I think it would be helpful to have the d lang site host
tutorials/lessons on various aspects of D. D is hard to use for
certain things like gui's, graphics(ogl, dx, etc), etc... not
necessarily because D can't do these things but because the
information is not out there.
If The D site hosted
On Saturday, 30 August 2014 at 19:19:48 UTC, Sativa wrote:
I think it would be helpful to have the d lang site host
tutorials/lessons on various aspects of D. D is hard to use for
certain things like gui's, graphics(ogl, dx, etc), etc... not
necessarily because D can't do these things but becau
On Sunday, 31 August 2014 at 08:44:39 UTC, Joakim wrote:
Sorry to say, but this is how a community-backed language
works. D does not have a giant corporate sponsor like C#, who
can pay for reams of documentation and tutorials. You're
expected to like D enough to learn the language on your own
On Sunday, 31 August 2014 at 10:14:05 UTC, Marc Schütz wrote:
And last but not least, the Wiki has lots of tutorials, though
again it's IMO not discoverable enough:
http://wiki.dlang.org/Articles
http://wiki.dlang.org/Tutorials
You're moving the goal posts. He specifically asked about D
tuto
On Saturday, 30 August 2014 at 19:19:48 UTC, Sativa wrote:
I think it would be helpful to have the d lang site host
tutorials/lessons on various aspects of D. D is hard to use for
certain things like gui's, graphics(ogl, dx, etc), etc... not
necessarily because D can't do these things but becau
On Sunday, 31 August 2014 at 10:36:52 UTC, Joakim wrote:
On Sunday, 31 August 2014 at 10:14:05 UTC, Marc Schütz wrote:
And last but not least, the Wiki has lots of tutorials, though
again it's IMO not discoverable enough:
http://wiki.dlang.org/Articles
http://wiki.dlang.org/Tutorials
You're m
On Saturday, 30 August 2014 at 19:19:48 UTC, Sativa wrote:
I think it would be helpful to have the d lang site host
tutorials/lessons on various aspects of D. D is hard to use for
certain things like gui's, graphics(ogl, dx, etc), etc... not
necessarily because D can't do these things but becau
I ported a C++ ray tracer to D for a course, using one of the
minimalist OpenGL wrappers (some three letter name) and its D
binding. Once the worst problems had been ironed out, I was using
a pure C++ tutorial to get things to work displaying graphics.
There's really not much "D" about doing Op