RE: OBJ exporter

2012-04-27 Thread Szabolcs Matefy
Long ago I wrote an extension to Maya's OBJ exporter to export MTLs

 

Now I found that huge OBJs from XSI coming out because UVs are not
optimized. Each sample is exported separately. Also a flaw that I can't
export user normal and uv cords...Anybody to write an exporter?

 

Cheers

 

 

Szabolcs

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Friday, April 27, 2012 7:51 AM
To: softimage@listproc.autodesk.com
Subject: Re: OBJ exporter

 

I've always had problems with Maya OBJs in other applications like
Faogen, and usually I solve those problems exporting to FBX, importing
in SI, exporting from SI to OBJ.

I've never been able to successfully export multiple meshes with Maya
OBJ exporter.

 

Martin



RE: Crowd webinar if you missed it.... like I did.

2012-04-27 Thread Fabrice Altman
Missed this one also (because it’s Friday)...
http://www.youtube.com/watch?v=9RWjCN462Cs&feature=relmfu



From: Rob Wuijster [mailto:r...@casema.nl]
Sent: 27 April 2012 07:52
To: Adam Seeley; softimage@listproc.autodesk.com
Subject: Re: Crowd webinar if you missed it like I did.

you're not alone ;-)

I missed/forgot it due to the time difference, glad to see it's online now!

cheers,




Rob



\/-\/\/

On 26-4-2012 19:01, Adam Seeley wrote:
Headphones on...

http://www.youtube.com/watch?v=3Toyh0_doko

Adam.
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2411/4961 - Release Date: 04/26/12


Re: Crowd webinar if you missed it.... like I did.

2012-04-27 Thread Rob Chapman
ey up Fabritz, saw that one leaked two weeks ago and posted it to
Si-Community. pretty authentic voices !  had only found out about the
dev team sellout so wasnt that enthusiastic about it at the time.

  btw, SIC London chapter are looking for guest presenters - fancy
stepping up :)   or  maybe asking Grant if he wouldnt mind talking
about chicken or something?  So far its all ICE stuff and it might be
good to do it from a non softimage user perspective.  Ive even been
roped into talking.

On 27 April 2012 11:29, Fabrice Altman  wrote:
> Missed this one also (because it’s Friday)...
>
> http://www.youtube.com/watch?v=9RWjCN462Cs&feature=relmfu
>
>
>
>
>
>
>
> From: Rob Wuijster [mailto:r...@casema.nl]
> Sent: 27 April 2012 07:52
> To: Adam Seeley; softimage@listproc.autodesk.com
> Subject: Re: Crowd webinar if you missed it like I did.
>
>
>
> you're not alone ;-)
>
> I missed/forgot it due to the time difference, glad to see it's online now!
>
> cheers,
>
>
>
> Rob
>
>
>
> \/-\/\/
>
>
> On 26-4-2012 19:01, Adam Seeley wrote:
>
> Headphones on...
>
>
>
> http://www.youtube.com/watch?v=3Toyh0_doko
>
>
> Adam.
>
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2012.0.1913 / Virus Database: 2411/4961 - Release Date: 04/26/12



RE: Crowd webinar if you missed it.... like I did.

2012-04-27 Thread Fabrice Altman
Hey Rob, don't know about Grant but I'm sure Kristian would love to explain at 
great length the lives and tribulations of dots. You should ask!


-Original Message-
From: Rob Chapman [mailto:tekano@gmail.com] 
Sent: 27 April 2012 11:39
To: softimage@listproc.autodesk.com
Subject: Re: Crowd webinar if you missed it like I did.

ey up Fabritz, saw that one leaked two weeks ago and posted it to Si-Community. 
pretty authentic voices !  had only found out about the dev team sellout so 
wasnt that enthusiastic about it at the time.

  btw, SIC London chapter are looking for guest presenters - fancy
stepping up :)   or  maybe asking Grant if he wouldnt mind talking
about chicken or something?  So far its all ICE stuff and it might be good to 
do it from a non softimage user perspective.  Ive even been roped into talking.

On 27 April 2012 11:29, Fabrice Altman  wrote:
> Missed this one also (because it’s Friday)...
>
> http://www.youtube.com/watch?v=9RWjCN462Cs&feature=relmfu
>
>
>
>
>
>
>
> From: Rob Wuijster [mailto:r...@casema.nl]
> Sent: 27 April 2012 07:52
> To: Adam Seeley; softimage@listproc.autodesk.com
> Subject: Re: Crowd webinar if you missed it like I did.
>
>
>
> you're not alone ;-)
>
> I missed/forgot it due to the time difference, glad to see it's online now!
>
> cheers,
>
>
>
> Rob
>
>
>
> \/-\/\/
>
>
> On 26-4-2012 19:01, Adam Seeley wrote:
>
> Headphones on...
>
>
>
> http://www.youtube.com/watch?v=3Toyh0_doko
>
>
> Adam.
>
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2012.0.1913 / Virus Database: 2411/4961 - Release Date: 
> 04/26/12




Re: Crowd webinar if you missed it.... like I did.

