Hi,
On 09.11.2011 06:02, Campbell Barton wrote:
> On Tue, Nov 8, 2011 at 8:35 PM, Stephan Aßmus wrote:
>> On 08.11.2011 04:08, Campbell Barton wrote:
>>> However at this point we can probably just get away with using larger
>>> icons - 32x32 for eg - and it will be `good enough`,
>>
>> That may i
Hi, i see that camera tracker related UI is spread all over the place
with no clear definition. Camera tracking is a corner case use of
Blender, I'd suggest that UI elements belonging to it get clearer
names *and* get pulled together in boxes or their own panels
ie: follow track constraint
http:/
Hello everyone,
I wanted to warn you that there are compilation problems:
Blender 64bit: http://www.pasteall.org/26211
Blender 32bit: http://www.pasteall.org/26210
This is my System Info: http://www.pasteall.org/26212
Hope this helps!
Best regards, Fabio (ruesp83)
__
yeah I kind of agree with all that. So far all those naming as been chosen
based on a technical naming side (ie bundles means something to a computer
vision developer, doesn't mean a thing to an artist)
Same confusion with, markers, trackers,
Same with algorithm FAST, SAD, ... all technical st
Hello,
I'm currently working in LIMSI, a french VR research lab. I'm supposed to
explore the
adaptivity of BGE on our CAVE (previously working with Virtools), and found the
post of M. Zimmerman
(http://www.blender.org/forum/viewtopic.php?t=14804&highlight=)
dealing with exactly this one subjec
hi
i heard that the cycles branch has been merged into trunk
anybody any info on how to build trunk to enable the newborn ?
thanks
inS
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Hi,
There's a wiki page about it:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Building
Davis
On Wed, Nov 9, 2011 at 9:19 PM, INTERLICHTSPIELHAUS <
interlichtspielh...@gmail.com> wrote:
> hi
>
> i heard that the cycles branch has been merged into trunk
>
> anybody any info on h
Hi,
I'll agree with both of Daniel about not perfect exposing into UI and
Francois about it's not just c camera to move around :)
But anyway, will try to make this stuff more clear next few days.
François T. wrote:
> yeah I kind of agree with all that. So far all those naming as been chosen
> b
*+bf-vfx*
On Wed, Nov 9, 2011 at 4:40 AM, François T. wrote:
> yeah I kind of agree with all that. So far all those naming as been chosen
> based on a technical naming side (ie bundles means something to a computer
> vision developer, doesn't mean a thing to an artist)
>
What do you propose inst
>
> *What do you propose instead? There has to be some name, either "point" or
> *
> * "track". The problem with "track" is that it's highly overloaded. Same
> with
> marker. It's not an issue of computer vision, it's an issue of simply
> deciding on names. It IS important to have a way to refer to
Instead of being in the N panel couldn't the reconstruction display
options be moved to the camera properties display options? This seems
a more natural place for accessing this.
I don't mind the terminology in general, but can see how some may
think it's complex. I definitely don't need to know t
Its great to see new devs mailing list asking for suggestions on how
to get involved, but hard to justify spending time reply to each mail
especially as many are similar, so I wrote my reply on a wiki page.
wiki.blender.org/index.php/User:Ideasman42/Reply_Id_Like_To_Develop_Blender
---
To other
Hi,
First of all wanted to mention that there's no "Enhanced" or "Super mega
cool slow" trackers. Well, there can be "Super mega cool" but it'll be
_really_ slow. KLT and SAD are just different and there can be different
kinds of features and motions when SAD would give much nicer result than
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