Campbell:
I wanted to say is that I have to written code in python that proved
it could be implemented, and I pushed a little here or there to get my
idea into blender :) I'm not only asking for, I did something by
myself.
The way this grid is implemented is enough for me, If I was
implementing it
Hi, some quick points to reply to some comments on this thread.
At the moment its not my personal project to make blender user
friendly for UV unwrapping.
I just saw some fairly nice UV grid, asked a newer developer if he
wanted to write, then reviewed the patch (and added text which exposes
some
Paolo: I learn something when I was trying add this grid, and there is
proverb in my country that covers it well:
If you want something to be done (properly), do it yourself
-- hubert
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On Fri, Mar 26, 2010 at 12:44 AM, Paolo Ciccone phcicc...@gmail.com wrote:
Forgive me if this is a FAQ but what is preventing Blender from loading a
test grid as a PNG or JPEG? In that way we don't need to convert it a C
function, we get more flexibility and the grid system can be expanded
sorry, I haven't time to check latest version :)
it looks great :) I would start counting from top left corner instead
of bottom left
i think it isn't tested well ;) in small height around 60-80 px
blender crashes (rev27764 win);)
it also gives interesting result on high resolutions when cyphers
Though I didn't get a crash,
text drawing into a buffer currently doesnt check array bounds, so
even though its bad that this crashes, its just exposing a bug which
could happen in other cases too (when stamping for instance).
text drawing into a buffer just needs fixing.
On Fri, Mar 26, 2010 at
Campbell, I understand that but realistically there are no many resolution
that people need/use. Once you provide a 1024,2048, 4096 version you cover
the basis. But having a general system for loading the UV texture grip means
that the user will be able to add a texture of choice by simply
Anyone can add a python extension which has a set of useful, premade
UV grid images, these can be added to the image menu but have the
disadvantage that they need to be distributed with the blend file,
though if they are only grids, its not so important.
But Id not make these default, images
Paolo,
You might be assuming that you are arguing for something that Campbell
is against. That might not be the case.
The new UV test grid (and the old one) can be created procedurally very
easily. Therefore Blender can be shipped with these two grids without
unnecessarily bloating the
And as always, why would made for the professional mean that it needs to be
userUNfriendly? The so called 'pros' who want to do things the hard way, are in
fact no pros at all. If one does real work, one has to deal with real
deadlines, and will appreciate everything that makes life easier.
On Fri, Mar 26, 2010 at 10:04 AM, Harley Acheson hache...@shawnigan.cawrote:
Paolo,
You might be assuming that you are arguing for something that Campbell
is against. That might not be the case.
I really didn't assume anything. I only assume that Campbell is extra busy,
we know by all the
Paolo Ciccone phcicc...@gmail.com wrote:
I think that we are getting too worried for just a few added kilobytes.
That's hardly bloating the install. A few of grids in JPEG. In this day an
age we should not worry so much for such size.
I've been following this thread and it occurs to me that
Jason, I just sent you a PM, I'm taking already too much space here. BTW,
just wanted to add that what I'm advocating for is not a replacement
solution but an additional option integrated in Blender's menu system.
Static and procedural checkers can coexist.
--
Paolo Ciccone
www.preta3d.com
On 26/03/2010 11:10 AM, Paolo Ciccone wrote:
I think that we are getting too worried for just a few added kilobytes.
That's hardly bloating the install. A few of grids in JPEG. In this day an
age we should not worry so much for such size.
Cheers.
--
Paolo
Despite the fact that I am on
hi
I wrote draw char array function but it rather rough because chars are
written pixel by pixel
http://www.pastebin.org/123654
new function are highlighted in yellow
what do you think about it ?
I think I can try implement it better in C with bigger fonts etc, but
my C knowlege is rather poor (I
Forgive me if this is a FAQ but what is preventing Blender from loading a
test grid as a PNG or JPEG? In that way we don't need to convert it a C
function, we get more flexibility and the grid system can be expanded
easily.
---
Paolo Ciccone
www.preta3d.com
www.paolociccone.com
On Thu, Mar 25,
Roger: pozdrowienia dla żony :)
to tell which way UV tex is oriented I prefer letters and numbers, as
I did in pic in BlenderArtist thread. If use arrows flipped UV faces
will not be so obvious. I didn't implemented it in python because
doing it per pixel is huge amount of work, and I think there
!
From: Hubert Niećko szcz...@tlen.pl
To: bf-blender developers bf-committers@blender.org
Sent: Tue, March 16, 2010 2:48:38 AM
Subject: Re: [Bf-committers] new UV test grid
Roger: pozdrowienia dla żony :)
to tell which way UV tex is oriented I prefer letters and numbers, as
I did
hi
some time ago I get idea to make new UV test grid
http://blenderartists.org/forum/showthread.php?t=167872 but i make
only graphic.
now I thought to ask developers what they think about this idea, so I
go to #blendercoders, I talked with ideasman, He told me that there
houndrets of idea but only
@blender.org
Sent: Mon, March 15, 2010 11:27:27 AM
Subject: [Bf-committers] new UV test grid
hi
some time ago I get idea to make new UV test grid
http://blenderartists.org/forum/showthread.php?t=167872 but i make
only graphic.
now I thought to ask developers what they think about this idea, so I
go
Roger: did you speak polish ? or use translator? ;)
Campbell: Is there many newDev or I must become one to convert it ?
Matt: Me and several of my co-workers use version that I posted on
BlenderArtist, and we like it. In default blender 2.4x colors could be
tiring, but I think that under 2.5
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