2012-04-27 Thread Rob Chapman
oh! yet again that was meant as a private message and not to the list
.   how acutely embarrassing.


Apologies for the noise

Rob C


RE: Evaluating ice weight map gen per frame

2012-04-27 Thread Grahame Fuller
I just realized you can get away with a lot fewer calculations if you just 
convert the null's position to the sphere's reference frame. You just need to 
multiply null.kine.global.pos by the inverse of sphere.kine.global, then you 
can get rid of all the other coversions.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 07:47 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I'm sure I'll be calling you again :-)  I'm having some issues with the 
instances on my sphere changing orientation when the sphere rotates.  If I 
can't get it working by tomorrow I'll post an example.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:36 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

Glad to help :)

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 07:33 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

That did the trick good sir!

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:06 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I suspected there might be normals involved. When converting reference frames 
of "true" vectors as opposed to positions, you need to treat them differently 
(i.e. ignore any translation). There are a few ways to do this e.g.:

- Plug sphere.global.kine.ori and .scl into SRT to Matrix, plug that into a 3x3 
matrix (to force the data type), and use that to multiply the normals before 
the dot product.

- Convert the normals to 4D vectors with W=0, multiply them by 
sphere.global.kine as before, and convert back to 3D vectors before taking the 
dot product.

Note that the above works for "true" vectors in general but normals are even 
more special. If there's any possiblity that there might be non-uniform scaling 
involved, then instead of just using sphere.global.kine you need to plug it 
into a Transpose node and then an Inverse node first. That's not necessary for 
uniform scaling because in that case the inverse of the transpose is the same 
as the original matrix.

And all the above applies only to vectors and normals, not positions.

Good luck!

gray

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 06:39 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I kludged this together from wathcing a tutorial on something unrelated to 
weight map gen but it seems to work :-)   I'm in no way experienced with ICE so 
I'm sure I'm messing something up.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 3:29 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

No, they should work. Can you post a screengrab or scene?

gray

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 06:21 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

Thanks Graham!  I can now get transform changes on the sphere working but 
orientation changes to the sphere still seem to be borked.  I'm guessing that 
the orientation values aren't included in all of this?

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 2:42 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

Use Multiply Vector by Matrix to multiply sphere.PointPosition by 
sphere.kine.global first. Then calculate the dot product.

When you get attributes like Sphere.PointPosition by explicit reference (i.e. 
not reading at locations), you get the raw values, which are expressed relative 
to the object centre. Multiplying by the global transform converts to them to 
the global referenc

RE: Friday Flashback

2012-04-27 Thread Stephen Blair
Friday Flashback #67
2002 customer quote: "Softimage 3D...we've gotten crazy clever with it !"
http://wp.me/powV4-1NM


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo Eggert 
Boehs
Sent: April-20-12 8:49 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback

too late, lol :)
Em 20 de abril de 2012 09:28, Gerbrand Nel 
mailto:g...@cannonballbunny.com>> escreveu:
Well that's one way to make everyone go look at the picture before it gets 
taken down ;P


On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:
Please take this down, the people in it have not given you permission
to publish this on the internet

On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
mailto:stephen.bl...@autodesk.com>>  wrote:
Friday Flashback #66
#Softimage XSI team pictures from 2000 and 2008
http://wp.me/powV4-1My



From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: April-13-12 10:43 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #65
1997 DreamWorks chooses Softimage for Shrek
http://wp.me/powV4-1LD


From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: April-06-12 10:35 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #64
Softimage show-me-the-team Easter Egg
http://wp.me/powV4-1KL



From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: March-30-12 11:13 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #63
Microsoft buys Softimage - the press release and some news clippings about the 
14 Feb 1994 acquisition
http://wp.me/powV4-1Jw


From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: March-23-12 10:33 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #62
Building #Softimage
http://wp.me/powV4-1Ip


From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: March-16-12 7:28 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #61
16 March 2000
#Softimage invites you to the launch of the next generation of SOFTIMAGE|3D 
tools. Animation R3Defined .

http://wp.me/powV4-1Hh


From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Raffaele Fragapane
Sent: March-11-12 7:57 PM
To: tak...@earthlink.net; 
softimage@listproc.autodesk.com
Subject: Re: Friday Flashback

If I remember it right Flesh was actually used on Charlotte's Web for UVing and 
painting guides in because it was the only really linux friendly thing around 
for what we needed to do (Sony possibly had a linux build of bodypaint, but 
that was it).

I think at the time licensing was a bit murky because it wasn't even being sold 
anymore. Yes, that was DNASoft, and it had been around for quite a while.
On Sat, Mar 10, 2012 at 4:02 
AM,mailto:tak...@earthlink.net>>>
  wrote:
Wow, blast from the past.

Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint software 
too, Taarna Flesh or something...

-T

-Original Message-
From: Stephen 
Blairmailto:stephen.bl...@autodesk.com>>>
Sent: Mar 9, 2012 11:44 AM
To: 
"softimage@listproc.autodesk.com>"mailto:softimage@listproc.autodesk.com>>>
Subject: RE: Friday Flashback

#Softimage Friday Flashback #60
A key event: Tony de Peltrie (1985)
http://wp.me/powV4-1FY

-Original Message-
From: 
softimage-boun...@listproc.autodesk.com

RE: Friday Flashback

2012-04-27 Thread Anthor
Very Cool. 
The black-cover manual was actually my 'Inside Softimage 3D' book. 
Maggie got softimage to license it from me, because it was cheaper than 
printing all the original manuals….
ATR

On Fri, 27 Apr 2012 15:40:10 +, Stephen Blair wrote:
> Friday Flashback #67
> 2002 customer quote: "Softimage 3D...we've gotten crazy clever with it !"
> http://wp.me/powV4-1NM
> 
> 
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo 
> Eggert Boehs
> Sent: April-20-12 8:49 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback
> 
> too late, lol :)
> Em 20 de abril de 2012 09:28, Gerbrand Nel 
> mailto:g...@cannonballbunny.com>> escreveu:
> Well that's one way to make everyone go look at the picture before it 
> gets taken down ;P
> 
> 
> On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:
> Please take this down, the people in it have not given you permission
> to publish this on the internet
> 
> On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
> mailto:stephen.bl...@autodesk.com>>  wrote:
> Friday Flashback #66
> #Softimage XSI team pictures from 2000 and 2008
> http://wp.me/powV4-1My
> 
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Stephen Blair
> Sent: April-13-12 10:43 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Friday Flashback #65
> 1997 DreamWorks chooses Softimage for Shrek
> http://wp.me/powV4-1LD
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Stephen Blair
> Sent: April-06-12 10:35 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Friday Flashback #64
> Softimage show-me-the-team Easter Egg
> http://wp.me/powV4-1KL
> 
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Stephen Blair
> Sent: March-30-12 11:13 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Friday Flashback #63
> Microsoft buys Softimage - the press release and some news clippings 
> about the 14 Feb 1994 acquisition
> http://wp.me/powV4-1Jw
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Stephen Blair
> Sent: March-23-12 10:33 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Friday Flashback #62
> Building #Softimage
> http://wp.me/powV4-1Ip
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Stephen Blair
> Sent: March-16-12 7:28 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Friday Flashback #61
> 16 March 2000
> #Softimage invites you to the launch of the next generation of 
> SOFTIMAGE|3D tools. Animation R3Defined .
> 
> http://wp.me/powV4-1Hh
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Raffaele Fragapane
> Sent: March-11-12 7:57 PM
> To: tak...@earthlink.net; 
> softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback
> 
> If I remember it right Flesh was actually used on Charlotte's Web for 
> UVing and painting guides in because it was the only really linux 
> friendly thing around for what we needed to do (Sony possibly had a 
> linux build of bodypaint, but that was it).
> 
> I think at the time licensing was a bit murky because it wasn't even 
> being sold anymore. Yes, that was DNASoft, and it had been around for 
> quite a while.
> On Sat, Mar 10, 2012 at 4:02 
> 
AM,mailto:tak...@earthlink.net>>>
  
> wrote:
> Wow, blast from the past.
> 
> Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint 
> software too, Taarna Flesh or something...
> 
> -T
> 
> -Original Message-
> From: Stephen 
> 
Blairmailto:stephen.bl...@autodesk.com>>>

RE: Friday Flashback

2012-04-27 Thread Stephen Blair
Yes, I have a copy of that book :-)

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anthor
Sent: April-27-12 12:40 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Very Cool. 
The black-cover manual was actually my 'Inside Softimage 3D' book. 
Maggie got softimage to license it from me, because it was cheaper than 
printing all the original manuals
ATR

