Hi Markus!
On Tue, Mar 19, 2013 at 12:11:32AM +0100, Markus Koschany wrote:
I'm mostly interested in what the Blender maintainers think about Bullet
as a shared library, hence the CC to Matteo, and i would like to know
more about your needs with respect to Bullet. Can you imagine that a
Hi Matteo,
On 19.03.2013 11:21, Matteo F. Vescovi wrote:
[...]
Well, Bullet is a bad beast for Blender... ;-)
I recall the fights Diego Petteno' (Blender packager for Gentoo) had to
face while trying to integrate a shared version of bullet library
instead of the embedded one :-)
Hehe, i
Hello Multimedia Team,
during the last months i have adopted a few games for the Games Team and
i also intend to package Bullet [1], a 3D physics library. I have
already introduced Bullet on devel-games [2] and wanted to do the same
here.
I'm mostly interested in what the Blender maintainers
Hi !
On Sat, Jan 26, 2013 at 4:05 PM, Markus Koschany a...@gambaru.de wrote:
Hi Scott and Vincent,
thank you for your feedback. At the moment i see two alternatives
(three if a static library is not a taboo)
I'm using CMAKE as build system because it is better supported by
upstream. I
On Thu, 17. Jan 16:44 Scott Howard showard...@gmail.com wrote:
If your library belongs to a package that doesn't believe in sane
SONAME version numbering, but instead releases based on version
numbers that have nothing to do with binary compatibility, it is
sometimes best to use the -release
On Sat, Jan 26, 2013 at 10:05 AM, Markus Koschany a...@gambaru.de wrote:
Hi Scott and Vincent,
thank you for your feedback. At the moment i see two alternatives
(three if a static library is not a taboo)
Static is not taboo and can be included in -dev packages. Depending
maintainers, however,
On Thu, 17. Jan 16:44 Scott Howard showard...@gmail.com wrote:
Hello, late to the party but wanted to put in a comment regarding
library package naming/versioning. Please ignore this if it has
already been discussed and i missed it in the thread)
Hi Scott,
you aren't late to the party, it
Hello, late to the party but wanted to put in a comment regarding
library package naming/versioning. Please ignore this if it has
already been discussed and i missed it in the thread)
If your library belongs to a package that doesn't believe in sane
SONAME version numbering, but instead releases
Hi all
I have committed an initial version of Bullet to our git repository and
wanted to share my thoughts on this library. There are still some
question marks, every feedback and advice is welcome.
First of all Bullet is a professional 3D Game Multiphysics Library and
it provides state of the
Hello,
On Wed, Jan 16, 2013 at 10:23 PM, Markus Koschany a...@gambaru.de wrote:
Bullet's SONAME matches the release version hence i have named the
packages libbulletcollision2.81 and so on. I think we can expect a
different SONAME every new release. What is the best approach to find a
sane
Hello Vincent,
On 16.01.2013 22:50, Vincent Fourmond wrote:
Hello,
On Wed, Jan 16, 2013 at 10:23 PM, Markus Koschany a...@gambaru.de wrote:
Bullet's SONAME matches the release version hence i have named the
packages libbulletcollision2.81 and so on. I think we can expect a
different
Since you appear to have copied the bullet package from SVN to git,
please remove this:
svn://svn.debian.org/svn/pkg-games/packages/trunk/bullet
--
bye,
pabs
http://wiki.debian.org/PaulWise
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On Thu, Jan 17, 2013 at 5:50 AM, Vincent Fourmond fourm...@gmail.com wrote:
In both cases, a discussion must occur with upstream to know what is
their policy about binary compatibility.
Sounds unlikely to be useful based on the comment in debian/changelog
in the SVN repository:
-
Hi,
It would be nice to have this package. It has proper API
documentation, no danger with using it. Very nice addition regarding
the 3D Physics and opensource model. We are also using this project in
our leisure time project.
Last, but not least: It is also available in case of Archlinux. Thank
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