Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Nathan Vegdahl
Regarding the Gooseberry meeting: Is this a good time to finally revisit the proxy system as well? I.e. making it useful for all object types and data, not just Armatures. And ridding it of the weird and obscure quirks it currently has. I could be wrong, but that seems like one of the biggest

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Pablo Vazquez
On Thu, Feb 13, 2014 at 2:48 PM, Nathan Vegdahl ces...@cessen.com wrote: Regarding the Gooseberry meeting: Is this a good time to finally revisit the proxy system as well? I.e. making it useful for all object types and data, not just Armatures. +! We had discussed at the time

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Bassam Kurdali
On Thu, 2014-02-13 at 09:48 -0800, Nathan Vegdahl wrote: Regarding the Gooseberry meeting: Is this a good time to finally revisit the proxy system as well? I.e. making it useful for all object types and data, not just Armatures. And ridding it of the weird and obscure quirks it currently

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Francesco Paglia
I strongly rely on linked libraries but as pointed out by Bassam if you don't carefully plan everything you have no chance to locally override specific properties. Unfortunately I'm always in a hurry and there's never time to cope with complex python scripts... The ability to proxyfy properties,

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Bassam Kurdali
+0001 ;) Oh one more thing: The current system relies heavily on groups + proxies for overrides. Among the current limitations of the system right now is that there is no way to make an instance 'unique' with flexibility: cycles has some tricks for shaders, but animation is copied to all

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Daniel Salazar - patazstudio.com
Hopefully this can also apply to point data itself so we can use AnimAll functionality on a proxyfied group! Daniel Salazar patazstudio.com On Thu, Feb 13, 2014 at 3:03 PM, Bassam Kurdali bas...@urchn.org wrote: +0001 ;) Oh one more thing: The current system relies heavily on groups + proxies

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Bassam Kurdali
On Thu, 2014-02-13 at 15:24 -0600, Daniel Salazar - patazstudio.com wrote: Hopefully this can also apply to point data itself so we can use AnimAll functionality on a proxyfied group! Daniel Salazar patazstudio.com +1000 we were talking about this recently and mentioned that this will make

[Bf-committers] Camera options proposal (Cycles)

2014-02-13 Thread ertuqueque
Hi, I'm not sure if this is the right place for this proposal/discussion or if the Cycles mail list would've been better, but I'd like to propose a couple of feature/parameters for the cameras in Cycles. I'm posting a link (Google Drive) to a short PDF I prepared with the proposal and interface

Re: [Bf-committers] Camera options proposal (Cycles)

2014-02-13 Thread Dalai Felinto
Hi Robin, For your first option you may be interested on the following patch: https://developer.blender.org/T35428 It adds the ability of adding a deformation map to your lens. It's not as neat as a drag drop control, but it should be able to get to the effect you are looking for. Cheers,

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Nathan Vegdahl
+1 -though maybe 'proxy' itself doesn't need to remain, just a way of overriding in a more generic way Agreed. As useful as the proxy system has been, it's really time to put it to rest in favor of something much more flexible, robust, and generic. I'm thinking 'more like the way' python

Re: [Bf-committers] Camera options proposal (Cycles)

2014-02-13 Thread Sergey Sharybin
The barrel thing you're proposing could work fro martistics POV, but it's not gonna to be any useful for VFX pipeline. Currently Libmv uses third degree radial distortion, and internally it's also capable of handling tangential distortion as well. Further, in the future we might look into