[COOT] current Spacenavigator support

2009-07-02 Thread Murray, Michael (NIH/NIEHS) [F]
Hello all, I am thinking about purchasing a Spacenavigator from 3Dconnexion. I vaguely remember Paul mentioning something about the device in a recent talk but I can't quite remember the context. I was wondering if it was compatible and/or useful with Coot. There was apparently some discussion

Re: [COOT] current Spacenavigator support

2009-07-06 Thread Paul Emsley
Murray, Michael (NIH/NIEHS) [F] wrote: Hello all, I am thinking about purchasing a Spacenavigator from 3Dconnexion. I vaguely remember Paul mentioning something about the device in a recent talk but I can't quite remember the context. I was wondering if it was compatible and/or useful with Coo

Re: [COOT] current Spacenavigator support

2011-08-25 Thread Priit Eek
Hello, I wonder if anybody has actually gotten the 3DConnexion SpaceNavigator to work with Coot.. Apparently it is not yet supported by Coot itself, but the newest software of the device lets you assign different keystrokes to all the movement axes and emulate mouse movement (kinda funkily tho

Re: [COOT] current Spacenavigator support

2011-08-25 Thread Paul Emsley
On 25/08/11 15:04, Priit Eek wrote: I wonder if anybody has actually gotten the 3DConnexion SpaceNavigator to work with Coot.. Not to my knowledge. My understanding is that we were waiting for useful support of the device at the X11 level. If that is in place, then Coot can be tweaked to

Re: [COOT] current Spacenavigator support

2011-08-25 Thread Priit Eek
On 25.08.2011, at 17:35, Paul Emsley wrote: > > You'd need to do things like: > > (add-key-binding "Rotate Scene Y" "%" (lambda () (rotate-y-scene 10 0.2))) > > And on the device side, you'd need to make it emit a "%" when rotated > clockwise. > etc. > what fun! Well, I tried if scripting woul