On Fri, 27 Apr 2012 15:40:10 +, Stephen Blair wrote:
> Friday Flashback #67
> 2002 customer quote: "Softimage 3D...we've gotten crazy clever with it !"
> http://wp.me/powV4-1NM
> 
> 
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo 
> Eggert Boehs
> Sent: April-20-12 8:49 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback
> 
> too late, lol :)
> Em 20 de abril de 2012 09:28, Gerbrand Nel 
> mailto:g...@cannonballbunny.com>> escreveu:
> Well that's one way to make everyone go look at the picture before it 
> gets taken down ;P
> 
> 
> On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:
> Please take this down, the people in it have not given you permission
> to publish this on the internet
> 
> On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
> mailto:stephen.bl...@autodesk.com>>  wrote:
> Friday Flashback #66
> #Softimage XSI team pictures from 2000 and 2008
> http://wp.me/powV4-1My
> 
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Stephen Blair
> Sent: April-13-12 10:43 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Friday Flashback #65
> 1997 DreamWorks chooses Softimage for Shrek
> http://wp.me/powV4-1LD
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Stephen Blair
> Sent: April-06-12 10:35 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Friday Flashback #64
> Softimage show-me-the-team Easter Egg
> http://wp.me/powV4-1KL
> 
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Stephen Blair
> Sent: March-30-12 11:13 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Friday Flashback #63
> Microsoft buys Softimage - the press release and some news clippings 
> about the 14 Feb 1994 acquisition
> http://wp.me/powV4-1Jw
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Stephen Blair
> Sent: March-23-12 10:33 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Friday Flashback #62
> Building #Softimage
> http://wp.me/powV4-1Ip
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Stephen Blair
> Sent: March-16-12 7:28 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Friday Flashback #61
> 16 March 2000
> #Softimage invites you to the launch of the next generation of 
> SOFTIMAGE|3D tools. Animation R3Defined .
> 
> http://wp.me/powV4-1Hh
> 
> 
> From: 
> 
softimage-boun...@listproc.autodesk.com
 
> 
[mailto:softimage-boun...@listproc.autodesk.com]
 
> On Behalf Of Raffaele Fragapane
> Sent: March-11-12 7:57 PM
> To: tak...@earthlink.net; 
> softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback
> 
> If I remember it right Flesh was actually used on Charlotte's Web for 
> UVing and painting guides in because it was the only really linux 
> friendly thing around for what we needed to do (Sony possibly had a 
> linux build of bodypaint, but that was it).
> 
> I think at the time licensing was a bit murky because it wasn't even 
> being sold anymore. Yes, that was DNASoft, and it had been around for 
> quite a while.
> On Sat, Mar 10, 2012 at 4:02 
> 
AM,mailto:tak...@earthlink.net>>>
  
> wrote:
> Wow, blast from the past.
> 
> Wasn't Taar

install directories

2012-04-27 Thread Steven Caron
hey guys

i wanted to gather some feedback about where people install
softimage... who uses the default installation directory and who uses a
modified installation directory? if you use a modified folder what types of
variations do you make?

i personally named 2012 Subscription Advantage Pack to 2012.5.

s


Re: install directories

2012-04-27 Thread jo benayoun
Hey Steve,

I install on vm, my softimage versions in the same legacy folder than
before adsk acquisition meaning "D:\\Softimage\\whatever_name_I_use".
On my host machine, I have them in the same folder than Maya, "D:\\Program
Files[(x64)]\\Autodesk\\".
I never had any troubles on both sides (work production as customization).
Something in mind or happened to you ?

jo



2012/4/27 Steven Caron 

> hey guys
>
> i wanted to gather some feedback about where people install
> softimage... who uses the default installation directory and who uses a
> modified installation directory? if you use a modified folder what types of
> variations do you make?
>
> i personally named 2012 Subscription Advantage Pack to 2012.5.
>
> s
>


Re: install directories

2012-04-27 Thread Steven Caron
thanks jo

" Something in mind or happened to you ? "

nope, just improving my cmake search directories

On Fri, Apr 27, 2012 at 10:24 AM, jo benayoun  wrote:

> Hey Steve,
>
> I install on vm, my softimage versions in the same legacy folder than
> before adsk acquisition meaning "D:\\Softimage\\whatever_name_I_use".
> On my host machine, I have them in the same folder than Maya, "D:\\Program
> Files[(x64)]\\Autodesk\\".
> I never had any troubles on both sides (work production as customization).
> Something in mind or happened to you ?
>
> jo
>
>
>
>
> 2012/4/27 Steven Caron 
>
>> hey guys
>>
>> i wanted to gather some feedback about where people install
>> softimage... who uses the default installation directory and who uses a
>> modified installation directory? if you use a modified folder what types of
>> variations do you make?
>>
>> i personally named 2012 Subscription Advantage Pack to 2012.5.
>>
>> s
>>
>
>


Re: install directories

2012-04-27 Thread jo benayoun
Oh ! I see, makes sense :)

You can still look in the winreg, you have the install paths per version
and per machine.
You launch a shell or a pyscript from your cmake at compile time to
retrieve those informations.



