Hi again, some quick status updates on this: I've started checking out the code, looks like integration as a modifier shouldn't be too hard.
As a first step, since the code was written for 32-bit compilation with MSVC, I've been updating it to compile with g++ too, as well as some memory fixes for 64-bit. Current status, I've got it working as a standalone program. Quick test with the Standford bunny, imported resulting .ply model into Blender: http://www.pasteall.org/pic/show.php?id=9959 [on right is original with holes and uneven topology, then middle is rebuilt with a depth-7 octree, and on the left rebuilt with a depth-5 octree.] The output looks good to me, and pretty quick to calculate :) Right now I'm continuing to update the code externally from Blender, making it a bit more cross-platform and reformatting the precalculated text tables into human-readable (i.e. not datatoc'd) C files. Once this is done I'll pull it into Blender intern/, put together a C wrapper, and try it out as a modifier. -Nicholas On Sat, Mar 12, 2011 at 1:25 AM, Nicholas Bishop <nicholasbis...@gmail.com> wrote: > Just FYI, I've started looking at this stuff. Nothing to report yet though :) > > Anyone else looking at it? > > -Nicholas > > On Mon, Mar 7, 2011 at 9:19 AM, Sergey Kurdakov <sergey.fo...@gmail.com> > wrote: >> Hi All, >> >> though I'm not qualified to keep with the donated code, few thoughts,maybe >> they could be of some use >> >> it looks like >> the approach will be great to be combined with >> >> http://www.blendernation.com/2010/11/26/microsoft-kinect-in-blender-realtime-point-cloud-demonstration/ >> >> <http://www.blendernation.com/2010/11/26/microsoft-kinect-in-blender-realtime-point-cloud-demonstration/>kinect >> like devices get more penetration ( ms will issue sdk and also asus will >> have their device ) >> combination of point cloud ( which with more kinects will be very common for >> designers ) with blender >> could be a very good point. >> >> as for constructive solid geometry there is some code to be used >> http://www.opencsg.org (a link >> was mentioned on list few years back btw ) >> >> and finally maybe it can be used for fast and accurate booleans >> something like described here: >> http://www2.mae.cuhk.edu.hk/~cwang/pubs/TVCGMeshBoolean.pdf >> >> >> Regards >> Sergey >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers