Hello all,
I am thinking about purchasing a Spacenavigator from 3Dconnexion. I vaguely
remember Paul mentioning something about the device in a recent talk but I
can't quite remember the context. I was wondering if it was compatible
and/or useful with Coot. There was apparently some discussion
Murray, Michael (NIH/NIEHS) [F] wrote:
Hello all,
I am thinking about purchasing a Spacenavigator from 3Dconnexion. I vaguely
remember Paul mentioning something about the device in a recent talk but I
can't quite remember the context. I was wondering if it was compatible
and/or useful with Coo
Hello,
I wonder if anybody has actually gotten the 3DConnexion SpaceNavigator to work
with Coot..
Apparently it is not yet supported by Coot itself, but the newest software of
the device lets you assign different keystrokes to all the movement axes and
emulate mouse movement (kinda funkily tho
On 25/08/11 15:04, Priit Eek wrote:
I wonder if anybody has actually gotten the 3DConnexion SpaceNavigator to work
with Coot..
Not to my knowledge.
My understanding is that we were waiting for useful support of the
device at the X11 level. If that is in place, then Coot can be tweaked
to
On 25.08.2011, at 17:35, Paul Emsley wrote:
>
> You'd need to do things like:
>
> (add-key-binding "Rotate Scene Y" "%" (lambda () (rotate-y-scene 10 0.2)))
>
> And on the device side, you'd need to make it emit a "%" when rotated
> clockwise.
> etc.
> what fun!
Well, I tried if scripting woul