Re: [Bf-committers] Icon scaling

2011-11-09 Thread Stephan Aßmus
Hi, On 09.11.2011 06:02, Campbell Barton wrote: > On Tue, Nov 8, 2011 at 8:35 PM, Stephan Aßmus wrote: >> On 08.11.2011 04:08, Campbell Barton wrote: >>> However at this point we can probably just get away with using larger >>> icons - 32x32 for eg - and it will be `good enough`, >> >> That may i

[Bf-committers] Camera tracking UI

2011-11-09 Thread Daniel Salazar - 3Developer.com
Hi, i see that camera tracker related UI is spread all over the place with no clear definition. Camera tracking is a corner case use of Blender, I'd suggest that UI elements belonging to it get clearer names *and* get pulled together in boxes or their own panels ie: follow track constraint http:/

[Bf-committers] Building Error on Windows 7 64bit with VS2010

2011-11-09 Thread Fabio Russo
Hello everyone, I wanted to warn you that there are compilation problems: Blender 64bit: http://www.pasteall.org/26211 Blender 32bit: http://www.pasteall.org/26210 This is my System Info: http://www.pasteall.org/26212 Hope this helps! Best regards, Fabio (ruesp83) __

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread François T .
yeah I kind of agree with all that. So far all those naming as been chosen based on a technical naming side (ie bundles means something to a computer vision developer, doesn't mean a thing to an artist) Same confusion with, markers, trackers, Same with algorithm FAST, SAD, ... all technical st

[Bf-committers] CAVE like extension for Blender Game Engine

2011-11-09 Thread David Poirier-Quinot
Hello, I'm currently working in LIMSI, a french VR research lab. I'm supposed to explore the adaptivity of BGE on our CAVE (previously working with Virtools), and found the post of M. Zimmerman (http://www.blender.org/forum/viewtopic.php?t=14804&highlight=) dealing with exactly this one subjec

[Bf-committers] building cycles

2011-11-09 Thread INTERLICHTSPIELHAUS
hi i heard that the cycles branch has been merged into trunk anybody any info on how to build trunk to enable the newborn ? thanks inS ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] building cycles

2011-11-09 Thread Davis Sorenson
Hi, There's a wiki page about it: http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Building Davis On Wed, Nov 9, 2011 at 9:19 PM, INTERLICHTSPIELHAUS < interlichtspielh...@gmail.com> wrote: > hi > > i heard that the cycles branch has been merged into trunk > > anybody any info on h

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread Sergey I. Sharybin
Hi, I'll agree with both of Daniel about not perfect exposing into UI and Francois about it's not just c camera to move around :) But anyway, will try to make this stuff more clear next few days. François T. wrote: > yeah I kind of agree with all that. So far all those naming as been chosen > b

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread Keir Mierle
*+bf-vfx* On Wed, Nov 9, 2011 at 4:40 AM, François T. wrote: > yeah I kind of agree with all that. So far all those naming as been chosen > based on a technical naming side (ie bundles means something to a computer > vision developer, doesn't mean a thing to an artist) > What do you propose inst

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread François T .
> > *What do you propose instead? There has to be some name, either "point" or > * > * "track". The problem with "track" is that it's highly overloaded. Same > with > marker. It's not an issue of computer vision, it's an issue of simply > deciding on names. It IS important to have a way to refer to

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread Ejner Fergo
Instead of being in the N panel couldn't the reconstruction display options be moved to the camera properties display options? This seems a more natural place for accessing this. I don't mind the terminology in general, but can see how some may think it's complex. I definitely don't need to know t

[Bf-committers] Reply to some of the *I'd to get involved* mails.

2011-11-09 Thread Campbell Barton
Its great to see new devs mailing list asking for suggestions on how to get involved, but hard to justify spending time reply to each mail especially as many are similar, so I wrote my reply on a wiki page. wiki.blender.org/index.php/User:Ideasman42/Reply_Id_Like_To_Develop_Blender --- To other

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread Sergey I. Sharybin
Hi, First of all wanted to mention that there's no "Enhanced" or "Super mega cool slow" trackers. Well, there can be "Super mega cool" but it'll be _really_ slow. KLT and SAD are just different and there can be different kinds of features and motions when SAD would give much nicer result than