the
 2016?

 Anyway i don't think Autodesk will go the for the 'real development'
 route. They've never did something that users could enjoy in the time it
 was needed the most. S if you want a 3D software that can do the same with
 good framerate, good integration, go back to 2002, maybe before that year
 with plugins,

 Oh btw Maya shows more errors when i open it,  not again! Does this
 "Mudbox Plugin" will do that as well? Oh wait a second this is Mudbox in
 Maya? Oh sh...!! I haven't notice your Excellent "Vision" for the future
 Autodesk, i'm so sorry.

 We can add Mudbox to the death apps list now? =/

 On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller <
 activemotionpictu...@gmail.com> wrote:

> They had to 2X speed because even with monstrous  cards couldn´t have
> been possible to showcase. HAHHAHAH!!
> My stomach aches.
> Modo had been on sculpting for the past 3 years even on low end cards.
> And I bet for the mayans, in time all they will use that sculpting
> module, will be to crack and bake cracked walls sculpts.
> Just sayin´...
>
> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos 
> wrote:
>
>> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
>>
>> Integration is the word here. As we've seen bits of things in many
>> places but not under the same package room using the same standard 
>> package
>> tricks. Not hot for Maya, and one still needs to see how they keep artsy
>> people working on the surface without having to immediately deal with
>> Maya's entrails, but looks good.
>>
>> Cheers
>>
>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>


>>>
>>
>


-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com 

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Martin
I'm not happy with their decisions, prices and now rental services but is it 
really necessary to bash Autodesk for every single thing they do?

This time I don't see what they are doing wrong. They are developing something 
and showing a preview video.

Martin
Sent from my iPhone

> On 2015/08/16, at 20:59, Mirko Jankovic  wrote:
> 
> Cesar, development is nothing without completing full working usable product. 
> Nice PR video is nothing if you cannot use the tool in daily production 
> without pulling your hair. If it isn't polished tool that you can relay on in 
> production then it is just nice PR video. nothing else. 
> 
>> On Sun, Aug 16, 2015 at 12:39 PM,  wrote:
>> Looks very cool, actually!
>> 
>> Skickat från min iPhone
>> 
>>> 16 aug 2015 kl. 11:07 skrev Cesar Saez :
>>> 
>>> I think you guys are missing the point, the talk is not necessarily about 
>>> maya but the evolution of modeling tools and where new developments are 
>>> going to.
>>> 
 On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic 
  wrote:
 Frankenstein with bunch of parts that doesn't work really well on e with 
 another and falling apart vision off Maya
 
 Just keep slapping items to fill PR announcements how cool things are 
 being made, but in reality they are good for nothing
 
> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:
> So you're waiting for the Maya 2017 to have this? or this comes in the 
> 2016?
> 
> Anyway i don't think Autodesk will go the for the 'real development' 
> route. They've never did something that users could enjoy in the time it 
> was needed the most. S if you want a 3D software that can do the same 
> with good framerate, good integration, go back to 2002, maybe before that 
> year with plugins,
> 
> Oh btw Maya shows more errors when i open it,  not again! Does this 
> "Mudbox Plugin" will do that as well? Oh wait a second this is Mudbox in 
> Maya? Oh sh...!! I haven't notice your Excellent "Vision" for the future 
> Autodesk, i'm so sorry.
> 
> We can add Mudbox to the death apps list now? =/ 
> 
>> On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller 
>>  wrote:
>> They had to 2X speed because even with monstrous  cards couldn´t have 
>> been possible to showcase. HAHHAHAH!!
>> My stomach aches.
>> Modo had been on sculpting for the past 3 years even on low end cards.
>> And I bet for the mayans, in time all they will use that sculpting 
>> module, will be to crack and bake cracked walls sculpts.
>> Just sayin´...
>> 
>>> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos  
>>> wrote:
>>> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
>>> 
>>> Integration is the word here. As we've seen bits of things in many 
>>> places but not under the same package room using the same standard 
>>> package tricks. Not hot for Maya, and one still needs to see how they 
>>> keep artsy people working on the surface without having to immediately 
>>> deal with Maya's entrails, but looks good.
>>> 
>>> Cheers
>> 
>> 
>> 
>> -- 
>> Portfolio 2013
>> Cinema & TV production
>> Video Reel
> 


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Leendert A. Hartog
If there is a future to modeling, my best bet is on Andrew Shpagin (3d 
Coat).
He will probably have implemented it, long before Autodesk has even 
actually figured it out.

;)

Greetz
Leendert
AKA Hirazi Blue

--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Mirko Jankovic
Cesar, development is nothing without completing full working usable
product.
Nice PR video is nothing if you cannot use the tool in daily production
without pulling your hair. If it isn't polished tool that you can relay on
in production then it is just nice PR video. nothing else.

