Re: [computer-go] FW: computer-go] Monte carlo play?

2008-11-16 Thread D Gilder
On Sunday 16 November 2008, Heikki Levanto wrote: > On Sat, Nov 15, 2008 at 11:38:34PM +0100, [EMAIL PROTECTED] wrote: > > Being a computer scientist but new to go, i can grasp some of the theory. > > The question I was trying to get across was: > > > > In a game of self play, if both parties are e

Re: [computer-go] Re: mogo beats pro!

2008-08-08 Thread D Gilder
The game review is available from the KGS archives at http://www.gokgs.com/gameArchives.jsp?user=myungwan On Friday 08 August 2008, Robert Waite wrote: > Oh yeah... I downloaded the final game from KGS and the sgf file seems to > be missing the small review that Mr. Kim gave at the end. He did no

[computer-go] Perl Pattern Matching Go Program

2008-03-12 Thread D Gilder
Hi, I have been working on a Go playing program in Perl, which I have attached as a module. I'll try to put in on my webspace too at http://homepage.ntlworld.com/daniel.gilder/ (when I figure out why I can't log in) It can play on KGS, using the script kgsbot.pl, where its about 25 kyu on a

Re: [computer-go] Collection of games for train? (jgogears)

2008-03-09 Thread D Gilder
Here is a perl script that downloads games from the KGS archives. You need some usernames, which you can get simply by logging on to KGS and looking at who's playing. Some players have a 1000 or more 19x19 games in the archives, others hardly any. In my editor the code below looks odd so I've