2012/4/27 Steven Caron 

> thanks jo
>
> " Something in mind or happened to you ? "
>
> nope, just improving my cmake search directories
>
>
> On Fri, Apr 27, 2012 at 10:24 AM, jo benayoun wrote:
>
>> Hey Steve,
>>
>> I install on vm, my softimage versions in the same legacy folder than
>> before adsk acquisition meaning "D:\\Softimage\\whatever_name_I_use".
>> On my host machine, I have them in the same folder than Maya,
>> "D:\\Program Files[(x64)]\\Autodesk\\".
>> I never had any troubles on both sides (work production as
>> customization). Something in mind or happened to you ?
>>
>> jo
>>
>>
>>
>>
>> 2012/4/27 Steven Caron 
>>
>>> hey guys
>>>
>>> i wanted to gather some feedback about where people install
>>> softimage... who uses the default installation directory and who uses a
>>> modified installation directory? if you use a modified folder what types of
>>> variations do you make?
>>>
>>> i personally named 2012 Subscription Advantage Pack to 2012.5.
>>>
>>> s
>>>
>>
>>
>


Re: install directories

2012-04-27 Thread Steven Caron
well its cmake, i wouldn't want to put too many windows specific functions
for finding software through the registry. i am using alan jones'
find_softimage cmake module it just keeps an index of possible installation
paths per version number. it uses cmake's find_path function looking for
'application.h' with hints

thanks though

On Fri, Apr 27, 2012 at 10:42 AM, jo benayoun  wrote:

> Oh ! I see, makes sense :)
>
> You can still look in the winreg, you have the install paths per version
> and per machine.
> You launch a shell or a pyscript from your cmake at compile time to
> retrieve those informations.
>
>
>
>
> 2012/4/27 Steven Caron 
>
>> thanks jo
>>
>> " Something in mind or happened to you ? "
>>
>> nope, just improving my cmake search directories
>>
>>
>> On Fri, Apr 27, 2012 at 10:24 AM, jo benayoun wrote:
>>
>>> Hey Steve,
>>>
>>> I install on vm, my softimage versions in the same legacy folder than
>>> before adsk acquisition meaning "D:\\Softimage\\whatever_name_I_use".
>>> On my host machine, I have them in the same folder than Maya,
>>> "D:\\Program Files[(x64)]\\Autodesk\\".
>>> I never had any troubles on both sides (work production as
>>> customization). Something in mind or happened to you ?
>>>
>>> jo
>>>
>>>
>>>
>>>
>>> 2012/4/27 Steven Caron 
>>>
 hey guys

 i wanted to gather some feedback about where people install
 softimage... who uses the default installation directory and who uses a
 modified installation directory? if you use a modified folder what types of
 variations do you make?

 i personally named 2012 Subscription Advantage Pack to 2012.5.

 s

>>>
>>>
>>
>


RE: loft instances on melena strands

2012-04-27 Thread Sandy Sutherland
Hello - sorry for the delay - we are actually doing just this on our current 
movie - using Melena as a base to build on our own further system to do fur and 
now feathers!  I have been trying to see if the powers that be will be happy to 
provide compounds and help - it should be possible, as we are going to try and 
release lots of our development stuff  to the community, as the community has 
always been a huge help to us!

As soon as I have the OK I will send on stuff to you if you still want?

PLEASE NOTE this will never be supported stuff, we can answer questions, but 
once you have the compounds and they do not do what you expected/needed, we can 
not be liable.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi 
[hneg...@gmail.com]
Sent: 23 April 2012 18:55
To: softimage@listproc.autodesk.com
Subject: loft instances on melena strands

Hi List,

We are trying to make feather instances loft along strands from melena, any 
chance any of you already went through this ?
Another way would be to be able to feed a factory CreateStrandsFromCurves 
compound with subcurves to avoid having one single curve object per strand.

Thank you,

H.


RE: Evaluating ice weight map gen per frame

2012-04-27 Thread Simon Van de Lagemaat
Thanks Graham, it's all changed now anyway.  I'm trying to scatter a bunch of 
objects in an area that is centralized around the highlight of a light (null 
attached) and am using a weight map to adjust the particle density in that 
area.  I forgot to take into account the fact that the highlight position needs 
to take into account both the camera and the null instead of just the null.  
Any ideas on how I would need to modify my tree to achieve this?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-27-12 8:34 AM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I just realized you can get away with a lot fewer calculations if you just 
convert the null's position to the sphere's reference frame. You just need to 
multiply null.kine.global.pos by the inverse of sphere.kine.global, then you 
can get rid of all the other coversions.

gray

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 07:47 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I'm sure I'll be calling you again :-)  I'm having some issues with the 
instances on my sphere changing orientation when the sphere rotates.  If I 
can't get it working by tomorrow I'll post an example.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:36 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

Glad to help :)

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 07:33 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

That did the trick good sir!

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:06 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I suspected there might be normals involved. When converting reference frames 
of "true" vectors as opposed to positions, you need to treat them differently 
(i.e. ignore any translation). There are a few ways to do this e.g.:

- Plug sphere.global.kine.ori and .scl into SRT to Matrix, plug that into a 3x3 
matrix (to force the data type), and use that to multiply the normals before 
the dot product.

- Convert the normals to 4D vectors with W=0, multiply them by 
sphere.global.kine as before, and convert back to 3D vectors before taking the 
dot product.

Note that the above works for "true" vectors in general but normals are even 
more special. If there's any possiblity that there might be non-uniform scaling 
involved, then instead of just using sphere.global.kine you need to plug it 
into a Transpose node and then an Inverse node first. That's not necessary for 
uniform scaling because in that case the inverse of the transpose is the same 
as the original matrix.

And all the above applies only to vectors and normals, not positions.

Good luck!

gray

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 06:39 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I kludged this together from wathcing a tutorial on something unrelated to 
weight map gen but it seems to work :-)   I'm in no way experienced with ICE so 
I'm sure I'm messing something up.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 3:29 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

No, they should work. Can you post a screengrab or scene?

gray

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 06:21 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

Thanks Graham!  I can now get transform changes

Re: install directories

2012-04-27 Thread Alok Gandhi
> well its cmake, i wouldn't want to put too many windows specific
functions for finding software through the registry.

You can always use sys.platorm/sys.platform.startswith in pyscript to make
it work with darwin, win and linux. It makes more sense to have something
that's all procedural and still works on all platforms.


Re: install directories

2012-04-27 Thread Steven Caron
alan jones' find_softimage module already works on linux and windows, his
module is simple and is easy to maintain. i have no intentions to rewrite
this module. i also have no experience programming for the OS on linux and
very little with windows, i dont have access to a linux machine to test it.
lastly, its boring work that i have not interest in doing or supporting.

thanks for the suggestions. now... where do you install softimage? :)

s

On Fri, Apr 27, 2012 at 11:01 AM, Alok Gandhi wrote:

> > well its cmake, i wouldn't want to put too many windows specific
> functions for finding software through the registry.
>
> You can always use sys.platorm/sys.platform.startswith in pyscript to make
> it work with darwin, win and linux. It makes more sense to have something
> that's all procedural and still works on all platforms.
>


Re: install directories

2012-04-27 Thread Alok Gandhi

  
  
In the defualt folders on windows "C:\Program
Files\Autodesk\Softimage 2012.SAP" and I am guessing on linux would
be "\usr\local\...".

  

On 4/27/2012 2:10 PM, Steven Caron wrote:

  alan jones' find_softimage module already
works on linux and windows, his module is simple and is easy to
maintain. i have no intentions to rewrite this module. i also
have no experience programming for the OS on linux and very
little with windows, i dont have access to a linux machine to
test it. lastly, its boring work that i have not interest in
doing or supporting.
  
  
  thanks for the suggestions. now... where
do you install softimage? :)
  
  
  s
  

On Fri, Apr 27, 2012 at 11:01 AM, Alok
  Gandhi 
  wrote:
  

  > well its cmake, i wouldn't want to
put too many windows specific functions for finding
software through the registry. 

  
  You can always use sys.platorm/sys.platform.startswith in
  pyscript to make it work with darwin, win and linux. It
  makes more sense to have something that's all procedural
  and still works on all platforms.

  


  
  No virus
found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date:
10/17/11
Internal Virus Database is out of date.

  



Re: install directories

2012-04-27 Thread Steven Caron
great! thanks

On Fri, Apr 27, 2012 at 11:19 AM, Alok Gandhi wrote:

>  In the defualt folders on windows "C:\Program Files\Autodesk\Softimage
> 2012.SAP" and I am guessing on linux would be "\usr\local\...".
>
>
> On 4/27/2012 2:10 PM, Steven Caron wrote:
>
> alan jones' find_softimage module already works on linux and windows, his
> module is simple and is easy to maintain. i have no intentions to rewrite
> this module. i also have no experience programming for the OS on linux and
> very little with windows, i dont have access to a linux machine to test it.
> lastly, its boring work that i have not interest in doing or supporting.
>
>  thanks for the suggestions. now... where do you install softimage? :)
>
>  s
>
> On Fri, Apr 27, 2012 at 11:01 AM, Alok Gandhi 
> wrote:
>
>>  > well its cmake, i wouldn't want to put too many windows specific
>> functions for finding software through the registry.
>>
>>  You can always use sys.platorm/sys.platform.startswith in pyscript to
>> make it work with darwin, win and linux. It makes more sense to have
>> something that's all procedural and still works on all platforms.
>>
>
>  No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11
> Internal Virus Database is out of date.
>
>
<>

Re: install directories

2012-04-27 Thread Xavier Lapointe
On Linux it's /usr/Softimage/[Soft Version]

But for other reasons we go outside of the system directories in our place.


2012/4/27 Alok Gandhi 

>  In the defualt folders on windows "C:\Program Files\Autodesk\Softimage
> 2012.SAP" and I am guessing on linux would be "\usr\local\...".
>
>
> On 4/27/2012 2:10 PM, Steven Caron wrote:
>
> alan jones' find_softimage module already works on linux and windows, his
> module is simple and is easy to maintain. i have no intentions to rewrite
> this module. i also have no experience programming for the OS on linux and
> very little with windows, i dont have access to a linux machine to test it.
> lastly, its boring work that i have not interest in doing or supporting.
>
>  thanks for the suggestions. now... where do you install softimage? :)
>
>  s
>
> On Fri, Apr 27, 2012 at 11:01 AM, Alok Gandhi 
> wrote:
>
>>  > well its cmake, i wouldn't want to put too many windows specific
>> functions for finding software through the registry.
>>
>>  You can always use sys.platorm/sys.platform.startswith in pyscript to
>> make it work with darwin, win and linux. It makes more sense to have
>> something that's all procedural and still works on all platforms.
>>
>
>  No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11
> Internal Virus Database is out of date.
>
>


-- 
Xavier
<>

Re: loft instances on melena strands

2012-04-27 Thread Halim Negadi
Hello Sandy and thanks for the answer.
Of course we're stil interested, please keep us posted.
Cheers,
H.

On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland <
sandy.sutherl...@triggerfish.co.za> wrote:

>  Hello - sorry for the delay - we are actually doing just this on our
> current movie - using Melena as a base to build on our own further system
> to do fur and now feathers!  I have been trying to see if the powers that
> be will be happy to provide compounds and help - it should be possible, as
> we are going to try and release lots of our development stuff  to the
> community, as the community has always been a huge help to us!
>
> As soon as I have the OK I will send on stuff to you if you still want?
>
> PLEASE NOTE this will never be supported stuff, we can answer questions,
> but once you have the compounds and they do not do what you
> expected/needed, we can not be liable.
>
> Cheers
>
> S.
>
> _
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za
> _
>
>
>
>
>   --
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [
> hneg...@gmail.com]
> *Sent:* 23 April 2012 18:55
> *To:* softimage@listproc.autodesk.com
> *Subject:* loft instances on melena strands
>
>  Hi List,
>
>  We are trying to make feather instances loft along strands from melena,
> any chance any of you already went through this ?
> Another way would be to be able to feed a factory CreateStrandsFromCurves
> compound with subcurves to avoid having one single curve object per strand.
>
>  Thank you,
>
>  H.
>


RE: loft instances on melena strands

2012-04-27 Thread Sandy Sutherland
OK - will have a discussion on Wednesday (we have a public holiday on tuesday 
so monday also off) with the powers and let you know.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi 
[hneg...@gmail.com]
Sent: 27 April 2012 20:28
To: softimage@listproc.autodesk.com
Subject: Re: loft instances on melena strands

Hello Sandy and thanks for the answer.
Of course we're stil interested, please keep us posted.
Cheers,
H.

On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland 
mailto:sandy.sutherl...@triggerfish.co.za>> 
wrote:
Hello - sorry for the delay - we are actually doing just this on our current 
movie - using Melena as a base to build on our own further system to do fur and 
now feathers!  I have been trying to see if the powers that be will be happy to 
provide compounds and help - it should be possible, as we are going to try and 
release lots of our development stuff  to the community, as the community has 
always been a huge help to us!

As soon as I have the OK I will send on stuff to you if you still want?

PLEASE NOTE this will never be supported stuff, we can answer questions, but 
once you have the compounds and they do not do what you expected/needed, we can 
not be liable.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.com]
 on behalf of Halim Negadi [hneg...@gmail.com]
Sent: 23 April 2012 18:55
To: softimage@listproc.autodesk.com
Subject: loft instances on melena strands

Hi List,

We are trying to make feather instances loft along strands from melena, any 
chance any of you already went through this ?
Another way would be to be able to feed a factory CreateStrandsFromCurves 
compound with subcurves to avoid having one single curve object per strand.

Thank you,

H.



RE: Evaluating ice weight map gen per frame

2012-04-27 Thread Grahame Fuller
I assume it's fairly straightforward, because raytracers do this all the time. 
But never having written a raytracer myself...

Just thinking out loud here... You could take the normalized crossproduct of a 
vector from a surface point to the camera with the normal (in that order), and 
the normalized crossproduct of the normal with a vector from the point to the 
light (again in that order), and take the dot product of the two results. 
Values near 1 mean that the 3 vectors are more-or-less coplanar and the camera 
and light are on opposite sides of the normal, values near 0 mean that they are 
not coplanar, and values near -1 mean that the camera and light are on the same 
side of the normal. So that gives you a value you can use to modulate the 
strength (although you'll need to handle the case when 2 or all 3 of the 
vectors are colinear as a special case).

After that you'd need to compare the difference between the angle between the 
normal and camera and the angle between the normal and light, and implement a 
falloff based on that difference.