On Sun, Aug 16, 2015 at 12:39 PM,  wrote:

> Looks very cool, actually!
>
> Skickat från min iPhone
>
> 16 aug 2015 kl. 11:07 skrev Cesar Saez :
>
> I think you guys are missing the point, the talk is not necessarily about
> maya but the evolution of modeling tools and where new developments are
> going to.
>
> On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic  > wrote:
>
>> Frankenstein with bunch of parts that doesn't work really well on e with
>> another and falling apart vision off Maya
>>
>> Just keep slapping items to fill PR announcements how cool things are
>> being made, but in reality they are good for nothing
>>
>> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:
>>
>>> So you're waiting for the Maya 2017 to have this? or this comes in the
>>> 2016?
>>>
>>> Anyway i don't think Autodesk will go the for the 'real development'
>>> route. They've never did something that users could enjoy in the time it
>>> was needed the most. S if you want a 3D software that can do the same with
>>> good framerate, good integration, go back to 2002, maybe before that year
>>> with plugins,
>>>
>>> Oh btw Maya shows more errors when i open it,  not again! Does this
>>> "Mudbox Plugin" will do that as well? Oh wait a second this is Mudbox in
>>> Maya? Oh sh...!! I haven't notice your Excellent "Vision" for the future
>>> Autodesk, i'm so sorry.
>>>
>>> We can add Mudbox to the death apps list now? =/
>>>
>>> On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 They had to 2X speed because even with monstrous  cards couldn´t have
 been possible to showcase. HAHHAHAH!!
 My stomach aches.
 Modo had been on sculpting for the past 3 years even on low end cards.
 And I bet for the mayans, in time all they will use that sculpting
 module, will be to crack and bake cracked walls sculpts.
 Just sayin´...

 On Sat, Aug 15, 2015 at 3:07 PM, pedro santos 
 wrote:

> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
>
> Integration is the word here. As we've seen bits of things in many
> places but not under the same package room using the same standard package
> tricks. Not hot for Maya, and one still needs to see how they keep artsy
> people working on the surface without having to immediately deal with
> Maya's entrails, but looks good.
>
> Cheers
>



 --
 Portfolio 2013 
 Cinema & TV production
 Video Reel 

>>>
>>>
>>
>


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread mikael . pettersen
Looks very cool, actually!

Skickat från min iPhone

> 16 aug 2015 kl. 11:07 skrev Cesar Saez :
> 
> I think you guys are missing the point, the talk is not necessarily about 
> maya but the evolution of modeling tools and where new developments are going 
> to.
> 
>> On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic  
>> wrote:
>> Frankenstein with bunch of parts that doesn't work really well on e with 
>> another and falling apart vision off Maya
>> 
>> Just keep slapping items to fill PR announcements how cool things are being 
>> made, but in reality they are good for nothing
>> 
>>> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:
>>> So you're waiting for the Maya 2017 to have this? or this comes in the 2016?
>>> 
>>> Anyway i don't think Autodesk will go the for the 'real development' route. 
>>> They've never did something that users could enjoy in the time it was 
>>> needed the most. S if you want a 3D software that can do the same with good 
>>> framerate, good integration, go back to 2002, maybe before that year with 
>>> plugins,
>>> 
>>> Oh btw Maya shows more errors when i open it,  not again! Does this "Mudbox 
>>> Plugin" will do that as well? Oh wait a second this is Mudbox in Maya? Oh 
>>> sh...!! I haven't notice your Excellent "Vision" for the future Autodesk, 
>>> i'm so sorry.
>>> 
>>> We can add Mudbox to the death apps list now? =/ 
>>> 
 On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller 
  wrote:
 They had to 2X speed because even with monstrous  cards couldn´t have been 
 possible to showcase. HAHHAHAH!!
 My stomach aches.
 Modo had been on sculpting for the past 3 years even on low end cards.
 And I bet for the mayans, in time all they will use that sculpting module, 
 will be to crack and bake cracked walls sculpts.
 Just sayin´...
 
> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos  wrote:
> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
> 
> Integration is the word here. As we've seen bits of things in many places 
> but not under the same package room using the same standard package 
> tricks. Not hot for Maya, and one still needs to see how they keep artsy 
> people working on the surface without having to immediately deal with 
> Maya's entrails, but looks good.
> 
> Cheers
 
 
 
 -- 
 Portfolio 2013
 Cinema & TV production
 Video Reel
> 


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Cesar Saez
I think you guys are missing the point, the talk is not necessarily about
maya but the evolution of modeling tools and where new developments are
going to.

On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic 
wrote:

> Frankenstein with bunch of parts that doesn't work really well on e with
> another and falling apart vision off Maya
>
> Just keep slapping items to fill PR announcements how cool things are
> being made, but in reality they are good for nothing
>
> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:
>
>> So you're waiting for the Maya 2017 to have this? or this comes in the
>> 2016?
>>
>> Anyway i don't think Autodesk will go the for the 'real development'
>> route. They've never did something that users could enjoy in the time it
>> was needed the most. S if you want a 3D software that can do the same with
>> good framerate, good integration, go back to 2002, maybe before that year
>> with plugins,
>>
>> Oh btw Maya shows more errors when i open it,  not again! Does this
>> "Mudbox Plugin" will do that as well? Oh wait a second this is Mudbox in
>> Maya? Oh sh...!! I haven't notice your Excellent "Vision" for the future
>> Autodesk, i'm so sorry.
>>
>> We can add Mudbox to the death apps list now? =/
>>
>> On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> They had to 2X speed because even with monstrous  cards couldn´t have
>>> been possible to showcase. HAHHAHAH!!
>>> My stomach aches.
>>> Modo had been on sculpting for the past 3 years even on low end cards.
>>> And I bet for the mayans, in time all they will use that sculpting
>>> module, will be to crack and bake cracked walls sculpts.
>>> Just sayin´...
>>>
>>> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos 
>>> wrote:
>>>
 https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465

 Integration is the word here. As we've seen bits of things in many
 places but not under the same package room using the same standard package
 tricks. Not hot for Maya, and one still needs to see how they keep artsy
 people working on the surface without having to immediately deal with
 Maya's entrails, but looks good.

 Cheers

>>>
>>>
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>>
>>
>>
>


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Mirko Jankovic
Frankenstein with bunch of parts that doesn't work really well on e with
another and falling apart vision off Maya

Just keep slapping items to fill PR announcements how cool things are being
made, but in reality they are good for nothing

On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:

> So you're waiting for the Maya 2017 to have this? or this comes in the
> 2016?
>
> Anyway i don't think Autodesk will go the for the 'real development'
> route. They've never did something that users could enjoy in the time it
> was needed the most. S if you want a 3D software that can do the same with
> good framerate, good integration, go back to 2002, maybe before that year
> with plugins,
>
> Oh btw Maya shows more errors when i open it,  not again! Does this
> "Mudbox Plugin" will do that as well? Oh wait a second this is Mudbox in
> Maya? Oh sh...!! I haven't notice your Excellent "Vision" for the future
> Autodesk, i'm so sorry.
>
> We can add Mudbox to the death apps list now? =/
>
> On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> They had to 2X speed because even with monstrous  cards couldn´t have
>> been possible to showcase. HAHHAHAH!!
>> My stomach aches.
>> Modo had been on sculpting for the past 3 years even on low end cards.
>> And I bet for the mayans, in time all they will use that sculpting
>> module, will be to crack and bake cracked walls sculpts.
>> Just sayin´...
>>
>> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos  wrote:
>>
>>> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
>>>
>>> Integration is the word here. As we've seen bits of things in many
>>> places but not under the same package room using the same standard package
>>> tricks. Not hot for Maya, and one still needs to see how they keep artsy
>>> people working on the surface without having to immediately deal with
>>> Maya's entrails, but looks good.
>>>
>>> Cheers
>>>
>>
>>
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>
>


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-15 Thread Tenshi .
So you're waiting for the Maya 2017 to have this? or this comes in the 2016?

Anyway i don't think Autodesk will go the for the 'real development' route.
They've never did something that users could enjoy in the time it was
needed the most. S if you want a 3D software that can do the same with good
framerate, good integration, go back to 2002, maybe before that year with
plugins,

Oh btw Maya shows more errors when i open it,  not again! Does this "Mudbox
Plugin" will do that as well? Oh wait a second this is Mudbox in Maya? Oh
sh...!! I haven't notice your Excellent "Vision" for the future Autodesk,
i'm so sorry.

We can add Mudbox to the death apps list now? =/

On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> They had to 2X speed because even with monstrous  cards couldn´t have been
> possible to showcase. HAHHAHAH!!
> My stomach aches.
> Modo had been on sculpting for the past 3 years even on low end cards.
> And I bet for the mayans, in time all they will use that sculpting module,
> will be to crack and bake cracked walls sculpts.
> Just sayin´...
>
> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos  wrote:
>
>> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
>>
>> Integration is the word here. As we've seen bits of things in many places
>> but not under the same package room using the same standard package tricks.
>> Not hot for Maya, and one still needs to see how they keep artsy people
>> working on the surface without having to immediately deal with Maya's
>> entrails, but looks good.
>>
>> Cheers
>>
>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-15 Thread Pierre Schiller
They had to 2X speed because even with monstrous  cards couldn´t have been
possible to showcase. HAHHAHAH!!
My stomach aches.
Modo had been on sculpting for the past 3 years even on low end cards.
And I bet for the mayans, in time all they will use that sculpting module,
will be to crack and bake cracked walls sculpts.
Just sayin´...

On Sat, Aug 15, 2015 at 3:07 PM, pedro santos  wrote:

> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
>
> Integration is the word here. As we've seen bits of things in many places
> but not under the same package room using the same standard package tricks.
> Not hot for Maya, and one still needs to see how they keep artsy people
> working on the surface without having to immediately deal with Maya's
> entrails, but looks good.
>
> Cheers
>



-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-15 Thread pedro santos
https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465

Integration is the word here. As we've seen bits of things in many places
but not under the same package room using the same standard package tricks.
Not hot for Maya, and one still needs to see how they keep artsy people
working on the surface without having to immediately deal with Maya's
entrails, but looks good.

Cheers