Re: [Bf-committers] new UV test grid

2010-03-29 Thread Hubert Niećko
Campbell: I wanted to say is that I have to written code in python that proved it could be implemented, and I pushed a little here or there to get my idea into blender :) I'm not only asking for, I did something by myself. The way this grid is implemented is enough for me, If I was implementing it

Re: [Bf-committers] new UV test grid

2010-03-27 Thread Campbell Barton
Hi, some quick points to reply to some comments on this thread. At the moment its not my personal project to make blender user friendly for UV unwrapping. I just saw some fairly nice UV grid, asked a newer developer if he wanted to write, then reviewed the patch (and added text which exposes some

Re: [Bf-committers] new UV test grid

2010-03-27 Thread Hubert Niećko
Paolo: I learn something when I was trying add this grid, and there is proverb in my country that covers it well: If you want something to be done (properly), do it yourself -- hubert ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Campbell Barton
On Fri, Mar 26, 2010 at 12:44 AM, Paolo Ciccone phcicc...@gmail.com wrote: Forgive me if this is a FAQ but what is preventing Blender from loading a test grid as a PNG or JPEG? In that way we don't need to convert it a C function, we get more flexibility and the grid system can be expanded

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Hubert Niećko
sorry, I haven't time to check latest version :) it looks great :) I would start counting from top left corner instead of bottom left i think it isn't tested well ;) in small height around 60-80 px blender crashes (rev27764 win);) it also gives interesting result on high resolutions when cyphers

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Campbell Barton
Though I didn't get a crash, text drawing into a buffer currently doesnt check array bounds, so even though its bad that this crashes, its just exposing a bug which could happen in other cases too (when stamping for instance). text drawing into a buffer just needs fixing. On Fri, Mar 26, 2010 at

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Paolo Ciccone
Campbell, I understand that but realistically there are no many resolution that people need/use. Once you provide a 1024,2048, 4096 version you cover the basis. But having a general system for loading the UV texture grip means that the user will be able to add a texture of choice by simply

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Campbell Barton
Anyone can add a python extension which has a set of useful, premade UV grid images, these can be added to the image menu but have the disadvantage that they need to be distributed with the blend file, though if they are only grids, its not so important. But Id not make these default, images

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Harley Acheson
Paolo, You might be assuming that you are arguing for something that Campbell is against. That might not be the case. The new UV test grid (and the old one) can be created procedurally very easily. Therefore Blender can be shipped with these two grids without unnecessarily bloating the

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Mats Holmberg
And as always, why would made for the professional mean that it needs to be userUNfriendly? The so called 'pros' who want to do things the hard way, are in fact no pros at all. If one does real work, one has to deal with real deadlines, and will appreciate everything that makes life easier.

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Paolo Ciccone
On Fri, Mar 26, 2010 at 10:04 AM, Harley Acheson hache...@shawnigan.cawrote: Paolo, You might be assuming that you are arguing for something that Campbell is against. That might not be the case. I really didn't assume anything. I only assume that Campbell is extra busy, we know by all the

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Jason van Gumster
Paolo Ciccone phcicc...@gmail.com wrote: I think that we are getting too worried for just a few added kilobytes. That's hardly bloating the install. A few of grids in JPEG. In this day an age we should not worry so much for such size. I've been following this thread and it occurs to me that

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Paolo Ciccone
Jason, I just sent you a PM, I'm taking already too much space here. BTW, just wanted to add that what I'm advocating for is not a replacement solution but an additional option integrated in Blender's menu system. Static and procedural checkers can coexist. -- Paolo Ciccone www.preta3d.com

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Pacific Morrowind
On 26/03/2010 11:10 AM, Paolo Ciccone wrote: I think that we are getting too worried for just a few added kilobytes. That's hardly bloating the install. A few of grids in JPEG. In this day an age we should not worry so much for such size. Cheers. -- Paolo Despite the fact that I am on

Re: [Bf-committers] new UV test grid

2010-03-25 Thread Hubert Niećko
hi I wrote draw char array function but it rather rough because chars are written pixel by pixel http://www.pastebin.org/123654 new function are highlighted in yellow what do you think about it ? I think I can try implement it better in C with bigger fonts etc, but my C knowlege is rather poor (I

Re: [Bf-committers] new UV test grid

2010-03-25 Thread Paolo Ciccone
Forgive me if this is a FAQ but what is preventing Blender from loading a test grid as a PNG or JPEG? In that way we don't need to convert it a C function, we get more flexibility and the grid system can be expanded easily. --- Paolo Ciccone www.preta3d.com www.paolociccone.com On Thu, Mar 25,

Re: [Bf-committers] new UV test grid

2010-03-16 Thread Hubert Niećko
Roger: pozdrowienia dla żony :) to tell which way UV tex is oriented I prefer letters and numbers, as I did in pic in BlenderArtist thread. If use arrows flipped UV faces will not be so obvious. I didn't implemented it in python because doing it per pixel is huge amount of work, and I think there

Re: [Bf-committers] new UV test grid

2010-03-16 Thread Roger Wickes
! From: Hubert Niećko szcz...@tlen.pl To: bf-blender developers bf-committers@blender.org Sent: Tue, March 16, 2010 2:48:38 AM Subject: Re: [Bf-committers] new UV test grid Roger: pozdrowienia dla żony :) to tell which way UV tex is oriented I prefer letters and numbers, as I did

[Bf-committers] new UV test grid

2010-03-15 Thread Hubert Niećko
hi some time ago I get idea to make new UV test grid http://blenderartists.org/forum/showthread.php?t=167872 but i make only graphic. now I thought to ask developers what they think about this idea, so I go to #blendercoders, I talked with ideasman, He told me that there houndrets of idea but only

Re: [Bf-committers] new UV test grid

2010-03-15 Thread Roger Wickes
@blender.org Sent: Mon, March 15, 2010 11:27:27 AM Subject: [Bf-committers] new UV test grid hi some time ago I get idea to make new UV test grid http://blenderartists.org/forum/showthread.php?t=167872 but i make only graphic. now I thought to ask developers what they think about this idea, so I go

Re: [Bf-committers] new UV test grid

2010-03-15 Thread Hubert Niećko
Roger: did you speak polish ? or use translator? ;) Campbell: Is there many newDev or I must become one to convert it ? Matt: Me and several of my co-workers use version that I posted on BlenderArtist, and we like it. In default blender 2.4x colors could be tiring, but I think that under 2.5