Re: [Audiogames-reflector] Just Got MK Komplete Edition

2014-01-20 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: Just Got MK Komplete Edition Hi@Ogomez I would like this very much.@Bradp thanks for the recording it was awesome. Do you think at some point you could upload a recording of the story mode? That would be awesome.Thanks againURL: http://forum.audiogames.net/viewtopic.php?pid=162527#p162527 _

[Audiogames-reflector] Papa Engine?

2014-01-20 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Papa Engine? Hi Everyone.I was just wondering where I can find the papa engine used to develop papa sangre and other games? On the website it says it's been released to the public but there's no download link and nothing about it on the app store. Could someone upload it to dropbox or post the d

Re: [Audiogames-reflector] Papa Engine?

2014-01-20 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: Papa Engine? Hi.Thanks camlorn well I guess I will have to try something else then. Strange though if they are selling it I wonder why it's not on either app store? Anyway thanks again I guess I'll just stick with bgt for now.URL: http://forum.audiogames.net/viewtopic.php?pid=162555#p162555

Re: [Audiogames-reflector] Papa Engine?

2014-01-21 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: Papa Engine? Hi slj I wrote that post in a hurry. What I meant was why it does not appear on either the mac app store or the ios one. And yes I know you cannot code games for apple devices with bgt I mean everybody knows it's been made for windows from the start. I just meant I would try ano

Re: [Audiogames-reflector] simple game in python?

2014-01-28 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: simple game in python? Hi Camlorn. I would also like to have a sample python game guess the number or something like it would be fine. There's no rush but do you think sometime in the future you could create an example side-scroller with a level, menus, and a couple of enemies? I saw your ca

[Audiogames-reflector] Ripping Sounds from Games?

2014-01-28 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Ripping Sounds from Games? Hi Everyone.How do you get sounds off ps2 discs? I want to get some of the music from my tekken and mortal kombat games. Please do not ask me to upload the sounds because I won't!Thanks in AdvanceURL: http://forum.audiogames.net/viewtopic.php?pid=163423#p163423 __

Re: [Audiogames-reflector] Ripping Sounds from Games?

2014-01-28 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: Ripping Sounds from Games? Hi Camlorn.Thanks I will just try and see what happens. Mostly I wanted sounds from older games like mortal kombat trilogy since that had the best sounds and announcer in the series in my opinion especially when scorpion does his "Get over here!" which has never be

Re: [Audiogames-reflector] AppleScript and Game Development

2014-02-03 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: AppleScript and Game Development Hi Camlorn.Well I have considered using python but how do you get a screen reader to tell you a file is indented? I'm using jaws 14 and have never heard of this. Do you just turn up punctuation? This was a problem I had with python for a long time. If I use i

Re: [Audiogames-reflector] AppleScript and Game Development

2014-02-03 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: AppleScript and Game Development Hi Camlorn.Thanks. I've done pretty well with python but that was my problem was that I would indent lines and jaws would say tab so that was good but checking every line in a program like this to see if I had indented correctly is not fun at all.Btw, where c

Re: [Audiogames-reflector] AppleScript and Game Development

2014-02-04 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: AppleScript and Game Development Hi.@King gamer you can just use idle which is included with the python interpreter. It's a little difficult to operate using jaws but it can be done. Don't know how accessible it is with nvda or windoweyes though.@Camlorn, the reason I asked about c++ is beca

Re: [Audiogames-reflector] AppleScript and Game Development

2014-02-04 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: AppleScript and Game Development Hi Camlorn.No, no I was not trying to convert you to the mac or anything like that lol. I know from experience that the mac is not for everyone. It's just macs at least for me seem more user friendly and accessible then windows of course this doesn't apply to

Re: [Audiogames-reflector] AppleScript and Game Development

2014-02-04 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: AppleScript and Game Development Hi.Thanks for the advice. I will start playing around with python for the next week or so and see what I come up with. That's a good point about not releasing it to the public. I think if I wrote an engine it would definitly make it easier for me to write dif

Re: [Audiogames-reflector] i want to create audio games

2014-02-08 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: i want to create audio games Hi Kamochek.Well I also recommend python because it is fast and easy to learn and use.  One thing that helped me learn python quickly is idle. Idle is what is called an interactive development environment which just means you can type test code into it then run i

Re: [Audiogames-reflector] i want to create audio games

2014-02-08 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: i want to create audio games Hi.Oh know sorry about that yes I did mean the command line. I use both the command line and idle so often I just wrote that without thinking.@camlorn, idle is a little hard to work with on windows but what I usually do is write code in notepad then edit it later

Re: [Audiogames-reflector] link for tf2

2014-02-10 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: link for tf2 Haha! Good one hadi.URL: http://forum.audiogames.net/viewtopic.php?pid=165108#p165108 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audioga

Re: [Audiogames-reflector] link for tf2

2014-02-11 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: link for tf2 Hmmm. Did you try the link on the tf topic? That should be the direct download link.URL: http://forum.audiogames.net/viewtopic.php?pid=165218#p165218 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] night of parasite

2014-02-12 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: night of parasite Hi Harrylst.The last time I installed this the installer was in english. Is it in chinese for your installer?URL: http://forum.audiogames.net/viewtopic.php?pid=165332#p165332 ___ Audiogames-reflector mailing list Audiogames-refle

Re: [Audiogames-reflector] mortal kombat. komplete edition accessibility

2014-02-18 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: mortal kombat. komplete edition accessibility Hello Nin.Well I don't know how accessible this is since I haven't tried it yet. But one thing that helps me is to memorize the character screen. I noticed in this game when you get to the character select menu the music changes to rock n roll li

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-18 Thread AudioGames.net ForumGeneral Game Discussion: Guitarman
Re: tell me your ideas and segestions about my new Game Engine Hi Visual_Studio.Could you please upload this to dropbox so I can take a look at it? I can't figure out how to use github.URL: http://forum.audiogames.net/viewtopic.php?pid=165844#p165844

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