Re: Making a package of a built Mac volume desktop

2019-10-16 Thread Jim Crate via 4D_Tech
On Oct 15, 2019, at 5:25 PM, Paul Ringsmuth via 4D_Tech <4d_tech@lists.4d.com> wrote: > I created a folder “Data” and put the various 4D data files in it. Then I put > the “Data” folder into the My4D.app. The first time it is launched it asks me > to open a data file. I navigate to and select t

RE: Making a package of a built Mac volume desktop

2019-10-16 Thread John J Foster via 4D_Tech
Hi David, That sucks! It’s hard enough to spend the time trying to figure it out and then to discover a bug. I’m Still running the app from OS 10.12.6 so I’m guessing the bug is not there since it worked. I wish I could give you something more tangible than empathy. John… > Apparently, ther

Re: Making a package of a built Mac volume desktop

2019-10-16 Thread Pat Bensky via 4D_Tech
Jeremy, Absolutely! If you make ANY changes to the package after the code signing has been done, that will invalidate the signing - the whole point of code signing is to make sure the app hasn't been interfered with after it was built by the registered developer. Pat On Wed, 16 Oct 2019 at 08:28,

Re: Making a package of a built Mac volume desktop

2019-10-16 Thread Jeremy Roussak via 4D_Tech
On 15 Oct 2019, at 22:25, Paul Ringsmuth via 4D_Tech <4d_tech@lists.4d.com> wrote: > > One other thing. I notice that there is a _CodeSignature file in the app. I > think the app gets signed in the build interface. Does adding a data folder > to the app affect the code signing? I think so, ye

RE: Making a package of a built Mac volume desktop

2019-10-15 Thread David Ringsmuth via 4D_Tech
: John J Foster via 4D_Tech Sent: Tuesday, October 15, 2019 7:42 PM To: 4d_tech@lists.4d.com Cc: John J Foster Subject: RE: Making a package of a built Mac volume desktop Hi David, I went this route and it worked for me. I also purchased DropDMG and it’s really simple. BUT… I have not tired to send

RE: Making a package of a built Mac volume desktop

2019-10-15 Thread John J Foster via 4D_Tech
Hi David, I went this route and it worked for me. I also purchased DropDMG and it’s really simple. BUT… I have not tired to send anything to Apple for it’s approval. So I don’t know how that part works or how long it takes. Otherwise I wish Windows were as easy. John... > Paul, > > You’ll n

Re: Making a package of a built Mac volume desktop

2019-10-15 Thread John J Foster via 4D_Tech
Hi Paul, I don think it makes much sense to keep the data file in the built application. I think it will be deleted each time a new build is completed. On the Mac I opted to install the myApp in the Application folder. I have installed the data file in the Documents folder inside it’s own myDat

Re: Making a package of a built Mac volume desktop

2019-10-15 Thread Chip Scheide via 4D_Tech
you have 2, maybe 3 choices - you can distribute with a folder which contains the .app and a separate datafile (or folder) --my preference - you can distribute a .app package with everything inside. Then manage the updates yourself, distribute an update application which will reach inside the ex

RE: Making a package of a built Mac volume desktop

2019-10-15 Thread David Ringsmuth via 4D_Tech
too. David Ringsmuth From: Paul Ringsmuth via 4D_Tech Sent: Tuesday, October 15, 2019 4:25 PM To: 4D iNug Technical Cc: Paul Ringsmuth; Keith Culotta Subject: Re: Making a package of a built Mac volume desktop > What do you want the package to do when you double-click it? Good question. Whe

Re: Making a package of a built Mac volume desktop

2019-10-15 Thread Paul Ringsmuth via 4D_Tech
> What do you want the package to do when you double-click it? Good question. When I double-click the the app I would like it to launch with the data file. I created a folder “Data” and put the various 4D data files in it. Then I put the “Data” folder into the My4D.app. The first time it is lau

Re: Making a package of a built Mac volume desktop

2019-10-15 Thread John J Foster via 4D_Tech
Hi Paul, I am using the same Mac 4D v17r5 (standalone) and the volume desktop build creates an application compete with everything required inside of it. For example after the build my applications is named: myApp.app If I double-click it will indeed open as expected. If we go deeper into the

Re: Making a package of a built Mac volume desktop

2019-10-15 Thread Chip Scheide via 4D_Tech
isn't this a package already? If so, I'm not sure that you can have a package inside a package. Chip On Tue, 15 Oct 2019 14:24:52 -0500, Paul Ringsmuth via 4D_Tech wrote: > > I have created a built volume desktop app for Mac. We have done so much, with so little, for so long; We are now qualifie

Making a package of a built Mac volume desktop

2019-10-15 Thread Paul Ringsmuth via 4D_Tech
4Dv17R5 I have created a built volume desktop app for Mac. I put the built volume desktop into a folder along with the data files. The name on the folder is the app’s name. Then I added the .4dbase extension to the folder and created a package. The problem is that when this package is double