Just some thoughts...

gray

P.S. For transforming normals you should use the transpose of the inverse not 
the inverse of the transpose. I wrote it wrong below.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Friday, April 27, 2012 01:53 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

Thanks Graham, it's all changed now anyway.  I'm trying to scatter a bunch of 
objects in an area that is centralized around the highlight of a light (null 
attached) and am using a weight map to adjust the particle density in that 
area.  I forgot to take into account the fact that the highlight position needs 
to take into account both the camera and the null instead of just the null.  
Any ideas on how I would need to modify my tree to achieve this?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-27-12 8:34 AM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I just realized you can get away with a lot fewer calculations if you just 
convert the null's position to the sphere's reference frame. You just need to 
multiply null.kine.global.pos by the inverse of sphere.kine.global, then you 
can get rid of all the other coversions.

gray

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 07:47 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I'm sure I'll be calling you again :-)  I'm having some issues with the 
instances on my sphere changing orientation when the sphere rotates.  If I 
can't get it working by tomorrow I'll post an example.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:36 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

Glad to help :)

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 07:33 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

That did the trick good sir!

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:06 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I suspected there might be normals involved. When converting reference frames 
of "true" vectors as opposed to positions, you need to treat them differently 
(i.e. ignore any translation). There are a few ways to do this e.g.:

- Plug sphere.global.kine.ori and .scl into SRT to Matrix, plug that into a 3x3 
matrix (to force the data type), and use that to multiply the normals before 
the dot product.

- Convert the normals to 4D vectors with W=0, multiply them by 
sphere.global.kine as before, and convert back to 3D vectors before taking the 
dot product.

Note that the above works for "true" vectors in general but normals are even 
more special. If there's any possiblity that there might be non-uniform scaling 
involved, then instead of just using sphere.global.kine you need to plug it 
into a Transpose node and then an Inverse node first. That's not necessary for 
uniform scaling because in that case t

Re: This is a growing problem in the VFX industry.

2012-04-27 Thread Meng-Yang Lu
Dr. Lippid??  C'mon.  Is this the Onion?

-Lu

On Fri, Apr 27, 2012 at 4:04 PM, John Richard Sanchez <
youngupstar...@gmail.com> wrote:

>
>
> http://www.awn.com/news/business/obesity-rates-studios-driving-commissary-costs-afternoon-nap-rates
> --
> www.johnrichardsanchez.com
>
>


Re: This is a growing problem in the VFX industry.

2012-04-27 Thread Eric Turman
Apparently from the cover picture it isn't the onion...it is most likely
one of two lesser known publications either "the sausage" or "the cabbage"
XD


On Fri, Apr 27, 2012 at 6:15 PM, Meng-Yang Lu  wrote:

> Dr. Lippid??  C'mon.  Is this the Onion?
>
> -Lu
>
> On Fri, Apr 27, 2012 at 4:04 PM, John Richard Sanchez <
> youngupstar...@gmail.com> wrote:
>
>>
>>
>> http://www.awn.com/news/business/obesity-rates-studios-driving-commissary-costs-afternoon-nap-rates
>>  --
>> www.johnrichardsanchez.com
>>
>>
>


-- 




-=T=-


Re: This is a growing problem in the VFX industry.

2012-04-27 Thread Steven Caron
http://2dayinanimation.com/

On Fri, Apr 27, 2012 at 4:23 PM, Eric Turman  wrote:

> Apparently from the cover picture it isn't the onion...it is most likely
> one of two lesser known publications either "the sausage" or "the cabbage"
> XD
>
>
>
> On Fri, Apr 27, 2012 at 6:15 PM, Meng-Yang Lu  wrote:
>
>> Dr. Lippid??  C'mon.  Is this the Onion?
>>
>> -Lu
>>
>> On Fri, Apr 27, 2012 at 4:04 PM, John Richard Sanchez <
>> youngupstar...@gmail.com> wrote:
>>
>>>
>>>
>>> http://www.awn.com/news/business/obesity-rates-studios-driving-commissary-costs-afternoon-nap-rates
>>>  --
>>> www.johnrichardsanchez.com
>>>
>>>
>>
>
>
> --
>
>
>
>
> -=T=-
>


Re: install directories

2012-04-27 Thread Stephen Davidson
Hi Steven,

Although I use the default install directory,
I do set up my database directories on a separate drive.
I also use the same drive letter for databases on different
machines on the network. This makes my databases portable,
and network rendering is extremely simple. I just check the
"skip rendered frames"
box. I am still using Kim's KA_BatchMaker.js script, as I haven't found
anything simpler that allows me to exit the GUI during rendering.
It screams all kinds of errors, but functions correctly, anyway.
I have not found anything that works more efficiently for rendering.

Not exactly what you were asking about, but I thought you might find this
interesting, anyway.

On Fri, Apr 27, 2012 at 1:06 PM, Steven Caron  wrote:

> hey guys
>
> i wanted to gather some feedback about where people install
> softimage... who uses the default installation directory and who uses a
> modified installation directory? if you use a modified folder what types of
> variations do you make?
>
> i personally named 2012 Subscription Advantage Pack to 2012.5.
>
> s
>



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