Re: [Tutor] how to display an image using python
xv on the machines and PIL uses xv to display. I have looked at PythonMagick but I could not even get past installing it. It does not have a setup.py and uses boost. I am hoping for a more straightforward Python way. Hi John, You may want to try PyGame: http://www.pygame.org/ Although it's mainly for game development, it provides a simple graphics API that we can use to display images. If you're running Linux, it's likely that you have the Simple DirectMedia Layer (SDL) library installed. I'm not too familiar with the API, but I was able to get some kind of working example. We can first construct an image surface: http://www.pygame.org/docs/ref/pygame_image.html by loading one from our file: ## import pygame.image picture = pygame.image.load(na-cat.gif) picture.get_size() (256, 48) ## At this point, 'picture' contains a surface: http://www.pygame.org/docs/ref/Surface.html We can copy ('blit') this surface onto our main screen: ## import pygame.display pygame.display.set_mode(picture.get_size()) Surface(256x48x16 SW) main_surface = pygame.display.get_surface() main_surface.blit(picture, (0, 0)) pygame.display.update() ## I hope this helps! ___ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor
RE: [Tutor] how to display an image using python
Danny, Pygame.org...I would not have thought to look there. In my google it did not pop up. I will definitely take a look and thanks for the example. John Ertl -Original Message- From: Danny Yoo [mailto:[EMAIL PROTECTED] Sent: Thursday, April 14, 2005 12:25 To: Ertl, John Cc: Tutor Subject: Re: [Tutor] how to display an image using python xv on the machines and PIL uses xv to display. I have looked at PythonMagick but I could not even get past installing it. It does not have a setup.py and uses boost. I am hoping for a more straightforward Python way. Hi John, You may want to try PyGame: http://www.pygame.org/ Although it's mainly for game development, it provides a simple graphics API that we can use to display images. If you're running Linux, it's likely that you have the Simple DirectMedia Layer (SDL) library installed. I'm not too familiar with the API, but I was able to get some kind of working example. We can first construct an image surface: http://www.pygame.org/docs/ref/pygame_image.html by loading one from our file: ## import pygame.image picture = pygame.image.load(na-cat.gif) picture.get_size() (256, 48) ## At this point, 'picture' contains a surface: http://www.pygame.org/docs/ref/Surface.html We can copy ('blit') this surface onto our main screen: ## import pygame.display pygame.display.set_mode(picture.get_size()) Surface(256x48x16 SW) main_surface = pygame.display.get_surface() main_surface.blit(picture, (0, 0)) pygame.display.update() ## I hope this helps! ___ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor
Re: [Tutor] how to display an image using python
If you don't mind using an external program, you could use the 'display' command from ImageMagick. -Jay On Thursday 14 April 2005 07:59 pm, Ertl, John wrote: All, I have asked this question before, but one more time most have commented about manipulation but displaying the image has become the big issue. I want to display png and gif images on a Linux machine using python. I am using PyNGL to make the images and PIL to manipulate them but I cannot load xv on the machines and PIL uses xv to display. I have looked at PythonMagick but I could not even get past installing it. It does not have a setup.py and uses boost. I am hoping for a more straightforward Python way. Thanks, John Ertl ___ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor ___ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor