Well i overrode getTransformation to handle completion and cancellation so
no probs! Interestingly the UI now updates much smoother, i must check the
android source to see what they are doing. Anyway, yeah, AsyncTask just
didnt feel right, thanks again for pointing me in the right direction
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On Jun 13, 6:15 am, droidful wrote:
> Thanks skink, works a treat. I extended Animation and applied my
> animations in the applyTransformation method (without calling the
> super). Basically the code I already had just slotted straight in.
> Cheers!
yes, applyTransformation, not getTransformati
Thanks skink, works a treat. I extended Animation and applied my
animations in the applyTransformation method (without calling the
super). Basically the code I already had just slotted straight in.
Cheers!
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droidful wrote:
> Ok, looks like I might be being a noob. I might be able to do
> something with getTransformation. Ill look into it.
yes, this is a method where you implement your animation, you can
change supplied Transformation (matrix/alpha) or whatever else you
want
pskink
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Ok, looks like I might be being a noob. I might be able to do
something with getTransformation. Ill look into it.
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Hi pskink. I initially used Animations by setting dynamically
configured animations on the views I wanted to move around and then
starting the animations. The problem I found was that in the case
where part of the view is outside the display area as it animates back
into the display area the part t
On Jun 13, 2:51 am, droidful
> Any further suggestions?
why do you use AsyncTask for animations?
why not something that extends Animation?
pskink
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I changed the logic of the asyncTask to be based on time rather than
point position, at least now I dont have a sleep but it would probably
hammer the UI thread. But I guess thats what I want to get smooth
animation. Should this be in the beginners thread? Anyway here is the
new pseudo-code:
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