Hello guys,
I see you have mentioned BuildBot as an option for continuous integration. I
work for a computer science research lab andwe have set up a buildbot to
control the quality of our code. I wrote a wiki page about
This is great.
+1 for Brecht's 8-week release cycle.
My only concern is whether some users might get confused about the release
versions. I think that instead of having 2.58 as the last release, we should
skip to 2.60, and make it the base release for the 2.6x series. This would
make sense (I
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On 14.3.2011 12:04, Nathan Letwory wrote:
On 14.3.2011 4:22, Brecht Van Lommel wrote:
Mainly my motivation is getting good reference builds for bug
reporting, and finding and solving build and installation issues for
releases sooner so we can do
Am 13.03.2011 15:52, schrieb Brecht Van Lommel:
Hi,
[...]
There's this dynamic which I think we should try to break: unstable
features push back release dates, then after a while, core developers
in other areas get impatient and add another unstable feature, which
agains pushes things back
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On 13.3.2011 18:45, Ton Roosendaal wrote:
Hi all,
1) Blender 2.5 project
- All signs still positive for 2.57 out of beta release within 2-3
weeks.
If we can get the builds released on 30th it'd be great. I'm travelling
to Netherlands on
Am 13.03.2011 20:19, schrieb Brecht Van Lommel:
Hi all,
In the meeting Ton proposed to do official automated builds, that are
built and uploaded every day or every few hours. These should
effectively be the same as release builds, and could even be used as
official releases.
This is also a
I probably can find a matchmove I did with syntheyes which used a D90 (not
fullframe backplate) or do another one if this can help ?
I don't know what all this patch can do, me I'm interest of a match Lens
value according to the filmgate anyway.
F.
2011/3/14 Troy Sobotka troy.sobo...@gmail.com
Big -1 for this,
seriously let's not change the naming again!
Ton and others decided on naming it 2.57 and 2.58 (Ton sent a mail with
this in January to the ML). Let's stick to that!
This is the n'th discussion about it on this list, and it starts to get
annoying. ;-)
Thomas
Am 14.03.2011
I'm not a coder, but I guess one issue is to determine weather a
branch is stable or not, and to know if it have been properly tested.
Why don't do this in a more systematic, 'official' way than before:
When a branch is getting near completion:
1. Set up a dedicated bug tracker for the branch,
Hi OSX devs,
Apple's new development update XCode 4 now is available (only when you
pay FIVE dollars!).
Someone in irc mentioned blender doesn't compile (at all) for it.
Further, this XCode revision drops compiling for older OSX versions
(10.4 and 10.5) and the install removes all
Hi,
So, I tried out Buildbot anyway, seems to work quite well running it locally:
http://users.telenet.be/blendix/buildbot.png
Next I'll try to install it on the Blender servers. Probably we'll end
up with some volunteers running buildbot slaves on their own systems,
and for other platforms we
Hi Brecht,
this is really a good idea, I am experienced in using and maintaining
different virtualizationproducts in big companies (Virtual box, iESX,
KVM, Xen). If you need any advice/help, you can always contact me.
Jeroen Bakker
On 13-3-2011 20:19, Brecht Van Lommel wrote:
Hi all,
In
Hi,
I also have experience with Buildbot. I'll be happy to help if anyone
needs an extra hand.
Daniel
On Mar 14, 2011, at 3:04, Nathan Letwory nat...@letworyinteractive.com wrote:
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On 14.3.2011 4:22, Brecht Van Lommel wrote:
Hi,
First let me
I have buildbot installed on my FreeBSD 8.2 i386 system. What exactly
do I do from here???
On Mon, Mar 14, 2011 at 3:57 PM, Daniel Tavares
danielmtava...@gmail.com wrote:
Hi,
I also have experience with Buildbot. I'll be happy to help if anyone
needs an extra hand.
Daniel
On Mar 14, 2011,
We've been in some kind of freeze long enough now. Let's have fun
for a while, and then try to fix it all up again :)
-Ton-
Those words are music for my ears :)
Congratulations!!!
Cheers
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Sorry.
I had not realized that this was already set until today. I had figured we
would be releasing 2.59 and then 2.60 and then working on new stuff, not
finishing with 2.58. If I had known that I would have started protesting
earlier. If we want to end with 2.58, then that's fine with me, I was
Hi,
I loaded up my last camera projection scene, taken with an EOS 50D
(APS-C sensor). Before, I found the correct hfov using the BLenses
script in Blender 2.4x, which I then matched geometry against in 2.5x.
But this would give me a focal length based on the default Blender
sensor size (32x18),
Hi All,
I've written a wiki page for building blender 2.5x on FreeBSD.
I just wrote an update to it after verifying that python32 is now
correct in the ports tree.
The instructions should work on FreeBSD 8.2-RELEASE i386/amd64.
Cheers!
Peter
___
+1 to brecht's proposal, big +1 to shorter fixed release cycles.
-1 for discussions on details of point releases, just go with Ton on
this one and focus on real issues :)
On Sun, Mar 13, 2011 at 3:08 PM, Ton Roosendaal t...@blender.org wrote:
Hi Brecht,
I strongly believe we should switch to
Hi again :)
Sorry for omitting the URL from the last message, the wiki page is HERE:
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/FreeBSD
On Mon, Mar 14, 2011 at 5:31 PM, pete larabell xgl.asyl...@gmail.com wrote:
Hi All,
I've written a wiki page for building blender 2.5x
Hi,
Thanks everyone who's offering help.
On the buildbot side, there's two things that may need some attention:
* We need build steps to upload builds to the server, keeping the last
n builds and removing others.
* Adding accounts and build steps must be done by editing the
configuration file
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On 15.3.2011 2:04, Brecht Van Lommel wrote:
* Adding accounts and build steps must be done by editing the
configuration file on the server, which means everything has to go
through me or someone else with access. Not sure if there's a good way
Hi again, some quick status updates on this:
I've started checking out the code, looks like integration as a
modifier shouldn't be too hard.
As a first step, since the code was written for 32-bit compilation
with MSVC, I've been updating it to compile with g++ too, as well as
some memory fixes
Thanks for the suggestions! I'll make the changes. :)
On Mon, Mar 14, 2011 at 7:18 PM, Campbell Barton ideasma...@gmail.com wrote:
On Mon, Mar 14, 2011 at 11:25 PM, pete larabell xgl.asyl...@gmail.com wrote:
Hi again :)
Sorry for omitting the URL from the last message, the wiki page is HERE:
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