- Original Message -
From: Matt Grimaldi [EMAIL PROTECTED]
To: brin-l@mccmedia.com
Sent: Monday, January 03, 2005 6:07 PM
Subject: Military Battlefield Management
It occurred to me today during a conversation
that the various first-person-shooter and
real-time-strategy games might
It occurred to me today during a conversation
that the various first-person-shooter and
real-time-strategy games might be very useful
if applied to real-world combat.
I imagine something like: each unit (including
infantry, armor, aircraft, etc.) might be
equipped with GPS and various sensors to
http://www.wired.com/news/technology/0,1282,65403,00.html
http://www.wired.com/news/technology/0,1282,66085,00.html
Those seem pretty close to what you describe (the first especially).
~Maru
On Mon, 3 Jan 2005 13:37:34 -0800 (PST), Matt Grimaldi
It occurred to me today during a conversation
Matt {and all},
This is already being explored in CS labs, universities companies
around the country.
The problem with off-the-shelf simulation software {like games} is they
rarely approach _anything_ near the complexity/randomness needed to
track/anticipate/react to what happens in the field
- Original Message -
From: Matt Grimaldi [EMAIL PROTECTED]
To: brin-l@mccmedia.com
Sent: Monday, January 03, 2005 6:07 PM
Subject: Military Battlefield Management
It occurred to me today during a conversation
that the various first-person-shooter and
real-time-strategy games might