On Mon, 29 Sep 2008, James Supancic wrote:
> Cygwin programs can use any API/Calls that a native windows program
> can. Therefor if you need hardware accelerated graphics you can just
> use the Windows Direct3D or OpenGL API and circumvent X11 altogether.
Thanks.
If I use cygwin's glu and glut,
c
I don't believe the Cygwin X server supports direct OpenGL rendering.
Furthermore I don't believe that the indirect OpenGL rendering it does
support is accelerated (It uses Mesa 6.4 software rendering).
Cygwin programs can use any API/Calls that a native windows program
can. Therefor if you need h
I'd like to do hardware accelerated opengl using Windows and opengl.
The Windows part is my boss's idea.
If X is hardware accelerated, I might be able to use Xlib calls.
Does using opengl under cygwin require X?
Does using hardware accelerated opengl require X?
How experimental is cygwin's hardware